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  1. #641
    Founder Lifespawn's Avatar
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    Quote Originally Posted by DirkTyrant View Post
    I'd like to make a 28 pt. halfling bard..... for crowd control ..... with a really high AC.... and healing dragonmarks... (can't afford tomes)
    a really high ac on a bard is somewhat useless it requires you to pump your dex take combat expertise take dodge and you want great crowd control that requires high cha ... on that note i would use stoneskin and displacment for your ac and instead pump your cha up for heal scroll use and get some good con for the hp's to last.

    Use the breastplate of destruction and go to town.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #642
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Jason View Post
    I thought about the lack of AC as well... I'm open to swapping out rouge and sneak attack for more AC. I could multi monk and/or pally instead. Maybe something like this?
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (14 Fighter \ 1 Paladin \ 1 Monk) 
    Hit Points: 210
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 11
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    18
    Dexterity            16                    17
    Constitution         13                    14
    Intelligence         12                    13
    Wisdom               14                    14
    Charisma              9                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     3
    Bluff                 0                     0
    Concentration         2                     2
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  2                     2
    Hide                  3                     5
    Intimidate            0                     0
    Jump                  2                     6
    Listen                2                     4
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  2                     2
    Swim                  2                     4
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Mobility
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    What do you think?
    pally and monk give you better saves but 1 lvl of pally doesn't do that much for you it's that second 1 for divine grace thats important and the 2 lvls of pally doesn't really give you more ac.

    The 2 monk levels would give you 2 feats evasion and balance as a class skill along with the first lvl giving you wis bonus to ac which can be really nice
    but to make full use of the ac you want you need a decent dex 26+ for that wis bonus to kick in.

    and neither of these options lets you have umd if your worried about low ac i suggest having me rebuild it with dragonmarks for some great selfhealing carry a sup pot 5 item around and pop 200 hp heals on yourself.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #643
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Aussieee View Post
    Hi I have been wanting to make the ultimate GIMP healing/casting ranger for the longest time just for fun and having something diferent. I was thinking of adding the healing marks as well. Would like to have maybe ranged combat as well but that my second priority(or any melee combat). I am open to suggestions and very excited.
    Thanks


    this one is actually easy and not really a gimp you can get some great healing decent ranged damage and you can fill the rogue spot so the build is very useful.
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (1 Rogue \ 14 Ranger \ 1 Wizard) 
    Hit Points: 174
    Spell Points: 394 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 19
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             13                    13
    Dexterity            16                    25
    Constitution         14                    14
    Intelligence         10                    12
    Wisdom               16                    16
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    11
    Bluff                -1                    -1
    Concentration         2                    16
    Diplomacy            -1                    -1
    Disable Device        5                    20
    Haggle               -1                    -1
    Heal                  3                     5
    Hide                  3                     9
    Intimidate           -1                    -1
    Jump                  5                     7
    Listen                3                     5
    Move Silently         3                     9
    Open Lock             7                    12
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    22
    Spot                  7                    21
    Swim                  1                     1
    Tumble                7                    11
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 4 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Extra Dragonmark IV
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Arcane Archer: Force Arrow
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Rogue Improved Trap Sense I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #644
    Founder Lifespawn's Avatar
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    Quote Originally Posted by gorsh1 View Post
    I've rolled and laid to rest 6 Halflings in an effort to build that special Halfling Sorc pk specialist. I've got it wrong 6 times. Please someone give this noob a hand with the build
    pk isn't the best spell finger is better once you get it so i'd switch out spell focus and greater spell focus illusion out later for necromancy also once you get haste i'd suggest trading out empower for extend.

    Anyway here it is.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (16 Sorcerer) 
    Hit Points: 132
    Spell Points: 1585 
    BAB: 8\8\13
    Fortitude: 11
    Reflex: 8
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            12                    12
    Constitution         16                    16
    Intelligence          8                    10
    Wisdom                8                     8
    Charisma             18                    25
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               1                     1
    Bluff                 4                     7
    Concentration         3                    20
    Diplomacy             4                     7
    Disable Device        n/a                   n/a
    Haggle                4                     7
    Heal                 -1                    -1
    Hide                  1                     3
    Intimidate            4                     7
    Jump                  0                     2
    Listen               -1                     1
    Move Silently         1                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  0                     0
    Tumble                n/a                   n/a
    Use Magic Device      6                    16.5
    
    Level 1 (Sorcerer)
    Feat: (Selected) Force of Personality
    
    
    Level 2 (Sorcerer)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Illusion
    
    
    Level 4 (Sorcerer)
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Heighten Spell
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Spell Focus: Illusion
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Sorcerer)
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck II (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Halfling Luck II (Will)
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Concentration II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Sorcerer Wand Mastery III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #645
    Founder Psyk0sisS's Avatar
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    Default Oops

    I didn't see this thread so I'm reposting..

    http://forums.ddo.com/showpost.php?p...64&postcount=1

    With this request, I'd also like to leave it open to be a viable char. if I want to take it all the way up to cap. Of course I'll have to see the route I'm givin.

    Thanks
    -KHYBER- Current Mains: Dios D'Muerte - Barb>FvS>Bard>Wiz>Art / Deeos D'Muerte - 20 Ninja(TR2) / Draugar D'Muerte - 20 Ninja (TR1) .Deyna D'Muerte - 20 Assassin x3 (TR2)
    Quote Originally Posted by Tolero View Post
    ..Got a lunch break? A smoke break? You too can conspire with bacon

  6. #646
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    Default Rogue TWF-Utility

    Quick quesiton concerning this Halfling Rogue TWF 32-point build...
    Is this end-game viable for DPS/AC/Skills ?
    Is 22 UMD enough? or should I put more points into CHA?

    My goal is to have an all-purpose Rogue, one that can deal out decent DPS while having moderate AC, be able to whip the wands I need, and enough skill to handle all traps/locks in the game.

    Please review and let me know what you think

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Halfling Male
    (16 Rogue) 
    Hit Points: 148
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 9
    Reflex: 18
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    18
    Dexterity            16                    22
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    16
    Bluff                 5                    22
    Concentration         2                     4
    Diplomacy             1                     3
    Disable Device        6                    23
    Haggle                1                     3
    Heal                 -1                     1
    Hide                  7                    29
    Intimidate            1                     3
    Jump                  6                    33
    Listen               -1                     3
    Move Silently         7                    29
    Open Lock             7                    27
    Perform               n/a                   n/a
    Repair                2                     4
    Search                6                    23
    Spot                  3                    20
    Swim                  2                     6
    Tumble                7                    35
    Use Magic Device      5                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Item Defense I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Rogue Improved Trap Sense I

  7. #647
    Community Member Lymnus's Avatar
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    Default

    Hey there, buddy.
    I'd like to request a Strength Based, Halfling, TWF character that specs on W/E Scimitars.
    Would like a minimum of 13 rogue levels, for Crippling Strike. Have a full array of +1 tomes to work with, can get any +2 tome besides INT if it's critical enough. Beyond that, shroud gear, raid equipment, and whatever is at your disposal.

    Thanks.
    Last edited by Lymnus; 05-27-2009 at 12:32 PM.

  8. #648
    Community Member
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    11

    Default Two Weapon Fighter

    Looking for a build for Human 32 point Two Weapon Pure Fighter. I'm sure it's out there. But looked around quite a bit, and couldn't find one. Can this build have decent AC? or is DPS or AC?

  9. #649
    Community Member farbtonwolf's Avatar
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    Default The Ninja

    Here's my request for a true ninja of deception, stealth, and lethality. A 32pt build with the Assassin II enhancement. Levels of Monk as well with the water and clever monkey paths. Specializing in only ninja weapons, the kama, shuriken, dagger and shortsword(Ninjato). Lots of sneak attack extras please with bluff and diplomacy to the max, On a side note he must be able to get into any area as a respectable ninja would so crucible capable capabilites. I would eventually like to take this toon to level 20 but spec him for 16 for now. Getting unbalancing strike after 16 would rock. The race does not matter. Thanks and hope you enjoy working on this challenging build that should be insanely fun to play.
    Last edited by farbtonwolf; 05-29-2009 at 09:57 PM.

  10. #650
    Founder Lifespawn's Avatar
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    Default

    Quote Originally Posted by Psyk0sisS View Post
    I didn't see this thread so I'm reposting..

    http://forums.ddo.com/showpost.php?p...64&postcount=1

    With this request, I'd also like to leave it open to be a viable char. if I want to take it all the way up to cap. Of course I'll have to see the route I'm givin.

    Thanks
    honestly for that level range monk ac won't make that huge of an impact i really think a wf wiz at lvl 7 would be the best toon max int for dc's pump some con maybe insightful reflexes and go for it.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #651
    Founder Lifespawn's Avatar
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    Default

    Quote Originally Posted by Jason View Post
    Quick quesiton concerning this Halfling Rogue TWF 32-point build...
    Is this end-game viable for DPS/AC/Skills ?
    Is 22 UMD enough? or should I put more points into CHA?

    My goal is to have an all-purpose Rogue, one that can deal out decent DPS while having moderate AC, be able to whip the wands I need, and enough skill to handle all traps/locks in the game.

    Please review and let me know what you think

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Halfling Male
    (16 Rogue) 
    Hit Points: 148
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 9
    Reflex: 18
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    18
    Dexterity            16                    22
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    16
    Bluff                 5                    22
    Concentration         2                     4
    Diplomacy             1                     3
    Disable Device        6                    23
    Haggle                1                     3
    Heal                 -1                     1
    Hide                  7                    29
    Intimidate            1                     3
    Jump                  6                    33
    Listen               -1                     3
    Move Silently         7                    29
    Open Lock             7                    27
    Perform               n/a                   n/a
    Repair                2                     4
    Search                6                    23
    Spot                  3                    20
    Swim                  2                     6
    Tumble                7                    35
    Use Magic Device      5                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Item Defense I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Rogue Improved Trap Sense I

    if looking for ac i'd stick with dex for all level ups 14 str is plenty +6 str item hits 20 tome for 22 would be enough to get through most dr.

    drop mobility and spring attack take weapon finesse and combat expertise stay with thief acrobat drop skill mastery and take crippling strike it's way better



    and pump your diplo instead of your bluff or your balance acrobat makes you immune to knockdown but if it's ever changed you'll have no balance

    umd is fine at 21(without the skill mastery) +4 gh +6 shroud cha item +3 from cha stat item +5 titan gloves +2 head of good fortune is a 41 with no skill boost used.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  12. #652
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Lymnus View Post
    Hey there, buddy.
    I'd like to request a Strength Based, Halfling, TWF character that specs on W/E Scimitars.
    Would like a minimum of 13 rogue levels, for Crippling Strike. Have a full array of +1 tomes to work with, can get any +2 tome besides INT if it's critical enough. Beyond that, shroud gear, raid equipment, and whatever is at your disposal.

    Thanks.
    Something like this i was at a tossup on what to take for lvl 16 stay rogue with asassin 3 planned for those nat 20 vorpals or head to 14 rogue 6 ftr for kensei 1 and the ftr str 2 your call.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 15 Lawful Good Halfling Male
    (2 Fighter \ 13 Rogue) 
    Hit Points: 217
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 16
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 15)
    Strength             14                    20
    Dexterity            15                    20
    Constitution         14                    16
    Intelligence         14                    14
    Wisdom                8                    10
    Charisma             13                    15
    
    Tomes Used
    +2 Tome of Strength used at level 4
    +2 Tome of Dexterity used at level 4
    +2 Tome of Constitution used at level 4
    +2 Tome of Wisdom used at level 4
    +2 Tome of Charisma used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 15)
    Balance               6                    23
    Bluff                 5                    20
    Concentration         2                     3
    Diplomacy             5                    20
    Disable Device        6                    21
    Haggle                5                     7
    Heal                 -1                     0
    Hide                  2                     7
    Intimidate            1                     2
    Jump                  2                    19
    Listen               -1                     2
    Move Silently         2                     7
    Open Lock             6                    23
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    21
    Spot                  3                    18
    Swim                  2                     5
    Tumble                6                    10
    Use Magic Device      5                    20
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Power Attack
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Feat: (Selected) Toughness
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck II (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Rogue Subtle Backstabber IV
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Enhancement: Rogue Improved Trap Sense III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  13. #653
    Community Member jboyd158's Avatar
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    Any chance you could throw together a high wisdom AC/Finisher DC monk using Inevitable Domination? No multi-classing if possible.

  14. #654
    Founder Lifespawn's Avatar
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    Quote Originally Posted by danbevj View Post
    Looking for a build for Human 32 point Two Weapon Pure Fighter. I'm sure it's out there. But looked around quite a bit, and couldn't find one. Can this build have decent AC? or is DPS or AC?
    a pure fighter twf is not an ac build tho it can be dps planning for kensei anything specific your looking for weaponwise or anything?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  15. #655
    Founder Lifespawn's Avatar
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    Quote Originally Posted by jboyd158 View Post
    Any chance you could throw together a high wisdom AC/Finisher DC monk using Inevitable Domination? No multi-classing if possible.
    sure can but you have to realise that atm that path is quite gimped because things you can use finishers on are usually dead too quick and things that don't die quick are immune.

    any weaponchoice? dex build for ac potential?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #656
    Founder Lifespawn's Avatar
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    Quote Originally Posted by farbtonwolf View Post
    Here's my request for a true ninja of deception, stealth, and lethality. A 32pt build with the Assassin II enhancement. Levels of Monk as well with the water and clever monkey paths. Specializing in only ninja weapons, the kama, shuriken, dagger and shortsword(Ninjato). Lots of sneak attack extras please with bluff and diplomacy to the max, On a side note he must be able to get into any area as a respectable ninja would so crucible capable capabilites. I would eventually like to take this toon to level 20 but spec him for 16 for now. Getting unbalancing strike after 16 would rock. The race does not matter. Thanks and hope you enjoy working on this challenging build that should be insanely fun to play.
    race preference? drow for the higher int? or halfling for the sneak attack?

    do you care about ac with the monk splash or is it mostly for the enhancments

    unbalancing strike will be hard to land since it's wisdom / monk lvl based but i can work it in there if thats something you really want.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #657
    Community Member jboyd158's Avatar
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    Quote Originally Posted by Lifespawn View Post
    sure can but you have to realise that atm that path is quite gimped because things you can use finishers on are usually dead too quick and things that don't die quick are immune.

    any weaponchoice? dex build for ac potential?
    I know it's gimped, but I can always build one and hope they improve it. I'd like it dex/wis based with tumble. Weapon doesn't matter to me. Thanks for your time.

  18. #658
    Community Member farbtonwolf's Avatar
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    Default the ninja

    A dex/wis build would be fine. the kama/shuriken combo please with tumble. Race would be halfling for more sneak attack potential. Still think itll be fun to play and thats what matters Unbalancing strike is a must but plann for it after lvl 16. 12 rogue 4 monk to start. truly ninja. Sorry got confused with an earlier post. enhancements please.
    Last edited by farbtonwolf; 06-03-2009 at 03:50 PM.

  19. #659
    Founder Lifespawn's Avatar
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    Quote Originally Posted by farbtonwolf View Post
    A dex/wis build would be fine. the kama/shuriken combo please with tumble. Race would be halfling for more sneak attack potential. Still think itll be fun to play and thats what matters Unbalancing strike is a must but plann for it after lvl 16. 12 rogue 4 monk to start. truly ninja. Sorry got confused with an earlier post. enhancements please.
    here is the best i can do i know you can get 1 more sneak attack damage from sneak training 4 but i took guile and cunning for the same points but you get an extra to hit out of it trying for the cabal trap means wasted enhancment points into search and skill boost aswell as the feats that couled be used elsewhere but here you go.

    fully buffed 65 search
    61 disable
    45 reflex save

    i had typed them all out but it timed out if you want the breakdown i can post it


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (4 Monk \ 12 Rogue) 
    Hit Points: 178
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 20
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            16                    24
    Constitution         12                    12
    Intelligence         16                    18
    Wisdom               14                    15
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    25
    Bluff                 3                    24
    Concentration         1                    10
    Diplomacy             3                    18
    Disable Device        8                    25
    Haggle               -1                     0
    Heal                  2                     2
    Hide                  7                    36
    Intimidate           -1                    -1
    Jump                  1                     4
    Listen                2                     4
    Move Silently         7                    36
    Open Lock             7                    27
    Perform              n/a                   n/a
    Repair                4                     4
    Search                8                    28
    Spot                  6                    21
    Swim                  1                     1
    Tumble                7                    18
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Monk)
    Feat: (Selected) Skill Focus: Search
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 6 (Rogue)
    Feat: (Selected) Nimble Fingers
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Puddles
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Assassin I
    Enhancement: Way of the Assassin II
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Monk Wisdom I
    Last edited by Lifespawn; 06-07-2009 at 11:32 AM.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  20. #660
    Community Member berend7's Avatar
    Join Date
    May 2009
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    8

    Default Wizard build

    Ello, i was wondering if you can make me a Drow 28pt wizard build with no tomes or any high lvl items this. Im new to the game and got my Drow recently and want to make a wizard. I would like this wizard to be 1 or 2 lvls sorc to get more SP from items and would also to not have him horrible at soloing but still excellent in groups. if you get around to this ty or if your too busy can someone give me some advice to make this work please

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