need a good build for new mod
self healing
good mele
rouge skills
evasion
survivability
need a good build for new mod
self healing
good mele
rouge skills
evasion
survivability
Speaking of new mod, what should I take after Ftr 12/ Rgr 6? I have a true neutral human. Thx!
If it's me I'm going 2 more fighter.
Nightbreak - Thelanis.
Anyone have a good build for a Drow Pure Sorc leveling in a specialized group that focuses on DPS with splashes in CC, that is helpful in a few different situations, but is still primarily to damage things? It would have to be drow-only, however, and it isn't implicitly for solo play.
Would love some help on a 28 point self sufficient solo mostly build please.
Would need to be a class that is decent both early and lategame. Any class combo is fine. Don't have drow option yet and really want to avoid playing a Warforged.
Thank you
I'm trying to make a TWF rogue/wizard. I've rolled him up as a drow (don't have 32 point build). Currently 2rogue/1wiz.
The idea is to have buffs and the occasional attack spell but focus on Melee... original plan was rogue 9 / wizard 7 but looking at BAB progression I seem to be cheating myself out of 2 BAB that way. So right now I've revised to 10 rogue/6 wiz ... with the level 20 goal of 12 rogue / 8 wiz.
I'm not looking to be "optimal" just functional and wondering if anyone has links to a build or two like this that I can get some advice from.
oh, want to go dex based... though I imagine that would be a given with this type of build.
Should probably shoot for 13/7 at 20th level...
I have a dex-based ranger/wizard that is 11/5 and will be 12/8 at cap... A rogue/wizard should go 13/7 because you get extra sneak attack damage and an extra rogue feat at 13th level.
It's a good combo... Self-cast shield, blur, jump, haste, displacement, rage... all very good buffs... You'll want to go TWF (two weapon fighting - best damage potential since each swing gets your sneak attack damage).
Here's probably how I would do the feats...
1 Toughness
3 Weapon Finesse
6 TWF
9 ITWF
12 Improved Crit: Pierce
15 GTWF
18 ?
Wizard bonus feats:
Extend
Maximize (for when you get firewall)
Rogue bonus feats:
Crippling Strike
Improved Evasion
A 13/7 rogue/wizard will be quite good... (another bonus: self-cast invisibility is nice when you're sneaking around and need to shed aggro)
That's some good advice and confirmed a few ideas that I had. As for current cap... would you say 11rog/5wiz and then take 2 of each when cap raises?
EDIT: hmm... at 11/5 I won't make the BAB requirements for GTWF... also I have to put off level 5 wiz until level 10 if I want to make the 6 BAB I need for ITWF at level 9.
Probably a moot point because Mod 9 will be here before I cap this character.. seeing as I've still never capped a char
Last edited by Gnorbert; 05-12-2009 at 01:38 PM.
How generic, but it feels it has some useful points, I'll take it under advisement :P
I'm thinking of an 8 str, 10 dex, 14 con...or was it 12? 12 int, 8 wis, and 20 cha as my starting abilities, with concentration, UMD, and...bluff, I guess, for my skills, with spells as necessary pending what works.
Since the original post seems to not have been updated in over a month, may as well ask for advice on the dwellers here. How does that sound from a non feat/spell/enhancement perspective?
i would like it to be a dwarf and mellee class with TWF,basterd swords....im new and im up to just about anything...Please help me out
Last edited by diablo92589; 05-12-2009 at 11:13 PM.
Whats looks got to do with gameplay?
The way I see it is what advantages dose the particular race have, and how you plan to take advantage of it.
The ovious ones are imunitys but WF also dont have to wory about underwater action items/spells,earth grabs,sleep,sickness,ectra
there are many reasons to play a WF just as many reasons to NOT play one too. Its up to you and how you "feel" about the race you play.
But seriously don't knock WF off your "playlist" just because you dont like the look.