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  1. #481
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    Default wf khopesh 2wf

    32 point build warforged dual wield khopesh's , barb levels far rage, would like crit rage 2 if doable. wasnt sure on class spread, will be played mostly as a dps not a tank, though decent ac and saves purely for staying alive through ae's and occasional agro rip. also will likely be leveled up in a mostly WF party . am intrigued with tempest or perhaps just evasion or even maybe the ability to heal himself when not raged of course. cant think of much else that needs mentioning, good balance is a plus, but *shrugs*

  2. #482
    Founder Lifespawn's Avatar
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    Quote Originally Posted by carnax View Post
    32 point build warforged dual wield khopesh's , barb levels far rage, would like crit rage 2 if doable. wasnt sure on class spread, will be played mostly as a dps not a tank, though decent ac and saves purely for staying alive through ae's and occasional agro rip. also will likely be leveled up in a mostly WF party . am intrigued with tempest or perhaps just evasion or even maybe the ability to heal himself when not raged of course. cant think of much else that needs mentioning, good balance is a plus, but *shrugs*
    made 1 of these for my guildy only he capped before the crit rage 2 nerf was announced.He went 10 barb 6 ranger for tempest the only way to do that now to get crit tage 2 is to go 14 barb 2 ranger but the drawback is that even tho you get twf and improved twf for free from the ranger levels you can't take gtwf till 20 and there is no feat there so you'd have to waste your lvl 15 feat to get improved twf and take greater at 18.

    Basically you'll have improved twf twice so a wasted feat untill we go epic your call just want to know whats more important to you crit rage 2 and tempest will waste a feat could do crit rage 1 11 barb 5 ranger thats the best middle ground i can come up with.

    Either way let me know if i don't hear back i'll just build both and post them.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #483
    Community Member goofydad's Avatar
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    Default I need help D:>

    Okay so i've been trying desperately to make a Monk/Cleric but I can't build, well, for ****. So, if you wouldn't mind helping me i just have a few requirements:
    -Any race is fine
    -Higher Dex preferred
    -Non 32 point (or at least adaptable to normal build)
    -Good saves
    -Handwrap/Kama user
    -Concentration, balance, and tumble
    Please try to make this work, i don't mind adjustments, thanks much in advance!

  4. #484
    Founder Lifespawn's Avatar
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    Quote Originally Posted by goofydad View Post
    Okay so i've been trying desperately to make a Monk/Cleric but I can't build, well, for ****. So, if you wouldn't mind helping me i just have a few requirements:
    -Any race is fine
    -Higher Dex preferred
    -Non 32 point (or at least adaptable to normal build)
    -Good saves
    -Handwrap/Kama user
    -Concentration, balance, and tumble
    Please try to make this work, i don't mind adjustments, thanks much in advance!
    you want a cleric healer monk splash? or a monk with some cleric levels to heal themselves and help in a pinch?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #485
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    Default wf 2wf khop

    build with lvl 20 in mind but playable at 16, wasting the feat wouldnt be a big deal if the outcome is worth the investment, the 11/5 sounds promising for the 16 though, not sure which would win out at 20, im rather open honestly just thought it would be fun to play, so you make the call and ill just play it

  6. #486
    Founder Lifespawn's Avatar
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    Quote Originally Posted by carnax View Post
    build with lvl 20 in mind but playable at 16, wasting the feat wouldnt be a big deal if the outcome is worth the investment, the 11/5 sounds promising for the 16 though, not sure which would win out at 20, im rather open honestly just thought it would be fun to play, so you make the call and ill just play it
    ok this is the easiest way i can come up with to get what you need with less switching

    power attack has to be dropped when the cap goes up so you can replace it with mobility and take spring attack for lvl 18 feat.

    Remember to drop power attack for mobility and redo your enhancments before mod 9 is out since if you drop power attack after that you'll lose the powerattack enhancments and have to redo your action points LOSING crit rage 2.

    The other thing you can do is drop improved crit slashing once you make min 2 khopeshes and craft a docent with smiting on it and put power attack there or toughness.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Warforged Male
    (14 Barbarian \ 2 Ranger) 
    Hit Points: 284
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 11
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             17                    21
    Dexterity            15                    18
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom               11                    11
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 5
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    12.5
    Bluff                -2                    -2
    Concentration         3                     5
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  2                     4
    Intimidate            0                    16.5
    Jump                  7                    10
    Listen                0                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  3                     5
    Tumble                4                     6.5
    Use Magic Device      0                     7.5
    
    Level 1 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Dodge
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Barbarian)
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Critical Rage II
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Improved Damage Reduction II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Intimidation
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Willpower I
    Enhancement: Ranger Favored Damage I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Ranger Dexterity I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #487
    Community Member goofydad's Avatar
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    Default Monk with some cleric

    Quote Originally Posted by Lifespawn View Post
    you want a cleric healer monk splash? or a monk with some cleric levels to heal themselves and help in a pinch?
    Monk with some cleric levels, want to have some buffs and basic heals in case i need to become the cleric. Offensive spells aren't needed but are still okay.

  8. #488
    Community Member Venmar's Avatar
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    Default

    The Hammer and Tongs builds from the index in op seems like it'd be a ton of fun, any chance you could either update what it'd look like at level 16, or make something with the same theme that'd work in the same fashion with todays game?

  9. #489
    Community Member SanguineDarkness's Avatar
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    Default

    Can I get a Monk/Ranger build? I've heard they're very powerful but I dont know how to roll them
    32 point build, 28 point build, etc. I dont really care
    "Care about what other people think and you will always be their prisoner."
    "Although the world is full of suffering, it is full also of the overcoming of it."

  10. #490
    Founder Lifespawn's Avatar
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    Quote Originally Posted by DeathKillTank View Post
    Can I get a Monk/Ranger build? I've heard they're very powerful but I dont know how to roll them
    32 point build, 28 point build, etc. I dont really care

    just a ranger with 1 monk splash to take advantage of the wis for ac?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #491
    Community Member dragonhighlord1's Avatar
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    Default Wizard/rogue: traps and AC build request

    I would like A wizard/rogue that can do all traps/doors/chest except maybe cabal(but that would be cool). order of importance would be AC and traps while getting the max levels in wizard for sp and over coming the new spell resistance in next mod. I basically want a trap rogue that uses spells more for haste and firewall and killing bosses. 32 pt or drow either way based on level 20. I currently have a drow 10 wiz/3 rogue/3 paly, He can do all traps even cabal, but not a usefull caster anything higher then GH, no ac, and cant hit anything, I think this question is more of gear question(what gear will best suit this build) then build question, I have since started a 32 pt human he is currently 8wiz 2 rogue. (maybe 16wiz/3rogue/1monk?)

  12. #492
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    Default halfling fighter barb

    looking to make the unconvientional fighter, one to hit anything and get away with out being hit my most, te last one standing type 28 pooint build battle axe as main weapons

  13. #493

    Default Snapping Turtle

    A snapping turtle. You know turtles up but can snap out occassionally and hurt what is near.

    Anyways I've been playing around with the idea of a blunt specialist. Intimidate would be handy, stunning blow a must especially since weighted weapons will be common. I'd like to try and max shield abilities (also considered blunt) as this fellow will be bashing when blocking to try and hold agro if possible while waiting for intimidate timer also since trip works when bashing this is also a consideration. The build would mostly be a support character using tactics, blocking and intimidiate to aid group members but must be a blunt specialist.

    Race doesn't matter, class whatever is determined to be the best, duo or tri class is also fine as well as single class. 32 pt build is available as well as +1 tomes.

    Thanks in adavance
    Mythe
    Quote Originally Posted by Memnir View Post
    Play what you want to play, and play it well.

  14. #494
    Founder Lifespawn's Avatar
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    Quote Originally Posted by dragonhighlord1 View Post
    I would like A wizard/rogue that can do all traps/doors/chest except maybe cabal(but that would be cool). order of importance would be AC and traps while getting the max levels in wizard for sp and over coming the new spell resistance in next mod. I basically want a trap rogue that uses spells more for haste and firewall and killing bosses. 32 pt or drow either way based on level 20. I currently have a drow 10 wiz/3 rogue/3 paly, He can do all traps even cabal, but not a usefull caster anything higher then GH, no ac, and cant hit anything, I think this question is more of gear question(what gear will best suit this build) then build question, I have since started a 32 pt human he is currently 8wiz 2 rogue. (maybe 16wiz/3rogue/1monk?)
    ok i didn't take any enhancments on this one but elven arcanum is a must so you could wear a mith breastplate to retain evasion and get the most ac you can.

    Elven arcane archers could also be taken so you could range things like maybe a cursespewing of shatermantle to help your spell penn checks.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (1 Monk \ 2 Rogue \ 13 Wizard) 
    Hit Points: 126
    Spell Points: 912 
    BAB: 7\7\12
    Fortitude: 7
    Reflex: 12
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            16                    16
    Constitution         12                    12
    Intelligence         17                    22
    Wisdom               13                    13
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    15
    Bluff                 3                     3
    Concentration         1                    19
    Diplomacy             3                     3
    Disable Device        8                    25
    Haggle                3                     3
    Heal                  1                     1
    Hide                  3                     3
    Intimidate           -1                    -1
    Jump                  4                     4
    Listen                1                     3
    Move Silently         3                     3
    Open Lock             7                     7
    Perform              n/a                   n/a
    Repair                4                     6
    Search                8                    27
    Spot                  5                     7
    Swim                  0                     0
    Tumble                7                     7
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    
    
    Level 9 (Wizard)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  15. #495
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Jislen View Post
    looking to make the unconvientional fighter, one to hit anything and get away with out being hit my most, te last one standing type 28 pooint build battle axe as main weapons
    well need to iron out some basics barbs lower their ac when raging you want to not get hit they don't mix well.

    You want a halfling fighter thats fine works well you can even take dragonmarks to heal yourself with all the spare feats you'll have as a ftr.

    or if there is some mix of barb ftr you had in mind let me know.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #496
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    Default Dps...dps...dps

    I'm new to the game after playing back in 07 a bit.

    Running with Tempest Ranger, Bow Ranger and Sorc. I want pure melee DPS. Most survivability possible. Don't care about traps or anything as one of the characters I run with has that under control already. Would like a duel wielding class if possible. Starting new so 28 point build and no crazy items.

    Thanks

  17. #497
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Perd View Post
    I'm new to the game after playing back in 07 a bit.

    Running with Tempest Ranger, Bow Ranger and Sorc. I want pure melee DPS. Most survivability possible. Don't care about traps or anything as one of the characters I run with has that under control already. Would like a duel wielding class if possible. Starting new so 28 point build and no crazy items.

    Thanks

    you have drow unlocked?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #498
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    Quote Originally Posted by Lifespawn View Post
    you have drow unlocked?
    I dont

  19. #499
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Perd View Post
    I'm new to the game after playing back in 07 a bit.

    Running with Tempest Ranger, Bow Ranger and Sorc. I want pure melee DPS. Most survivability possible. Don't care about traps or anything as one of the characters I run with has that under control already. Would like a duel wielding class if possible. Starting new so 28 point build and no crazy items.

    Thanks
    taken rogue for umd so you can eventually hit yourself with heal scrolls and your human improved recovery will make them hit very well.

    Racial toughness not on the builder but the build will have 350 or so hp's with a decent ac snd plenty of dps dual scimitars or if you prefer take out otwf and use khopesh for some extra damage.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (1 Monk \ 1 Rogue \ 14 Ranger) 
    Hit Points: 196
    Spell Points: 211 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 16
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            14                    17
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    15
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 7
    +2 Tome of Strength used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    19
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle                3                     3
    Heal                  2                     2
    Hide                  6                     7
    Intimidate           -1                    -1
    Jump                  7                    24
    Listen                2                     2
    Move Silently         2                     3
    Open Lock             6                    12
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  6                    20
    Swim                  3                     6
    Tumble                6                     7
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 9 (Ranger)
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 16 (Ranger)
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Adaptability Wisdom II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Rogue Improved Trap Sense I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  20. #500
    Community Member ChadMan's Avatar
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    Default

    ok so with new mod comeing around im looking to roll up a new toon. Looking for.....

    -32 pointer
    -good dps
    -good ac (50s-60s self buffed)
    -mod hp (300 min)
    -twf
    - idc about what race-class it is

    thanks
    chadman

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