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  1. #421
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Barliman View Post
    I am looking for a 32 pt defensive build that doesn't require lots of raid gear to get to a good end game AC without outside help. Not worried about race. Want UMD for utiliy. Khopesh user so I can recycle some old weapons would be nice, but if there is a much easier way I am all for it.
    i built this without umd but it can be switched with rogue instead of monk and a +2 int tome would allow you to keep intimidate and umd max'd

    the build doesn't go for the highest ac possible because that does require some hard to get gear but it will have mid 50's ac and very good blocking dr with just a heavy shield but if you wanted more dr switching the enhancments around and getting the mastery lines would only lose you 1-2 ac.

    evasion works for the monk in armor and shield you just won't be centered mith bp is your best bet till they get a good dt mith set.

    pally levels lets you use all pally wands up to cure serious and 2 loh that will hit for maybe 50 each nothing special but in a pinch it's there.Also for the saves bonus with a +1 tome and +6 item you gain 2 to all saves easy to get.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (10 Fighter \ 4 Paladin \ 2 Monk) 
    Hit Points: 293
    Spell Points: 5 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            16                    16
    Constitution         16                    18
    Intelligence         12                    13
    Wisdom               10                    11
    Charisma              6                     7
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    25
    Bluff                -2                    -2
    Concentration         3                     5
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  3                     3
    Intimidate            2                    24
    Jump                  7                    15
    Listen                0                     0
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                  0                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 3 (Paladin)
    Feat: (Selected) Dodge
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 6 (Fighter)
    Feat: (Selected) Improved Trip
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 15 (Fighter)
    Feat: (Selected) Iron Will
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Shield Mastery III
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    if you would like the build with rogue in it let me know it's easy enough to switch
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #422
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Flex View Post
    I'm a returning noob looking to roll a rogue for the first time. This has to be a 28 pt. build. I don't have any tomes. I have been thinking of the possibility of a Halfling or Dwarf 10 rogue / 6 ranger, TWF, Tempest, good at rogue skills, with good survivability, good UMD and heal wands. I prefer Halfling as a race I am open to an additional class to mix with the primary rogue. I am open to a number of suggestions since I am pretty green when it comes to builds.

    Priority List:
    - DPS
    - Rogue Skills
    - Survivability (not too squishy - I solo / duo quite a bit)
    - Self Sustained Healing (wands are good)

    Thanks in advance.
    lots of ways to do this but halfling with the sneak attack enhancments is the best only problem is you say you solo/duo alot.

    I see you only have 28 pt available so you don't play a whole lot so shrouding to make a radiance item might be hard but if you were commited to it i think thats the best way to go for dps against anything that can be critted.That being said i think a str based rogue would be the best for dps but you don't need so many rogue levels to get max skills so going along with your priority list here goes.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (2 Monk \ 3 Rogue \ 11 Ranger) 
    Hit Points: 176
    Spell Points: 140 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 19
    Will: 11
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             14                    18
    Dexterity            14                    20
    Constitution         12                    12
    Intelligence         12                    13
    Wisdom               10                    12
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 12
    +1 Tome of Dexterity used at level 16
    +1 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    13
    Bluff                 1                     1
    Concentration         1                     1
    Diplomacy             1                     1
    Disable Device        5                    21
    Haggle                5                     6
    Heal                  0                     1
    Hide                  2                     7
    Intimidate            1                     1
    Jump                  6                    12
    Listen                0                     3
    Move Silently         2                     7
    Open Lock             6                    19
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    22
    Spot                  4                    22
    Swim                  2                     4
    Tumble                6                     9
    Use Magic Device      5                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 6 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 15 (Ranger)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Rogue)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck I (Will)
    Enhancement: Halfling Luck II (Will)
    Enhancement: Way of the Clever Monkey I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Spot I
    Enhancement: Ranger Spot II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Rogue Improved Trap Sense I
    this gets you tempest all rogue skills maxed except for ol greater two weapon fighting
    manyshot improved precise shot max ranks in umd your own +4 ac from barkskin minimal tome use i assumed a +1 int by lvl 12 and 2 other +1 by 16
    good dex for ac wisdom mod adds to ac some sneak attack and wand healing/scroll healing with some items and a boost.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #423
    Community Member Flex's Avatar
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    Default Thanks Lifespawn!

    This build looks good. I never considered adding a splash of Monk. I'm looking forward to trying it out.

  4. #424
    Founder Lifespawn's Avatar
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    Quote Originally Posted by RespawnFury View Post
    I would like a sorcerer / wizard intimitank build. Feel free to go 32 point or drow as you see fit. Assume a full set of +2 tomes if necesarry. Must take at least 12 levels of sorcerer or 11 levels of wizard to cast tensers transformation. Would like an AC that breaks 60 self-buffed and a shield on.
    need a bit more info going to melee with this build?
    just nuking fine or do u want good dc's on your spells

    how do you see yourself playing this build as a frontline melle with buffing or a nuker with the ability to get dirty when you need to

    ac assuming raid loot?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #425
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    I mostly see this build doing buffs and fighting on the front line with the barbs and rangers. I don't have any particular weapons in mind however any of bludgeon, slash or ranged would be cool. It would be nice to be able to grab a bunch of agro, drop a firewall / cloud kill, and stand there with a complimentary weapon to finish everything off. I'd like to maxout my intimidate just to ensure everything is trying to kill me. For any bosses i would expect to be doing melee over the typical caster nuking. Spell dc's are unimportant and aside from knock am not counting on any spell's that can be saved on.

    Raid loot is fair game too. I hope that helps some.
    Last edited by RespawnFury; 11-24-2008 at 08:09 AM.

  6. #426
    Founder Lifespawn's Avatar
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    Quote Originally Posted by RespawnFury View Post
    I mostly see this build doing buffs and fighting on the front line with the barbs and rangers. I don't have any particular weapons in mind however any of bludgeon, slash or ranged would be cool. It would be nice to be able to grab a bunch of agro, drop a firewall / cloud kill, and use a complimentary weapon to finish everything off. I'd like to maxout my intimidate just to ensure everything is trying to kill me. For any bosses i would expect to be doing melee over the typical caster nuking. Spell dc's are unimportant and aside from knock am not counting on any spell's that can be saved on.

    Raid loot is fair game too. I hope that helps some.

    10 base
    11 dex (13) with +3 tome and +9 dex item
    6 wis (8 )with +3 tome +9 item
    5 prot
    5 ce
    1 dodge
    4 rainment
    8 bracers
    3 chattering ring
    1 alcy ritual
    4 insight shroud weapon

    =58(2 dex) (1 wisdom because u need a slot for insight)=61

    4 selfcast 24 min shield
    3 bark pot
    1 haste

    66(69)

    5 pally
    2 full ranger
    4 bardsong
    77(80)

    don't think i screwed up anywhere but let me know if some1 catches something

    dropping sf intimidate and bullheaded would be a net 4 intimidate loss but you could take twf and improved twf




    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (2 Monk \ 1 Rogue \ 13 Wizard) 
    Hit Points: 144
    Spell Points: 726 
    BAB: 7\7\12
    Fortitude: 9
    Reflex: 17
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength              8                    10
    Dexterity            18                    26
    Constitution         12                    14
    Intelligence         12                    16
    Wisdom               16                    20
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    +3 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               9                    16
    Bluff                 5                     5
    Concentration         2                     2
    Diplomacy             1                     1
    Disable Device        6                     7
    Haggle                5                     5
    Heal                  4                     5
    Hide                  5                     8
    Intimidate            5                    26
    Jump                  4                     4
    Listen                4                     7
    Move Silently         5                     8
    Open Lock             9                    13
    Perform               n/a                   n/a
    Repair                2                     3
    Search                2                     5
    Spot                  4                     7
    Swim                  0                     0
    Tumble                9                    12
    Use Magic Device      5                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Wizard)
    Feat: (Selected) Bullheaded
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Weapon Finesse
    
    
    Level 16 (Wizard)
    Enhancement: Rogue Skill Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Disciple of Breezes
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Open Lock I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Lineage of Deadly Elements III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Monk Wisdom I
    Enhancement: Rogue Improved Trap Sense I
    Last edited by Lifespawn; 11-24-2008 at 04:28 PM.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #427
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    Hi. Would it be possible to get a Barbarian/ Monk build? He needs to be a 32 pt. chaotic good human. Basically I want a dps focused handwraps master of destruction first and foremost. I won't be using weapons, but his first level needs to be Barb. He won't be using any Raid gear right off the bat. The level split doesn't matter with him. I was thinking either focusing secondary on many HP's or superb saves. Thirdly, and I don't know if it's possible or not, but it would be nice to have a decent haggle with him. Thanks in advance for any assistance you can give me.

  8. #428
    Community Member Tanka's Avatar
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    Quote Originally Posted by Furysetzer View Post
    Would it be possible to get a Barbarian/ Monk build?
    No, it's not possible. Barbarians must be non-Lawful and Monks must be Lawful.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  9. #429
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    Perhaps I missed it somewhere in this emense thread (thanks) but...

    Is it possible to get a "fully capable rogue" out of a "fully capable cleric"?

    Meaning, has to be at least 13 cleric (prefer 14) capable of healing endgame (max/emp at a minimum ..prefer ext too....with ~1500sp) with full set of rogue skills (open lock, search, disable, umd)...

    Must have a "high enough" reflex save for evasion to be useful...around 25ish unbuffed.

    I've been working on this idea in my head for quite some time and just cant get it to work without gimping the cleric too much...

    32pt build and +1/+2 tomes available as needed...

  10. #430
    Founder Lifespawn's Avatar
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    Quote Originally Posted by kinar View Post
    Perhaps I missed it somewhere in this emense thread (thanks) but...

    Is it possible to get a "fully capable rogue" out of a "fully capable cleric"?

    Meaning, has to be at least 13 cleric (prefer 14) capable of healing endgame (max/emp at a minimum ..prefer ext too....with ~1500sp) with full set of rogue skills (open lock, search, disable, umd)...

    Must have a "high enough" reflex save for evasion to be useful...around 25ish unbuffed.

    I've been working on this idea in my head for quite some time and just cant get it to work without gimping the cleric too much...

    32pt build and +1/+2 tomes available as needed...

    bes i could come up with was a 23 reflex unbuffed with head of good fortune +5 item and alchemecal ritual without lowering the cleric duties tho gh and nightshield will net u another7 and

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (3 Rogue \ 13 Cleric) 
    Hit Points: 158
    Spell Points: 1066 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 12
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            12                    17
    Constitution         12                    12
    Intelligence         14                    16
    Wisdom               18                    26
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                     7
    Bluff                 0                     0
    Concentration         3                     4
    Diplomacy             0                     0
    Disable Device        7                    23
    Haggle                4                     4
    Heal                  5                     8
    Hide                  2                     3
    Intimidate            0                     0
    Jump                  3                     3
    Listen                5                    10
    Move Silently         2                     3
    Open Lock             6                    13
    Perform               n/a                   n/a
    Repair                3                     3
    Search                7                    28
    Spot                  9                    22
    Swim                 -1                    -1
    Tumble                6                     7
    Use Magic Device      4                    18.5
    
    Notable Equipment
    Ring: Dextrous Ring
    Ring: Health Ring
    Necklace: Wise Necklace
    Trinket: Kardin’s Eye
    Belt: Health Belt of Greater False Life 
    Belt: Belt of Greater False Life 
    
    Level 1 (Rogue)
    Feat: (Selected) Lightning Reflexes
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Elven Perception III
    Enhancement: Elven Perception IV
    Enhancement: Elven Keen Eyes I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Concentration I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Rogue Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Rogue Improved Trap Sense I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #431
    Community Member BoundByChains's Avatar
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    I am looking to get a bard with maxed haggle and UMD.
    Dual-wields daggers and uses Light repeaters.
    Needs to be relatively sturdy.
    +1 tomes available, as well as 32 point build.

    No raid loot if possible.
    Proud Officer of Sarlona's "Giants of Night and Old Winter" :: Recognized 'Altaholic'
    "I'm a huge packrat. And with 10 characters, I have a lot of ratcrap in my packs." -Sojourner

  12. #432
    Founder Lifespawn's Avatar
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    Quote Originally Posted by BoundByChains View Post
    I am looking to get a bard with maxed haggle and UMD.
    Dual-wields daggers and uses Light repeaters.
    Needs to be relatively sturdy.
    +1 tomes available, as well as 32 point build.

    No raid loot if possible.
    had to do 2 ftr lvls to get everything you wanted tho you could drop the improved crits piercing if you crafted 2 min 2's for daggers and thats all you used then you could do 15 bard to get the ac song neway here you go

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (2 Fighter \ 14 Bard) 
    Hit Points: 156
    Spell Points: 676 
    BAB: 12\12\17\22
    Fortitude: 9
    Reflex: 13
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            16                    18
    Constitution         15                    15
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    24
    
    Tomes Used
    +1 Tome of Dexterity used at level 5
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    21
    Bluff                 3                    24
    Concentration         2                    11
    Diplomacy             7                    24
    Disable Device        n/a                   n/a
    Haggle                7                    26
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            3                     7
    Jump                  4                     7
    Listen               -1                    -1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               7                    25
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  0                     0
    Tumble                7                     9
    Use Magic Device      7                    28
    
    Level 1 (Bard)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Light Crossbow
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Rapid Reload
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Weapon Finesse
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Spellsinger I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Haggle I
    Enhancement: Bard Perform I
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  13. #433
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    for chadman

    i'd suggest +2 tomes on str cha wisdom dex and con but str wis to be the most important

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (2 Paladin \ 14 Cleric) 
    Hit Points: 289
    Spell Points: 930 
    BAB: 12\12\17\22
    Fortitude: 18
    Reflex: 7
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            12                    12
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               15                    20
    Charisma             10                    13
    
    Tomes Used
    +2 Tome of Strength used at level 16
    +2 Tome of Wisdom used at level 16
    +1 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     6
    Bluff                 0                     1
    Concentration         5                    23
    Diplomacy             0                     1
    Disable Device       n/a                   n/a
    Haggle                0                     1
    Heal                  2                     5
    Hide                  1                     1
    Intimidate            0                     1
    Jump                  3                     6
    Listen                2                     5
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     5
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Paladin Focus of Good I
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Paladin Toughness I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #434
    Community Member
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    2

    Default human 32 pt bard twf warchanter?

    I was hoping you could construct a battlebard build for me, 15 bard, 1 fighter, with high umd? I have +1 tomes available, would like to be support tank

  15. #435
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
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    2,886

    Default

    Quote Originally Posted by mytalkingbox View Post
    I was hoping you could construct a battlebard build for me, 15 bard, 1 fighter, with high umd? I have +1 tomes available, would like to be support tank
    racial toughness isn't added in there because i don't have it in the builder

    also remember high cha and warchanter aren't usually mixed but this build is decent shouldn't have any trouble hitting with your songs active


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (1 Fighter \ 15 Bard) 
    Hit Points: 207
    Spell Points: 608 
    BAB: 12\12\17\22
    Fortitude: 11
    Reflex: 12
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            16                    17
    Constitution         15                    18
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    24
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +1 Tome of Charisma used at level 1
    +1 Tome of Strength used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    22
    Bluff                 3                    14
    Concentration         7                    23
    Diplomacy             3                     8
    Disable Device       n/a                   n/a
    Haggle                7                    28
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            3                     7
    Jump                  1                     3
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               7                    28
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  1                     1
    Tumble                7                     8
    Use Magic Device      7                    26
    
    Level 1 (Bard)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Warchanter I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Charisma II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Bard Haggle I
    Enhancement: Bard Haggle II
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Fighter Toughness I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #436
    Community Member AmsterdamHeavy's Avatar
    Join Date
    May 2006
    Posts
    310

    Default

    Feeling a little bored and looking for something new to play and have no idea as to the potential efficacy of this concept. Maybe you can help if you have time?

    Some type of 32 pt halfling intimitank. Mith full plate is available, +1 tomes and other decent gear that doesnt require raiding. I actually have some nice kopeshes laying around that Ive collected but never used.

    So I guess this is my "play what I havent yet build" in that Ive never played a halfling or a khopesh user before. I'd like to be able to soak aggro with good survivability while still being able to kill something if need be. Im seeing the last guy standing, able to survive what kills most others even if it means collecting stones and fleeing for a shrine or slowly hacking away at mobs to clean up because this is no dps build. Ive also never played a paladin if a mostly paladin build might fit...

    If you have any suggestions or questions before you go to the trouble to build something please let me know.

    Thanks in advance for your time.
    True Neutral

  17. #437
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    Quote Originally Posted by AmsterdamHeavy View Post
    Feeling a little bored and looking for something new to play and have no idea as to the potential efficacy of this concept. Maybe you can help if you have time?

    Some type of 32 pt halfling intimitank. Mith full plate is available, +1 tomes and other decent gear that doesnt require raiding. I actually have some nice kopeshes laying around that Ive collected but never used.

    So I guess this is my "play what I havent yet build" in that Ive never played a halfling or a khopesh user before. I'd like to be able to soak aggro with good survivability while still being able to kill something if need be. Im seeing the last guy standing, able to survive what kills most others even if it means collecting stones and fleeing for a shrine or slowly hacking away at mobs to clean up because this is no dps build. Ive also never played a paladin if a mostly paladin build might fit...

    If you have any suggestions or questions before you go to the trouble to build something please let me know.

    Thanks in advance for your time.

    remember you will always be behind on intimidate because of being a halfling but you'll be able to intimidate everything but the raid booses all the time pally lvla for better healing u have 2 loh unyielding soverignity for a full heal every 10 minutes and the dragonmarks i left out 6 ap so you could decide what pre you would like be it kensai or one of the new pally ones.

    I did a a +2 int tome but if you don't care about any umd don't bother eventually when +3 tomes drop you could get a +3 int tome and take combat expertise but ac with dt armor will be quite nice as is and the improved shield mastery really lets you soak up damage.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (10 Fighter \ 6 Paladin) 
    Hit Points: 280
    Spell Points: 10 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    20
    Dexterity            14                    16
    Constitution         14                    14
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Intelligence used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     7
    Bluff                 3                     4
    Concentration         2                     2
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                 -1                    -1
    Hide                  2                     5
    Intimidate            7                    31
    Jump                  2                     7
    Listen               -1                     1
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                    -1
    Swim                  2                     5
    Tumble                n/a                   6
    Use Magic Device      5                    13
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 3 (Paladin)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #438
    Community Member Oolung's Avatar
    Join Date
    Mar 2006
    Posts
    100

    Smile me again!

    hey, the build is working rly well, so i thought id give you a challenge...I want to see a chuck norris monk...
    Quote Originally Posted by DesertBlue View Post
    I have been convinced that Cupcake was Michael Jackson. I guess I was wrong.
    Quote Originally Posted by Chai View Post
    The AI in this game can be strangled with a cordless phone.
    Quote Originally Posted by Eladrin View Post
    Grease is a party buff.

  19. #439
    Founder Lifespawn's Avatar
    Join Date
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    Default

    hmm so a high ac str monk that never dies and teaches other little monks how to harness their powers?

    p.s and always gets the female elf in the "end"
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  20. #440
    Community Member Oolung's Avatar
    Join Date
    Mar 2006
    Posts
    100

    Smile yep thats what im looking for

    same as last time, 32 pointer no race preferance but dont have +2 tomes atm
    Quote Originally Posted by DesertBlue View Post
    I have been convinced that Cupcake was Michael Jackson. I guess I was wrong.
    Quote Originally Posted by Chai View Post
    The AI in this game can be strangled with a cordless phone.
    Quote Originally Posted by Eladrin View Post
    Grease is a party buff.

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