Yeah, that's fair XD it's safe but definitely more on the tank side of the scale. Assuming you've tried a few different enhancement setups? My Warlock alt uses Chain Shape, but a ton of people swear by Cone and it's pretty great for grouped mobs. Yeah, Carceri isn't great vs undead...
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Well, for the Sorc your main decision is 14/1 (DBF is really decent) or 12/3 (much tankier). Fire is slightly better DPS in general with a 14/1, but I'd actually recommend Air for a farming toon because of
Wind Dance (and it's IMO always better for a 12/3). Chain Lightning is fantastic, you have Ball Lightning + Lighting Bolt for cleanup (as well as stuff like Fireball lol) and Eladar's for boss-killing - so the DPS isn't bad. Can run a Ravenloft belt for spellpower either way, but mobility trumps most other things when farming overlevel
Here's a thread talking about BF Sorcs; it's built for levels past 15 (where 12/3 falls off) but a lot of good tips still.
Abilities: max Cha > Con > else; if going Spring Attack (most relevant for non-Air) grab Dex 13 before maxing Con. All level-ups into Cha.
6 Feats: if Spring Attack: Maximize > Empower/Force of Personality > Quicken > Dodge > Mobility > Spring Attack (Force of Personality matters more for a 14/1 split, a 12/3 gets a huge saves boost from Paladin).
If no Spring Attack: Maximize > Empower > Quicken > Force of Personality > Spell Focus: Evocation > GSF: Evocation
Skills: Spellcraft > Repair > Jump > Swim?
Enhancements (assuming 12/3 w/Falconry, the hardest split):
- 37 AP Air Savant (Core 4, T5 goodies, SLA's, +2 Cha, Efficient Maximize) - can swap this for a different tree as needed
- 9 AP Bladeforged (Mechanist III, Communion of Scribing II, Inscribed Armor I)
- 8 AP Falconry (Spring Boost III)
- 6 AP Sacred Defender (Core 2, Durable Defense III)
If you don't have Falconry or went 14/1, you have even more AP to throw around

Eldritch Knight is a pretty decent spot to spend points as well.
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PDK Paladin; Spring Attack line has more mobility, and focuses on using active attacks for AoE (your THF will hit 2 enemies/swing) whereas no SA line hits nearly 3 enemies/swing. I'd run Precision if you weren't farming overlevel, but that's not an issue XD IMO the Spring Attack build is better.
Abilities if Spring Attack: 15 Str, 13 Dex, 14 Con, 8 Int, 8 Wis, 17 Cha - levelups into Cha
Abilities if no Spring Attack: 17 Str, 8 Dex, 14 Con, 8 Int, 8 Wis, 17 Cha - levelups into Cha
You need 14 Wis to cast all your spells, but 8 + 2 Airship + 4 augment (or Owl's Wisdom pot) will get you there even without an item. Can drop Cha to 16 and bump Wis if you're concerned.
7 Feats: Dodge > Mobility > THF > Spring Attack > Improved Crit: Slashing > Power Attack > Stunning Blow
Without SA: Power Attack > THF > Stunning Blow > ITHF > Improved Crit: Slashing > GTHF > Extra Turning
Skills: Jump > whatever (Heal?)
Enhancements:
- 36 AP KotC (Core 4, Tier 5, +2 Cha, Cleaves, Divine Might, Lead the Charge, 20% Strikethrough)
- 13+ AP Sacred Defender (Core 2, Extra Lay On Hands III, Durable Defence III, Tenacious Defense III, +1 Cha)
- 3-8 AP PDK (Cormyrean Knight Training, if no SA get Great Weapon Aptitude in T2)
Leftover AP are a bit more flexible, Sprint Boosts from
Falconry or Haste Boost from
Kensei are great options; as is sinking more points into Sacred Defender (T4 has 10% MS) or PDK.
Grab a Greatsword (Sharn Crafted is probably ideal), cast Holy Sword + Angelskin + Righteous Command (+ Divine Might as needed), and go ham lol. CMW + Lay on Hands for healing. Lead the Charge or Spring Attack into a group of mobs, use Holy Retribution > KotC Cleaves > Stunning Blow, and move on lol. Melee Power Boost is best for mobbing, Haste Boost is best for boss-killing.
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Still fairly basic descriptions, so please don't hesitate to ask for clarification etc
