Hi guys, this may be off-topic but I'm preparing to TR, and for my next life I settled on a 12 ranger / 6 arti / 2 fighter build.
I wanted something that can melee annoying mobs that swarm you (my biggest peeve during my Inq life) and also take out enemies from afar (for safety and because I'm lazy like that).
This build uses khopeshes for melee damage, wisdom to damage, so I can use Falconry to trip creatures up.
This is what I came up with, I'd really appreciate any feedback, thank you!
Ranger Life
12/6/2 Ranger/Artificer/Fighter
True Neutral Aasimar
Level Order
1. Artificer . . . 6. Artificer. . . 11. Fighter . . . .16. Ranger
2. Artificer . . . 7. Ranger. . . . .12. Fighter. . . . 17. Ranger
3. Ranger . . . . .8. Ranger . . . . 13. Artificer . . .18. Ranger
4. Ranger . . . . .9. Ranger . . . . 14. Artificer . . .19. Ranger
5. Artificer . . .10. Ranger. . . . .15. Ranger. . . . .20. Ranger
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 10. . . .+4. . . .4: WIS
Dexterity . . . 16. . . .+5. . . .8: WIS
Constitution. . 16. . . .+4. . . 12: WIS
Intelligence. . 14. . . .+4. . . 16: WIS
Wisdom. . . . . 17. . . .+4. . . 20: WIS
Charisma. . . . .8. . . .+4. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . A .A. R. R. A .A. R. R. R. R. F .F. A .A. R. R. R. R. R. R
. . . . . 1 .2. 3. 4. 5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4 .1. . . . 2 .2. 1. 1. 1. 1. . . . 2 .2. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
Heal. . . . .1. 3. 3. ½ .½. 2. 1. 1. 1. . . . 1 .1. 1. 1. 1. 1. 1. 1. 21
Spot. . . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. . . . 1 .1. 1. 1. 1. 1. 1. 1. 21
Jump. . . . . . . . . . . . . .1 .1 .1 . . . . . . .1 .1 .1 .1 .1 .1 . 9
Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .24 .7. 9. 9. 7 .7 10 10 10 10. 6 .6. 8 .8 10 10 10 10 10 10
Feats
.1. . . . : Point Blank Shot
.3. . . . : Precision
.6. . . . : Empower Healing Spell
.6 Arti . : Maximize Spell
.9. . . . : Power Attack
11 Fighter: Improved Critical: Slashing
12. . . . : Cleave
12 Fighter: Improved Critical: Ranged
15. . . . : Great Cleave
18. . . . : Quicken Spell
21 Epic . : Combat Archery
24 Epic . : Dodge
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Ruin
28 Destiny: Mass Frog
29 Destiny: Dire Charge
30 Epic . : Greater Ruin
30 Legend : Scion of: Astral Plane
.1 Aasimar: Bond of the Fallen
.3 Ranger : Favored Enemy: Evil Outsider
.9 Ranger : Favored Enemy: Elemental
18 Ranger : Favored Enemy: Elf
Spells
Ranger
- Jump (8), Resist Energy (10)
- Cure Light Wounds (16), Protection from Energy (18)
- Cure Moderate Wounds (19), Wild Instincts (20)
Artificer
- Master's Touch (1), Conjure Bolts (1), Enchant Weapons (2)
- Elemental Weapons (5), Byeshk Weapons (6)
- Flame Turret (14)
Enhancements (80 AP)
Tempest (37 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
- Item Defense III, Improved Reaction III, Improved Defense III
- Improved Parry III, Improved Dodge III, Haste Boost III
- Storm Dancer, Critical Mastery III
- Storm Tempest, The Growing Storm III
- Dual Perfection, Dance of Death III
Falconry (30 AP)
- Falcon, Wisdom, Well Rounded, Wisdom
- Hunter's Knowledge, Out in Nature III
- Killer Instinct I, Watch the Center III, Diving Strike I, Sprint Boost III
- Killer Instinct II, Strike for the Eyes: Strike I
- Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness
Renegade Mastermaker (11 AP)
- Renegade Defender, Alchemical Shield, Cure Serious Admixture
- Cure Light Admixture III, Easily Fixed, Toughness I
- Kinetic Discharge III
Vistani Knife Fighter (2 AP)
- Knife Expertise
- Undead Hunter