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  1. #3941
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    Creation Forged Vambraces~ Dub Strike 3%
    Creation Forged Gauntlet~ Melee Alaracity 10% Atk +2
    Creation Forged Docket~ Gr. Thorn Guard Vitality
    Creation Forged Helm~ Fort 75% Reconstruction +85
    Blade Steel Ring~ Parry IV +2 Res Throws
    Icon of the Lord of Blades~ 20% repair amp
    Belt of Tounge~ SR 19
    Ring of Balance ~ +2AC
    Forgedblade~ True Law Bloodletting IV


    All stats on differing armour, jewelry, or rings. +6 to all. Vitality. Greater False Life. Wizadry X. Reconstruct.
    Clickies of blur, invis, greater heroism, true sight, Pennant with Deathblock, Absorb Negative Energy 10/10,

    So far, even taking two handed as a feat, I've been hitting pretty hard with dual BanHammers.

  2. #3942
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    Last edited by Hardore; 03-04-2020 at 08:03 PM.

  3. #3943
    Community Member StromReich's Avatar
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    I thought there was something strange with forums, it's just been so long since I've signed in or looked.. if there were any question, we are one and the same.

    I wanted to get my spell bar in the pic, would've nearly completed what you had asked for.
    Pally lvl1 Angelskin Bless Level 2 Prayer Divine Might or Raise Dead Level 3 Res and Repair Serious or Circle of Protect Level 4 Zeal, Spell Sword

    I am almost decided that I may be done with Pally before I really begin. I have tried with this build and just cannot see taking it to Pally 20. Thank the God (s) I have a +3 lesser heart in storage. I could switch up my stat points a good deal, as they were not geared towards a pure Pally anyway. I'm thinking 14 Lvl's of Pally and six levels of fighter or 14 Pally / 2 Fghtr / 2 Artificer? I think I would enjoy the Artificer twist more, seems they may work well together.? For sure need some help with this though. Thanks again.

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  4. #3944
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    Quote Originally Posted by SpartanKiller13 View Post

    *Snip*

    Let me know if any of those sound interesting or not at all
    Wow, thanks for the detailed reply, Spartan! Sorry it's taken a little while to get back to you, but here we go:

    I'm back after a long break and basically learning most missions from scratch. Since I tend to prefer solo and tanks are in kind of a weird place right now, I think I'll scrap the tank portion and just try to make a survivable trapper using melee or ranged weapons and save the proper tanking build for another character/life while I learn the content. Can't really tank an encounter you've never played before anyway, right?

    I'd like this to be leveling build and need self-found equipment but want to be end-game viable in one role or other and ideally want to solo all content on Elite, if that's possible. Epic or Reaper I guess would be a bonus and I don't think I've actually seen a Heroic or Epic Elite yet. I do really enjoy the Ravenloft setting and would love to see DDO's take on it, as well as Sharn.

    I'm VIP for the next couple months at least, but might drop it eventually and purchase races or classes with points if need be. I've bought Artificer but don't have any Iconics unlocked except the Deep Gnome. I'm partial to Warforged if the build fits it well and don't mind sacrificing a little time-to-kill for more survivability, especially while I'm still learning where to find traps and such.

    If there's anything else I can tell you, just let me know! I'll actually keep an eye on the thread this time...

  5. #3945
    The Hatchery byzantinebob's Avatar
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    I'm wanting to run a Druid next life and was hoping for some updated information. I see the "Post U38 thread", but that's quite a while ago. I'm thinking of Wolf because Snowslide looks fun, so at least 17 Druid. Also going to be double dipping on an iconic life, with the plan to be PDK for the weapon proficiency and extra feats, so at least 1 Fighter and going to 30. I'm open to other Iconic races, but just don't see any real value from them here. 36 points, +4 tomes to CON, DEX, and INT. +5 tomes on STR, CHAR, and WIS. I have all the universal trees, but no extra racial or universal points. Also, what are the recommended weapons or gear in case I need to do some farming on my current life?
    Build a man a fire and he is warm for a night. Set a man on fire and he is warm for the rest of his life.

  6. #3946
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Hardore View Post
    So far, even taking two handed as a feat, I've been hitting pretty hard with dual BanHammers.
    Quote Originally Posted by StromReich View Post
    I thought there was something strange with forums, it's just been so long since I've signed in or looked.. if there were any question, we are one and the same.

    I wanted to get my spell bar in the pic, would've nearly completed what you had asked for.
    Pally lvl1 Angelskin Bless Level 2 Prayer Divine Might or Raise Dead Level 3 Res and Repair Serious or Circle of Protect Level 4 Zeal, Spell Sword

    I am almost decided that I may be done with Pally before I really begin. I have tried with this build and just cannot see taking it to Pally 20. Thank the God (s) I have a +3 lesser heart in storage. I could switch up my stat points a good deal, as they were not geared towards a pure Pally anyway. I'm thinking 14 Lvl's of Pally and six levels of fighter or 14 Pally / 2 Fighter / 2 Artificer? I think I would enjoy the Artificer twist more, seems they may work well together.? For sure need some help with this though. Thanks again.
    I can't see that picture, sorry. Could you upload it to like Imgur or another platform? That doesn't require either of us to have an account, and then it's easily viewable You can even post inline on the forums, by uploading and selecting Share Options > BBCode (which you can paste directly here).

    Alright, solid spells; I might look to grab Lesser Restoration (for stat damage) and the new spell Righteous Command (for 15 Melee Power) though

    Ability-wise, I'd recommend Str > Cha > Con > else (try to keep 14 Wis, but since you have tomes you can probably do that with an 8 and airship buffs).

    Artificer is generally Int-focused (for enhancements, spells, and traps) so it's generally poor synergy with Paladin (who already needs Str/Cha/Con). You can get runearms, but they scale heavily with Artificer Level and spellpower, both of which you'd be short on. 14/6 Paladin/Fighter works decently, you can replace Holy Sword with Kensei Core 3 & Tier 5 and keep Zeal's Doublestrike.

    You said you have Two-Handed Fighting. Is that the only one from the chain? Weapon Styles highly benefit from grabbing the whole like (THF, Improved THF, Greater THF, and later Perfect THF).

    Banhammers are decent, but I can't help but think you'd do more damage with a two-handed weapon, given you probably don't have Two-Weapon Fighting feats.

    -----

    As it currently stands I'd vote more for the Paladin/Fighter split if you are going to use the Heart of Wood.

    Bladeforged's main strength IMO is their Reconstruct SLA. Are you using/liking that?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  7. #3947
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Introspec View Post
    Wow, thanks for the detailed reply, Spartan! Sorry it's taken a little while to get back to you, but here we go:

    I'm back after a long break and basically learning most missions from scratch. Since I tend to prefer solo and tanks are in kind of a weird place right now, I think I'll scrap the tank portion and just try to make a survivable trapper using melee or ranged weapons and save the proper tanking build for another character/life while I learn the content. Can't really tank an encounter you've never played before anyway, right?

    I'd like this to be leveling build and need self-found equipment but want to be end-game viable in one role or other and ideally want to solo all content on Elite, if that's possible. Epic or Reaper I guess would be a bonus and I don't think I've actually seen a Heroic or Epic Elite yet. I do really enjoy the Ravenloft setting and would love to see DDO's take on it, as well as Sharn.

    I'm VIP for the next couple months at least, but might drop it eventually and purchase races or classes with points if need be. I've bought Artificer but don't have any Iconics unlocked except the Deep Gnome. I'm partial to Warforged if the build fits it well and don't mind sacrificing a little time-to-kill for more survivability, especially while I'm still learning where to find traps and such.

    If there's anything else I can tell you, just let me know! I'll actually keep an eye on the thread this time...
    Glad to help and no worries This thread gets pretty quiet at times.

    Welcome back! Learning new content is fun and yes, tanking can be pretty hard especially when there's some mobs that just try to not be tank-able :P and there's so many quest mechanics in DDO that can be hard to learn face-first.

    Heroic vs Epic is just 1-20 vs 20-30 content (30+ is Legendary) Soloing Heroic Elite is pretty doable on many toons. Be aware that Epic Hard is fairly comparable to Heroic Elite, and Epic Elite is a big step past that. Soloing Reaper is a lot harder than just Elite when you're new to it; in R1 you deal 2/3 the damage and heal for 1/3 as much, and there are harder Champions as well as Reapers.

    Frankly sounds like you'd probably do pretty well just running a Warforged Artificer. Crossbows give you a solid ranged option which makes soloing immensely easier (as you take less damage and have more time to figure stuff out before getting hit). Self-healing is solid via Repair spells, Artificers can trap, and you get a bit beefy via Renegade Mastermaker. Pure Artificer is probably slightly better 20+, but dipping Paladin 3 would get you a lot of extra defenses (25 PRR/MRR early, 20% HP mid, and up to +14 to saves late) so I'd probably recommend it (Artificer gets enough bonus feats that Paladin > Fighter). Gonna write one out below in case you're interested. Here's apure WF Artificer build if you're after that instead. Here's a more detailed/advanced guide to Artificers.
    If you stay VIP using the money you'd buy points with, you can use the 500 points/month to buy Ravenloft & Sharn in a few months each :P if your budget supports it I'm really fond of VIP for new people (vs buying 14 years of content). The points/month are about half the total cost, so it comes down to ~$5/month which is pretty reasonable IMO.

    -----

    17/3 Artificer/Paladin
    Alignment: Lawful Good (make sure you take this, as Paladin requires it)
    Race: Warforged (self-heal via Repairs)

    Stats & stat level-ups: you need 19 Dex (including tomes) by level 15. With no tomes, I'd start 16 and level-up from there. Past that, Int > Con > Cha > else. Int is your to-hit, damage, skills, spellcasting, etc stat. Con is HP. Cha is for Divine Grace, Paladin's save bonus (you'll get this mostly later via items etc). Level-ups go into Int, once you get Dex to 19.

    Level order: Artificer 1-6, Paladin 1-3, Artificer 7-17 (going for Insightful Damage and Fusillade first)
    Feats: Point-Blank Shot, Rapid Shot, Precise Shot, Precision, Adamantine Body, Improved Critical:Ranged, Quicken Spell, Improved Precise Shot; ~3 leftover.
    Epic Feats: Overwhelming Critical, Construct Essence, Blinding Speed, Epic Damage Reduction
    Destiny Feats: Toughness?, Doubleshot, Deific Warding
    Legendary Feat: Scion of Mechanus (Reconstruct SLA whoot! Also DPS & repair bonuses)

    Enhancements something like:
    Battle Engineer to T4 - Fusillade, 10% DS
    Then Sacred Defender Core 2, Durable Defense
    Then Warforged to T3 - Mechanist, Memories of the Last War (Ranged Power), Adamantine Durability

    Should be near 12; at 12, respec for T5 Battle Engineer, then back into SaD, Warforged, and then RMM.
    Split at 20:
    36 AP Battle Engineer - Core 4, full T5)
    16 AP Warforged - Core 4, Memories of the Last War RP & PRR, Mechanist, Adamantine Durability,
    13 AP Sacred Defender - Core 2, 25 PRR/MRR, +3 saves, +20% HP
    15 leftover - RMM probably

    Has a decent option to respec into RMM if you want a bit more tankiness (at the cost of DPS, obvs)
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  8. #3948
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by byzantinebob View Post
    I'm wanting to run a Druid next life and was hoping for some updated information. I see the "Post U38 thread", but that's quite a while ago. I'm thinking of Wolf because Snowslide looks fun, so at least 17 Druid. Also going to be double dipping on an iconic life, with the plan to be PDK for the weapon proficiency and extra feats, so at least 1 Fighter and going to 30. I'm open to other Iconic races, but just don't see any real value from them here. 36 points, +4 tomes to CON, DEX, and INT. +5 tomes on STR, CHAR, and WIS. I have all the universal trees, but no extra racial or universal points. Also, what are the recommended weapons or gear in case I need to do some farming on my current life?
    Here's a newer one, but it's pure Druid. Could probs run it 18/2 with PDK Fighter (for a feat) or 18/1/1 with Fighter/Barbarian (for 10% runspeed) just fine. Is Strength-based

    I really don't know how animal forms work with THF post-U45; it seems like Wolf shouldn't get Strikethrough, but do you get the increased % of stat-to-damage still? I'd assume so, but maybe THF doesn't hit it?

    Since you're going in as Iconic, I'd recommend farming out some Sharn stuff if you have access. Part of the Family is a really nice melee set Syranian weapons might also be your best bet for a ML15 beater. I usually swap to Thunderforged T0 at 22, T1 at 24, and LGS at 26 (Raid weaps at 28, obvs). Otherwise I usually make a gearset at 15 and one for cap. YMMV as to how much stuff you like having prepared.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  9. #3949
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    Quote Originally Posted by SpartanKiller13 View Post

    17/3 Artificer/Paladin
    Alignment: Lawful Good (make sure you take this, as Paladin requires it)
    Race: Warforged (self-heal via Repairs)
    That looks fantastic! I'll give it a shot. Just realized I can use an Iconic to farm equipment as well. Any must-have sets for certain levels?

  10. #3950
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Introspec View Post
    That looks fantastic! I'll give it a shot. Just realized I can use an Iconic to farm equipment as well. Any must-have sets for certain levels?
    Really depends on what you're running :P

    I'd recommend Ravenloft and Sharn sets for heroics (Sharn if you're going Iconic, both if not). Slave Lords for DC casters is also pretty great, and it can fit nicely with Ravenloft to get you a nearly full gearset ~level 10. Otherwise I often end up with a Ghost-Waking Cloak from GH and a Symbol of the Slave Lords w/Fort slotted.

    Once you get your main set and main stats (as Int build you'll probably want Acolyte's Lenses if it's not part of your Sharn gear) it's usually just whatever else is around. You can definitely build full sets, but it's often not worth the hassle up front :P

    I just realized you'll probably want a few points into Harper for Int-to-Hit (I believe Artificers can't use Insightful Strikes and Insightful Damage at once?). Just a heads up for mid-late levels (early on your Int won't be much higher than Dex so no big deal there).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #3951
    Community Member StromReich's Avatar
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    ?
    Searching the soul. ?
    #searchsoul

  12. #3952
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    I really don't know how animal forms work with THF post-U45; it seems like Wolf shouldn't get Strikethrough, but do you get the increased % of stat-to-damage still? I'd assume so, but maybe THF doesn't hit it?
    The distinction between wolf vs bear builds is now on par with SWF vs THF builds.

    Winter wolf gets 1.5x damage mod with 2H weapons and +30% attack speed with Swift Hunter (tier-5 Nature's Warrior). Natural Fighting gives the same bonuses as before: +4 Melee Power, PRR, and Doublestrike per feat. No Strikethrough AFAICT.

    Dire bear gets +20% Strikethrough to start and +60/30/30% Strikethrough with each Natural Fighting feats (in addition to MP/PRR/DS). With 2H weapons, your damage mod is 1.5x to start and goes up 0.5x with each Natural Fighting feat (i.e., maxes out at 3x damage mod like GTHF). If you go S&B, your damage mod remains 1x, unless you use a hand-and-a-half weapon (bastard sword or dwarven axe), in which case your damage mod is 1.1x; but it doesn't increase with Natural Fighting feats like THF does, IIUC. Unclear to me which if any Strikethrough bonuses from Enhancements apply in bear form.
    Last edited by unbongwah; 03-05-2020 at 07:29 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #3953
    Community Member StromReich's Avatar
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    After some calming hebal tea, I have decided to stick this one out. However, I am still consediring using a +3 lesser heart of wood, which would allow me to re-spec and multi-class earlier on. I beleive that a truly great build can be achieved by splashing 5 levels of Wizard for many reasons. Blur, Displacement, Eldritch Strike, extra feats. So, I have narrowed down the build to Pally 15/ Wiz 5. Still need help with the rest please. I tried uploading the picture, I just havnt had time to look into that as well, but I will. Made a pretty nice pic with a greatly detailied, enlarged, map of the lands.

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  14. #3954
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    Quote Originally Posted by Tilomere View Post
    You can't use handwraps and a handcannon, since handwraps take both hands, and a handcannon takes one.

    You can use nothing and a handcannon, and fight twf with your natural fist weapon. You don't equip natural weapons, it just is your hands in humanoid or claws/bite in animal form! You can take more or even go pure artificer levels, and runearms will deal more damage, and your melee will deal less.

    I think you can also keep scroll main hand and fight twf with natural fist weapon. This would let you do things like scroll blast rod or reconstruct as you play.

    Good luck with names, I always think of good ones after I've already made the build, but by then it is too late!
    Hey! Returning to this a bit. Do I have to be completely unarmed for two weapon fighting to work or not? I'm just making sure the Rune Arm's not going to throw this off.

    Also, apparently I'm a ballerina or Top Man for Eldritch Strike from experimenting so far.

  15. #3955
    Community Member StromReich's Avatar
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    Thank you for helping me figure out how to properly add an image

    So far, I have adamantine body, two-handed fighting, improved two handed fighting and greater. I also have weapon specialization: bludgeon and Improved Critical: Bludgeon. I literally just hit level 16 and splashed a level of wizard- with plans of going 15pally 5 wizard. I was granted Raise dead, Res, TR, and all repair spells up to critical. I only use the enchantment from Bladeforged to heal, which can fully restore my health with one cast. Normally ranges from 300-400 repair per with a small mana cost when compared to heal ability vs. standard repair spell cost.

    Going for level 5 Wizard for: blur, displacement, wand/scroll use, spell points and will eventually t5 in a wizard enhancement tree that is almost all fighter style enhancements. I forget the name. Rest of my enhancements have gone to holy bastion, and stances to increase my AC bonus, as well as saving throws. Two extra lay on hands for an emergency situation.
    Last edited by StromReich; 03-07-2020 at 04:22 AM.

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  16. #3956
    The Hatchery byzantinebob's Avatar
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    Quote Originally Posted by unbongwah View Post
    The distinction between wolf vs bear builds is now on par with SWF vs THF builds.

    Winter wolf gets 1.5x damage mod with 2H weapons and +30% attack speed with Swift Hunter (tier-5 Nature's Warrior). Natural Fighting gives the same bonuses as before: +4 Melee Power, PRR, and Doublestrike per feat. No Strikethrough AFAICT.
    Good to know. I can find lots of stuff about U45 and Bears but very little on Wolves. Thanks!

    Quote Originally Posted by SpartanKiller13 View Post
    Here's a newer one, but it's pure Druid. Could probs run it 18/2 with PDK Fighter (for a feat) or 18/1/1 with Fighter/Barbarian (for 10% runspeed) just fine. Is Strength-based

    I really don't know how animal forms work with THF post-U45; it seems like Wolf shouldn't get Strikethrough, but do you get the increased % of stat-to-damage still? I'd assume so, but maybe THF doesn't hit it?

    Since you're going in as Iconic, I'd recommend farming out some Sharn stuff if you have access. Part of the Family is a really nice melee set Syranian weapons might also be your best bet for a ML15 beater. I usually swap to Thunderforged T0 at 22, T1 at 24, and LGS at 26 (Raid weaps at 28, obvs). Otherwise I usually make a gearset at 15 and one for cap. YMMV as to how much stuff you like having prepared.
    Would it be worth it go Wis based with Falconry and 1 FvS? I wouldn't be investing in Half Orc so that frees up a bunch of AP.
    Build a man a fire and he is warm for a night. Set a man on fire and he is warm for the rest of his life.

  17. #3957
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by byzantinebob View Post
    Would it be worth it go Wis based with Falconry and 1 FvS? I wouldn't be investing in Half Orc so that frees up a bunch of AP.
    If you have the Falconry tree, you don't need a FvS splash for Divine Will. In which case you can stick with pure druid for the capstone. And if you're not investing heavily into racial bonuses, I would pick human for the extra feat. Enhancements would be something like 41 Nature's Warrior / 31 Falconry / 6 Nature's Protector / 1 human. AFAIK No Mercy (Falconry) and Prey on the Weak (Nature's Warrior) stack together for +45% damage vs helpless targets. Jaws of Winter, Snowslide, and Falconry bird attacks all cause helplessness. Since you're not using Rage of the Beast, you have the option of either Power Attack or Precision.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #3958
    Community Member StromReich's Avatar
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    Default Bladeforged Machine Gunning Tank Idea

    Code:
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    Code:
    
    Level 21 Lawful Good Bladeforged Male
    (15 Paladin \ 5 Wizard \ 1 Epic) 
    Hit Points: 372
    Spell Points: 885 
    BAB: 17\17\22\27\27
    Fortitude: 24
    Reflex: 16
    Will: 22
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 21)
    Strength              8                    15
    Dexterity             8                    17
    Constitution         14                    24
    Intelligence         16                    24
    Wisdom               14                    23
    Charisma             15                    22
    Tomes Used
    +8 Tome of Strength used at level 20 \par +2 Tome of Dexterity used at level 4 \par +8 Tome of Dexterity used at level 6 \par +8 Tome of Constitution used at level 20 \par +8 Tome of Intelligence used at level 20 \par +8 Tome of Wisdom used at level 20 \par +8 Tome of Charisma used at level 20 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 21)
    Balance              -4                     7
    Bluff                 0                     7
    Concentration         4                    16
    Diplomacy             0                    15
    Disable Device        n/a                   n/a
    Haggle                0                     7
    Heal                  0                    15
    Hide                 -5                    -1
    Intimidate            0                     7
    Jump                 -5                     0
    Listen                0                     7
    Move Silently        -5                    -1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                5                    29
    Search                0                     8
    Spellcraft            4                    16
    Spot                  0                     7
    Swim                 -10                   -7
    Tumble               -4                     3
    Use Magic Device      2                    18.5
    
    Level 1 (Wizard)
    Feat: (Selected) Adamantine Body
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Past Life) Race Past Life: Warforged Past Life
    Feat: (Automatic) Attack
    Feat: (Automatic) Bladeforged
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Traits
    
    Level 2 (Wizard)
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    Level 3 (Wizard)
    Feat: (Selected) Zen Archery
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Feat: (Automatic) Trap Sense
    
    Level 4 (Wizard)
    Feat: (Automatic) Turn Undead
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Automatic) Improved Heroic Durability
    
    Level 6 (Paladin)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Remove Disease
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    
    Level 7 (Paladin)
    
    Level 8 (Paladin)
    Feat: (Automatic) Improved Uncanny Dodge
    
    Level 9 (Paladin)
    Feat: (Selected) Child of the Lord of Blades
    
    Level 10 (Paladin)
    
    Level 11 (Paladin)
    Feat: (Automatic) Bladesworn Transformation
    Feat: (Automatic) Greater Rage
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Feat: (Automatic) Indomitable Will
    
    Level 15 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    
    Level 16 (Paladin)
    
    Level 17 (Paladin)
    Feat: (Automatic) Tireless Rage
    
    Level 18 (Paladin)
    Feat: (Selected) Beloved of the Lord of Blades
    
    Level 19 (Paladin)
    
    Level 20 (Paladin)
    Feat: (Automatic) Mighty Rage
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Feat: (Automatic) Epic: Epic Skills
    Enhancement: Bladeforged - Communion of Warding (Rank 1)
    Enhancement: Bladeforged - Communion of Warding (Rank 2)
    Enhancement: Bladeforged - Communion of Warding (Rank 3)
    Enhancement: Bladeforged - Communion of Handling (Rank 1)
    Enhancement: Bladeforged - Weapon Attachment (Rank 1)
    Enhancement: Bladeforged - Power of the Forge (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Passion (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Passion (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Intelligence (Rank 1)
    Enhancement: Harper Agent - Agent of Good II (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Versatile Adept (Rank 1)
    Enhancement: Harper Agent - Versatile Adept (Rank 2)
    Enhancement: Harper Agent - Versatile Adept (Rank 3)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Enhancement: Harper Agent - Evil Outsider (Rank 1)
    Enhancement: Harper Agent - Versatile Adept II (Rank 1)
    Enhancement: Harper Agent - Versatile Adept II (Rank 2)
    Enhancement: Harper Agent - Versatile Adept II (Rank 3)
    Enhancement: Harper Agent - Strategic Combat II (Rank 1)
    Enhancement: Harper Agent - Throat Dagger (Rank 1)
    Enhancement: Harper Agent - Throat Dagger (Rank 2)
    Enhancement: Harper Agent - Throat Dagger (Rank 3)
    
    

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  19. #3959
    Community Member SpartanKiller13's Avatar
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    Jan 2014
    Posts
    3,644

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    Quote Originally Posted by StromReich View Post
    Dexterity 8 17
    Constitution 14 24
    Intelligence 16 24
    Wisdom 14 23
    Charisma 15 22
    Why are level-ups spread around? Why not max Int since it's your to-hit and damage?
    You'll also really want Improved Precise Shot, which requires Dex 19. Might look into that. Combat Archery requires Dex 21, but that's at least a bit more optional.

    Level 1 (Wizard)
    Bladeforged automatically start at level 1 as a Paladin. Might consider swapping that around

    Your auto-granted feats really don't line up with what you have shown, like:

    Level 2 (Wizard)[/U][/B]
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Those are Paladin things. I think the level order is really messed up here?

    Feat: (Selected) Zen Archery
    Why do you want Wis-to-hit? You're using Harper's Int-to-hit & Damage? Precision or the line to IPS seems like maybe a better choice?

    -----

    My biggest question: why Wizard/Paladin? Paladin is a Cha-based class, Wizard is Int-based. IPS requires Dex, which doesn't help. Paladin 15 gives Holy Sword & Zeal, which is neato, but what's Wizard giving you? I'd expect Eldritch Knight stuff, but I didn't see any of that?

    Wizard 5 dip on a Paladin to me sounds like Eldritch Tempest, but you're going crossbows? I'm missing your goal.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  20. #3960
    Community Member StromReich's Avatar
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    May 2009
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    8

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    Your really good at this! I have been trying to decide what to do with my Bladeforged, because the dps I was getting from pure Pally seemed very lacking. Because the damage was so low, I thought it might be a good idea to take the remaining five levels as wizard. Mainly because of Eldritch Knight but also for Blur, Displacement, and a few other spells.

    Overall, I just wasn't very happy with the build and was going to use a lesser heart to re-make him. I almost need to anyway because when I originally used the heart of blood I had not indented on going all 15 levels in Pally and to re-do my stats anyway. So the level order wouldn't matter. I had thought it best to get the five levels of Wizard up front, to have the spells readily available.

    Haven't used the character generator too often and am unsure why some of the class granted feats are out of order. I started this build with the intention of using harper agent for the to-hit bonus/damage based on Intel. I had to go back and change things to make it more viable, which ultimately led back to where it is now. I was hoping to avoid spreading ability points so thin.

    After I applied your feedback I was able to come up with a much better build. By adjusting the starting ability score by +1 dex, I was able to obtain the feats you mentioned: Point Blank Shot and Quicken lvl1 (class), Precise Shot lvl 3, Extend Spell lvl 5 (class), Precision and class feat lvl 6, Repeating Heavy Crossbow lvl 9, Improved Critical: Ranged lvl 12, Improved Precise Shot lvl 15, Weapon Finesse or Adamantine Body lvl 18 and Epic Combat Archery 21.

    I'm not sure of enhancements yet and haunt committed to wizard yet. I had thought of splashing a level of rouge or monk. Possibly going 14 Pally 6 Sorc. instead. Basically I'd like to have some casting ability to buff myself, and make us of the enhancements. There's so much intertwined now, it's very hard to do.



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