Looking for the ultimate batman build, for a character who has a few lives under it's belt and +4 tomes across the board, but has sat unused for a while and doesn't have up to date gear.
I don't have any weapons or items on this character that would allow me to hit reapers, so I'm going to need something that gains ghostly from enhancements, like for example from the Eldritch Knight tree.
Being able to hit reapers won't do me much good however, if the first Carnage Reaper that comes along destroys me in couple hits, so am going to need enough CC to reliably disable reapers.
Since it's a batman build, trapping and evasion are going to be necessary, and there are only 2 classes that provide that trapping, and 4 that provide evasion.
So what I'm looking at is:
Either paladin, druid or wizard for the ghostly attribute.
And then monk, rogue or ranger for evasion (wolf form druids have that too).
Either rogue or artificer for trapping.
But what class and combat style, would be best for DPS? Knight's training SwF? Maybe go ranged? Wolf form?
And how about that CC? Gnomes get Color Spray, that works great vs reapers if you invest heavily into it, another easy choice is Knockout from Occult Slayer, if you can land a hit.
There are too many variables, it feels like my brain is melting out of my ears. So what would be your ultimate batman build?
EDIT:
So after thinking about it, I'm wondering if a gnome 18 druid / 2 rogue would do it?
Fighting style would be nature form vistani, wisdom based. Crowd control abilities gained from Falconer and druid spells.
Can't decide which provides more DPS, Nature's Warrior or Vistani 5th tiers.
This build would have everything except PRR, but hopefully with proper CC, PRR becomes a moot point.
Self-healing: Check!
Evasion: Check!
Trap disabling: Check!
DPS: Check!
Crowd Control: Check!
Hit Incorporeals: Check!
Is it actually feasible?? Heck if I know.
Problems with the build:
Feat starved, natural fighting eats up 3 feats. Hard to fit in quicken, heighten et al.
Remove a level of rogue, add 2 levels of fighter? This would force me to take 5th tier Nature's Warrior, evasion is bumped to level 12. 5th druid core lost.
THE BUILD
Drecas Nth Life
17/2/1 Druid/Fighter/Rogue
True Neutral Gnome
Level Order
1. Rogue . . . . . 6. Druid . . . . .11. Druid . . . . .16. Druid
2. Druid. . . . . .7. Druid. . . . . 12. Fighter . . . .17. Druid
3. Fighter . . . . 8. Druid . . . . .13. Druid . . . . .18. Druid
4. Druid. . . . . .9. Druid. . . . . 14. Druid. . . . . 19. Druid
5. Druid. . . . . 10. Druid. . . . . 15. Druid. . . . . 20. Druid
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 10. . . .+4. . . .4: WIS
Dexterity . . . .8. . . .+4. . . .8: WIS
Constitution. . 14. . . .+4. . . 12: WIS
Intelligence. . 18. . . .+4. . . 16: WIS
Wisdom. . . . . 18. . . .+4. . . 20: WIS
Charisma. . . . .8. . . .+4. . .
Skills
. . . . . R .D .F. D. D. D. D. D. D. D. D. F .D .D .D .D .D .D .D .D
. . . . . 1 .2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Search. . 4 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Spot. . . 4 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 4 .1 . . 1. 1. 1. 1½ 1½ 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Open Lo . 4 .1 . . 1. 1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .21
Heal. . . 2 . . . . . . . . . . . 1. 1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .13
Jump. . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Diplo . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Intim . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .48 .9 .7. 9. 9. 9 10 10 10 10 10 .8 10 10 10 10 10 10 10 10
Feats
.1. . . . : Insightful Reflexes
.3. . . . : Quicken Spell
.3 Fighter: Power Attack
.6. . . . : Natural Fighting
.9. . . . : Natural Fighting
12. . . . : Natural Fighting
12 Fighter: Improved Critical: Piercing
15. . . . : Heighten Spell
18. . . . : Empower Healing Spell
.4 Druid. : Wild Shape 1: Wolf
.7 Druid. : Wild Shape 1: Bear
10 Druid. : Wild Shape 2: Winter Wolf
14 Druid. : Wild Shape 2: Dire Bear
16 Druid. : Wild Shape 3: Fire Elemental
20 Druid. : Wild Shape 3: Water Elemental
Enhancements (80 AP)
Nature's Warrior (34 AP)
- Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
- Take Down III, Beastial Nature II
- Flight III, Ghost Wolf, Brother Wolf III, Double Strike Boost III
- Fight III, Prey on the Weak II, Wisdom
- Four Legs Good, Wisdom
- Swift Hunter, Jaws of Ice
Falconry (25 AP)
- Falcon, Wisdom
- Rugged III, Out in Nature I
- Killer Instinct I, Watch the Center III, Diving Strike I, Sprint Boost II
- Killer Instinct II, Strike for the Eyes: Strike I, Eyes of the Eagle
- Deadly Instinct II, No Mercy III
Vistani Knife Fighter (21 AP)
- Knife Expertise, Knife Juggler, Knife Specialist, One With Blades
- Vistani Knife Training, Mist Stalker, Rapid Attack
- Vistani Knife Training, Mist Stalker
- Vistani Knife Training, Mist Stalker, Deadly Blades, Wisdom