I aim make a ftp character focused on crossbow rapidfire, and hope for your assistance with the build
Thank you !
I aim make a ftp character focused on crossbow rapidfire, and hope for your assistance with the build
Thank you !
Your options for a solid, completely f2p crossbow user are fairly limited. The new Inquisitive universal enhancement tree isn't free (or unlockable yet), so that means you'll need to be a rogue and use Great Crossbows. 6 Rogue levels are absolutely necessary for Int to damage and T5 mechanic. From there, you've got a few options, depending on what you're looking to do
For maximum damage, put 18-20 levels in Rogue and build Int galore. This gives you +2 critical multiplier with great crossbows, a ton of sneak attack dice, and some shiny special abilities. If you don't like carting around a hireling, go Halfling and get a Dragonmark of Healing, or bump up your UMD for scrolls between fights. The last two levels are semi-flexible: 2 Rogue gets you a decent capstone and more damage, 1 Fighter / 1 Barbarian gets you a feat and better runspeed. I'm sure there are a few other good pairings, but those two spring to mind
Race: Halfling if you want the healing dragonmark (take at 9, hold off on Precise Shot until 15, drop Precision), Human if you want a bonus feat (Insightful Reflexes is solid), Drow if you have it and only have a 28-point build
Feats: Point-Blank Shot (1), Rapid Shot (3), Rapid Reload (6), Precise Shot (9), Improved Crit: Ranged (12), Precision (15), Improved Precise Shot (18)
Rogue Special Abilities: Improved Evasion (10), Slippery Mind (13), Opportunist (16), Crippling Strike or Defensive Roll at 19 if you go pure Rogue
Last edited by Discpsycho; 04-16-2019 at 05:16 PM.
Well, since you're Dragonborn you can't run Silvanus mauls, which is my first recommendation for 2H melee.
For a centered greatsword/greataxe really you need One with the Blade, available at level 12 with 5+ Fighter levels. You want Monk stuff, which from my experience with a Fighter/Monk largely boils down to healing punch or Fists of Iron.
So AP expectations:
34 Kensei (35 if Fighter 8+) - T5, make sure you take T2 Contemplation
11 Ninja Spy - Core 3
8 Shintao - Iron Skin, Elemental Curative
6 Stalwart Defender - 25 PRR/MRR
3 Henshin Mystic - Way of the Crane; can do 8 and swap a QStaff for Quick Strike's 25% Doublestrike
Leaves you with 16 AP, and 8 levels spare. 12+ in Falconry for Wis-to-stat, and FvS 1 & 4 AP gets you Divine Will so that works out nicely with a 12/6/2 Monk/Fighter/FvS (for Abundant Step, 10% runspeed, and Improved Evasion) or 12/7/1 Fighter/Monk/FvS (for Power Surge & better Tactics).
Fighter feats + Monk feats = tons of feats. I'd take PA>Cleave>GCleave, IC:Slashing, THF x3, Fighter Tactical feats, Dodge line, Stunning Blow, and then spend the rest on Weapon Focus/Spec (and more of them for MP). Might grab Empowered Healing and/or Quickened Spell if you plan on twisting Cocoon in epics.
Pretty decent survivability, 25% Incorporeality with Stalwart + Iron Skin, full Dodge, and a bit of tactics?
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The problem with this build is that it really takes off later on. You need Fighter 5+ by level 12, and really want FvS 1 early so you can use Divine Will as a stopgap until you can afford Falconry (otherwise it's going to suck trying to melee with 10 Strength lol). And you want to get your Monk 1-6 early on to not waste the bonus feats.
Monk 1 is the best starting (for skill points) but I'd probably recommend getting Fighter first, just to use 2H weapons. I'd probably do: Fighter 1>FvS 1>Monk 1-6>Fighter 2-6 and then fill out whatever's left. If you have a lot of saved XP stones you could skip the early level of Fighter.
I'd probably run either Qstaff or uncentered to 12, TBH. Get a 2H beater and cleave away. At 12 you'll spike a lot, and it's all downhill from there.
I can't help directly because I'm not a Monk or a ranged player, but here's a good thread. Here's one from the other forums, but it's a bit of a cesspool further down so I'd stick with the top few comments.
I will recommend focusing on ranged or TWF, it's a lot easier than doing both. TWF rangers basically require 40ish AP into Tempest (and the T5) while Monkchers benefit immensely from AA or DWS T5.
The problem you're facing is that the two best crossbow abilities (Endliess Fusillade from Artificer's Battle Engineer, and No Holds Barred from Inquisitor Universal Tree) are both P2P (although you can unlock Artificer with 150 House C favor, that basically requires Secrets of the Artificers pack).
Current meta is 10/6/4 Rogue/Fighter/Arti GXBow or 18/1/1 Rogue/x/x, with both using GXBows during their boost ability but the second build swapping to Inquisitor's 2xBows for the rest of the time.
Without either, I agree with Discpsycho: "For maximum damage, put 18-20 levels in Rogue and build Int galore."
I'd probably do 18/2 Rogue/Bard, using Swashbuckler's Doubleshot boost. Otherwise there's really nothing to it. Plus side with this build is if you end up getting Sharn/Inquisitor sometime later you could respec easily to the Critzilla linked above.
Cool! Someone after my own heart there. I'm still working out what I'm doing overall. I would think the Dragonborn Racial might come into play in order to help out Stalwart Defender? I'll admit the draw of doing a Monk is probably some sort of healing/martial artist bit on my end.
Thus far, I've been using a Rogue 2/Fighter 1 (still playing at it) build with the Rogue bits tossed into Racial since I didn't see anything attractive there. Gave me the Breath Weapon pretty well.
Far as two handed weapons, I'm thinking greatsword might be where I'm headed. Axe looks cool, but seems to just say "uncivilized fighter" type to me. Likewise with the maul. Greatsword I'm hoping to find some slimmer, less extravagant blades running around.
In any case, thank you. Nice to see someone's getting me on the forums. I like the ideas and will see what I can do there. I'll admit to being pretty new and not having anything but monk and dragonborn unlocked (I paid real money for both) so not going to be seeing me in favored soul for a while. So far I like the rogue aspect. Really filled out my skills I wanted and then some.
My group is trying it's first TR go around. I'll be a shintao monk, tanking, another is a GOO warlock in ES, and the third wants to be an artificer, and was willing to see if he could primary heal from that. But none of us are adept enough to whomp up a solid build from whole cloth, and there isn't much out there yet on making the Mastermaker spec work. Would anyone have a build capable of handling R2-3 during heroics and EE once we get that far? His priorities are 1) solid healer, 2) likes to do runearm/crossbow, 3) survivable.
I'll be interested to see what those who have played with the tree can advise.
Thank you!
If you're F2P, then rogue Mechanic is your best option. There's a few builds to choose from:
https://www.ddo.com/forums/showthrea...or-New-Players
https://www.ddo.com/forums/showthrea...arper-Mechanic <- can be "downgraded" for a first life
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hi all im returning player with i thin 28 or 32 point builder and looking for a special build of a Thief cleric i will box (my group) but want to have thief ability to pick locks and disarm traps and heal himself but also some type of range to get to the monsters that are out of reach. and maybe just a little cc. never was a fan of turn undead but always a hack and slash and heal my ass type of guy hope to see what you all can put together for me i eventually want to do all content and hopefully dwarf
thanx
Last edited by CrazyDoc; 04-19-2019 at 08:36 PM.
Okay that's a lot to unpack but the simplest F2P option is probably a rogue-splashed caster cleric. There's no real upside to being dwarf - human or drow makes more sense for extra skill points if nothing else - but it is doable.
Truth be told, early levels are gonna suck: no melee DPS and only two single-target SLAs (Nimbus + Searing) until level 6. [Also I'm not sure 12 ranks of Open Lock is good enough anymore.] But things gradually improve after that. I went Air Domain for the lightning SLAs and bonuses to Evocation DCs. But any of the caster-centric Domains would work.Code:Dwarven Trapper Cleric 18/2 Cleric/Rogue True Neutral Dwarf Level Order 1. Rogue 6. Cleric 11. Cleric 16. Rogue 2. Cleric 7. Cleric 12. Cleric 17. Cleric 3. Cleric 8. Cleric 13. Cleric 18. Cleric 4. Cleric 9. Cleric 14. Cleric 19. Cleric 5. Cleric 10. Cleric 15. Cleric 20. Cleric Stats 28pt 32pt Level Up ---- ---- -------- Strength 8 8 4: WIS Dexterity 8 8 8: WIS Constitution 16 18 12: WIS Intelligence 16 16 16: WIS Wisdom 16 16 20: WIS Charisma 8 8 24: WIS 28: WIS Skills R C C C C C C C C C C C C C C R C C C C 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22 Open Lo 4 8 12 Spot 4 4 Balance 4 4 Jump 4 4 Swim 4 4 Tumble 4 4 Haggle 4 4 UMD 4 4 ------------------------------------------------------------ 44 5 5 5 5 5 5 5 5 5 5 5 5 5 5 11 5 5 5 5 Feats 1 : Insightful Reflexes 3 : Maximize Spell 6 : Empower Spell 9 : Empower Healing Spell 12 : Quicken Spell 15 : Heighten Spell 18 : Spell Focus: Evocation 21 Epic : Wellspring of Power 24 Epic : Burst of Glacial Wrath 26 Destiny: Epic Spell Power: Light 27 Epic : Ruin OR Epic Damage Reduction 28 Destiny: Mass Frog 29 Destiny: Arcane Pulse OR Deific Warding 30 Epic : Greater Ruin 30 Legend : Scion of: Plane of Air OR Plane of Fire 3 Cleric : Air Domain 2 Deity : Follower of: Aureon 7 Deity : Aureon's Instruction Enhancements (80 AP) Divine Disciple (44 AP)Radiant Servant (25 AP)
- Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst
- Nimbus of Light III, Spellpower: Light III, Divine Vitality III, Spell Critical: Universal
- Spell Critical: Universal
- Searing Light III, Spellpower: Light III, Spell Critical: Universal, Wisdom
- Holy Smite III, Evocation DC, Spell Critical: Light, Wisdom
- Flame Strike III, Evocation DC, Divine Empowerment
Warpriest (11 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III, Bliss I
- Improved Turning I
- Intense Healing II, Unyielding Sovereignty, Wisdom
- Endless Turning I, Wisdom
Leveling Guide
- Smite Foe: Melee, Resilience of Battle, Sanctuary
- Righteous Weapons, Sacred Touch III
- Wall of Steel III
- (Bank 4 AP)
- DD0 Emissary: Light; DD1 Nimbus of Light I, II, III; DD1 Spell Critical: Universal; DD1 Spellpower: Light I, II
- DD2 Spell Critical: Universal; DD1 Spellpower: Light III; DD1 Divine Vitality I
- DD0 Sacred Defense; DD3 Searing Light I, II, III
- DD1 Divine Vitality II, III; DD3 Spell Critical: Universal
- DD4 Holy Smite I, II, III; Rad0 Healing Domain
- DD0 Sun Bolt; Rad1 Extra Turning I, II, III
- Rad1 Bliss I; Rad0 Pacifism; Rad1 Wand Mastery I
- Rad1 Wand Mastery II, III; Rad0 Positive Energy Burst
- Rad3 Unyielding Sovereignty; DD3 Spellpower: Light I, II, III
- DD4 Spell Critical: Light; DD4 Evocation DC
- DD5 Divine Empowerment; DD5 Flame Strike I, II
- DD5 Flame Strike III; DD0 Sunbeam; War0 Smite Foe: Melee
- War1 Righteous Weapons; War1 Sacred Touch I, II; War0 Resilience of Battle
- War2 Wall of Steel I, II, III; War1 Sacred Touch III
- War0 Sanctuary; Rad2 Improved Turning I; Rad3 Wisdom
- Rad3 Intense Healing I, II
- Rad4 Endless Turning I; DD5 Evocation DC
- Rad0 Improved Empower Healing; DD3 Wisdom; (Bank 1 AP)
- DD0 Sunburst; DD4 Wisdom; Rad4 Wisdom
If you aren't wedded to cleric, a rogue / bard would also work: bards get a lot more skill points so trap skills are easier to maintain; and you could go either the melee / Swashbuckler route or the caster / Spellsinger route.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Barbarian runspeed bonus is untyped, and stacks with everything (including Expeditious Retreat or other enhancement bonuses like Haste, which don't stack with each other).
You might be interested in Anger's Steps which are an Expeditious Retreat clicky you can farm easily in Korthos wildy (Sacrifices). I usually have a few pair on my low level characters
Stalwart Defender (from Fighter) is a cheap easy 25 PRR/MRR, which is hard to compete with. You can get up to +6 PRR (and +6 Natural Armor) from Dragonborn, but it's not in the same league. Especially without a bunch of PL's/twink gear for PRR/MRR, the first points you get go a long ways (0 PRR vs 25 PRR is 20% off incoming damage). Monks are pretty cool, but I've only done one life as a Monk with a maul :P If you just want healing from hitting things, Cleric 4's Warpriest tree has Ameliorating Strike which is a pretty decent heal every 12 seconds.
Rogue doesn't have a lot of greatsword stuff, it's not exactly a stealthy weapon if you enjoy the breath weapon, consider trying out a Dragonborn spellcaster (Sorcerer IMO). Having relevant spellpower and metamagic feats like Maximize Spell (right click on the hotbar icon and apply them for free to your breath weapon) will take it from a DPS booster to a potent weapon by itself.
There's always greatclubs but you might also consider Falchions, they can be pretty cool as well. But yeah, especially some of the named swords look really cool. And some are like a surfboard on a handle.
So ditch the Favored Soul part! That's just to optimize into a more viable build XD just go with what you have, and have a blast I'd do 12/8 Monk/Fighter, that way you get Abundant Step (which is really cool), Improved Evasion, and can still get the core Kensei line T4/T5 for more DPS.
I don't think I've seen it, but I'm looking for a build for a really strong single weapon fighter (no shield). Imagine a D&D version of the old swordmasters. Would love thoughts. I'm thinking something like Bard 4 / Fighter 16? Or maybe Bard 4 / Fighter 12 / Monk 4 for better defense with no armor?
Thank you for any thoughts!
You might be looking into something like what I'm doing at the moment. I do not have a complete build, but my current plan is Rogue 2 / Fighter 10 / Monk 6 with adjustments between Fighter and Monk. I'm aiming at Kensai which does have adjustments for unarmored or light armored dodging in it.
Another option might be going all Monk. I heard they have a feat for longswords now.
There's a reason you haven't seen it: offhand items are useful. Full disclosure, most of these ideas aren't going to be perfectly optimal
Without a shield, there are three offhand options: orb, runearm, and nothing. Orbs are best for hybrids, like the new EK tree - a pure EK Wizard with Harper and Pale Master has great self-heals and reasonably good CC. Runearms are best with pure (or mostly-pure; Bard and Fighter splashes are solid) artificers, which will play fairly similarly to an eldritch knight.
For a true open-hand build, you need to go either Bard or Monk - not both, because Bards require Chaotic and Monks require Lawful.
- For a SWF Monk, either Ninja Spy or Henshin is viable: NS for extra doublestrike, Henshin for Void Strike. If you don't want to take 5+ Fighter levels for T5 Kensai, take Whirling Steel Strike and Knight's Training and run around with a longsword.
- Bards are really better off with a buckler, partly because it opens up the option for a fighter splash, but it can be done. If you're forgoing a buckler, you should think about whether you want to take a Bard tree's T5 or something else (eg Barbarian), as that'll shoehorn the build in one direction or another. Regardless, you'll be wearing light armor
Let me know which of these sound like fun and I can flesh out something more detailed!
Thank you for the quick thoughts! I forgot about the alignment restrictions on Monk/Bard. Ideally, I was thinking of this with a longsword-type sword. I know SW is light weapons like a rapier. Monk does have some options, but I don't know that it gets you that much over Fighter Kensai (I was planning on tier 5 kensai).
Thanks again for any help!
If you're up for taking T5 Kensai, Ryukendo's build is going to be one of the better splits. 12 Fighter, 6 Monk; last two can be Rogue (trapping), Cleric / FvS (Divine Might/Will), depending on how badly you want trapping and which stat you plan on maxing. If you have Falconry, go Rogue as you can pick up Deadly Instinct
35 points Kensai (all T5), 6 Stalwart (Stance, extra PRR), 14 Henshin (Core #3 and Lighting the Candle; can swap to elsewhere if you'd like), 11 Ninja Spy (Core #3), 14 Shintao (Jade/Dismissing Strike), any racial points you happen to have. If you have Falconry, take all points out of NS and Henshin for Deadly Instinct. If you pick up Cleric or FvS for one of the trance abilities, drop points from Henshin
Your stat split depends on Falconry and Cleric/FvS. If you splash FvS or take Deadly Instinct, you may as well make Wis your main stat, with Dex and Con as secondaries. If not, Str will give you the most damage but your DCs will suffer - you may want to take Divine Might to boost Str, in which case you'll need to pump up your Cha. Ninja Spy cores give you Dex to hit and damage, but this won't do as much damage as either Wis or Str
Looking for a build with Bladeforged as the race and Warlock as main class. No past lives. 32 point build. for reference, the main character I play is a "maverick hunter" artificer and I love playing it! Still learning what works well with what but there is a lot to learn about in this game. Please help!
I want to be an aoe king. I dislike standing back. Doesn't have to be endgame perfect, just something to play with friends.
Last edited by Undeadisturbed; 04-29-2019 at 04:00 PM. Reason: Added more info
Priority: Taking as little damage from fire as possible
Purpose Of Build: Killing forge-wraiths (Undead with fire damage)
Expectancy: Useful In upcoming Too Hot To Handle Raid
A drow bard that uses shuriken as main weapon. Can splash but the main levels must be bard.
Edit/Added: It seems synergic ( race/class) for shuriken but havent see any. Actually since they patched all those AA bugs I've never seen any shuriken build (monks or bards). Is it that bad nowdays?
Last edited by DaviMOC; 04-30-2019 at 09:23 AM.
Well, Bladeforged = Paladin 1+ without a LHoW +1 or greater, so I'm going to roll with that. ES Core 5 is pretty good though, so 18/2 is probably the easiest split (for Divine Grace). Paladin 3 gets better defenses, so 17/3 would also work pretty well.
AoE king + liking short-ranged on a Warlock = Enlightened Spirit.
Feats: Maximize, Empower (for Eldritch Cleaves), Extend (for Displacement etc), and then Spell Focus/ISF for probably Conjuration (for Evard's). Can take Quicken, but it doesn't affect your cleaves so that's up to you. Mithril Body probably.
Stats: Cha > Con > else. I'd recommend 10 Str for carrying capacity, and Int gives skill points, but you basically don't care about other stats.
AP split:
~38 Enlightened Spirit (T5, C5, Brilliance, PRR/MRR, Medium Armor prof)
~16 Bladeforged (Reconstruct III, Power of the Forge, Healamp or Repairamp)
~11 Tainted Scholar (Utterdark Blast, Feigned Health III, Stanch, Chain Blast)
With ~15 AP leftover, you can either grab Cone shape or if you're 17/3 grab Sacred Defender's stance for 25 PRR/MRR.
I usually run my ES Warlocks w/Chain shape (and blast close-up people) but Cone shape is more damage and doesn't have a hit cap if you are ok with being limited to short-range. You want TS first though, Utterdark blast makes itemization a breeze (Light + Sonic).
Basically you can zoom around with Misty Escape, throw Evard's, and wade in blasting everything. You'll have hilarious survivability for a "mage" thanks to Shining Through, Feigned Health, Brilliance (just flip aura on for the proc then back to Cone/Chain), with Stanch & Reconstruct if you ever get threatened.
ES will never be an endgame DPS machine, but you should be able to survive and deal damage in pretty difficult content. If you party a lot, pick up Intimidate so you can keep enemies running into your blast range easy to keep useful numbers on a Cha-max build, and you can function as a backup tank for a lot of stuff.
Dragonborn Warlock 20, using Undeath to Death + Hurl? If they're spread out groups this seems pretty great. Brilliance toggle to mitigate DoT's as well.
Dragonborn Cleric 20, Death Domain:
With 52+ Charisma, you always get +4 from your turn roll. Also you'll want lots of Turns.
Turn Undead:
- 20 Cleric
- 19 Hallowed (overwrites Endless Faith bonus)
- 6 Cleric PL x3
- 4 Turn roll (21 Cha bonus + 1d20 = 22+ results = 4 bonus)
- 4 Embraced by Light: Turn Undead filigree
- 4 Seek Eternal Rest (Cleric 2)
- 3 Improved Turning (RS)
- 2 Insightful Faith item
- 2 Death Domain
- 1 Improved Turning (feat)
65 HD standing, which is probably enough for oneshots on LE-LR1 or so? Based on 35-40 CR's for LN/LH raids per Wiki. You can probably even get two per shot on LN. You'll have 30+ turns, recharging every 84 seconds, so in 10 minutes you get like 36 free kills.
Also you'll still be a full Cleric, and with Wis-max you can probably Frog/Implode them as well. Aureon seems like the best religion. Can use other Domains (Trickery domain means you only need 42 standing Cha & get Mass Hold SLA, Fire domain gives tons of fire resist on turns, Animal domain gives +300 HP and a dash, as well as +Con on turns).
The main reason you never see Shuriken bards is because they're missing a huge part of what makes Shuriken good: Monk. Alignment restrictions block Bard/Monks, and Ninja Spy Core 2 gives a stacking % chance equal to your Dex to throw an additional Shuriken per attack. With 90 Dex that's an extra 0.4 shuriken per attack, which adds up fast. Shuriken Expertise gets you the same bonus, but NS C2 doubles it so a Monk with 1.8 attacks/throw is 30% ahead of any non-Monk at 1.4. Finally, 10k Stars is nuts, adding a bunch of ranged power and 60-100% Doubleshot with at least 50% uptime. Just factoring the expertise + Doublestrike (and assuming 50% uptime) a Monk is throwing 70-90% more Shuriken than a non-Monk. Swashbuckling can't compete.
There are still shuriken builds out there, but most rely heavily on Spite so they're basically all parked at cap. Also Monks had a huge powerspike for handwraps builds, so many Monk players changed over to melee for a bit; even post-nerfs it's still strong. I expect to see some swapping back in the upcoming months, but Sharn is coming out so I doubt people will rush as much (no raid shuriken listed yet).