hello looking for a self healing tank build for an alt to stay at lev cap have 36 point build all races classes +4 tomes across so far any help on this would be great ty vm
hello looking for a self healing tank build for an alt to stay at lev cap have 36 point build all races classes +4 tomes across so far any help on this would be great ty vm
Was wondering if anyone had any suggestions for effective cleric/fvs melee builds (if thats possible).
Druid 2H has kind of spoiled me with how OP natural fighting is. Ive been trying to come up with blood of vol/vistani based builds but they all have drawbacks to the Druid 17/Fighter 3 build that im doing now.
Going Vistani would give me 40 mp from the tree, which is great...but you would have to spam two abilities on short cooldowns constantly (blessed blades and rapid attack) which is not very nice.
TWF Vistani would potentially do more damage, but would be harder to gear. You also get shafted by Skeleton/Zombie DR and swapping weapons would lose a ton of damage bonuses from vistani/favored weapons.
SWF Vistani is easier to gear, but feels like a gimped version of natural fighting unless you take bard 3 for swashbuckler, which restricts you to light armor. The +1 threat/multiplier from swashbuckler are competence bonuses, so wont stack with the vistani ones either.
Another problem is that if you go SWF, divine presence/will doesnt get the 1.5x attribute modifier from greater SWF. To get that, you would have to take divine might for a str bonus, but that means you cant use wis/cha for your main stat.
Came up with a fvs 12/bard 4/fighter 4, blood of vol, SWF, Vistani T5, build but it seems like it would be a huge pain to level from level 1 (without greater SWF) and it feels like a gimped wolf druid.
Any suggestions?
If anyone could come up with and help out with figuring out a full detailed build for me,i'd like to make a 28pt fully f2p assassin rogue,solo oriented,my account is premium but i only have access to fvs class and wf race...
@ Ice - Take a look at the first build in this post (among the others)
o https://www.ddo.com/forums/showthrea...=1#post5759362
Caster kensai, with more FvS levels, dropping 13-20 fighter levels for FvS, and not having as many wf-ws:b feats, pushing twf to 15, and IC:B to 18.
SF:Evo for twists at 18 if going itno epics. Reincarnate at 20-30
I've been looking at the makeup of cap players, and at cap I just don't think they move fast enough to keep up with 20-30% move speed + wings warlocks and monks to get to fights in time to contribute, let alone do enough to contribute, or move fast enough to escape 1 shots with WASD.
An epic level fvs build is 10 fvs, 5 ranger, 5 bard, any eberron race for vol diety.
Combine Dance of Death from tempest with freezing ice from warchanter and tactics/dmg from warsoul divine presence with grace of battle+vol, for charisma to hit/dmg/tactics. Grab crit and full offhand from VKF. Use soundburst in heroics till your ice combo is set up.
Reaper clonklock can be used to level a cleric and is in cleric forums.
Last edited by Tilomere; 01-25-2019 at 12:39 PM.
Doing iconics. I could use a good Shadar Kai build. I've 32-points for builds.
My 1st life SK is ranged and really weak.
12 rogue, 6 warlock, 2 cleric.
Get divine healing, divine might from cleric (15 AP), brilliance from warlock for temp hp (21 AP), then pick either staff THF or dagger TWF from rogue and auto attack your way to glory while temp hp and actual hp keep ticking up. Strength/Charisma build, with some int for skills, dex to qualify for TWF if that is the way you go. Cleric gives magic missile immunity from nightsthield spell which is a plus.
Skill heal for divine healing duration. Grab extra turning feat if you want more charges to use on other people.
Last edited by Tilomere; 01-25-2019 at 12:37 PM.
Help me out:
Paladin TR-PL Zerg build (doesnt matter how many levels as long as it will grant the pastlife->paladin feat )
1) Great movement speed
2) Just enough sauce to survive-complete atlevel R1
3) THF preference due to banked gear, SoS, Shining gclub, eSoS, etc
Bonus: if does not require maxed out tomes, falconry, and rare-pricey stuff
Bonus2: if it plays mostly burdenless, eg without excessive use of short buffs, clickies and micro management
Seems like alignment locks out most of the speed boost options from multi-classing.
Thank you for suggestions!!
Ok, so I acquired 2, Cranium Crackers from TOEE (https://ddowiki.com/page/Item:Cranium_Cracker). I have a character slot left and was looking to play with an unusual build. I am looking for the on hit drain life of the Pale Wizard build (Vamp form)and anything that complements it. Most likely ranger(TWF), monk or rogue splashes to make it viable. It needs to be a first life, no tomes, 28 point build but you can use any race/class/enhancement tree available. It does not have to be raid viable. I am looking for something that is fun that's geared towards sucking life per hit to augment the vamparisim on these clubs. Hell maybe even a splash of cleric for a healing aura of some kind. I plan to dual wield these and get up close and personal with casting relegated to healing, buffs, CC or utility more so than damage output. I am playing around with the DDO Character planner but I am still fairly new to the game and not very knowledgeable on all the various pros and cons of each feat or enhancement.
On second thought. if its absolutely necessary I am willing to buy 32 point build or some tomes if it helps.
Last edited by ThadiuzUnderdrow; 02-12-2019 at 04:02 PM.
So i cant play Wizzy with any effectiveness but I want the past lives for my necro-lock. I am close to completing my 1st wiz PL with a swashy/vistani/kensai (great fun) but want to change it up next life.
I have never played Arti so wana try out a repeater/gxbow build for kicks, but still get wizzy PL. It will be heroics only, TRing at 20.
I am 36 point, vip, have all races and classes. Don't have falconry open yet. No racial points.
I was thinking some combination of Arti/Rog with the rest wizzy to get PL, probly INT based with INT to-hit/dmg, traps and evasion, self-heals would be nice. Trees probably mechanic, battle engineer, some renegade and min-required harper.
Not worried about reaper viable but elite capable. Mostly solo but will group with friends. Would like it to be quick out-the-box, dont mind struggling a bit 15-20, i like a bit of jeopardy.
Thanks in advance,
TM
First, general suggestion - if you're not going to do the build yourself, you maybe shouldn't detail the builder how to do it. You're pro'ly right (in this case), but they'll either ignore you or be limited by your "guidelines", depending on how they roll. Just a thought.
Anyway...
7 Arti, 6 Rog, 7 Wiz (all buff spells). Start w/ Arti 1, pick up the 7 Wiz levels late/last (altho' you ~could~ grab 1 early for free Invis and other QoL spells
Int 18, Con 14-16, Dex -> 19 (via Attribute bumps - bumping by +1 @ 12 would proly by best, but whatever works best for you, depending on your Tomes etc.). Elf helps w/ Dex and possibly gives Displacement SLA, Gnome helps w/ Int and possibly gives Color Spray SLA (but has the encumbrance issue).
If you have Harper, your first 12 AP gets you Int-to-damage (and KtA along the way), and you can re-spec for a couple/few AP whenever you hit Rog 6.
Thanks C-Dog, that looks great. Apologies for my faux-pas.
One question, would you go T5 BE or mechanic? I'll be using light and heavy repeaters as well as great xbows at various levels, depends what shineys I find in the bank along the way.
TM
These heal with positive and repair energy, and do not heal undead AFAIK. I will say that to make use of these, you will want 3 classes with the item defense enhancement, to stack them. This will allow longer use of them before breaking, which you will need due to them being low hardness (wood), and low durability (low level 7 durability).
So maybe 1 Fighter (item defense from stalwart defender, 1 arti (item defense from BE), 12 ranger tempest (item defense from tempest)
Triple-stat soundburst paladin. High gear requirements and planning gear sets and slavers sorcery sets, but gear is reusable over and over in melee lives on any class.
Last edited by Tilomere; 02-13-2019 at 10:37 PM.
Looking for an iconic ranged trapper build that can handle easier epic quests on R4 (or so) and harder ones on R1 (usually) and able to handle raid diffs that folks are actually playing. Watcher's eye type ability while leveling a plus but maybe a stretch. If you want, assume a +7 ability tome, completionist, 4 racial AP, 20 reaper points. Need the trapping to work most of the time. Toon does not need to be able to solo the hard content but also not a piker in difficult epic. Thank you!
Last edited by Oliphant; 02-28-2019 at 01:21 AM.
Please consider the environment before printing this post
This is just a matter of gear. R4 requires top end gear to solo, but can be done on any reasonable ranged build including: pure mechanic, endless fusillade, shurikens or bow 12 monk /6 ranger /2 trapping, etc. Even a pure wizard or divine with instant kills and CC with EK or Falconry can handle R1-4 at high gear levels.
Of all of these builds I would say endless fusillade will clear content the fastest, followed by Ek necro/illusionist wiz ek + repeater, followed by divine, with bow builds probably being the slowest to clear R1-4.
Oh, and here is a simple vampirism build for ThadiuzUnderdrow.
Race: any true neutral
Dex will need 17 by level 9 ( 2 level ups if needed), decent strength, con int, wis, good + rest of levels in charisma.
We are going to stack lots of twf hits with dance of death, wwith vampirism on cranium crackers and later sacrificial daggers in epics with blood of Vol vampirism from favored soul diety. We will level 7-19 in heroics with divine might and strength to hit and damage boosted from charisma, and level 20-30 with divine presence and charisma to hit and damage from grace of battle.
1-2 FvS 4 AP: Divine Might Feat Precision, Grace of Battle, Diety: Vol Weapons: Mixed twf
3-7 Ranger Feat Quicken Empower Healing free feat Two weapon fighting AP: Tempest Weapons: Mixed twf and Cranium Crackers
8-12 Bard Feat Improved TWF Improved Critical Bludgeoning with Fred for Sacrificial Daggers) AP: Tempest Dance of Death + dual perfection + Divine Might
13-20 FvS Feat: Greater TWF, Feat Stout of Heart, Improved Critical: Piercing, 13 AP Frozen Fury in warchanter
20 AP Swap to 4 AP divine presence, 13 AP frozen fury, 21 AP VKF crit range/multiplier, 35 AP Dance of Death + dual perfection, 7 AP more in VKF/Tempest as it makes sense Weapons: Sacrificial Dagger
21 OC
24 Burst of Glacial Wrath
26 PTWF
27 Haste
28 Something
29 Dire Charge
30 Shadowfell
Skills: decent amount of balance, heal, concentration, spot
Will multi-target freeze mobs in place with frozen fury + dance of death, and beat on them with old unnerfed vampiric weapons for lots and lots of vampirism, with bonus vampirism on daggers while blood of vol is active.
Last edited by Tilomere; 02-28-2019 at 06:57 PM.
Hi. I started on a wall of text to give all the background, but I'll make this shorter. Long break from game, first time through ED's, getting ready to ETR/RTR. Game has changed a lot since I played regularly.
Currently THF (great axes) Dwarf Barbarian with Paladin past life, +3 tomes in all abilities. ETR will be from primal sphere, will have access to Arcane and/or Divine spheres. Don't have Harper, Vistani or Falconry trees yet. Have all expansions and adventure packs except Disciples of Rage and White Plume Mountain. Most of my equipment has been power-creeped into irrelevancy, but great axes are ok for leveling. Since returning, got a cannith crafter alt leveled in crafting. Almost all of my playing has been melee (pal, barb, tempest).
I'd like the next life to work well for leveling in either the divine or arcane sphere (following life will do the other so I can get the fate points). So I'm looking for recommendations for my next life: Dwarf (for racial TR's) that works well in arcane or divine ED sphere. Preferably great axes, but I doubt that's a good option for an arcane/divine sphere character. I'd like it to not be dependent on farming up a bunch of gear. I prefer to play in groups, but realistically will probably have to solo a fair amount. Any recommendations?