Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Given the recent Fvs pass, i was wondering if an old favorite build of mine, Sole Survivor, could be almost reincarnated now? and how viable of a build it is through the levels.
We started discussing them in this thread. Warsoul got some welcome melee DPS buffs, particularly if you run with (e)SOS. The new Falconry tree opens some new synergies for WIS-based melee FvS builds too. Beacon of Hope is...honestly, I find it more than a little underwhelming, but if you want a healer-specced FvS, well, now you have a tree for it.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Build by request: WIS-based Aasimar AA ranger using the Falconry tree.
Going heavy into Falconry tree doesn't leave a lot of APs left over for Deepwood Stalker. So the build philosophy here is to focus on burst DPS via FotW's Adrenaline and the various CC abilities: i.e., Paralyzing Arrows, Hunting Bird attacks, and the two Shiradi twists (Pin and Whistler). Perhaps you'll even get the DCs on Terror Arrows high enough for the instakill to proc reliably. The downside is I don't have the APs to spare for Killer + Advanced Sneak Attack, so overall ranged DPS takes a bit of a hit there; though hopefully No Mercy combined with all the helpless attacks at our disposal makes up for that (knock on wood).Code:Falcon Archer Ranger 20 True Neutral Aasimar Stats 36pt Tome Level Up ---- ---- -------- Strength 8 4: WIS Dexterity 16 +5 8: WIS Constitution 16 12: WIS Intelligence 8 +2 16: WIS Wisdom 20 20: WIS Charisma 8 24: WIS 28: WIS Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 2 3 2 2 2 2 2 2 2 2 2 23 Spellcr 2 1 1 1 1 1 1 1 1 1 11 UMD 2 1 1 1 1 1 1 1 1 1 11 Perform 1 1 1 1 1 1 1 1 1 9 Search 1 1 Tumble 1 1 ------------------------------------------------------------ 20 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Feats 1 : Point Blank Shot 3 : Precision 6 : Quicken Spell 9 : Improved Critical: Ranged 12 : Empower Healing Spell 15 : Spell Focus: Enchantment 18 : Completionist OR Greater Spell Focus: Enchantment 21 Epic : Combat Archery 24 Epic : Overwhelming Critical 26 Destiny: Pierce Damage Reduction: Silver OR Epic Spell Power: Acid 27 Epic : Blinding Speed OR Epic Damage Reduction 28 Destiny: Doubleshot 29 Destiny: Embodiment of Law OR Deific Warding 30 Epic : Epic Reflexes OR Epic Damage Reduction 30 Legend : Scion of: Feywild OR Plane of Earth 1 Aasimar: Bond of the Protector 1 Ranger : Favored Enemy: Undead 5 Ranger : Favored Enemy: Giant 10 Ranger : Favored Enemy: Evil Outsider 15 Ranger : Favored Enemy: Construct 20 Ranger : Favored Enemy: Elemental OR Elf Enhancements (80+12 AP) Arcane Archer (42 AP)Falconry (27 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Force Arrows I, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Wisdom
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
- Moonbow, Arrow of Slaying, Final Strike, Elemental Damage, Runebow
Aasimar (12 AP)
- White Falcon, Wisdom, Well Rounded
- Hunter's Knowledge, Out in Nature III
- Killer Instinct I, Diving Shot III
- Killer Instinct II, Strike for the Eyes: Shot III, Conditioning
- Deadly Instinct II, No Mercy III, Coordinated Shot, Expose Weakness
Deepwood Stalker (11 AP)
- Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
- Improved Recovery
- Divine Purpose
- Improved Recovery
Destiny (24 AP) Fury of the Wild
- Far Shot, Sneak Attack, Sniper Shot
- Favored Defense I, Stealthy III
- Faster Sneaking I, Melee/Range Power Boost III
Twists of Fate (36 fate points)
- Primal Scream III, Fast Healing III, Constitution
- Acute Instincts III, Constitution
- (none)
- Gird Against Demons II, Sense Weakness III
- Fury Eternal
- Unbridled Fury
- Grim Precision (Tier 3 Shadowdancer)
- Otto's Whistler (Tier 3 Shiradi)
- Pin (Tier 2 Shiradi)
- School Specialist: Enchantment (Tier 2 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
The 12 racial APs are - shall we say - aspirational in nature. There's nothing you really need from the racial tree; Healing Hands, +2 WIS, and extra heal amp are definitely in the "nice to have but not essential" category, IMO.
It's unclear from the description whether Deadly Instinct applies to ranged attacks or Hunting Bird strikes; and I don't have Falconry yet to test it. If it turns out not to work, we can always drop it for another point of WIS or something.
Last edited by unbongwah; 08-07-2018 at 12:23 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
perfect, only 2 questions,
Enchantment vs Transmutation. It's not a biggie, doubt Id do it, but for snare & spike growth on Lamma I tested it maxed out and they both worked to a degree in epics. (reaper isnt in my vocab)
Secondly, alignment. Im so used to lawful good....... again it doesnt matter, just asking
I have literally never bothered using those spells because WIS-based ranger wasn't viable until now. Obviously I focused purely on Enchantment / Hunting Bird DCs; feel free to experiment with other DCs at your own risk.
True Neutral is my default largely to avoid neg-leveling from evil-tainted or Anarchic / Axiomatic gear as well as to avoid alignment-based damage like Unholy. [In the good old days, it was also for Stability items back when they were actually relevant.] Otherwise it doesn't really matter unless alignment restrictions are a concern.Secondly, alignment. Im so used to lawful good....... again it doesnt matter, just asking
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
CHALLENGE ACCEPTED
Features:Code:Scourge Falconer Skirmisher 15/3/2 Bard/Fighter/Rogue True Neutral Aasimar Scourge Level Order 1. Rogue 6. Bard 11. Fighter 16. Rogue 2. Bard 7. Bard 12. Fighter 17. Bard 3. Bard 8. Bard 13. Bard 18. Bard 4. Bard 9. Bard 14. Bard 19. Bard 5. Bard 10. Fighter 15. Bard 20. Bard Stats 36pt Tome Level Up ---- ---- -------- Strength 10 +4 4: WIS Dexterity 10 +4 8: WIS Constitution 16 +4 12: WIS Intelligence 14 +4 16: WIS Wisdom 20 +4 20: WIS Charisma 8 +4 24: WIS 28: WIS Feats 1 : Single Weapon Fighting 3 : Power Attack 6 : Cleave 9 : Improved Single Weapon Fighting 10 Fighter: Great Cleave 11 Fighter: Improved Critical: Bludgeoning 12 : Precision OR Quicken Spell 15 : Greater Single Weapon Fighting 18 : Shield Mastery 21 Epic : Improved Shield Mastery 24 Epic : Inspire Excellence 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Epic Damage Reduction OR Quicken Spell 28 Destiny: Perfect Single Weapon Fighting OR First Blood 29 Destiny: Dire Charge OR Deific Warding 30 Epic : Overwhelming Critical 30 Legend : Scion of: Arborea Enhancements (80+2 AP) Falconry (41 AP)Aasimar Scourge (17 AP)
- White Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II, Master Falconer
- Hunter's Knowledge, Out in Nature III
- Killer Instinct I, Diving Strike III
- Killer Instinct II, Strike for the Eyes: Strike III, Conditioning
- Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness
- Dangerous, Death from Above: Strike III, Thrill of the Hunt: Strike III, Mark the Prey: Strike
Stalwart Defender (13 AP)
- Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
- Scourge Weapons, Improved Recovery
- Improved Scourge Weapons, Divine Purpose
- Greater Scourge Weapons, Improved Recovery
- Destroyer of the Dead
Swashbuckler (11 AP)
- Toughness, Stalwart Defense
- Item Defense I, Durable Defense III
- Resilient Defense III, Instinctive Defense I
- Tenacious Defense III
Destiny (24 AP) Legendary Dreadnought
- Confidence, Swashbuckling
- Blow By Blow: Melee III, Tavern Shanties I
- Fast Movement, Double Strike Boost I
- Skirmisher
Twists of Fate (35 fate points)
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Haste Boost III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Legendary Shield Mastery (Tier 2 Sentinel)
- Hail of Blows (Tier 2 Flowers)
- Full Falconry tree on WIS-based Scourge Aasimar (requires LR +1)
- Uses light maces which become 14-18/x4 19-20/x6 weapons in Dreadnought. [Skullsmasher is 14-18/x5 19-20/x7 but unfortunately can't be Sentiented; drow light mace is 12-18/x4 19-20/x6 and should be Sentient-compatible.]
- Most bardsongs including Inspire Heroics + Excellence for party buffage. [Bard 12 / ftr 6 / rog 2 would have extra feats but lose Heroics+Excellence.]
- Usual survivability perks from Stalwart Defender (i.e., +25 PRR/MRR and +20% HPs)
- one instakill (Death from Above), two AoE stuns (Dire Charge + Coordinated Strike), and two single-target stuns (Diving Attack + Strike for the Eyes), all based on WIS
This build is an attempt to address one of the dilemmas of Falconry builds; namely if you want to use Death from Above, you're pretty much "locked" into taking the capstone as well, because without the cooldown reset chance, DfA can't be used often enough to really be useful. So the trick is to find builds which get the rest of their DPS from other sources than tier-5 and/or capstone abilities. Scourge Swashbuckler using light maces get 15-18/x4 19-20/x5 critical threat range from Swashbuckling stance + IC:Blunt feat + Destroyer of the Dead + Overwhelming Crit; other crit bonuses come from LD (i.e., Pulverizer + Devastating Crit).
Ironically, I don't have the feat nor APs to spare to invest into more shield-bashing, which was actually the original impetus to making this build. Oh well, just bang out more racial PLs, how hard can that be?
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Responding to a PM here because the person's Inbox is full:
https://www.ddo.com/forums/showthrea...arper-Mechanic
https://www.ddo.com/forums/showthrea...-mechanic-xbow
Great xbow Mechanic builds basically all look the same, since once you have all the essential ranged feats, there's really not much room with what's left. Plus you definitely want tier-5 Mechanic + Expert Builder, which pretty much locks you into at least rogue 18. About the only practical splashes are (A) Artificer or fighter for extra feats (arty 2 also lets you equip a Runearm) or maybe (B) barbarian for the extra +10% runspeed (even if you're not a zerger, kiting is a useful life skill). If you have a +7 DEX tome you can start with base DEX 14 and still hit 21 for your epic feats (Combat Archery + Epic Sneak Attack).
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hello unbogwah,
A few questions on that build.
First off, why twist ottos whistler if you are going to get a good DC for paralyzing arrow ?
It is my understanding that ottos and paralyzing work on same mobs, and do not work on the same mobs.
Same question on falconry CC abilities you are taking. Why bother taking those falconry CCs with paralyzing arrow ? Once again, it is my understanding that paralyze and blind and trip work on the exact same mobs.
Also,why only 1 point in force arrows ? Don’t you use force as a backup to acid for acid immune mobs and for incorporeal mobs ?
And how high a DC do you need for the instakill to work on terror arrows ? Have any idea ?
And a last question for my curiosity, why take perform ?
Thanks
Because extra CC is never a bad thing?
Correct, but Whistler has no save.It is my understanding that ottos and paralyzing work on same mobs, and do not work on the same mobs.
Hunting Bird attacks cause helplessness; Paralyzing does not. Thus the bird boosts your DPS as well as CCing mobs. No Mercy and Sense Weakness stack for an extra +60% damage to helpless mobs in addition to the usual +50%. So use your bird, then follow up with Adrenaline + <Slaying Arrow | Sniper Shot>.Why bother taking those falconry CCs with paralyzing arrow ?
It was either +2 WIS or two more ranks of Force Arrows; I chose the former.Also,why only 1 point in force arrows ? Don’t you use force as a backup to acid for acid immune mobs and for incorporeal mobs ?
Boosts Sonic spellpower to go with Feywild feat; it was either that or Search.And a last question for my curiosity, why take perform ?
Last edited by unbongwah; 08-06-2018 at 09:51 AM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
OK, how about an old school thf bladeforged FvS. What do you think? I have completionist, 1 racial point , some epic past lifes but not many and +7 tomes. I don't have the new tree but am willing to get it. Not sure if anymore info is needed. Thanks in advance.
I just posted a WF FvS 20 THF build using Falconry. Converting to BF is easy enough: you can either LR +1 into pure FvS or do FvS 18 / pal 2; the Warsoul capstone is still kinda weaksauce, IMO, so losing it is no big deal. You could do a deeper MC, but dropping FvS 18 means losing Haste and +1 crit range bonus from lvl 18 Warsoul core enhancement.
If you don't have Falconry, you can shift those APs into either AoV or Beacon of Hope. You also have the option of going for a conventional STR+CHA build using Divine Might if you're not building for caster / Falconry DCs.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
It is time for me to TR after two swashbuckler lives. I was thinking about FVS Vistani, but I don't have Falconry.
+3 tomes except +5 to INT. I have all races except iconic gnome. I hope for good DPS, and tend to solo a lot.
Looking for a bladeforged build that keeps at least 1 level of paladin with main class as arti, since I have all my paladin past lives, but need some arti lives. Don't want to use a lesser heart to get rid of paladin, so any builds out there that incorporate those criteria? Otherwise any pitfalls I should know about? Mainly wondering if there are any abilities that arti has that would be hurt from wearing heavy armor if I was to try doing a tanky type build.
The most obvious idea which occurs to me: take slarden's Reaper build and convert it to BF arty 12 / ftr 6 / pal 2. Rather than Evasion, you build around Adamantine Body + Stalwart Defender + RMM. Could go melee or ranged; melee version can go either SWF+Runearm or THF depending on which tier-5 you're aiming for (BE or Kensei).
If anything it's the opposite; Renegade Mastermaker is biased in favor of medium / heavy armor and Adamantine Body.Mainly wondering if there are any abilities that arti has that would be hurt from wearing heavy armor if I was to try doing a tanky type build.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Since my last request did not inspire anyone and I am in hurry to TR, lets try something else:
I did not find any detailed gnome build either here or on the discord.
How about gnome artificer? 36 points, +5 Int tome, +3 others, not much past lives, mainly solo.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hello,
I have not run a Pale Master in a while. I have triple completionist on Heroic and Iconic. I am currently running Racial + Epic TR's, lvl 1-30, eTr, rTR...lather, rinse, repeat.
Most PM guides I've found are current up to U28 or so. I've used those guides and was happy with them, but I'd like to see what else I might do.
3x all Heroic class Past Lives
3x all Iconic Past Lives
2x Elf Racial Past lives
2x Primal Epic Past Lives
+7 Stat tome
+3 or better on Skill tomes
All sorts of named gear with set bonuses from lvl 8+
I'm not hanging out at lvl 30 when I cap. Just doing immediate eTR+rTR.
Playing style: I love walking into a room and freezing the whole mob with Hold Monster and/or Otto's. Rest of party can bang away at them and I can Finger of Death or Wail. I can do melee in lower levels, but above level 7 I prefer to be castin'.
Thanks!