OK. so I went through those links and tried to find anything remotely with Sorcerers and I am not sure how to plug anything in with Sorc. I cannot find anything on a rgr/mnk/sorc build either. I am dont know what stats I need, feats, enhancements, etc to mix to create this build. Any help is appreciated.
Last edited by ccd1977; 04-17-2018 at 07:03 AM.
Community Member
Looking for a aasimar necro cleric. Have +5 or better tomes and some past lifes not many.
https://www.ddo.com/forums/showthrea...or-new-players
Should work fine for Aasimar.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Okay let's try this: greataxe Kensei with a sorc PL. Only planned to level 19 since it's an HTR-only build so 20 doesn't matter.
Arty splash is for trap skills, W&S Mastery, and access to Repair wands @ lvl 1. Adamantine Body has 35% ASF; so @ lvl 16 I invest in -25% ASF (15% WF 10% EK), last 10% comes from blue augment. Until then you stick to wands or spells w/out somatic component (e.g., Displacement).Code:WK Sorc Kensei 12/6/1 Sorcerer/Fighter/Artificer True Neutral Warforged Level Order 1. Artificer 6. Fighter 11. Sorcerer 16. Sorcerer 2. Fighter 7. Fighter 12. Sorcerer 17. Sorcerer 3. Fighter 8. Sorcerer 13. Sorcerer 18. Sorcerer 4. Fighter 9. Sorcerer 14. Sorcerer 19. Sorcerer 5. Fighter 10. Sorcerer 15. Sorcerer Stats 36pt Tome Level Up ---- ---- -------- Strength 18 +2 4: STR Dexterity 8 +2 8: STR Constitution 18 +2 12: STR Intelligence 16 +2 16: STR Wisdom 6 +2 Charisma 6 +2 Skills A F F F F F F S S S S S S S S S S S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 --------------------------------------------------------- Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22 Concent 4 4 Repair 4 4 Open Lo 4 4 Spot 4 4 --------------------------------------------------------- 28 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Feats 1 : Power Attack 2 Fighter: Cleave 3 : Adamantine Body 3 Fighter: Weapon Focus: Slashing 5 Fighter: Great Cleave 6 : Two Handed Fighting 7 Fighter: Weapon Specialization: Slashing OR Stunning Blow 9 : Improved Two Handed Fighting 12 : Improved Critical: Slashing 15 : Quicken Spell 18 : Greater Two Handed Fighting Spells SorcererArtificer
- Jump, <Any>, <Any>, <Any>
- <Any>, <Any>, <Any>, <Any>
- Displacement, Haste, <Any>, <Any>
- Repair Critical Damage, Dimension Door, <Any>
- <Any>, <Any>
- Reconstruct
Enhancements (76 of 76 AP) Kensei (32 AP)
- <Any>, <Any>
Stalwart Defender (13 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
- Extra Action Boost III, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization
- Critical Mastery III, Weapon Group Specialization, Strength
- Opportunity Attack, Liquid Courage, Strike at the Heart, Strength
- One with the Blade, Keen Edge
Warforged (11 AP)
- Toughness, Stalwart Defense
- Item Defense I, Durable Defense III
- Resilient Defense III, Instinctive Defense I
- Tenacious Defense III
Eldritch Knight (Sorcerer) (8 AP)
- Improved Fortification, Warforged Constitution, Improved Fortification II
- Mechanist III, Inscribed Armor III
- (none)
- +15 Melee and Range Power
Harper Agent (8 AP)
- Eldritch Strike, Spellsword: Acid
- Improved Mage Armor III, Toughness I
- Light Armor Proficiency
Arcanotechnician (4 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles III
Leveling Guide
- Arcanotechnician
- Wand and Scroll Mastery III
- Arc0 Arcanotechnician; Arc1 Wand and Scroll Mastery I, II, III
- Ken0 Kensei Focus: Axes; Ken1 Haste Boost I, II, III
- War0 Improved Fortification; War1 Mechanist I, II, III
- Ken1 Weapon Group Specialization; Ken2 Weapon Group Specialization
- Hrp0 Agent of Good I; Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I
- Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II, III
- Ken1 Extra Action Boost I; Ken0 Spiritual Bond; Ken0 Strike with No Thought
- Ken3 Weapon Group Specialization; Ken3 Strength
- Ken1 Extra Action Boost II, III
- Ken4 Opportunity Attack; Ken4 Strike at the Heart
- Ken4 Liquid Courage; Ken4 Strength; Ken3 Critical Mastery I
- Ken3 Critical Mastery II, III; Ken5 Keen Edge; Ken5 One with the Blade
- EKs0 Eldritch Strike; EKs1 Improved Mage Armor I, II, III
- War0 Warforged Constitution; War0 Improved Fortification II; EKs1 Toughness I
- SD0 Toughness; War1 Inscribed Armor I, II, III
- EKs0 Spellsword: Acid; EKs2 Light Armor Proficiency; SD1 Item Defense I
- SD1 Durable Defense I, II, III; SD0 Stalwart Defense
- War3 +15 Melee and Range Power; SD2 Resilient Defense I, II, III
- SD2 Instinctive Defense I; SD3 Tenacious Defense I, II, III
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hello I'm newly coming back to the game after years and I'm looking for a build for a 28pt Wizard, mostly solo play, Human or Drow would be fine. Thank you for the help.
An oldie but goodie: https://www.ddo.com/forums/showthrea...-Wizard-Rogue)
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Community Member
Someone asked for an updated pure Acrobat build, so here it is. Not much has really changed, other than the revisions to tome progression means you can start with lower STR than before. Also it's a good idea to have Improved Feint, particularly on a build so dependent on both AoE and sneak attacks.
Tomes: the only one required is +5 STR for feat pre-reqs. The INT tome is for extra skill pts and a higher bonus from Know the Angles; if yours is smaller, reduce skill(s) accordingly (nooo not mah Swim). The rest are just for bragging rights.Code:SDK Acrobat (U38) Rogue 20 True Neutral Shadar-kai Stats 36pt Tome Level Up ---- ---- -------- Strength 12 +6 4: DEX Dexterity 20 +6 8: DEX Constitution 14 +6 12: DEX Intelligence 16 +6 16: DEX Wisdom 8 +6 20: DEX Charisma 6 +6 24: DEX 28: DEX Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Haggle 3 1 3 1 1 1 1 1 1 2 2 2 2 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Swim 4 2 1 3 1 1 1 1 1 1 2 18 Concent 2 1 1 1 1 1 1 1 1 1 11 Heal 1 1 1 1 1 1 1 1 1 1 1 11 ------------------------------------------------------------ 44 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14 14 Feats 1 : Improved Feint 3 : Power Attack 6 : Cleave 9 : Great Cleave 12 : Improved Critical: Bludgeoning 15 : Two Handed Fighting 18 : Improved Two Handed Fighting 21 Epic : Greater Two Handed Fighting 24 Epic : Improved Sneak Attack 26 Destiny: Perfect Two Handed Fighting 27 Epic : Overwhelming Critical 28 Destiny: Perfect Two Weapon Fighting 29 Destiny: Dire Charge OR Deific Warding 30 Epic : Epic Damage Reduction OR Completionist OR Past Life: Rogue 30 Legend : Scion of: Ethereal Plane 10 Rogue : Defensive Roll 13 Rogue : Opportunist 16 Rogue : Improved Evasion 19 Rogue : Crippling Strike OR Skill Mastery Enhancements (80+11 AP) Thief-Acrobat (46 AP)Assassin (23 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
- Acrobat Staff Training, Thief Acrobatics III, Fast Movement
- Acrobat Staff Training, Quick Strike III, Haste Boost III
- Acrobat Staff Training, Sweeping Strikes III
- Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Staff Lunge I
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
Shadar-kai (11 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
- Sneak Attack Training, Stealthy III
- Venomed Blades III, Sneak Attack Training, Damage Boost III
- Sneak Attack Training, Dexterity
- Sneak Attack Training
Harper Agent (11 AP)
- Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt, Empowered Jaunt
- (none)
- Guile
- Guile
Leveling Guide
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Versatile Adept III, Know the Angles III
- Shadar-kai: Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt
- (none)
- Guile
- Thief-Acrobat: Staff Control, Stick Fighting, Tumbler, Kip Up
- Acrobat Staff Training, Thief Acrobatics III, Fast Movement
- Acrobat Staff Training, Quick Strike III, Haste Boost III
- Acrobat Staff Training, Sweeping Strikes III
- Acrobat Staff Training, Improved Defensive Roll III, Staff Lunge I
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
- Assassin: Knife in the Darkness, Dagger in the Back, Assassin's Trick
- Sneak Attack Training, Stealthy III
- Damage Boost III
15. Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II, III 16. Ass2 Venomed Blades I, II, III; SK0 Empowered Jaunt; SK3 Guile; TA4 No Mercy I 17. TA4 No Mercy II, III; Ass2 Sneak Attack Training 18. TA0 Cartwheel Charge; Ass3 Sneak Attack Training; Hrp2 Versatile Adept I 19. Ass3 Dexterity; Ass0 Nimbleness; Hrp2 Versatile Adept II 20. TA0 Followthrough; Hrp2 Versatile Adept III; Ass4 Sneak Attack Training Destiny (24 AP) Legendary Dreadnought
- Harper Agent: Agent of Good I
- Harper Enchantment, Traveler's Toughness I
Twists of Fate (35 fate points)
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Critical Damage III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Wild Weapons OR Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Hail of Blows (Tier 2 Flowers)
- Brace for Impact (Tier 1 Sentinel)
- Rejuvenation Cocoon (Tier 1 Primal)
In the *ahem* unlikely event you don't have 11 extra racial APs to spare, you can drop them from either SDK, Assassin, and/or Harper to make up the difference. Nothing is particularly required from any of those trees.
Apart from Dreadnought, this build would also work fine in Divine Crusader or Shadowdancer (particularly after the Melee Power boost it just got).
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
We three have been through a Pally/Cleric/Rogue(me) trio, a Fighter/Rogue/Druid(me, Gingerspyce's tanky healer build) trio, and are now ready to do another run through with Warlock,healer,tank. I've been assigned the tanking portion and actually find sword and board rather boring. Is a shintao monk tank still a viable option? I see Syncletica's build out there but am not sure how much has changed in the last 18 months and have no experience with monks yet. I do have a level 12 monkcher based on Syn's bow builds but I pretty well ignore melee combat on that character, so it's time to try to do it right. I'd probably prefer H2H over sticks, but figure I'd end up with the third core of ninja anyway for dex to damage and the the incorporeal so short swords might be viable. Human is preferred but not required. I have decent non raid gear, and 350 cannith so I can adapt to gearing as needed. Only one past life, rogue, all epic destinies done. Tomes: Str5, Dex6, Con7, Int3, Wis2, Cha2
Separately I noted the Favored Soul with a rogue splash, and our third had mentioned he might like to try FvS as the healer w rogue for trapping. Another possibility would be a bard healer with 2 levels of rogue for trapping. So, the request is a tanky monk who can handle up to LE but doesn't expect to raid. And the secondary request if any are handy is links to a healy FVS or Bard with a rogue splash. The healer to be will probably do it his way, but those would be a good starting point.
Thank you!
I don't know how well it does at tanking but start here: https://www.ddo.com/forums/showthrea...nk-build-guide
Unfortunately, the devs just nerfed monks, reducing their Melee Power quite a bit.But otherwise that thread should have all you need for a pure Shintao (unarmed) build.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hi Unbongwah!
I've been using your Mechassin build as a guide for my character. I've really enjoyed it and my halfling is on her way to level four. I lucked out on my drops and managed to get a great crossbow with keen. She decimates everything. *evil laugh*
Now, I'm a free to play players so my rogue was limited to a 28 pt build. No biggie. But, being free to play also means I have no access to the Harper enhancement tree. So, I was wondering what alternative path choices will be good for a Mechassin? In other words, how can your cool build be fiddled with to work well for a brand spankin' new player?
Thanks for your time!
P.S. Love your creative builds. So many different characters!
Last edited by Trig_of_Cowtown; 05-01-2018 at 08:35 AM.
IIRC, you can't UMD Insightful Damage scrolls; or rather you can, but it only applies to your mainhand and since that's where you have to equip the scroll, it's useless to do so.So without Harper, there's no other way of getting INT to damage with 1H melee weapons on a pure rogue. Fortunately, you'd still have high base DEX anyway for your ranged feats, if nothing else, so DEX to damage from Assassin cores is a reasonable backup.
Also the silver lining to no Harper is you can afford the 41 Assassin / 31 Mechanic / 3 Acrobat AP split I mention in my thread.
That said, you would be better off sticking with a regular pure Mechanic (or Assassin) on a halfling rogue, IMO. The Mechassin was always a flavor build, but losing the human bonus feat makes it even tougher to pull off.
Having said that, if you still want to give it a go - well, I respect the crazy, so here's what I would do.
Rather than INT-primary DEX-secondary, I reversed the key stats, since (A) I still see this as primarily a melee build in the long run, so without Harper I focus on DEX to damage for melee and (B) it's more F2P/newbie-friendly since you don't need any tomes this way.Code:Half-pint Mechassin Rogue 20 True Neutral Halfling Stats 28pt 32pt Level Up ---- ---- -------- Strength 8 8 4: DEX Dexterity 18 18 8: DEX Constitution 14 16 12: DEX Intelligence 16 16 16: DEX Wisdom 8 8 20: DEX Charisma 8 8 24: DEX 28: DEX Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Haggle 3 2 2 2 2 2 2 2 2 2 2 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Concent 2 1 1 1 1 1 1 1 1 1 11 Balance 1 1 ------------------------------------------------------------ 44 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 Feats 1 : Rapid Reload 3 : Precision 6 : Two Weapon Fighting 9 : Improved Two Weapon Fighting 12 : Improved Critical: Piercing 15 : Greater Two Weapon Fighting 18 : Point Blank Shot 21 Epic : Improved Sneak Attack 24 Epic : Overwhelming Critical 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Blinding Speed OR Epic Damage Reduction 28 Destiny: Doubleshot 29 Destiny: Harbinger of Chaos OR Deific Warding 30 Epic : Combat Archery OR Epic Damage Reduction 30 Legend : Scion of: Ethereal Plane 10 Rogue : Opportunist 13 Rogue : Improved Evasion 16 Rogue : Crippling Strike 19 Rogue : Defensive Roll Enhancements (80 AP) Assassin (43 AP)Mechanic (31 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
- Sneak Attack Training, Stealthy III
- Poison Strikes: Heartseeker, Venomed Blades III, Sneak Attack Training, Damage Boost III
- Sneak Attack Training
- Execute, Killer III, Weakening Strikes, Sneak Attack Training
- Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III
Halfling (3 AP)
- Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
- Sharpshooter, Thunderstone III
- Sharpshooter, Improved Traps III
- Sharpshooter, Ooze Flask III, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
Thief-Acrobat (3 AP)
- Halfling Luck, Dexterity
Leveling Guide
- Staff Control
- Fast Movement
- Mec0 Arbalester; Mec1 Sharpshooter; Mec1 Thunderstone I
- Mec1 Thunderstone II, III; Mec2 Sharpshooter
- Mec0 Tanglefoot; Mec2 Improved Traps I; Mec3 Sharpshooter
- Mec2 Improved Traps II, III; Mec3 Intelligence
- TA0 Staff Control; TA1 Fast Movement; Mec3 Ooze Flask I
- Mec0 Targeting Sights; Mec3 Ooze Flask II, III; Mec4 Fletching I
- Mec4 Fletching II, III; Mec4 Sharpshooter
- Mec4 Leg Shot; Mec4 Intelligence
- Ass0 Knife in the Darkness; Ass1 Sneak Attack Training; Ass1 Stealthy I
- Ass1 Stealthy II; Ass0 Dagger in the Back; Ass2 Sneak Attack Training
- Ass1 Stealthy III; Ass2 Damage Boost I, II, III
- Reset Mechanic
- Assassin: Assassin's Trick, Nimbleness
- (none)
- Poison Strikes: Heartseeker, Venomed Blades III
- Sneak Attack Training
- Execute, Killer III, Weakening Strikes, Sneak Attack Training
- Assassinate, Measure the Foe I, Knife Specialization
- Mechanic: Arbalester, Tanglefoot, Targeting Sights
- Sharpshooter, Thunderstone III
- Improved Traps III
- Ass5 Measure the Foe II, III; Ass5 Deadly Strikes
- Mec2 Sharpshooter; Mec3 Sharpshooter
- Mec3 Intelligence; Mec3 Ooze Flask I, II
- Mec3 Ooze Flask III; Mec0 Improved Detection; Mec4 Sharpshooter
- Mec4 Intelligence; Mec4 Leg Shot
- Ass0 Lethality; Mec4 Fletching I, II, III
- Mec0 Expert Builder; Ass5 Light Armor Mastery I, II, III
- Ass0 Deadly Shadow; Hlf0 Halfling Luck; Hlf0 Dexterity
Although as with the original Mechassin, I recommend focusing on great xbows for early leveling. Naturally if you wish to melee first, you need to tweak Enhancements and possibly feat order (take TWF sooner). In the long run, I'd use a keen repeater, such as Fatal Flaw or the new Stormreach Guardian. These become 17-20/x3 with Expert Builder.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Community Member
Thank you!
Hey, that's where the fun is!well, I respect the crazy
On a more serious note, I strongly believe in flexibility in a questing character. The build looks beautiful and I cannot wait to try it out.
Peace, love, and dolphins.
Last edited by Trig_of_Cowtown; 05-01-2018 at 02:45 PM.
The end of Spring 2018 semester is near as it is finals week, and I'm thinking of bringing back the "Shoe Cobbles a ________" series on DDOstream. So, I'd like to make a fun build that people will want to see. I've been watching other high end streamers and joining them as a lousy piking PuG mostly, and have some ideas of what might be fun.
So, what I'm looking for is a current shuriken thrower build for a second life character. I'll need ideas not only for the build itself, but an idea of what gear is good at what levels. I want to be able to solo R5 on most content with it, and expect to do a bit of gear farming before I start. I have heard that I want to have some monk to be able to throw extra stars and max out doubleshot, alacrity, etc. I've also been told that things that hamstring, paralyze, or slow are very good.
So, I'm looking to community help on this build - Thanks!!!
Hello everyone!
I need a build that is a Zen archer but I need it to have more level in ranger than monk and if it can fit I could use some rogue skill.
I have +7 tomes and I 36 point
It must not be an iconic!
Thanks you for the ideas in advance!
Last edited by shino23; 05-03-2018 at 02:13 AM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hi All,
I played a lot of DDO... a long time ago. Before Underdark, anyways. My favorite character then was a dual-wielding elven longsword monk - a combination of elven longsword abilities, ranger (to level 6) longsword abilities, monk abilities (to level 10) mixed with 1 level of rogue and a lot of ninja backstabby stealthy stuff. And of course the feat that lets monks use longswords. Logged in today to have a look around and I'd really like to play him again... but I have no idea what to do with all these newfangled Enhancements.
I like to be able to play a bit of downlevel solo on the side, for which monk self-heal and the stealth always _used_ to be useful.
Any suggestions? I tried searching the forums, but the only longsword monk stuff I turned up was ancient.
Thanks,
Orrowan
Welcome back.
That is because longsword monks have been obsolete for years now, at least since the Update 19 Enhancement overhaul. Whirling Steel Strike feat is still around, but now any melee weapon can become a ki weapon if you play a monk / fighter who takes the One with the Blade enhancement from the Kensei tree. Closest build to what you describe that I can think of is...hmm, probably Santa's Little Slayer which used rapiers. And even that build is obsolete though you should be able to dust it off and reuse it now.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Community Member
I misswrote i need more levels in ranger!
I need only for past life but I d like it to be pretty performing while leveling and in epic too not interested in high skull reaper and stuff....
I was thinking something like 11 ranger for full free feats 6 monk maybe 7 for Zen archery and 2 or 3 rogue but I didn't check for the actual bab prerequisite and stuff...
Thank you for answering
Last edited by shino23; 05-03-2018 at 04:33 AM.