FYI, barbarian Rage doesn't block Aasimar Healing Hands. You could just do a pure barb with abnormally high WIS, but for fun I thought I'd take advantage of War Soul's new Divine Will as well.
Code:
Fallen Ravager
18/1/1 Barbarian/Fighter/Favored Soul
True Neutral Aasimar
Level Order
1. Barbarian 6. Barbarian 11. Barbarian 16. Barbarian
2. Barbarian 7. Barbarian 12. Barbarian 17. Barbarian
3. Barbarian 8. Barbarian 13. Barbarian 18. Barbarian
4. Fighter 9. Barbarian 14. Barbarian 19. Barbarian
5. Favored Soul 10. Barbarian 15. Barbarian 20. Barbarian
Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +6 4: STR
Dexterity 8 +6 8: STR
Constitution 16 +6 12: STR
Intelligence 8 +6 16: STR
Wisdom 18 +6 20: STR
Charisma 8 +6 24: STR
28: STR
Feats
1 : Power Attack
3 : Cleave
4 Fighter: Great Cleave
6 : Two Handed Fighting
9 : Improved Critical: Slashing
12 : Improved Two Handed Fighting
15 : Greater Two Handed Fighting
18 : Stunning Blow
21 Epic : Overwhelming Critical
24 Epic : Completionist
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea
1 Aasimar: Bond of the Fallen
5 Deity : Follower of: Onatar
Enhancements (80+12 AP)
Ravager (37 AP)
- Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
- Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
- I Like Pain III, Cruel Cut III, Melee Power Boost III
- Festering Wound III, Strength
- Dismember III
- Blood Strength, Critical Rage II
Frenzied Berserker (31 AP)
- Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy
- Extra Rage III, Power Rage II
- Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost I
- Mad Munitions III, Blood Trail III, Supreme Cleave III
Aasimar (16 AP)
- Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
- Improved Recovery
- Divine Purpose, Divine Resolve: Strength II
- Divine Charge III, Improved Recovery
- Divine Form
War Soul (4 AP)
- Smite Foe
- Divine Will III
Kensei (4 AP)
- Kensei Focus: Axes
- Haste Boost III
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Critical Damage III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Headman's Chop
Twists of Fate (35 fate points)
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Hail of Blows (Tier 2 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
- Brace for Impact (Tier 1 Sentinel)
Naturally, if you don't have 12 extra racial APs, you'll have to make sacrifices. I'd start by dropping Kensei Haste Boost and swapping LD Crit Damage for Haste Boost; that frees 4 APs while keeping Haste Boost. You could also shave Divine Will down to 1 rank (30 sec. duration) for 2 more APs. After that, you have to decide if you're giving up Divine Form or Death Frenzy.