Hi! Thank you for the reply! This is not her first reincarnation (got one rouge past life and two artficer past lifes and one epic past life for doupleshot). AA is not an option, at least not this life, I need strong DPS and this toon only has good crossbows, no bows ;-) And we want to play epic, too. I want at least another epic past life out of it, so most likely no endgame, but she should contribute till lvl 30.
So, you would say pure rouge is the best option? I can live with that, i just wanted to know if there are other options I have missed until now.
Wanted to see if Tree builds were still viable at all with recent passes - I know everyone is running a lot of heroics now with racial reincarnation but found the previous thread here https://www.ddo.com/forums/showthrea...59#post5983459 and still wasn't sure if it'd work for a few more primal epic destinies. Completionist; don't care too much on the race choice overall but figured it'd be fun to run around soloing as a tree if no one else is running in epics :-)
Yeah, Trees are not dead yet, unless your frame rate sucks. Ichrie3 vids on youtube details the best one. In a google spread sheet in the newer (last) vids. Not sure he's posted in a while. Assault on the Eerie of the Slave Lords...I know it's there at least, or was. Human is always the best race for a tree due to needing feats.
I guess I evolved through the changes to bard builds that came over past couple of years until I was hardly anything bard at all. The difference between pure 20 swashbuckler and 18/2 rogue comes down to one has trapping and one doesn't. Sure pure gets an extra hit out of X amount of hits, 2 more damage upfront, and 2 more not really needed spells and 40 more spell points, but 1d6 SA typically washes that all out...except for the spells and SP.
15/3 ftr/2 Rog: more defensive w/ defense stance and 20% more HPs and picks up 2 more feats (typically I do charisma to saves and insightful reflexes dumping dex to 9 or 10 for more int. Need a +3 or 4 dex tome though). More gear dependent if you want to keep Spell CCs. As will anything good starting charisma and +23 perform, it will fascinate fine.
12 Bard-6 Ftr-2 Rog: Most bard spells that matter, 11 Kensei minimum for maximum hand axe. Kensei Pass made it better
10 Bard-8 Ftr-2 Rog: Give up a level 4 spell and swash tree tier 4 and 5s for kensei. A lot more DPS but starts becoming a completely different playstyle that isn't really as much bard as you are an augmented fighter. Was my favorite until had the next bright and shiny idea when the guild needed a portal and harry destroyer in LGS.
This is my second completionist only alt that sits at 30. I've enjoyed it a lot, however, it is definitely party only friendly in EE/LH+ if you a player doesn't have full divine ETRs/PDK+SDK past lifes/ and +5 tomes or better.
Notes:
- +3 Dex tome required before taking precision
- Use the first four levels to put 7 points in balance.
- Level 29 Feat- You can play with this. I just take it for added on proc dmg and LShroud. If you take dire charge, flip flop extra AB and Combat Mastery in Dreadnought. Deific Warding or Elusive Target solid defensive choices.
- Level 30 standard feat is flexible. If you're happy w/ Will Saves w/o adding your slightly hire charisma modifier, 20% shield bash is ok and you can pretend you're TWF w/ Axe and Buckler like in the middle ages.
- Emp Heal and Quicken are taken only for Cocoon. It's you're only healing source unless you run in Divine Crusader. Leveling up in Divine Crusader isn't a bad idea. However, run in LD w/ groups to get a feel for it every once in a while. The DPS is outstanding but you will notice you need friends, and they typically love your single target damage. Fate Singer is ok to run in parties 20-24ish. It will augment a lot your proc damages and Turn The Tides is great mini raid boss beat down in ToD, if you need to work on Arcane Sphere for ETRs
- Twist are set up in more defensive set up. I typically stay with that. Only the fort bypass is mandatory for the builds goals of downing portals. Cocoon is there to help keep you alive no matter what. Reign is a great alternative following picking up Perfect SWF. Purge the Wicked is nice for debuffs. However, do whatever you have points to cover.
- This build gives 5d6+X SA damage and 6d6 on crit damage. You want something w/ Improved Deception and added SA die. If you go with Scion of Etheral, add a highest hide item. I typically see 250-400 SA Damage and often better and 100-150 Sonic Damage on Crits. Scion of FeyWild is certainly a viable alternative to Etheral.
Buzzsaw Diggit
9/8/3 Rogue/Fighter/Bard
Chaotic Good Purple Dragon Knight
Level Order
1. Rogue. . . . . .6. Fighter . . . .11. Fighter. . . . 16. Rogue
2. Bard. . . . . . 7. Fighter. . . . 12. Fighter . . . .17. Rogue
3. Bard. . . . . . 8. Fighter. . . . 13. Rogue. . . . . 18. Rogue
4. Bard. . . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Fighter
5. Rogue. . . . . 10. Fighter . . . .15. Rogue . . . . .20. Fighter
Stats
. . . . . . . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .---- . . ---- . . --------
Strength. . . . .8 . . . .8 . . . .8. . . .+7. . . .4: INT
Dexterity . . . 10 . . . 10 . . . 10. . . .+7. . . .8: INT
Constitution. . 15 . . . 16 . . . 16. . . .+7. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18. . . .+7. . . 16: INT
Wisdom. . . . . .8 . . . .8 . . . .8. . . .+7. . . 20: INT
Charisma. . . . 14 . . . 14 . . . 15. . . .+7. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . R. B .B. B .R .F. F .F. R. F .F. F .R .R .R .R .R .R .F. F
. . . . . 1. 2 .3. 4 .5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . 2. 3 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Disable . 4. 1 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Search. . 4. 1 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Hide. . . 4. 1 .1. 1 .1 . . . . . 3. ½ .½. 1 .2 .2 .1 .1 .1 .1 .1. 1 .23
UMD . . . 4. 1 .1. 1 .1 .1. 1 .1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Open Lo . 4. ½ .1. 1 .1 . . . .½. 3. . . . . .4 .2 .1 .1 .1 .1 . . . .21
Bluff . . 4. . . . . . . . . . . .3 . . . . . 2. 2. 2. 2. 2. 2. . . . 19
Concent . 2. . . . . .2 . . . . . . . . . . . . . . 2. 3½ 3½ 4. . . . 17
Balance . 4. 1 .1. 1 .1 . . . . . 1. . . . . . . . .1 . . . . . ½ .½. 11
Heal. . . 2. . .½. 1 .½ . . . . . . . . . . . 1½ 2½ 1. ½. ½. . . . . .10
Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5
Move Si . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Listen. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
. . . . .------------------------------------------------------------
. . . . .52 11 11 12 13 .8. 8 .9 15 .9. 9 10 16 16 16 17 17 17 11 12
. . . . .52 11 11 12 14 .8. 8 .9 15 .9. 9 10 16 16 16 17 17 17 11 12
Feats
.1. . . . : Single Weapon Fighting
.1 PDK. . : Insightful Reflexes
.3. . . . : Empower Healing Spell
.6. . . . : Completionist
.6 Fighter: Weapon Focus: Slashing
.7 Fighter: Shield Mastery
.9. . . . : Improved Single Weapon Fighting
10 Fighter: Improved Critical: Slashing
12. . . . : Improved Shield Mastery
12 Fighter: Weapon Specialization: Slashing
15. . . . : Greater Single Weapon Fighting
18. . . . : Precision
20 Fighter: Greater Weapon Focus: Slashing
21 Epic . : Overwhelming Critical
24 Epic . : Quicken Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Blinding Speed
28 Destiny: Perfect Single Weapon Fighting
29 Destiny: Harbinger of Chaos
30 Epic . : Force of Personality
30 Legend : Scion of: Ethereal Plane
Spells
Bard
- Focusing Chant, Feather Fall, Sonic Blast
Enhancements (80 AP)
Kensei (34 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
- Extra Action Boost II, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization, Ascetic Training: Agility III
- Critical Mastery III, Weapon Group Specialization, Shattering Strike I
- Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart
- A Good Death: Melee, Weapon Master, One with the Blade, Keen Edge
Swashbuckler (20 AP)
- Confidence, Swashbuckling
- On Your Toes III, Tavern Shanties III
- En Pointe III
- Skirmisher, Resonant Arms III, Two Steps Ahead
Stalwart Defender (13 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery II
- Resilient Defense III
- Tenacious Defense III
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles III
Purple Dragon Knight (5 AP)
- Damage Boost
- Action Surge: Intelligence II, Improved Recovery
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics I, Extra Action Boost III, Constitution
- Constitution
- Critical Damage II, Constitution
- Anvil of Thunder, Constitution
- Advancing Blows, Devastating Critical
- Master's Blitz, Headman's Chop
Twists of Fate (36 fate points)
- Grim Precision (Tier 3 Shadowdancer)
- Meld into Darkness (Tier 3 Shadowdancer)
- Lithe (Tier 2 Shadowdancer)
- Legendary Shield Mastery (Tier 2 Sentinel)
- Rejuvenation Cocoon (Tier 1 Primal)
There are a few ways to approach a healer build for reaper ... you already mentioned cleric, so we'll go with that class ... but other classes to consider are druid, fvs, and bard. However from a true healing standpoint (IMHO) cleric is best followed by druid.
So you need a major and a minor role.
Healing (and CC)
Healing (and DPS)
Usually healing and DPS is a tough combo to do and CC works much better to not pull aggro since you need to keep the party alive.
So then the key is to figure which school of magic to mainly have your minor in ... Evocation or Enchantment (currently Conjuration, Abjuration, and Necromancy fall behind from a CC standpoint).
Feat wise
Quicken
Empower Healing
Enlarge
Heighten
Completionist
SF Evocation
Spell Penetration
Greater Spell Penetration
Wiz Past Life
Thus you can use Implosion for instakill, Soundburst, Sunburst, Order's Wrath, Holy Smite as CC. Cometfall and Greater Command are also good CC. Reapers can be soundbursted. Dismissal, Banishment, Slay living, and Destruction are also good instakills so don't forget about boosting those DCs with equipment.
If you want more enchantment focus for Greater Command, Symbol of Stunning you can substitute feats in such as SF Enchantment, Bard Past life feat.
Rest of time you can buff and debuff (Symbol of Death, Prayer, Deathward Mass, FOM, etc.)
If you go DB race, they get +3 evo DCs and +3 spell pen and you can choose Aureon's Instruction as deity to further boost this.
Human can get +3 Wis on an action boost.
Deep Gnome will get Wis bonuses in core as well as Stoneskin or Blur or Misty Escape (or whatever it's called)
Key skill to have is Diplomacy (Heal, UMD, Spellcraft). Diplomacy will allow you to walk through the thick of battle without any issues.
Last edited by Tlorrd; 06-18-2017 at 06:07 PM.
Community Member
Community Member
If I understood that build thread correctly it is actually giving the party a secondary health pool (false life) which is a healer work around for the Reaper limitations. It is also giving out some regular AoE healing via:
+Healing Ki;
+Healing Aura;
+Consecrate-sacred ground;
+autumn harvest
It sounds like it is a Primary party AoE healer (both False-Life and Regular heals) for Reaper that can DPS while putting out the heals. Sounds fun.
Last edited by Nodoze; 06-28-2017 at 11:08 AM. Reason: Added Healing Ki after seeing Tilomere's response. Thanks.
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I'm not sure how well this would do but I would like a build for a Warlock that has some trapping ability, basically one that can use grenades to supplement damage when you can't quite reach a Target with your Eldritch blasts.
I was looking at using human for the extra feat, but I am unsure as how to proceed.
FYI, while this doesn't help with Eldritch Blasts, you can use Enlarge on some warlock spells and SLAs to double their effective range. Since there's no SP cost to using metamagics on SLAs, you can use Enlarge for free with Soul Eater's SLAs (Consume, Stricken, Burning Blood, Steal Life Force) as well as Tainted Scholar's (Eldritch Ball, Confusion, Command, Stunning Blast).
This is a much more effective approach to long-range nuking on a warlock (or any caster) than splashing rogue or arty for grenades, IMO. Though obviously if you want trap skills you'll still splash.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Community Member
Cleric / warlock build 32 points human / I would love to see a build for a duel classed warlock cleric/ I am sure someone has one that is rocking!
Community Member
Looking for a generic Cannith Challenge Farmer.
(I can adapt it as needed.)
{Already have max level 15 challenge ingrediants, so it can be whatever level is ideal for the rest of the mats.}
So I have a bunch of mauls sitting around from my last life, and I'm looking for some help on another Silvanus build. Last time I went for pure DPS, but since Reaper rolled out I'm looking for a bit tankier while still having some DPS. As such, it seems prudent to ditch the pj's and get some PRR/MRR stacked up. Since I don't have a huge stack of LHoW's sitting around, PDK or possibly Deep Gnome seems best.
I'd like this build to be viable in EE, or preferably ER1, but if that's not an option I'll live. I'll have 6 PL's by then, but none stacked enough to matter. I'm also VIP currently. I have +2-4 tomes in every stat. I don't have a ton of endgame gear.
Silvanus requires 6 levels of divine, and Paladin is the clear winner for tank stats. T5 into Sacred Defender seems best (for the 25 PRR/MRR) and blocks Kensei T5 meaning you basically want Holy Sword for +1/+1 crits. So probably Paladin 14+, Fighter 1. Paladin to 15 gives Zeal, which is pretty nice. 19/1 gives either Deathward or Restoration (CMW is usually good enough that I don't need CSW).
I'm also considering Warlock 4 (15/4/1) exclusively for Brilliance. The aura sustain provided is insane, and the 19/19 PRR/MRR along with permanent Shield doesn't hurt. You'd gain Blur as well, which is pretty decent even with 4 minute duration and ASF for casting. I don't think Shining Through is strong enough to justify T5 and Warlock 5 on a melee character, but I might be wrong.
15/4/1 would have an AP split roughly like:
36 AP - SaD (everything through Harbored in Light and Greater Sacred Defense)
23/26 AP - ES (Brilliance, 19 PRR/MRR)
4 AP - Kensei (Haste Boost)
3 AP - PDK (healamp)
With about 14 AP to throw into KotC for more healamp and Divine Might.
Another alternative seems to be Deep Gnome instead of PDK, trading the Haste Boost for +10% AC. I'm not sure what AC numbers I should be aiming for in Epics or if I can reach them without a shield, so I'd greatly appreciate input here. Could also be a source of Blur and Magical Training (I usually take the feat or twist the epic version).
Feats seems fairly free, THF x3, PA>C>GC, IC:Bludgeoning.
Stats would probably start with 16/8/16/12/10/16, levelups into Con? Cha gives saves and damage, but @30 +3.5 into Str+saves doesn't seem as good as +126 hp (105 +20%).
More questions: Do I need Heavy Armor feats enough to trade Paladin for Fighter, something like a Fighter 14/Paladin 6 build? Gets me 30 PRR/MRR from Heavy Armor feats and still can get Silvanus and the SaD T5 for another +25 each. Would cost a lot of healing, but I'm also not sure what PRR/MRR is needed to be viable in EE/ER/LE content. Diminishing returns obviously, but given how hard heroic mobs hit I'm a bit terrified of the epic ones. Considering it's only 11 more than Warlock dip anyway?
Should I just give up on +1/+1 crit and focus more on tanking? It's hard to DPS if you're dead, and Silvanus is still pretty decent even with only Kensei Core 3 for +1 multiplier. Heck, is Silvanus even viable in epics? If you don't have 427 past lifes giving you ~152 PRR/MRR and ~647 hp for free?
TL;DR: I'd like some help with a survivable Silvanus maul build for epic use. I have lots of partial ideas, but not enough to solidify into a character. Also if someone has vague numbers as to what's needed for AC/PRR/MRR that would be lovely. Thanks in advance!
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A tank Silvanus is not really a tank imo. Silvanus is a feat for dps builds and also investing in AC for the loss of dps would not be a bright idea (Gnome). But you still can build a tanky silvanus toon. My 3 suggestions would be:
1) 15paladin/5fighter PDK with T5 Sacred Defender and Holy Sword (more survivability)
2) 14paladin/6fighter PDK with T5 kensei and Zeal (more DPS)
3) Pure paladin PDK (more balance between dps and survivability)
You will ofc loose a lot of DPS in comparison to the more popular choice: 8fighter/6pal or fvs/6 monk
But you will be tankier and will have much more HP.
I would personally not bother at all with a warlock on such a build and on most melee builds. If you want to play around with a lock then try a tree build:
https://www.ddo.com/forums/showthrea...ock?highlight=
Shield, Blur and other spells can be covered with scrolls/clickies and gear.
Also +30 PRR/MRR from the 4 fighter feats is not such a huge boost. When I played pure fighter I didn't even take the 3 lower PRR/MRR feats at all. The +12 is ok I guess, but you can live without it. I find the +8/+6 and sometimes +4 tactics DC feats to be much better and the melee power ones.
If you change to 14 figher/6 paladin then your build will change drastically. Your survivability will fall and you can almost say good-bye to your paladins self healing. You will loose caster levels, LOH charges and the higher cure wounds spells. This is why I did not include this in my other 3 suggestions. This would not really be a tanky silvanus build, rather a dps heavy armor silvanus instead of pijama silvanus. You have to decide if you want paladin and his self healing aspects or fighter with much less self healing and more damage.
Concerning PRR and AC... before Reaper with 80 PRR on a melee toon around level 14 one could solo almost every heroic quest on elite without much struggle. I think the only exception was to Curse the Sky where even with fire shield the abishais hit like trucks. That could be soloed with evasion or a fire res/absorption item. 80 PRR was a good standing point for heroics, but could go higher on some builds, around 150 on S&Bs i think. AC I didn't really bother much, I think 150+ is noticable in end epic quests. In heroics mobs died too fast to notice the ''miss''. In epics a proper PRR for most melees was 150+ with some dps builds hitting 200-210+ and more tanky builds like S&B getting more than 300 PRR.
Now with reaper things have changed PRR is not really the problem. The problem is champion on-hit effects which deal magic damage like 180 force damage on hit or poision dot stacks or Reapers which seem to ignore your blur/dodge and still hit like a truck even with 100+ PRR. You can't do much against this at the moment... you need CC for reaper and melee cc is limited. So your best bet is to roll a warlock who has cc + dps + survivability or play melee together with a cc class in a group.
Non-tank conventional melee isn't really Reaper viable outside of a decent group, so I'm asking because I love melee and Silvanus seems like a fairly cheap way to get reasonable DPS while utilizing my stack of mauls.
For your suggestions:
1) Why that level split? Paladin offers benefits per level, but Fighter only offers at even levels, so wouldn't 16/4 (most feats) 18/2 (one more core) or 19/1 (one more paladin spell) be better?
2) I hadn't considered this, but wouldn't you be losing too much survivability?
3) I don't really have a lesser HoW to trade the first level, but thanks for the suggestion.
Warlock would primarily be for Brilliance and the 19 PRR/MRR, and a decent spot to spend AP's. Brilliance is a free AoE temp hp buff which is amazing in Reaper, from what I've seen. Also helps cut the DoT's. Might even grab Feigned Health if I have AP to spare? For the 30ish temps on every spell cast.I would personally not bother at all with a warlock on such a build and on most melee builds. Shield, Blur and other spells can be covered with scrolls/clickies and gear.
Also +30 PRR/MRR from the 4 fighter feats is not such a huge boost. When I played pure fighter I didn't even take the 3 lower PRR/MRR feats at all. The +12 is ok I guess, but you can live without it. I find the +8/+6 and sometimes +4 tactics DC feats to be much better and the melee power ones.
I haven't played a pure fighter in a long time, so thanks for that input
Ok, cool, I just saw the level requirements for the +12 PRR/MRR feat etc. Probably not worth it, having some decent healing is pretty nice.If you change to 14 fighter/6 paladin then your build will change drastically. Your survivability will fall and you can almost say good-bye to your paladins self healing. You will loose caster levels, LOH charges and the higher cure wounds spells. This is why I did not include this in my other 3 suggestions. This would not really be a tanky silvanus build, rather a dps heavy armor silvanus instead of pijama silvanus. You have to decide if you want paladin and his self healing aspects or fighter with much less self healing and more damage.
I was fine in Elite with most melee characters, but Reaper has not been kind to my melee attempts. Thanks for the numbers! Yeah, abishai stacks hurt pretty much everywhere (Devil's Details can get nasty for instance).Concerning PRR and AC... before Reaper with 80 PRR on a melee toon around level 14 one could solo almost every heroic quest on elite without much struggle. I think the only exception was to Curse the Sky where even with fire shield the abishais hit like trucks. That could be soloed with evasion or a fire res/absorption item. 80 PRR was a good standing point for heroics, but could go higher on some builds, around 150 on S&Bs i think. AC I didn't really bother much, I think 150+ is noticeable in end epic quests. In heroics mobs died too fast to notice the ''miss''. In epics a proper PRR for most melees was 150+ with some dps builds hitting 200-210+ and more tanky builds like S&B getting more than 300 PRR.
Now with reaper things have changed PRR is not really the problem. The problem is champion on-hit effects which deal magic damage like 180 force damage on hit or poision dot stacks or Reapers which seem to ignore your blur/dodge and still hit like a truck even with 100+ PRR. You can't do much against this at the moment... you need CC for reaper and melee cc is limited. So your best bet is to roll a warlock who has cc + dps + survivability or play melee together with a cc class in a group.
Wouldn't that 180 force damage on hit be reduced by MRR? At least that was my understanding of how MRR worked. I'm currently running a Warlock life because my last build (a pajama Silvanus) couldn't survive Reaper very well at all (I could kill things, but I died a lot). Warlock is fun, but I don't think I could run >1 life in a row of them. Pew-pew blast blast gg.
15pal/5fighter in Sacred Defender T5 you lose your +1 to crit range&multiplier from Kensei but get it back from Holy Sword. You can also change anytime to T5 kensei for more dps. It's a bit versatile
14 pal = you lose Holy Sword and 6 Fighter = you get the crit range/multiplier back from Kensei. Much worse DPS tho if you decide to take T5 from Sacred Defender
If you utlimately decide to play in T5 Sacred Defender then you can also play 16 paladin/4 fighter (which will be better than 15p/5f) or pure paladin. I dont recommend 18 palladin/2 fighter because you lose your KoTC capstone and get only 2 feats
2) You lose +25PRR/MRR, 3 LOH uses and theoritically +6 CON from Greater Sacred Defense. It's a decent boost in your survivability but not too much. I would take the trade anytime anyday, but play the way you enjoy be it safe or aggresive.
Again regarding Briliance, it's not that great on melees, your aura ticks too slowly if you are not pure warlock so the refresh rate is 5-6 seconds i think? You will have how much 40-50 con max in heroics? I'm not sure what the standar CON numbers were in heroic, I remember my barbarian hitting 80 something STR at level 15 in Crucible, but I think CON should be mid 40s in heroics.
Let's say 45 HP which will be burned almost instantly, taking T5 for shining through and Displacement is a great boost in survivability but a huge spike in your damage. You might aswell play a pure warlock at that point, it will be much much stronger.
Otherwise if survivability worries you so much try the THF Wraith build from Slarden
https://www.ddo.com/forums/showthrea...ers?highlight=
MRR does not affect Force damage taken. Some builds like heavy armor fighter and paladin can survive those hits in reaper, but builds with high dodge get heavily punished there with all those mobs that ignore dodge/blur/displacement and all those Reapers who also seem to ignore dodge and blur.
Yea the key to reaper is mostly CC and high HP in heroics.
Ah, 15/5 so you can swap. That makes sense, I didn't consider that. By playing PDK (essential for Silvanus) I'm locking out the KotC capstone anyway, so if I was full investment into KotC/SaD anyway I figured 18/2 for the feat or 19/1 for the spell slot. Kensei isn't great without the T5 (past haste boost), so I figured the +2d6 light damage would be nice.
Ok, makes sense. I guess I'm overestimating the value of a little PRR/MRR.
8 seconds unless you hit core 3 (which requires Warlock 6) where it drops to 4. I see your point. It's nice, but not gamebreaking. I'm just looking because temps are nice in reaper. I don't expect to get much past 40 Con, so 80 temps in epics still isn't amazing.Again regarding Brilliance, it's not that great on melees, your aura ticks too slowly if you are not pure warlock so the refresh rate is 5-6 seconds i think? You will have how much 40-50 con max in heroics? I'm not sure what the standard CON numbers were in heroic, I remember my barbarian hitting 80 something STR at level 15 in Crucible, but I think CON should be mid 40s in heroics.
Let's say 45 HP which will be burned almost instantly, taking T5 for shining through and Displacement is a great boost in survivability but a huge spike in your damage. You might aswell play a pure warlock at that point, it will be much much stronger.
Otherwise if survivability worries you so much try the THF Wraith build from Slarden
PM builds suffer a lot from reaper self-heal penalty AFAIK, that build (with excellent gear) is aura ticking for 120; at R1 that's dropped to a 48 heal at level 30. Unless you're in a PM static or don't take damage like ever they don't seem super great. Otherwise yeah, I'd totally do it. Also wraith form is super cool.
Seems kinda stupid to me. HP stack FTW I guess. Wraith THF build above is also a dodge/displacement/incorp build which will get shredded by them. Thanks for the info though!MRR does not affect Force damage taken. Some builds like heavy armor fighter and paladin can survive those hits in reaper, but builds with high dodge get heavily punished there with all those mobs that ignore dodge/blur/displacement and all those Reapers who also seem to ignore dodge and blur.
Yea the key to reaper is mostly CC and high HP in heroics.
Community Member
Thanks! Filling my need for crazy things
Just a few questions
Dex/Int are 13 for CE, Spring Attack, and Dodge, yes? I'm assuming Con>Str>Cha are the important ones.
What Fort saves would be debuffed by Taint the Blood? AFAIK Fey Pact is a Reflex save?
Is Dark Delirium for champs? I've never really used it, always seemed better to get the +2 saves or MRR/Fort; however a Paladin can only get Fey anyway.
Is WWA fixed? Last time I tried it the animation took incredibly long, but that's been a while.
Given Displacement and temps, should I bother with AC, or just invest in whatever is easy to get and then focus more on dodge/PRR/MRR/incorp etc?
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