Originally Posted by
Jetrule
I am looking to build a "Little John" Flavor hybrid quarterstaff/bow user. For a static group. A Meele base with a strong ranged option. I want to start at lvl 1 so I would prefer a half ork. Could go warforged or pdk and just bank all exp till lvl 14 or so I guess. He must be big and str based would make sense flavor wise but not sure about power wise.
I posted a ftr 18 / rog 2 staff build recently; shouldn't be hard to tweak stats & feats to squeeze in Manyshot. One could do rog 2 / ftr 12 / <???> 6, but with the recent buff to One Cut, I'm loathe to drop it without good reason.
Code:
Little John
18/2 Fighter/Rogue
True Neutral Half-Orc
Level Order
1. Rogue 6. Fighter 11. Fighter 16. Fighter
2. Fighter 7. Fighter 12. Fighter 17. Fighter
3. Fighter 8. Rogue 13. Fighter 18. Fighter
4. Fighter 9. Fighter 14. Fighter 19. Fighter
5. Fighter 10. Fighter 15. Fighter 20. Fighter
Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 18 18 +4 4: STR
Dexterity 15 15 +4 8: STR
Constitution 14 15 +4 12: STR
Intelligence 14 14 +4 16: STR
Wisdom 8 8 +4 20: STR
Charisma 6 6 +4 24: STR
28: STR
Feats
1 : Power Attack
2 Fighter: Cleave
3 : Point Blank Shot
3 Fighter: Weapon Focus: Ranged
5 Fighter: Bow Strength
6 : Rapid Shot
7 Fighter: Manyshot
9 : Great Cleave
10 Fighter: Improved Critical: Bludgeoning
12 : Weapon Specialization: Bludgeoning
12 Fighter: Weapon Focus: Bludgeoning
14 Fighter: Precise Shot
15 : Improved Precise Shot
16 Fighter: Two Handed Fighting
18 : Greater Weapon Focus: Bludgeoning
18 Fighter: Improved Two Handed Fighting
20 Fighter: Greater Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Improved Critical: Ranged
26 Destiny: Perfect Two Handed Fighting
27 Epic : Blinding Speed
28 Destiny: Perfect Two Weapon Fighting OR Doubleshot
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Heavy Armor Champion
30 Legend : Scion of: Arborea
Enhancements (80 AP)
Kensei (36 AP)
- Kensei Focus: Maces and Clubs, Spiritual Bond, Strike with No Thought, Power Surge, One Cut
- Extra Action Boost III, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization, Ascetic Training: Conditioning III
- Weapon Group Specialization, Strength
- Weapon Group Specialization, Strike at the Heart, Strength
- A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
Stalwart Defender (24 AP)
- Toughness, Stalwart Defense
- Item Defense I, Durable Defense III, Stalwart Defensive Mastery III
- Resilient Defense III, Instinctive Defense III
- Strong Defense III, Strength
- Swift Defense, Tenacious Defense III
Thief-Acrobat (11 AP)
- Staff Control
- Thief Acrobatics III, Charming I
- Quick Strike III
Harper Agent (9 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Versatile Adept I, Know the Angles III
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Strength
- Momentum Swing III, Imp. Power Attack
- Lay Waste
- Lightning Mace
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (19 fate points)
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)