Page 147 of 231 FirstFirst ... 4797137143144145146147148149150151157197 ... LastLast
Results 2,921 to 2,940 of 4618
  1. #2921

    Default Nude run 1-20

    Hi, am planning on a run from 1-20 without ever equipping anything--no weapons, gear, spell components, thieves tools etc. Am thinking at least monk with two levels, the rest is flexible (no warlock though). Druid? Or as a clonk? What tier 5 would be most beneficial? Also am thinking warforged for immunities and arcane healing which would make druid less appealing.
    I would TR at 20.

    edit: Nevermind, will create a new thread : please post there!
    Last edited by Saekee; 01-04-2016 at 10:22 AM.

  2. #2922
    Community Member
    Join Date
    Nov 2013
    Posts
    54

    Default Would like help with a good Shuriken build

    Hello everyone I have been gone for almost 3 or 4 years now from game and am just returning. I would like to run a pure shuriken build if possible but have no idea how to go about building one and what is optimal as far as race and class mix. This would be a new player build no tomes or anything like that but I do have 32 point build capabilities. Any help would be much appreciated.

  3. #2923
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Soraksis View Post
    I would like to run a pure shuriken build if possible but have no idea how to go about building one and what is optimal as far as race and class mix. This would be a new player build no tomes or anything like that but I do have 32 point build capabilities.
    https://www.ddo.com/forums/showthrea...Thrower-Builds

    The short version: the best shuriken builds are (still) DEX-based monks; the recent-ish buffs to DWS and Mechanic make them good complements to any thrower build; the changes to Ten Thousand Stars make it a must-have on a shurimonk, IMO. FotW rgr 6 / monk 14 looks like the best overall burst DPS option; or do monk 12 / rgr 6 / <???> 2 if you're willing to give up some DPS for other benefits (trap skills or whatever).

    Also: AA primary imbues are (still) bugged and can be applied to throwing weapons (or xbows) with a work-around. I'm presuming it will be nerfed / patched someday, but in the interim it can boost your DPS.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #2924
    Community Member
    Join Date
    Jan 2015
    Posts
    771

    Default

    Quote Originally Posted by unbongwah View Post
    FotW rgr 6 / monk 14 looks like the best overall burst DPS option; or do monk 12 / rgr 6 / <???> 2 if you're willing to give up some DPS for other benefits (trap skills or whatever).
    Shouldn't that be Rgr 12 / Monk 6 / XX 2 'cause of DWS Core #4? I was considering a build like this for my next life but don't want to gimp myself unnecessarily

    Edit: My bad, I totally forgot they'd added the Monk level stuff to it, and failed to notice it when I checked the wiki
    Last edited by Discpsycho; 01-23-2016 at 08:13 PM.

  5. #2925
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Discpsycho View Post
    Shouldn't that be Rgr 12 / Monk 6 / XX 2 'cause of DWS Core #4? I was considering a build like this for my next life but don't want to gimp myself unnecessarily
    http://ddowiki.com/page/Ten_Thousand_Stars

    "Add your Wisdom ability score to your Ranged Power and add your monk level * 5 to your Doubleshot. " Which means effectively every monk lvl is worth +2.5% avg Doubleshot, since you can keep TTS going half the time. So going from monk 14 to 6 means giving up 20% avg Doubleshot. The +1 crit range bonus from DWS isn't worth it, IMO, particularly since (A) you can play a halfling and pick up Master Thrower instead and (B) if you're building for FotW and focused on burst DPS, +1 crit range has a negligible effect on Adrenaline.

    "So why not go pure monk on a shuriken build to max out TTS bonus?" you may wonder. That's an option too, but there are lots of goodies in DWS: Sniper Shot, +10m PBS range, +40% Doubleshot from max Killer + Strikes Like Lightning (which more than makes up for giving up +30% DS from monk 20 -> 14), Heavy Draw, extra DEX enhs (+2 DEX -> +1 dmg & +1% extra proc chance), etc.

    Again, see jakeelala's thread that I linked; some pretty good analysis in there.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #2926
    Community Member GuntherBovine's Avatar
    Join Date
    Jan 2010
    Posts
    619

    Default Wanted 18 Wiz/2 Rog build that is melee heavy for a long time

    I'd like a build something similar to this. The toon will be for solo-only questing. The idea is that the toon is a pure melee early on, then is mostly melee with Maximized AoE spells for tough fights. He'll have a skeleton knight and a summons (cast through scrolls) as loyal side kicks while questing.

    A few years ago, I played a build like this to level 8 and had a blast. Didn't take much in the way of gear, so low-level crafting was sufficient. I can't find any recent builds like this. Is it even viable now days?

    Here's my attempt for the first nine levels:
    Code:
    Character Plan by DDO Character Planner Version 04.28.01
    DDO Character Planner Home Page
    
    Gunther Bovine
    Level 9 True Neutral Warforged Male
    (2 Rogue \ 7 Wizard) 
    Hit Points: 126
    Spell Points: 375 
    BAB: 4\4
    Fortitude: 6
    Reflex: 10
    Will: 3
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 9)
    Strength             14                    15
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         18                    21
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Strength used at level 5
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 9)
    Balance               3                    -2
    Bluff                 2                     2
    Concentration         4                     9
    Diplomacy             2                     2
    Disable Device        8                    17
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  3                    -2
    Intimidate            2                     3
    Jump                  6                     1
    Listen               -2                    -2
    Move Silently         3                    -2
    Open Lock             3                     3
    Perform              n/a                   n/a
    Repair                7                    12
    Search                8                    17
    Spellcraft            4                    16
    Spot                 -2                    -2
    Swim                  2                    -8
    Tumble                0                    -5
    Use Magic Device      2                    10
    
    Level 1 (Rogue)
    Feat: (Selected) Adamantine Body
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Augment Summoning
    
    
    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Wizard)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
    
    
    Level 5 (Wizard)
    Enhancement: Warforged - Inscribed Armor (Rank 1)
    Enhancement: Warforged - Inscribed Armor (Rank 2)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Two Handed Fighting
    Enhancement: Warforged - Inscribed Armor (Rank 3)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 2)
    
    
    Level 7 (Wizard)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 3)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 2)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 3)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 1)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 2)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 3)
    
    
    Level 8 (Wizard)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 1)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 2)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 3)

  7. #2927
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    https://www.ddo.com/forums/showthrea...ar-Infiltrator

    WF variant is a fairly easy conversion; and opens the option of going heavy into Archmage instead of Pale Master.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #2928
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Please ignore.
    Last edited by Maelodic; 02-04-2016 at 11:36 PM.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  9. #2929
    Community Member
    Join Date
    Nov 2013
    Posts
    54

    Default Looking for Duo builds

    Hello everyone I have returned to playing recently maybe now a few weeks. We are finally getting a feel for the game and have made some decent progress with a trio, myself, my wife, and my son. My son isn't always around when we are so we were hoping you ddo guru's could help us design a solid team to duo with.

    We have just unlocked the Iconic characters so here is our request. Using the Iconics as a base we would like 2 builds one for each of us, now they do not have to be trappers but if they aren't then at least should be able to survive running through traps or maybe survive most of the time I guess. We do not know all the trap locations for all the instances. Ranged, Melee, or caster is not set, we would play any of of them if it was fun and worked. We do not have any tomes nor do we have any equipment other than the starting gear we get because our highest level characters are 13. We would like the builds to compliment one another but they do not have to be cookie cutter healer/tank team or anything like that. Thank you ahead of time and we look forward to some of the outstanding creations we know you guys are capable of.

    Also if there is anymore information you require please ask.

  10. #2930
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Simplest option IMO if you only have starter gear is to stick with the obvious templates: SDK TWF Assassin + Morninglord cleric. SDK provides trap skills and melee DPS, ML provides heals and caster DPS. This approach requires zero twink gear or tomes. SDK Tempest Trapmonkey would also work if you'd prefer a melee / ranged build, though you'd want to upgrade from daggers ASAP. If you don't care about trap skills, you could ditch the SDK for a BF pally.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #2931
    Community Member
    Join Date
    Nov 2013
    Posts
    54

    Default

    Quote Originally Posted by unbongwah View Post
    Simplest option IMO if you only have starter gear is to stick with the obvious templates: SDK TWF Assassin + Morninglord cleric. SDK provides trap skills and melee DPS, ML provides heals and caster DPS. This approach requires zero twink gear or tomes. SDK Tempest Trapmonkey would also work if you'd prefer a melee / ranged build, though you'd want to upgrade from daggers ASAP. If you don't care about trap skills, you could ditch the SDK for a BF pally.
    Have never played a pure Rogue assassin, how is their survivability? Will the heals keep up with the hp loss? With the trapmonkey how many levels of ranger and do we use any of the rogues enhancements? What weapons do we use with the trapmonkey? With the cleric how do we plan the enhancements? Do we focus on heals try to balance it out with damage? And if we went pally would it be pure pally or would we splash some fighter in there for feats? Do we keep it THF or go S&B? Do we really need tomes to splash or multi-class or is it just easier to run pure without it?

    Could something like this possibly work with a pure mechanic rogue instead of an assassin?

    THF Pal/Fighter
    18/2 Paladin/Fighter
    Lawful Good Bladeforged


    Level Order

    1. Paladin. . . . .6. Fighter . . . .11. Paladin . . . .16. Paladin
    2. Paladin. . . . .7. Paladin. . . . 12. Paladin. . . . 17. Paladin
    3. Fighter . . . . 8. Paladin . . . .13. Paladin . . . .18. Paladin
    4. Paladin. . . . .9. Paladin. . . . 14. Paladin. . . . 19. Paladin
    5. Paladin. . . . 10. Paladin. . . . 15. Paladin. . . . 20. Paladin



    Stats
    . . . . . . . .28pt . . 32pt . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 16. . . .16. . . .4: STR
    Dexterity . . . .6. . . . 6. . . .8: STR
    Constitution. . 14. . . .16. . . 12: CON
    Intelligence. . 10. . . .10. . . 16: CON
    Wisdom. . . . . 14. . . .14. . . 20: STR
    Charisma. . . . 10. . . .12. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Feats

    .1. . . . : Adamantine Body
    .1 Deity. : Follower of: Lord of Blades
    .3. . . . : Weapon Focus: Slashing
    .3 Fighter: Two Handed Fighting
    .6. . . . : Power Critical
    .6 Fighter: Improved Two Handed Fighting
    .8 Deity. : Bladesworn Transformation
    .9. . . . : Improved Critical: Slashing
    12. . . . : Greater Two Handed Fighting
    15. . . . : Weapon Focus: Bludgeoning
    18. . . . : Improved Critical: Bludgeoning
    21 Epic . : Overwhelming Critical
    24 Epic . : Great Ability: Strength
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: First Blood
    29 Destiny: Holy Strike
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Arborea
    Last edited by Soraksis; 02-06-2016 at 04:11 PM.

  12. #2932
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Soraksis View Post
    Have never played a pure Rogue assassin, how is their survivability?
    Squishy: hence why I suggest pairing with a cleric.
    With the trapmonkey how many levels of ranger and do we use any of the rogues enhancements?
    18/1/1 split is still fine; I don't see much point in a deeper MC unless you want defensive stance as well, in which case consider rgr 15 / pal 4 / rog 1 (lose extra feats but gain Div Grace + Might). A slightly more flavorful possibility is rgr 15 / cleric or FvS 4 / rog 1 for Ameliorating Strike, but now we're veering into Tempest Warpriest territory.
    And if we went pally would it be pure pally or would we splash some fighter in there for feats?
    KotC capstone is much better than two Weapon Focuses; trading +10 Melee Power cap for +4 MP feats makes zero sense, so stick with pure pally.

    Normally I dump WIS on pallies, but if you're starting w/out tomes or twink gear, base WIS 6 can be rough, since you need WIS 14 for spells. That said, I certainly wouldn't start WIS 14; WIS 8 at most, since ML:15-ish WIS +6 gear isn't too hard to farm for.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #2933
    Community Member
    Join Date
    Nov 2013
    Posts
    54

    Default

    Okay what about something like this

    Pure Pally
    Paladin 20
    Lawful Good Bladeforged


    Stats
    . . . . . . . .28pt . . 32pt . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 16. . . .18. . . .4: STR
    Dexterity . . . .8. . . . 6. . . .8: STR
    Constitution. . 16. . . .16. . . 12: STR
    Intelligence. . 10. . . .10. . . 16: STR
    Wisdom. . . . . 10. . . .10. . . 20: STR
    Charisma. . . . 12. . . .12. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Feats

    .1. . . . : Adamantine Body
    .1 Deity. : Follower of: Lord of Blades
    .3. . . . : Two Handed Fighting
    .6. . . . : Improved Two Handed Fighting
    .6 Deity. : Bladesworn Transformation
    .9. . . . : Improved Critical: Slashing
    12. . . . : Greater Two Handed Fighting
    15. . . . : Improved Critical: Bludgeoning
    18. . . . : Improved Fortification
    21 Epic . : Overwhelming Critical
    24 Epic . : Great Ability: Strength
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: First Blood
    29 Destiny: Holy Strike
    30 Epic . : Great Ability: Strength
    30 Legend : Scion of: Arborea


    Or possibly this...

    Lockadin
    18/2 Warlock/Paladin
    Lawful Good Bladeforged


    Level Order

    1. Paladin . . . . 6. Warlock . . . .11. Warlock . . . .16. Warlock
    2. Paladin . . . . 7. Warlock . . . .12. Warlock . . . .17. Warlock
    3. Warlock. . . . .8. Warlock. . . . 13. Warlock. . . . 18. Warlock
    4. Warlock. . . . .9. Warlock. . . . 14. Warlock. . . . 19. Warlock
    5. Warlock. . . . 10. Warlock. . . . 15. Warlock. . . . 20. Warlock



    Stats
    . . . . . . . .28pt . . 32pt . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 14. . . .14. . . .4: CON
    Dexterity . . . .6. . . . 6. . . .8: CON
    Constitution. . 14. . . .16. . . 12: CHA
    Intelligence. . 10. . . .10. . . 16: CHA
    Wisdom. . . . . .6. . . . 8. . . 20: CON
    Charisma. . . . 18. . . .18. . . 24: CON
    . . . . . . . . . . . . . . . . .28: CON


    Feats

    .1. . . . : Mithral Body
    .1 Deity. : Follower of: Lord of Blades
    .3. . . . : Force of Personality
    .3 Warlock: Pact: Fey
    .6. . . . : Maximize Spell
    .9. . . . : Empower Spell
    12. . . . : Shield Mastery
    15. . . . : Quicken Spell
    18. . . . : Spell Focus: Evocation
    21 Epic . : Epic Eldritch Blast
    24 Epic . : Intensify Spell
    26 Destiny: Epic Arcane Eldritch Blast
    27 Epic . : Epic Damage Reduction
    28 Destiny: Epic Spell Power: Light
    29 Destiny: Deific Warding
    30 Epic . : Embolden Spell
    30 Legend : Scion of: Celestia

    Of course you give up the capstone for this one but its still full of flavor and seems to have good damage and survivability.
    Last edited by Soraksis; 02-06-2016 at 06:08 PM.

  14. #2934
    Community Member
    Join Date
    Dec 1969
    Posts
    3

    Default

    Been out of the game a long time and need something that can solo current EE content. What I would like is melee dps that can self heal and has as few buttons as possible. If the most common things used cannot be put on the 1 - 0 buttons it's not something I want to use. Ideally it would use gear that is not difficult to obtain since I have horrible luck with RNG on rares. I do have some old things that may or may not be useful such as madstone boots, pinion, needle, sireth, gauntlets of immorality, dreampeircer, and flawless black dragonhide armor.

    Iconic would be ideal with bladeforged being what I like most. This would be a second life (34pt) then 36pt after. Most of my tomes are +2 with a few +3.

    I know I'm kind of asking for the world with the limitations but I don't expect perfection or the ability to speed run everything. If it can handle most EE content that isn't the crazy hard stuff I'll be happy.

  15. #2935
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Oppugno View Post
    Iconic would be ideal with bladeforged being what I like most. This would be a second life (34pt) then 36pt after. Most of my tomes are +2 with a few +3.
    To me that suggests pure BF pally in LD is the simplest choice. Your 1-0 keys would consist of:
    1. Exalted Cleave
    2. Avenging Cleave
    3. Lay Waste
    4. Momentum Swing
    5. (Exalted) Smite Evil
    6. Divine Sacrifice
    7. Reconstruct (BF SLA)
    8. Lay on Hands
    9. Power of the Forge
    10. Haste Boost


    About the only things missing are Stunning Blow & Dire Charge.

    However, BF can't use your flawless black dragonhide, which is still pretty good for ML:25 armor. And if you wanted to use your Sireth & Dreampiercer on a staff build, that suggests SDK Acrobat; or SDK Mechanic if you'd rather use Needle. It makes sense to come up with a build that exploits your current gear, IMO, that you can use to farm for new endgame gear on your next life.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #2936
    Community Member
    Join Date
    Dec 2010
    Posts
    44

    Default

    Heya folks. I'm looking for something with really great AC and maybe PRR/MRR as well. I want it to have some healing as well and still do good mellee damage. I know, tall order. I'm thinking some kind of paladin build, but open to whatever. Well, not quite whatever.... please no monk/monk splash. I don't like all the centering stuff. I have most race/class options except iconic available as well as 32 point build. Thanks!

  17. #2937
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by masterblaster-1 View Post
    I'm looking for something with really great AC and maybe PRR/MRR as well. I want it to have some healing as well and still do good mellee damage.
    To me that says paladin: either pure S&B (see my Sacred Vanguards thread) or something more "exotic" like Steel Shrine (pal 15 / cleric or FvS 4 / ftr 1 works for the non-monks).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #2938
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Oppugno View Post
    Been out of the game a long time and need something that can solo current EE content. What I would like is melee dps that can self heal and has as few buttons as possible. If the most common things used cannot be put on the 1 - 0 buttons it's not something I want to use. Ideally it would use gear that is not difficult to obtain since I have horrible luck with RNG on rares. I do have some old things that may or may not be useful such as madstone boots, pinion, needle, sireth, gauntlets of immorality, dreampeircer, and flawless black dragonhide armor.

    Iconic would be ideal with bladeforged being what I like most. This would be a second life (34pt) then 36pt after. Most of my tomes are +2 with a few +3.

    I know I'm kind of asking for the world with the limitations but I don't expect perfection or the ability to speed run everything. If it can handle most EE content that isn't the crazy hard stuff I'll be happy.
    It sounds like you're looking at either barbarian (though you couldn't make use of bladeforged recon) or paladin (which has more buttons, including their heals.)

    Barbarians just kind of heal by themselves, and require very little attention otherwise. Just run in, cleave everything to death, and then keep doing that. Stay raged. It's pretty gross. Not sure how Blood Strength/Ravager works with bladeforged or heal amp - whether it switches to repair then. You'll PROBABLY get less healing as a bladeforged than a fleshie with barbarian, but your playstyle seems to be more geared toward a barb. You'd also need a +1 heart, alignment change, and another +1 heart to play 20 barb as bladeforged. So if you could not be bladeforged, that would probably suit you best.

    Standard build is 41 Frenzied Beserker for capstone, 39 Ravager for T5s. THF, SWF or TWF all work fine.

    OTHERWISE
    If you really want to play Bladeforged, you could easily make a KOTC/Stalwart pally. Tons of easy mode defenses and damaging enough. Your heals require a bit more attention but are still very strong. You'd be able to solo really easily. Pure works fine.

    If you want TWF and/or ranged, consider a 15 Paladin/5 Ranger split for T5 Tempest skills. They're more buttons to play, but also are awesome and do a lot of damage at the cost of only a little bit of tankiness. Switch to 6 ranger instead for some free ranged skills and more feats.

    Let me know what interests you the most, and I can mock up a build for you or point you to an existing one.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  19. #2939
    Community Member
    Join Date
    Apr 2014
    Posts
    2

    Default First Life Melee Warforged?

    Hello all!

    I have been away from DDO since U9 (yes, nine) and I'm looking to start up again. I'd really like class and build advice for a First Life Warforged that would be easy to moderate in difficulty for solo play. I feel like the classes have changed so much that I have no idea what Warforged excel at anymore! >_<

    I'd also prefer to start from scratch with this toon so I'd like to avoid spending money on Bladeforged if possible.

    Thanks!

  20. #2940
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Stinkdog View Post
    Hello all!

    I have been away from DDO since U9 (yes, nine) and I'm looking to start up again. I'd really like class and build advice for a First Life Warforged that would be easy to moderate in difficulty for solo play. I feel like the classes have changed so much that I have no idea what Warforged excel at anymore! >_<

    I'd also prefer to start from scratch with this toon so I'd like to avoid spending money on Bladeforged if possible.

    Thanks!
    While I would heavily recommend bladeforged for the reconstruct SLA, Warforged also makes good wizards and artificers. What build are you looking for specifically? What classes do you want to play?
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

Page 147 of 231 FirstFirst ... 4797137143144145146147148149150151157197 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload