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  1. #2821
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    Default Melee Warlock for Solo EH/EE

    Looking to do my next TR as a Warlock (at least 16 lvl) melee who can handle EH and EE solo. I have no raid gear but loaded up on most items from non-raid missions.

    I have past lives of; wiz x 2, soc x 2, fvs x 2, and monk. Also have used +5 tomes on all stats.

    Any help would be greatly appreciated.

  2. #2822
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    Hi all. I want start a new pg paladin build 32p no tome, thf. I never play a paladin so can you link me a easy and funny build, pure or mix with other class... I need to do 3 life fast.

    I hope that someone can help me ^^

  3. #2823
    Community Member walkin_dude's Avatar
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    I'm thinking of doing a fvs build for my guy on khyber.

    tomes are:
    str +3
    dex +5
    con +3
    int +3
    wis +3
    cha +2

    pls are 1 rogue, 1 fighter

    his recent fighter life, he's been a swashbuckling fighter with rogue skills. First life was as a mechanic. So his accumulated gear is a lot of light armors, repeaters, and finesse weapons. one idea i'm tossing around is elf 17 fvs/3 paladin. Can use the rapiers and short swords pretty well, go with heavy armor, displacement clickie.

    anyway, I figured I'd see if unbongwah or one of those pros has any suggestions.
    Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
    Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
    Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae

  4. #2824
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by pazzerello89 View Post
    Hi all. I want start a new pg paladin build 32p no tome, thf. I never play a paladin so can you link me a easy and funny build, pure or mix with other class... I need to do 3 life fast.
    Pure pallies are pretty straight-forward; you can see my drow paladin and Sacred Vanguards threads. Adjusting them for THF KotC is easy enough. The only question mark is whether or not you MC; for HTR farming, I'd vote to stick with pure pally to get Zeal+HS ASAP, unless you have specific goals for splashing (e.g., trap skills, extra feats for Manyshot, etc.).

    Here's an idea I had for a HO paladin. The (admittedly minor) advantage to HO w/DM of Finding over human is Lock Bash makes your OL DC based on Intim skill rather than CHA. Plus let's face it: not a lot of builds can actually spare the APs to invest in HO tree.

    Uses a +3 Supreme tome, but honestly the only thing that affects is skill pts, so adapt as you see fit.
    Code:
    HOrcadin
    Paladin 20
    Lawful Good Half-Orc
    
    
    Stats
                   32pt     34pt     36pt     Tome     Level Up
                   ----     ----     ----     ----     --------
    Strength        19       19       19       +3       4: STR
    Dexterity        8        8        8       +3       8: STR
    Constitution    14       15       16       +3      12: STR
    Intelligence     9        9        9       +3      16: STR
    Wisdom           8        8        8       +3      20: STR
    Charisma        14       14       14       +3      24: STR
                                                       28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim        1     2     2     2     2  1  3  1  3  1  1  1  1  1  1  23
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Heal                                                               2   2
    Balance                                                      1         1
    Tumble                                                 1               1
             ------------------------------------------------------------
              4  1  2  2  2  2  2  2  2  2  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Power Attack
     1 Deity  : Follower of: Sovereign Host
     3        : Two Handed Fighting
     6        : Least Dragonmark: Finding
     6 Deity  : Unyielding Sovereignty
     9        : Improved Critical: Slashing
    12        : Improved Two Handed Fighting
    15        : Greater Two Handed Fighting
    18        : Empower Healing Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Quicken Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Stunning Blow
    28 Destiny: Perfect Two Weapon Fighting
    
    
    Enhancements (80 AP)
    
    Half-Orc (18 AP)
    
    
    • Orcish Fury
      1. Tharashk Dragonmark Focus II, Mighty Sundering I, Orcish Weapon Training
      2. Lesser Dragonmark of Finding, Lock Bash, Orcish Weapon Training
      3. Improved Power Attack I, Orcish Weapon Training
      4. Brutality, Orcish Weapon Training
    Knight of the Chalice (41 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
      1. Extra Turning II, Extra Remove Disease II
      2. Divine Might III, Exalted Cleave III, Melee Power Boost III
      3. Divine Sacrifice I, Vigor of Life, Exalted Smite I
      4. Censure Demons, Passion I, Vigor of Life, Empowered Smite
      5. Censure Outsiders, Vigor of Life, Avenging Cleave III, Sealed Life
    Sacred Defender (21 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Resilient Defense III
      2. Bulwark Aura III, Durable Defense III
      3. Resistance Aura III, Strong Defense III
      4. Swift Defense
    EDIT: I delay DM of Finding to lvl 6 so if you decide to swap it out later, you can put one of your metamagics there instead.
    Last edited by unbongwah; 08-31-2015 at 02:25 PM.
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  5. #2825
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by walkin_dude View Post
    his recent fighter life, he's been a swashbuckling fighter with rogue skills. First life was as a mechanic. So his accumulated gear is a lot of light armors, repeaters, and finesse weapons. one idea i'm tossing around is elf 17 fvs/3 paladin. Can use the rapiers and short swords pretty well, go with heavy armor, displacement clickie.
    Forum search function is still borked; but if you go back a few pages, I think I posted both FvS 17 / bard 3 and FvS 12 / bard 5 / ftr 3 Swashbuckler builds. Also see Arlathen's build.
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  6. #2826
    Community Member walkin_dude's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Forum search function is still borked; but if you go back a few pages, I think I posted both FvS 17 / bard 3 and FvS 12 / bard 5 / ftr 3 Swashbuckler builds. Also see Arlathen's build.
    Thanks. I found the one with 5 bard/3 fighter, but I couldn't find the 17 fvs one after going back about 20 pages.

    Stupid search function. (or lack of one, i mean)
    Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
    Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
    Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae

  7. #2827
    Community Member Plix_O'rix's Avatar
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    Default supreme cleavage

    Quote Originally Posted by Tilomere View Post


    This is, for many reasons, the ultimate build in DDO.
    Would love a breakdown of Tilomere's tree build "supreme cleavage" or a similar interpretation

  8. 09-01-2015, 03:17 PM


  9. #2828
    Community Member Plix_O'rix's Avatar
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    Default

    Awesome thanks,

    And level ups into Con? I assume cha/wisdom are dump stats in favor of pre-reqs and as much Con/Str as one can muster?

    Would you be able to go over skills and spell choices for the lock portion?

    Quote Originally Posted by Tilomere View Post
    4 Fighter> 3 Barb > 13 Warlock

    Alignment: non-lawful for barbarian, non-good for Fiend pact

    Feats
    1 PA Fighter Bastard Sword Prof. PDK Cleave (Strenght 13)
    2 Fighter Dodge (Dex 13)
    3 Combat Expertise (Int 13, tomes +1)
    4 Fighter Great Cleave
    6 Mobility
    9 Spring Attack
    12 Whirlwind Attack
    15 TWF (Dex 15, tomes +4)
    18 ITWF (Dex 17, tomes +4)
    21 GTWF
    24 IC:B
    26 PTWF
    27 OC
    28 GA

    Stat Requirements: 13 Strength, Dex 17, Int 13

    ED Primal Avatar, with Imp. Combat Expertise, Consecrate, Sacred Ground twists,

    Bug1: Supreme Cleave uses base damage die of weapon equipped while shape shifted. Workaround: use Twinblade Cost:
    Lose summons from GS Ooze or damage from better weapons. Also costs a complete Tome of Legend.
    Bug2: Aura's don't tick with timing as described. Workaround: use Core 6 but do not get core 12. Cost: some damage, Aura of Menace.
    Bug3: Primal Avatar generates two spirit from spells max per three seconds and from eldritch blast aura. No workaround needed. Benefit: Don't need cleric levels
    for divine healing or healing aura to generate spirit.

    Notes: Level 15-19 using bastard sword Twinblade fighting 2handed with cleaves, or unarmed TWF with handwraps.
    Cleaves with weapons only perform main hand weapon attacks (this is why THF rules supreme). Unarmed Gcleave, WW,
    and Supreme Cleave have offhand attacks.
    Some unarmed cleaves double strike.

  10. #2829
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by walkin_dude View Post
    I found the one with 5 bard/3 fighter, but I couldn't find the 17 fvs one after going back about 20 pages.
    I can't find the bard 3 / FvS 17 build which I thought I posted here, but I did find an earlier version in another thread.
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  11. #2830
    Community Member Plix_O'rix's Avatar
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    On the 2d8 bastard sword issue-- would you say its worth taking a feat for the twinblade over just using a 2d8 mornlorde longsword? Do you get the DR beating alignment stuff from twinblade in forms? Also do you get a weapons crit profile in tree form or does it use a separate crit profile? Because a nice heavy pick might be brutal.

    Quote Originally Posted by Tilomere View Post
    4 Fighter> 3 Barb > 13 Warlock

    Alignment: non-lawful for barbarian, non-good for Fiend pact

    Feats
    1 PA Fighter Bastard Sword Prof. PDK Cleave (Strenght 13)
    2 Fighter Dodge (Dex 13)
    3 Combat Expertise (Int 13, tomes +1)
    4 Fighter Great Cleave
    6 Mobility
    9 Spring Attack
    12 Whirlwind Attack
    15 TWF (Dex 15, tomes +4)
    18 ITWF (Dex 17, tomes +4)
    21 GTWF
    24 IC:B
    26 PTWF
    27 OC
    28 GA

    Stat Requirements: 13 Strength, Dex 17, Int 13, lots of Con + level ups in Con. Decent Wisdom for will save. Decent strength for to-hit. Starting stats depend on point of build and tomes and personal preference, but I'd probably do something close to 14 14 17 13 14 8.

    ED Primal Avatar, with Imp. Combat Expertise, Consecrate, Sacred Ground twists,

    Bug1: Supreme Cleave uses base damage die of weapon equipped while shape shifted. Workaround: use Twinblade Cost:
    Lose summons from GS Ooze or damage from better weapons. Also costs a complete Tome of Legend.
    Bug2: Aura's don't tick with timing as described. Workaround: use Core 6 but do not get core 12. Cost: some damage, Aura of Menace, lose some spirit.
    Bug3: Primal Avatar generates two spirit from spells max per three seconds and from eldritch blast aura. No workaround needed. Benefit: Don't need cleric levels
    for divine healing or healing aura to generate spirit, gain some spirit.

    Notes: Level 15-19 using bastard sword Twinblade fighting 2handed with cleaves, or unarmed TWF with handwraps.
    Cleaves with weapons only perform main hand weapon attacks (this is why THF rules supreme). Unarmed Gcleave, WW,
    and Supreme Cleave have offhand attacks.
    Some unarmed cleaves double strike.

    Spells: As per screenshot. Invis, True Seeing, DDoor, Tensors only spells from spell book, cast with twf weapon swap to reduce ASF.
    Skills: Some balance, rest it doesn't matter. Warlock UMD is so high you don't really even need many points in UMD, although it makes heroics easier with faster access to heal scroll. Max haggle I guess. Maybe some spellcraft and spot (optional). Heal skill does not apply to divine healing (consecrate-sacred ground).

  12. 09-04-2015, 03:31 PM


  13. #2831
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    Hey all returning player here and wanted some help with a former build.

    So i used to run this build https://www.ddo.com/forums/showthrea...-2Monk)/page21

    Now with the changes to enhancements, and feats i am not even sure if its viable anymore. Would like if someone could point me to a similar build or update this one. Builds have never been my strong suit and being away from the game for several years has not helped that in the least.

  14. #2832
    Build Constructionist unbongwah's Avatar
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    Honestly, unless you need a ftr PL or something, I wouldn't bother with monk / kensei builds right now. A TWF+Manyshot barb or pally will out-DPS them and potentially out-survive them. See my drow paladin thread and Cetus's thread for pally & barb builds, respectively.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #2833
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    Well he is sitting at 25 now already as a helf, so was trying to not have to do a TR on him. Was hoping there was a viable build for him but it doesn't look like it will be in his current incarnation.

  16. #2834
    Build Constructionist unbongwah's Avatar
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    Looking back now, I see Helves doesn't even take Gtr Weap Focus; that's a problem, because you need it to take Keen Edge + One w/Blade, without which you can't make a centered toon. So you could LR +0 to fix feats and respec. The problem is you'd still be behind the DPS curve compared to barb or pally.

    Still, never say never: let's see what we can come up with for an LR +0 which sticks to the core concept - TWF w/hvy picks + Manyshot - and turns it into a centered toon.
    Code:
    Helves Angels Reborn
    12/6/2 Fighter/Ranger/Monk
    Lawful Neutral Half-Elf
    
    
    Level Order
    
    1. Ranger          6. Ranger         11. Fighter        16. Fighter
    2. Ranger          7. Monk           12. Fighter        17. Fighter
    3. Ranger          8. Monk           13. Fighter        18. Fighter
    4. Ranger          9. Fighter        14. Fighter        19. Fighter
    5. Ranger         10. Fighter        15. Fighter        20. Fighter
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        17       18       +2       4: STR
    Dexterity       17       17       +4       8: STR
    Constitution    13       12       +2      12: STR
    Intelligence     8        8       +2      16: STR
    Wisdom          11       11       +2      20: STR
    Charisma         8        8       +2      24: STR
                                              28: STR
    
    Feats
    
     1        : Point Blank Shot
     1 HalfElf: Half-Elf Dilettante: Rogue
     1 Ranger : Favored Enemy: Undead
     3        : Power Attack
     5 Ranger : Favored Enemy: Giant
     6        : Cleave
     7 Monk   : Precision
     8 Monk   : Zen Archery
     9        : Adept of Forms
     9 Fighter: Improved Critical: Piercing
    10 Fighter: Weapon Focus: Piercing
    12        : Master of Forms
    12 Fighter: Greater Two Weapon Fighting
    14 Fighter: Improved Precise Shot
    15        : Improved Critical: Ranged
    16 Fighter: Weapon Specialization: Piercing
    18        : Grandmaster of Forms
    18 Fighter: Greater Weapon Focus: Piercing
    20 Fighter: Greater Weapon Specialization: Piercing
    21 Epic   : Overwhelming Critical
    24 Epic   : Combat Archery
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Elusive Target
    
    
    Enhancements (80 AP)
    
    Half-Elf (4 AP)
    
    
    • Versatile Nature, Human Strength, Human Damage Boost
    Kensei (33 AP)
    • Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Weapon Meditation I, Ascetic Training: Agility I
      3. Weapon Group Specialization, Shattering Strike I, Strength
      4. Weapon Group Specialization, Strength
      5. Keen Edge, One with the Blade, Deadly Strike
    Tempest (23 AP)
    • Shield of Whirling Steel, Tempest
      1. Improved Reaction III, Whirling Blades
      2. Improved Parry III, Bleed Them Out III, Whirling Blades
      3. Whirling Blades
      4. The Growing Storm III
    Shintao (7 AP)
    • Bastion of Purity
      1. Deft Strikes III
    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
    Arcane Archer (6 AP)
    • Arcane Archer, Morphic Arrows
      1. Conjure Arrows, Corrosive Arrows
    Deepwood Stalker (1 AP)
    • Far Shot
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (14 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Lithe (Tier 2 Shadowdancer)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    If you don't have a +4 DEX tome, you can either put lvl-ups into DEX to make up the difference; or drop Combat Archery and take, say, Great Cleave instead.

    Pulverizer works with bows if you have Morphic Arrows active; hence why I have both. Crit profiles using Earth Stance are: 17-18/x4 19-20/x7 hvy picks; 17-18/x3 19-20/x6 longbows (15-18/x3 if Pinion). That's still not as good a TWF pally, unfortunately, but it's not bad.

    I would've liked to add Fists of Iron but in this configuration I have only 1 AP to spare (Far Shot) and I need two. This layout emphasizes DPS as much as I could; you could improve survivability by shifting APs from Tempest into Shintao (Iron Skin), SD (Resilient Defense), and HE (heal amp). You could also shift APs from Tempest into DWS to pick up Called Shot, which can be fun.

    I've also got an idea for an uncentered toon which uses warhammers instead of picks and take Dance of Death instead of Keen Edge + One w/Blade (since Pulverizer doesn't stack w/KE on hammers). I'm not sure I would say it's any better, but I can post it if you're interested in comparing it.
    Last edited by unbongwah; 09-05-2015 at 01:01 PM.
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  17. #2835
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    I do have a +4 dex tome iirc on the character in question, and if not i can grab one for TP since i think i have like 3k turbine points. I will give the build you posted up a shot tonight when i can do the respec on him. Thanks again

    ninja edit; Also forgot to mention that i have the free +20 heart of wood if that changes up how i should level the specific classes and what order etc that can be used for him.
    Last edited by Keriath; 09-05-2015 at 03:04 PM.

  18. #2836
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by Tilomere View Post
    The picture says yes, I do, since I did. As to why, if you don't get it from the synergy map, you could just make the build and since the build uses THF, TWF, S&B, and TWF-Unarmed-Shapeshifting, and you will learn why! I consider it the supreme build in DDO for many reasons, including what it will teach you.
    You could help by telling us what gear you're using.
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

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    Fors Fortis, Officer

    Hate to twist your mind, but God ain't on your side

  19. #2837
    Community Member Abierl's Avatar
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    Lightbulb Could anyone help me?

    Hello guys, how are you?

    Well, i used to play ddo few years ago (about 2010-2012) and im back.
    Im really lost, i have a premium account with 32 pt, i dont know what to do.
    Enhancements changed a lot too, and the forum has changed as well. Its hard to find actual builds who take my attention...

    I want a melee with high DPS (i remember how i loved to play with this build https://www.ddo.com/forums/showthrea...5b8a19d8d6f9a4 but its really old)
    one sorcerer build (i have one lvl 13, im lost with these new enhancements. A have one old fire savant build, but want to start another build, any ideas?)
    one pure fighter kensei (for one friend, playing first time, its impossible to me to find one build like this)
    and one build with trap skills but cool dps.

    Im sorry asking a lot of things and my english hurts, but, could anyone of you help me with it?

  20. #2838
    Community Member daniel7's Avatar
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    Default Iconic that will be good for leveling LD and Shiradi

    I'm going to do an iTR soon. I'd like a build that will level me through LD and then through Shiradi and possibly the rest of the Primal Sphere. I don't want mostly paladin lives because I already have 3 pally past lives. Looks like a build that does melee and ranged fits best for leveling these EDs. I have two Mornhs I could duel wield which sounds like fun in LD. I'm use to playing builds that can heal themselves in combat but I'm not completely opposed to playing something that doesn't if it can survive by other means. This is a 36 point build with +4 and +5 tomes.

    I'm interesting in reading any opinions you guys are willing to give on your ideal build to level up as painlessly as possible LD, Shiradi, and possible more of the Primal Sphere with this life.

    Here are some of my thoughts as of right now without much detail:
    1. Morninglord Cetus' -ish 18barb/1clr/1rgr. Though I'd like to be self healing this build looks like fun...probably best after I can twist in things like Cocoon.
    2. Morninglord 12ftr/6clr/2rgr - TWF, Manyshot, Healing Aura
    3. Bladeforged 2-6 levels of paladin / 1-6 levels of ranger / 2-12 levels of fighter
    4. Purple Dragon Knight 8-14 levels of fighter/ 5-6 levels of cleric / 1-6 levels of ranger

    Thanks for sharing.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  21. #2839
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    Default Build Request - TWF/Ranged DPS or Crit monster

    It has been 7 years since I played and I decided to reactivate me account. I am currently VIP and have access to Bladeforged as well as 32 pts for build. I have no tomes and really cannot afford a full tome build.

    I don't have much gear and would like this build to have high DPS or high Crit or both. I would really like TWF build with range if that is possible with survivability. I will be soloing a lot since I have not had the best luck finding active guilds or constructive groups.

    Race preferred is human or bladeforged but that is not mandatory.

    A listing of feats, skills, etc. would be great. Sorry to be such a pain but my current builds suck.

  22. #2840
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ccd1977 View Post
    I don't have much gear and would like this build to have high DPS or high Crit or both. I would really like TWF build with range if that is possible with survivability. I will be soloing a lot since I have not had the best luck finding active guilds or constructive groups.
    Unless you want to want for the ranger overhaul next update, I vote for either barb or pally for a TWF+Manyshot build. See my drow paladin thread and Cetus's latest for examples of both. Any build can be adapted to 32-pt builds; the only tricky part is how you hit DEX 17 for ITWF & GTWF feat pre-reqs. Alternatively, you could start leveling a pure ranger and anticipate a big DPS boost when the rgr upgrade goes live.

    It is also still possible to do a TWF+ranged rogue build (Assassin+Mechanic), however they're pretty feat-constrained because the biggest DPS upgrades got backloaded into the lvl 18 & 20 core Enhancements; so if you MC for extra feats, it means sacrificing those higher-lvl Enhs (and thus taking a DPS loss).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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