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  1. #2681
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    Default quarterstaff build

    Quote Originally Posted by unbongwah View Post
    Let's take a poke at a first-life halfling variant on Zeus:
    Code:
    Jorasco Staffmaster
    13/4/3 Rogue/Paladin/Monk
    Lawful Good Halfling
    
    
    Level Order
    
    1. Rogue. . . . . .6. Monk. . . . . .11. Rogue. . . . . 16. Paladin
    2. Rogue. . . . . .7. Rogue . . . . .12. Rogue. . . . . 17. Paladin
    3. Monk . . . . . .8. Rogue . . . . .13. Rogue. . . . . 18. Paladin
    4. Rogue. . . . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Monk. . . . . .15. Paladin. . . . 20. Rogue
    
    
    Stats
    . . . . . . . .32pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . 14 . . . +2. . . .4: STR
    Dexterity . . . 16 . . . +5. . . .8: STR
    Constitution. . 14 . . . +2. . . 12: STR
    Intelligence. . .8 . . . +2. . . 16: STR
    Wisdom. . . . . .8 . . . +2. . . 20: STR
    Charisma. . . . 16 . . . +2. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR
    
    Feats
    
    .1. . . . : Least Dragonmark: Healing
    .3. . . . : Cleave
    .3 Monk . : Power Attack
    .6. . . . : Adept of Forms
    .6 Monk . : Two Handed Fighting
    .9. . . . : Improved Two Handed Fighting
    10 Monk . : Path of Harmonious Balance
    12. . . . : Improved Critical: Bludgeoning
    13 Rogue. : Defensive Roll
    15. . . . : Greater Two Handed Fighting
    15 Deity. : Follower of: Sovereign Host
    18. . . . : Empower Healing Spell
    20 Rogue. : Opportunist
    21 Epic . : Master of Forms
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Improved Sneak Attack
    28 Destiny: Perfect Two Handed Fighting
    
    
    Enhancements (80 AP)
    
    Halfling (12 AP)
    
    
    • Halfling Luck
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
      3. Greater Dragonmark of Healing
    Thief-Acrobat (32 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up
      1. Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III
      2. Quick Strike III, Haste Boost III
      3. <none>
      4. Improved Defensive Roll III, No Mercy III
      5. Staff Specialization
    Knight of the Chalice (22 AP)
    • Slayer of Evil, Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Divine Sacrifice I, Vigor of Life, Exalted Smite I
      4. Empowered Smite
    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Item Defense I, Durable Defense III
    Henshin Mystic (7 AP)
    • Riddle of Fire
      1. Henshin Staff Training, Way of the: Patient Tortoise
      2. Fists of Iron
    Shintao (1 AP)
    • Bastion of Purity
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack, Strength
    3. Lay Waste, Critical Damage III
    4. Lightning Mace
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    I'll probably want to tweak the Acrobat enhs when U25 rolls out next week, but I don't see anything which changes the fundamentals of this build. The +5 DEX tome is for Imp Sneak Atk pre-req; w/out it you can take Epic Reflexes instead at lvl 27. I used a +2 Supreme tome, but the only other stat pre-req is needing +1 STR tome before lvl 9 to take ITHF; otherwise your STR is too low and you'll need to rearrange things. Cleave feat is just to unlock Momentum Swing, as you'll switch to Exalted Cleave once you have it; once you have MS you can swap Cleave for something else (maybe Stunning Blow if you think you can get your DCs high enough).
    I want to try something like that but only I have 28 point and it will be my second toon

  2. #2682
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by torchen View Post
    I want to try something like that but only I have 28 point and it will be my second toon
    One option is to ditch DEX and give up Imp Sneak Atk; you lose a bit of DPS, AC, and Reflex saves, but nothing too bad. Base stats: something like 15/10/13/8/8/16. You may also wish to tweak the leveling order: e.g., R1,M1,P1-4,R2,M2-3,R3-13. [Or alternate M & R lvls more to spread out skill pts.] This would let you pick up Emp Heal at lvl 6 to boost DM healing; as well as front-load pally enhancements like Div Might & defensive stance.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #2683
    Community Member Caprice's Avatar
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    With the changes to Thief-Acrobat, I have a hard time not recommending going Rogue 18+ on a staff build. +20% Doublestrike with staves is a lot of DPS to leave behind. The capstone isn't bad either but not quite as impressive. Taking one Cleric level (or FvS if you have that) would still unlock Empower Healing to buff your Dragonmark healing and give access to Divine Might. Not having the Paladin levels costs some saves and the 25 PRR/MRR from using Defensive Stance, and whatever DPS enhancements you are taking in KotC, but Assassin has been much improved too and I think you will get just as much DPS out of it now (e.g. Melee Power from cores, Assassin's Trick's fort bypass, Killer's stacking Doublestrike, Shiv's in-combat Bluff attack, SAs & Bleeds scaling w/melee power).
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
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    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  4. #2684
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by samsonov View Post
    I've got +4 tomes in all stats and pretty decent items for heroics and epics. I looked at noyellobar, but didn't try to modify it for pure AA yet.
    Taking a stab at my first idea: rgr 6 / pal 14 w/Shadow DM.
    Code:
    Faithsworn Shadowhunter
    14/6 Paladin/Ranger
    Lawful Good Elf
    
    
    Level Order
    
    1. Ranger . . . . .6. Ranger. . . . .11. Paladin. . . . 16. Paladin
    2. Ranger . . . . .7. Paladin . . . .12. Paladin. . . . 17. Paladin
    3. Ranger . . . . .8. Paladin . . . .13. Paladin. . . . 18. Paladin
    4. Ranger . . . . .9. Paladin . . . .14. Paladin. . . . 19. Paladin
    5. Ranger . . . . 10. Paladin . . . .15. Paladin. . . . 20. Paladin
    
    
    Stats
    . . . . . . . .34pt. . .36pt . . Tome. . .Level Up
    . . . . . . . .----. . .---- . . ----. . .--------
    Strength. . . . 16 . . . 16. . . .+4 . . . 4: STR
    Dexterity . . . 17 . . . 17. . . .+4 . . . 8: STR
    Constitution. . 12 . . . 13. . . .+4 . . .12: STR
    Intelligence. . .8 . . . .8. . . .+4 . . .16: STR
    Wisdom. . . . . .8 . . . .8. . . .+4 . . .20: STR
    Charisma. . . . 16 . . . 16. . . .+4 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . 28: STR
    
    Skills
    . . . . . R .R. R .R. R .R. P .P. P .P. P .P. P .P. P .P. P .P. P .P
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 .1. 1 .1. 1 .1. . .2. . .2. . .2. . .2. . .2. . .2. . .2. 23
    Heal. . . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . 1 .1. 1 .1. 1 .1. 15
    UMD . . . 2 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 11
    Search. . . .2. 1 .3. 1 .2. . . . . . . . . . . . . . . . . . . . . . .9
    Spot. . . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Balance . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    Swim. . . . . . . . . . .1. . . . . . . . . . . . . . . . . . . . . . .1
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .20 .5. 6 .6. 6 .6. 2 .2. 2 .2. 2 .2. 2 .2. 3 .3. 3 .3. 3 .3
    
    
    Feats
    
    .1. . . . : Point Blank Shot
    .1 Ranger : Favored Enemy: Undead
    .3. . . . : Precision
    .5 Ranger : Favored Enemy: Giant
    .6. . . . : Least Dragonmark: Shadow
    .7 Deity. : Follower of: Sovereign Host
    .9. . . . : Improved Critical: Ranged
    12. . . . : Improved Precise Shot
    12 Deity. : Unyielding Sovereignty
    15. . . . : Empower Healing Spell
    18. . . . : Greater Two Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Combat Archery
    26 Destiny: Holy Strike
    27 Epic . : Improved Critical: Piercing
    28 Destiny: Perfect Two Weapon Fighting
    
    
    Enhancements (80 AP)
    
    Elf (12 AP)
    
    
    • Elven Accuracy
      1. Phiarlan Dragonmark Focus III, Aerenal Weapon Training
      2. Lesser Dragonmark of Shadow, Aerenal Weapon Training
      3. Greater Dragonmark of Shadow
    Arcane Archer (36 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows
      1. Conjure Arrows, Energy of the Wild III
      2. Dispelling Shot II, Force Arrows III
      3. Terror Arrows III, Soul Magic
      4. Banishing Arrows, Paralyzing Arrows III, Smiting Arrows
      5. Moonbow, Arrow of Slaying, Runebow
    Deepwood Stalker (15 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Stealthy III, Increased Empathy I
      2. Damage Boost III
      3. Aimed Shot
    Knight of the Chalice (13 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II
      1. Extra Turning III, Extra Smite I
      2. Divine Might III
    Sacred Defender (4 AP)
    • Holy Bastion
      1. Extra Lay On Hands III
    Destiny (24 AP) Fury of the Wild
    1. Primal Scream III, Boulder Toss III, Strength
    2. Acute Instincts III
    3. Ward Against Weird III
    4. Sense Weakness III, Overwhelming Force III
    5. Fury Eternal
    6. Unbridled Fury
    Twists of Fate (14 fate points)
    1. Otto's Whistler (Tier 3 Shirardi)
    2. Pin (Tier 2 Shirardi)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #2685
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    Quote Originally Posted by unbongwah View Post
    Taking a stab at my first idea: rgr 6 / pal 14 w/Shadow DM.
    Code:
    Faithsworn Shadowhunter
    14/6 Paladin/Ranger
    Lawful Good Elf
    
    
    Level Order
    
    1. Ranger . . . . .6. Ranger. . . . .11. Paladin. . . . 16. Paladin
    2. Ranger . . . . .7. Paladin . . . .12. Paladin. . . . 17. Paladin
    3. Ranger . . . . .8. Paladin . . . .13. Paladin. . . . 18. Paladin
    4. Ranger . . . . .9. Paladin . . . .14. Paladin. . . . 19. Paladin
    5. Ranger . . . . 10. Paladin . . . .15. Paladin. . . . 20. Paladin
    
    
    Stats
    . . . . . . . .34pt. . .36pt . . Tome. . .Level Up
    . . . . . . . .----. . .---- . . ----. . .--------
    Strength. . . . 16 . . . 16. . . .+4 . . . 4: STR
    Dexterity . . . 17 . . . 17. . . .+4 . . . 8: STR
    Constitution. . 12 . . . 13. . . .+4 . . .12: STR
    Intelligence. . .8 . . . .8. . . .+4 . . .16: STR
    Wisdom. . . . . .8 . . . .8. . . .+4 . . .20: STR
    Charisma. . . . 16 . . . 16. . . .+4 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . 28: STR
    
    Skills
    . . . . . R .R. R .R. R .R. P .P. P .P. P .P. P .P. P .P. P .P. P .P
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 .1. 1 .1. 1 .1. . .2. . .2. . .2. . .2. . .2. . .2. . .2. 23
    Heal. . . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . 1 .1. 1 .1. 1 .1. 15
    UMD . . . 2 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 11
    Search. . . .2. 1 .3. 1 .2. . . . . . . . . . . . . . . . . . . . . . .9
    Spot. . . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Balance . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    Swim. . . . . . . . . . .1. . . . . . . . . . . . . . . . . . . . . . .1
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .20 .5. 6 .6. 6 .6. 2 .2. 2 .2. 2 .2. 2 .2. 3 .3. 3 .3. 3 .3
    
    
    Feats
    
    .1. . . . : Point Blank Shot
    .1 Ranger : Favored Enemy: Undead
    .3. . . . : Precision
    .5 Ranger : Favored Enemy: Giant
    .6. . . . : Least Dragonmark: Shadow
    .7 Deity. : Follower of: Sovereign Host
    .9. . . . : Improved Critical: Ranged
    12. . . . : Improved Precise Shot
    12 Deity. : Unyielding Sovereignty
    15. . . . : Empower Healing Spell
    18. . . . : Greater Two Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Combat Archery
    26 Destiny: Holy Strike
    27 Epic . : Improved Critical: Piercing
    28 Destiny: Perfect Two Weapon Fighting
    
    
    Enhancements (80 AP)
    
    Elf (12 AP)
    
    
    • Elven Accuracy
      1. Phiarlan Dragonmark Focus III, Aerenal Weapon Training
      2. Lesser Dragonmark of Shadow, Aerenal Weapon Training
      3. Greater Dragonmark of Shadow
    Arcane Archer (36 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows
      1. Conjure Arrows, Energy of the Wild III
      2. Dispelling Shot II, Force Arrows III
      3. Terror Arrows III, Soul Magic
      4. Banishing Arrows, Paralyzing Arrows III, Smiting Arrows
      5. Moonbow, Arrow of Slaying, Runebow
    Deepwood Stalker (15 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Stealthy III, Increased Empathy I
      2. Damage Boost III
      3. Aimed Shot
    Knight of the Chalice (13 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II
      1. Extra Turning III, Extra Smite I
      2. Divine Might III
    Sacred Defender (4 AP)
    • Holy Bastion
      1. Extra Lay On Hands III
    Destiny (24 AP) Fury of the Wild
    1. Primal Scream III, Boulder Toss III, Strength
    2. Acute Instincts III
    3. Ward Against Weird III
    4. Sense Weakness III, Overwhelming Force III
    5. Fury Eternal
    6. Unbridled Fury
    Twists of Fate (14 fate points)
    1. Otto's Whistler (Tier 3 Shirardi)
    2. Pin (Tier 2 Shirardi)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    Thanks a lot Unbongwah. I was thinking quite a similar build in work. Looks pretty straightforward build, I'm going to try it.

  6. #2686
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    Default GC or Repeater

    Since the mechanic tree pass came, i ve been thinking of rolling a crossbow toon
    The problem though is that there are so many choises.
    pure rog, 18/2 pal or arti or ftr, 14 pal/6 rog etc.
    What do you think? Personally i think a BF 18/2 pal or 18/PDK to start at 15, with little though thought about feats and stats.
    But if you have something better to propose lay it on me.
    I want to be able to solo most of the EE content that my swashbuckler and shiradi sor can, so... thnx in advance!

  7. #2687
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Caprice View Post
    Killer's stacking Doublestrike
    Killer and Quick Strike are both morale bonuses, so they don't stack. Though if you're able to keep Killer maxed out at all times, it still adds +20% doublestrike while QS is still on CD for 2 secs.
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  8. #2688
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    Quote Originally Posted by unbongwah View Post
    One option is to ditch DEX and give up Imp Sneak Atk; you lose a bit of DPS, AC, and Reflex saves, but nothing too bad. Base stats: something like 15/10/13/8/8/16. You may also wish to tweak the leveling order: e.g., R1,M1,P1-4,R2,M2-3,R3-13. [Or alternate M & R lvls more to spread out skill pts.] This would let you pick up Emp Heal at lvl 6 to boost DM healing; as well as front-load pally enhancements like Div Might & defensive stance.
    it could be with another race without dragonmark??? like a human, dwarf, drow.......i don't like halflings
    Last edited by torchen; 04-29-2015 at 11:36 AM.

  9. #2689
    Community Member Caprice's Avatar
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    Quote Originally Posted by unbongwah View Post
    Killer and Quick Strike are both morale bonuses, so they don't stack. Though if you're able to keep Killer maxed out at all times, it still adds +20% doublestrike while QS is still on CD for 2 secs.
    By "stacking" I meant that you need to build stacks, which makes it slightly less powerful, not that it stacks with the other sources of Doublestrike. As usual the multiple meanings of terms bites clarity. Killer could be useful to have in case you squeeze in a bit of Ranged DPS, as you do on many of your own builds, and in that case it might be marginally preferable to spend 3 AP on Killer for a more sustained 20% DPS increase rather than 6 AP on Quick Strike for 25% that only works for melee, although a straight staff build will always want the latter anyway.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  10. #2690
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by torchen View Post
    it could be with another race without dragonmark??? like a human, dwarf, drow.......i don't like halflings
    It will work with any race, but as Caprice pointed out, rog 18+ staff builds just got a major buff from the latest patch; Cartwheel Charge now adds +20% doublestrike rather than +5%. So the rog 13 staff builds are now sacrificing DPS for other things, like better saves and extra PRR/MRR from defensive stance.
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  11. #2691
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    Quote Originally Posted by unbongwah View Post
    It will work with any race, but as Caprice pointed out, rog 18+ staff builds just got a major buff from the latest patch; Cartwheel Charge now adds +20% doublestrike rather than +5%. So the rog 13 staff builds are now sacrificing DPS for other things, like better saves and extra PRR/MRR from defensive stance.
    18 rogue it will be so much squishy or not????

  12. #2692
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by torchen View Post
    18 rogue it will be so much squishy or not????
    Pure or mostly-pure rogues have always been glass cannons; the latest update significantly boosted their DPS and slightly improved their defenses (mostly extra Dodge bonuses and some PRR in Acro), but they're still glass cannons.
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  13. #2693
    Community Member Caprice's Avatar
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    Quote Originally Posted by unbongwah View Post
    Pure or mostly-pure rogues have always been glass cannons; the latest update significantly boosted their DPS and slightly improved their defenses (mostly extra Dodge bonuses and some PRR in Acro), but they're still glass cannons.
    ^ This. Turbine clearly decided that Rogues should remain a flimsy class, with DPS potential that is similar to Paladin, Barbarian, and Bard but with inferior survivability (in this case through both lower defenses and bad combat self-healing). Think of Rogue as a class to pick if you want to raise your personal challenge level in the game. If you want an easy time, play one of the "big 3", although they might not meet your goals; Swashbuckler Bard makes a really good trapper but is not compatible with quarterstaves, and Paladin and Barbarian are both superior choices for staff-based DPS (with a Rogue splash for key enhancements) but have more trouble with trapping (Paladin through insufficient skill points; Barbarian because you can't use trapping skills while Raged).

    Rogue does have a couple decent defensive cooldowns. One is the Acrobat also get the tier 5 Spinning Staff Wall clickie which grants 50 PRR for 20 seconds out of every 90; this gives you similar physical damage mitigation during its duration to what you would have if you had Heavy Armor on (adding ~25-33% more reduction). Another is that all Rogues get the Improved Uncanny Dodge clickie at level 8 which gives you a temporary big Dodge and Reflex Save boost. Judicious use of your cooldown abilities plus Sweeping Strikes (in content where your DC is sufficient for it to land) should help with your survivability.

    On a staff build you will want to consider the Rogue special feat called Defensive Roll, along with the Acrobat enhancement Improved Defensive Roll (tier 4). It's unreliable but it gives you your Reflex Save as a % chance to take half damage on any hit when your HP are below a threshold; fully specialized with Improved, that threshold is half your HP total. Unfortunately Rogues are a bit low on the HP side so by the time it kicks in you are probably in serious trouble, but it can save you sometimes. At endgame you should be able to push your Reflex Save above 60 without too much trouble, at which point it may not be reliable but it will trigger a lot.

    Try to get a Blur item, as the 20% chance to be missed affects most enemies and helps a lot. Technically you will eventually be able to UMD Displacement scrolls (50% chance to be missed), but the scroll buff doesn't last long (36 seconds maybe?) so that's not something you'll do constantly just because it's so inconvenient. Elves can take their racial Dragonmark feat and develop it into a longer term Displacement clickie ability, but that takes a feat and enhancement investment that may be hard to afford, and it seems like you don't want to use a DM.

    That reminds me of another advantage of being Rogue 18 is you get to pick 3 of the class special abilities (they are granted at 10, 13, 16, and 19) so you can get all of Defensive Roll, Improved Evasion (reduces magic damage you take), and Opportunist (increases DPS). A Rogue 12 only gets 1. OTOH 16/3/1 will get 2 picks and Defensive Stance and be a bit less squishy, if you prefer that to the big DPS boost at Rogue 18.
    Last edited by Caprice; 04-30-2015 at 10:33 AM.
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    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  14. #2694
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    Default Soon much has changed

    I have been gone for few years now. The new talent trees have e scratching my head.
    I have a champion build Kansai fighter that I was gearing for end game.
    Ild like to do some end game.
    Currently he is dw min 2 khopesh....that took too long to make lol. I basically just want a consistently high Dps build, can this still be done dw with khopesh?

    Thanks for your time.

  15. #2695
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by OoDenSRaveN View Post
    Currently he is dw min 2 khopesh....that took too long to make lol. I basically just want a consistently high Dps build, can this still be done dw with khopesh?
    Khopeshes are still a solid choice for TWF builds, although depending on what you do with your Epic Destinies, not necessarily ideal. The bigger downside is pure ftrs have been overshadowed by barbs and pallies for both DPS & survivability. [In particular, barbs now get enough free self-healing at lvl 12+ that ironically makes them one of the better classes for self-sufficiency, despite Rage (still) blocking spells, SLAs, Heal scrolls, etc.] See my drow paladin thread and Redsonja 3.0 for examples of both.

    Fortunately, depending on how long ago you last played, you may have a Heart of Wood +20 in your inventory, so you could use it to LR into a completely different build (depending on your alignment), if you wanted. Or HTR into something new so you could gain a ftr PL feat instead.
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  16. #2696
    Community Member Dragnipurake's Avatar
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    Here my build request (I am interested in how the real pros choose feats and enhancements):

    Cleric 14 / Ranger 6 ( mainly ranged dps, twf for when needed, silver flame -> my private pet guild is dedicated to it, pure flavor build)
    human (half-elf would in theory be acceptable, but it would restrict it to AA, and I do not own half-elf)
    longbow

    It is an attempt to use the deity-based weapon, and to play a ranged char.

    TYVM!

  17. #2697
    Build Constructionist unbongwah's Avatar
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    Need more details: is this a first-life or TR build; do you have any tomes; etc.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #2698
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    Quote Originally Posted by Caprice View Post
    ^ This. Turbine clearly decided that Rogues should remain a flimsy class, with DPS potential that is similar to Paladin, Barbarian, and Bard but with inferior survivability (in this case through both lower defenses and bad combat self-healing). Think of Rogue as a class to pick if you want to raise your personal challenge level in the game. If you want an easy time, play one of the "big 3", although they might not meet your goals; Swashbuckler Bard makes a really good trapper but is not compatible with quarterstaves, and Paladin and Barbarian are both superior choices for staff-based DPS (with a Rogue splash for key enhancements) but have more trouble with trapping (Paladin through insufficient skill points; Barbarian because you can't use trapping skills while Raged).

    Rogue does have a couple decent defensive cooldowns. One is the Acrobat also get the tier 5 Spinning Staff Wall clickie which grants 50 PRR for 20 seconds out of every 90; this gives you similar physical damage mitigation during its duration to what you would have if you had Heavy Armor on (adding ~25-33% more reduction). Another is that all Rogues get the Improved Uncanny Dodge clickie at level 8 which gives you a temporary big Dodge and Reflex Save boost. Judicious use of your cooldown abilities plus Sweeping Strikes (in content where your DC is sufficient for it to land) should help with your survivability.

    On a staff build you will want to consider the Rogue special feat called Defensive Roll, along with the Acrobat enhancement Improved Defensive Roll (tier 4). It's unreliable but it gives you your Reflex Save as a % chance to take half damage on any hit when your HP are below a threshold; fully specialized with Improved, that threshold is half your HP total. Unfortunately Rogues are a bit low on the HP side so by the time it kicks in you are probably in serious trouble, but it can save you sometimes. At endgame you should be able to push your Reflex Save above 60 without too much trouble, at which point it may not be reliable but it will trigger a lot.

    Try to get a Blur item, as the 20% chance to be missed affects most enemies and helps a lot. Technically you will eventually be able to UMD Displacement scrolls (50% chance to be missed), but the scroll buff doesn't last long (36 seconds maybe?) so that's not something you'll do constantly just because it's so inconvenient. Elves can take their racial Dragonmark feat and develop it into a longer term Displacement clickie ability, but that takes a feat and enhancement investment that may be hard to afford, and it seems like you don't want to use a DM.

    That reminds me of another advantage of being Rogue 18 is you get to pick 3 of the class special abilities (they are granted at 10, 13, 16, and 19) so you can get all of Defensive Roll, Improved Evasion (reduces magic damage you take), and Opportunist (increases DPS). A Rogue 12 only gets 1. OTOH 16/3/1 will get 2 picks and Defensive Stance and be a bit less squishy, if you prefer that to the big DPS boost at Rogue 18.
    thx both guys, u help me so much...
    I'll try that pala,rogue,monk build. It seems a funny build to play

  19. #2699
    Community Member Dragnipurake's Avatar
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    Quote Originally Posted by Dragnipurake View Post
    Here my build request (I am interested in how the real pros choose feats and enhancements):

    Cleric 14 / Ranger 6 ( mainly ranged dps, twf for when needed, silver flame -> my private pet guild is dedicated to it, pure flavor build)
    human (half-elf would in theory be acceptable, but it would restrict it to AA, and I do not own half-elf)
    longbow
    28pts build
    no tomes planned

    A char is either good right from the start or not.

    Ranger 6 was intended for Manyshot and ITWF. More or less levels are acceptable as long as the majority of levels remain cleric.

    Replacing Cleric with FVS is possible. Though I thought that Cleric has better stat synergies.

    I was also considering Zen Archery. But I was not sure if in that case dumping Dex would be viable.

    I also do not really care about GTWF and Improved Precise Shot. If they fit in, I will take them. But I would not stretch the build to fit them in at all cost.

  20. #2700
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Dragnipurake View Post
    Replacing Cleric with FVS is possible. Though I thought that Cleric has better stat synergies.
    Not necessarily. FvS gets you more SPs and is CHA-based; picking up Div Might is a no-brainer, so rgr / FvS could dump WIS for more CHA. Downside is losing Radiant Servant; sometimes these builds go for Radiant Aura, although that would lock you out of T5 AA (Arrow of Slaying etc.).
    I also do not really care about GTWF and Improved Precise Shot. If they fit in, I will take them. But I would not stretch the build to fit them in at all cost.
    If you're going for an archer (or really any ranged toon), then you really want IPS; without it you've got no AoE ranged DPS option. Ideally you also go for Combat Archery for the extra +1[W] modifier.

    If you have monk, then monkcher cleric is also an option: better ranged DPS, but you probably have to give up melee feats instead.
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