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  1. #2621
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    Quote Originally Posted by unbongwah View Post
    Mass Hold is tricky, since you need at least lvl 7 spells for Mass Hold Person (wiz 13 / sorc 14); but ofc the more you MC the worse your DCs & Spell Pen gets.

    My first thought is BF w/Addy Body and Skyvault Shield (zero ASF and 3 aug slots to customize it). Between BF & EK ASF reduction enhs plus ASF gear, you should be able to eliminate it. Pal / sorc is the obvious combo, I guess. PDK for CHA-to-dmg w/b.swords would also work; not sure what you'd do for self-healing then, though.

    Another possibility would be to modify my Lich Knight build: I went SWF w/orbs, but swapping those feats for S&B would work too. Sun elf is best choice if you're looking to max out your INT and Spell Pen (and don't mind paying for the LR); that requires redistributing APs, though.
    I actually wanted Hold Monster, Mass which is lvl 9 spell. So 17 Wiz/18 Sorc. I figured since pdk was charisma to hit, but you couldn't heal as a sorc-pdk, you had to be a wizzy.

    Tower Shield is 50 ASF, -30 for EK -5 to 15 for Sapphire leaves some ASF left. I think only skyvault or a crystalline tower shield will work. Realistically only skyvault. So I think I only have to reduce ASF of armor to 0 from 35. Morninglord will give -15, sapphire of spell agility will give -15, leaving -5 from EK which you get for 6 points.


    This is my thoughts so far:

    18 Wiz 1 Bard 1 Fighter or Cleric SWF Drow or Morninglord

    Necro 11 Shroud of the Vampire (2 Enchant DC)
    Spell Singer 1 (1 Enchant DC)
    Drow or Morninglord 8 (1 Enchant DC, -15 ASF)
    School Mastery Archmage 32 (2 Enchant DC)
    EK 6 (ASF Reduction -5)
    Harper 12 (Int to attack/dmg/DM)

    Free Enhancements: 10

    Wiz Free Feat (Spell Focus) (1 Enchant DC)
    Leveling Feat (Greater Spell Focus) (1 Enchant DC)
    Leveling Epic Spell Focus (1 Enchant DC)
    Leveling Feat (2xSpell Pen)
    3xSWF, PSWF
    Tower Shield (Cleric version only)
    Insightful Reflexes
    IC:Piercing?

    I'm not sure this is a high enough enchantment DC. I don't have any past lives on a caster for this guy.
    Last edited by Tilomere; 10-06-2014 at 03:16 PM.

  2. #2622
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Tilomere View Post
    Spell Singer 1 (1 Enchant DC)
    SS description says, "Each Spellsinger Core Ability other than the Capstone (Maestro of Life and Death) you acquire after this one grants +1 DCs to Enchantment, Evocation, and Illusion spells." I interpret that as meaning the first and last of the core enhancements doesn't boost your DCs, but everything in between does. You'll obviously want to test that before committing yourself.
    3xSWF, PSWF
    What would be the point of taking SWF on a build which plans to use a tower shield? Or are you already thinking of switching to orbs instead?
    Tower Shield (Cleric version only)
    Master's Touch grants TS prof, so no need to take the feat.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #2623
    Community Member New-RS-God's Avatar
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    Default Pure Fire Savant

    Been searching for an up to date Fire Savant. Why is it so hard to find a build, for 2014.
    All the builds I have found, were all still using the old Enhancements.

    So, my requests is:

    •1st life 20 Sorcerer
    -Fire Savant
    •Race:
    -Drow
    -Human
    •Max DPS
    •Level by Level coded page

    Thank You,
    ~Neu~

  4. #2624
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    Default Drow 6 Ranger 2 Monk 1 Paladin with 2 Raiders boxes

    My only other toon that I played enough to get boxes. I had no idea what I was doing when I made this guy. Just decided to log in and was surprised to see the boxes. Can I make something workable with this to get him to 20 and TR? I have the 20+heart and 0 heart but would like to save the 20+ if possible.

  5. #2625
    Community Member Caprice's Avatar
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    Quote Originally Posted by drnknmnky View Post
    My only other toon that I played enough to get boxes. I had no idea what I was doing when I made this guy. Just decided to log in and was surprised to see the boxes. Can I make something workable with this to get him to 20 and TR? I have the 20+heart and 0 heart but would like to save the 20+ if possible.
    Getting to 20 shouldn't be too hard with what you have already. Ranger 6 immediately says to me "Manyshot" with its excellent ranged burst DPS. That's the main reason to take that many Ranger levels. I would build on that. What are your current attributes? What are your feats? You might not even need to LR at all. And do you have any specific heroic weapons you would like to work around?

    My initial suggestion would be to take Monk 3 for Fists of Light (incremental combat self-healing), Paladin 2 to unlock Divine Grace (better saves based on CHA), and then take Ranger to 11 for GTWF and IPS. If you haven't already done so you probably want to take Zen Archery so bows are Centered weapons and you won't lose your Ki when you swap one in to use Manyshot. The last 4 levels can go anywhere if you are just TRing. 2 more into Paladin would get you Divine Might (in KotC) for more DPS, 3 more Paladin gets you Defensive Stance, and 3 more into Monk would get you the excellent defensive ability Shadow Veil (in Ninja Spy) plus a feat. So I guess I'd aim for something like a Ranger 11 / Monk 6 / Paladin 3. Alternatively Paladin is fairly strong in this patch (U23) and Paladin 6 would probably be a stronger DPS option, if you wanted to go Ranger 11 / Paladin 6 / Monk 3. In either case the AP will be too stretched to get everything but you will have some good options to pick between.

    Having Ranger as your core class means you can start your EDs in Primal so you may want to get enough XP at 20 to unlock Rejuvenation Cocoon, rather than TRing straight at 20. I'd probably start in Shiradi, level it to 3, jump to Primal Avatar just long enough to max out Cocoon to 3/3, and then TR.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
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    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  6. #2626
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    My current stats are:

    Str :14
    Dex:18+1 tome
    Con:12+1 tome
    Int: 13
    Wis:14
    Cha:11

    I assume I was doing a dex build. Looks like I chose combat expertise, IC:Pierce, Dodge, Spring attack, and Mobility. This was from 4 years ago. Definitely think I should use the 0-heart of wood. I have experience with Rangers and no experience with monks or paladins so I would be more comfortable with at least 11 or 12 ranger and then whatever makes the most sense. 11/6/3? I am willing to buy tomes as this will be my only alt. More of a focus on melee but good range options would be nice.

  7. #2627
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    I know this would completely make it so that only benefit of 2 monk was feats and a boost to saving throws over 2 levels of fighter and completely uselessly getting evasion, but with the new changes-completely dex dumped TWF Str build with high Strength and Charisma for saves and Divine might?

    Str: 16 all level ups
    Dex:10
    Con:14
    Int :10
    Wis:10
    Cha:16

    !2 Ranger 6 paladin 2 monk meaning I only have to use 0 heart of wood.
    Heavy armor so can use defensive stance. I really don't see anything saying I cant use the good stuff from ranger dual wielding in heavy armor but I am probably missing something.

  8. #2628
    Community Member Caprice's Avatar
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    Quote Originally Posted by drnknmnky View Post
    I know this would completely make it so that only benefit of 2 monk was feats and a boost to saving throws over 2 levels of fighter and completely uselessly getting evasion, but with the new changes-completely dex dumped TWF Str build with high Strength and Charisma for saves and Divine might?

    Str: 16 all level ups
    Dex:10
    Con:14
    Int :10
    Wis:10
    Cha:16

    !2 Ranger 6 paladin 2 monk meaning I only have to use 0 heart of wood.
    Heavy armor so can use defensive stance. I really don't see anything saying I cant use the good stuff from ranger dual wielding in heavy armor but I am probably missing something.
    That looks like a solid setup to me. As far as I can tell Tempest should work fine in heavy armor, except the tier 5 ability "Evasive Dance" which keys off of Evasion, although I have not tested that. The major downside IMO is that you will perpetually have a red exclamation mark on your screen for being unCentered. It bothers me but you may not find it as annoying.

    I think it will play well in epics too. If you wanted to stick around and unlock some EDs you should have great performance in SC, FotW, LD, SD, GMoF (switching to robes to be centered), and DC (and US is worth unlocking too). That's good coverage of 3 of the 4 spheres, and Fatesinger in Aracne doesn't add a lot but wouldn't be too terrible. Paladin 6 would also let you start in the Divine sphere if you wanted to. I'm a big fan of unlocking Cocoon ASAP because it makes self-healing almost ridiculously cost effective but YMMV.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
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    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  9. #2629
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by New-RS-God View Post
    Been searching for an up to date Fire Savant. Why is it so hard to find a build, for 2014.
    All the builds I have found, were all still using the old Enhancements.
    You don't see many updated sorc builds because (A) pure sorcs haven't changed much and (B) most Fire Savants go for FvS splash for AoV bonuses (e.g., Scorcher). Have a look at this thread; plenty of advice and a few builds to choose from for the newbie sorc.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #2630
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    Quote Originally Posted by New-RS-God View Post
    So, my requests is:

    •1st life 20 Sorcerer

    Thank You,
    ~Neu~
    In heroics, you just fill out the fire savant tree and get every possible metamagic for your SLAs, and spend extra feats on mental toughness and spell focus: evo.
    -------------------------------------------------------------------------------------------------------

    The following is what I'm looking to make, but I have full destinies available. I also prefer elegant synergy builds over raw power. This is what I came up with to replace the melee/ek/mass hold/eb/plate/shield combo I couldn't figure out how to make above. I think it was that mass hold had too high of an investment, so I switched it with soundburst SLA, which freed up a ton of feats and flexibility. I don't do level by level breakdowns because my builds morph as they level.



    18 Sorc 2 Pali HELF

    Feats: Maximize swapped to Toughness, Empower swapped to Extend, Quicken, , FoP, MT, IMT, Shield Deflection
    Epic Feats: Epic Toughness, Epic Mental Toughness, Epic Spell Power Fire, Epic DR,Epic Spell Power Positive

    Enhancements
    21 HELF 20% HAMP Human, 20% HAMP Monk, Arcane Fluidity -15% ASF Armor
    4 SaD Extra Lay on Hands
    21 Fire Savant
    23 EK -15 ASF Armor and shields
    11 KotC Divine Might (power with US turning)

    ED: US with Consecrate, Energy Burst, and Sound Burst SLA twisted. Self and group healing with renewal.

    Wall of Wood + PDK Gloves for 20%/30% HAMP plus devotion

    -5 ASF Augment covers remaining ASF of 35% ASF (plate) + 15 ASF (Wall of Wood) after enhancements

    I'm replacing mass hold monster with soundburst SLA, and melee with Consecrate + Divine Might charisma powered to hit/dmg. Also decided to boost saving throws, self healing, and defenses through the stratosphere. US will give 10% HAmp, which will combine with 20%, 20%, 20%, and 30% above (plus I have pali past life) for 2.6x heals. Plus US will give tons of tankyness, healing, and turning ability to power divine might.

    I'm gona use all the mana to spam neg level spells and for Consecrate as I melee. For party play (I rarely solo).

    Level with maximize/empowered SLAs, and feat swap them out at level 18 before I take 20 for epic play. Melee with draining weapon for more neg-level juice and neg levels. I think this gives me the decent melee effectiveness I was looking for. Divine might to make melee decent. Draining procs to fuel neg level spells and draining neg level procs makes melee relevant and fit the build. Yes. This is exactly what I was looking for. Elegant synergy.
    Last edited by Tilomere; 10-10-2014 at 01:42 PM.

  11. #2631
    Community Member New-RS-God's Avatar
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    Quote Originally Posted by unbongwah View Post
    You don't see many updated sorc builds because (A) pure sorcs haven't changed much and (B) most Fire Savants go for FvS splash for AoV bonuses (e.g., Scorcher). Have a look at this thread; plenty of advice and a few builds to choose from for the newbie sorc.
    Dont have FvS, so Scorcher is out.
    Only coded build on the second thread is a WF Caster, don't have WF. But, I want a coded build like the WF caster, but Drow. I'm not great at revising builds into dif races. And, I want a pure Sorc.

    Quote Originally Posted by Tilomere View Post
    18 Sorc 2 Pali HELF

    Feats: Maximize swapped to Toughness, Empower swapped to Extend, Quicken, , FoP, MT, IMT, Shield Deflection
    Epic Feats: Epic Toughness, Epic Mental Toughness, Epic Spell Power Fire, Epic DR,Epic Spell Power Positive

    Enhancements
    21 HELF 20% HAMP Human, 20% HAMP Monk, Arcane Fluidity -15% ASF Armor
    4 SaD Extra Lay on Hands
    21 Fire Savant
    23 EK -15 ASF Armor and shields
    11 KotC Divine Might (power with US turning)

    ED: US with Consecrate, Energy Burst, and Sound Burst SLA twisted. Self and group healing with renewal.

    Wall of Wood + PDK Gloves for 20%/30% HAMP plus devotion

    -5 ASF Augment covers remaining ASF of 35% ASF (plate) + 15 ASF (Wall of Wood) after enhancements

    I'm replacing mass hold monster with soundburst SLA, and melee with Consecrate + Divine Might charisma powered to hit/dmg. Also decided to boost saving throws, self healing, and defenses through the stratosphere. US will give 10% HAmp, which will combine with 20%, 20%, 20%, and 30% above (plus I have pali past life) for 2.6x heals. Plus US will give tons of tankyness, healing, and turning ability to power divine might.
    First, I don't have Helf. Second, I want pure sorc, no multiclasses please. Third, please put it in a code, all that /\ there confuses me.
    And, I got the fact of the Enhancements. But, I want to know what enhancements are better early on. Then, I don't know what feats and spells to take at what level.

    Revising requested build:
    1st life
    lv.20 pure Drow Sorcerer
    Fire Savant
    Max Dps
    Coded level by level
    No multiclasses/must be drow


    Thank You,
    ~Neu~

  12. #2632
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    Quote Originally Posted by Caprice View Post
    That looks like a solid setup to me. As far as I can tell Tempest should work fine in heavy armor, except the tier 5 ability "Evasive Dance" which keys off of Evasion, although I have not tested that. The major downside IMO is that you will perpetually have a red exclamation mark on your screen for being unCentered. It bothers me but you may not find it as annoying.

    I think it will play well in epics too. If you wanted to stick around and unlock some EDs you should have great performance in SC, FotW, LD, SD, GMoF (switching to robes to be centered), and DC (and US is worth unlocking too). That's good coverage of 3 of the 4 spheres, and Fatesinger in Aracne doesn't add a lot but wouldn't be too terrible. Paladin 6 would also let you start in the Divine sphere if you wanted to. I'm a big fan of unlocking Cocoon ASAP because it makes self-healing almost ridiculously cost effective but YMMV.
    Thank you Caprice, I am going to give it a try.

  13. #2633
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    Default [Request] 34pt human paladin to solo to 20

    34 point Lawful Good Human female seeks paladin-based build with good solo potential, not useless in groups. VIP account

    Returned to DDO after years away to find my level 20+ cleric is now a TR'd level 3 paladin. Hoping to use the +0 LR to make her viable. I'm fine with picking up a level of another class before LRing (so I could take it first for skill points or feat order if needed).

    My first choice would be a tank, but might not have the gear for it. Plus who needs to hold threat soloing? To be clear I like grouping, but I'm not familiar enough with many instances to feel comfortable going in with a group, especially as tank.

    My past life tomes are gone. Gear I have left over from the cleric life is probably pretty out of date now. I have no khopeshes or bastard swords, and very little plat since I gave most of it away when leaving. Don't have a guild so don't have ship buffs.

    For combat styles I prefer S&B, then TWF or THF, then ranged. The minor role playing aspect of a traditional heavily armored paladin, but I'm open to other stuff.

    --
    Edit: I just noticed unbongwah has a new Sacred Vanguards S&B paladin thread. Other ideas and links are still appreciated. Can you pull off a bastard sword build without tons of plat or a bank full of nice swords?
    Last edited by Djinni; 11-14-2014 at 07:48 PM. Reason: found additional info

  14. #2634
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    Quote Originally Posted by Djinni View Post
    34 point Lawful Good Human female seeks paladin-based build with good solo potential, not useless in groups. VIP account

    Returned to DDO after years away to find my level 20+ cleric is now a TR'd level 3 paladin. Hoping to use the +0 LR to make her viable. I'm fine with picking up a level of another class before LRing (so I could take it first for skill points or feat order if needed).

    My first choice would be a tank, but might not have the gear for it. Plus who needs to hold threat soloing? To be clear I like grouping, but I'm not familiar enough with many instances to feel comfortable going in with a group, especially as tank.

    My past life tomes are gone. Gear I have left over from the cleric life is probably pretty out of date now. I have no khopeshes or bastard swords, and very little plat since I gave most of it away when leaving. Don't have a guild so don't have ship buffs.

    For combat styles I prefer S&B, then TWF or THF, then ranged. The minor role playing aspect of a traditional heavily armored paladin, but I'm open to other stuff.

    --
    Edit: I just noticed unbongwah has a new Sacred Vanguards S&B paladin thread. Other ideas and links are still appreciated. Can you pull off a bastard sword build without tons of plat or a bank full of nice swords?
    S&B Paladins are good but if you don't have much gear they will lack a bit on dps at low levels (until you get holy sword spell, a good S&B weapon, shield, and some meele alacrity gear), Thats why I recommend a Swf (Single weapon fighting) or THF (Two handed fighting style), that way you have more weapon options to look for in the auction house, If SWF you can use a Scimitars or Longsword or bastard swords/dwarven axe (if taking the proficiency feat), and using improved critical slashing; If going THF you can use a greatsword or Falchion or great axe; in both cases you only need to invest on one main weapon, and have more options at the auction house to get a good sale and Dr breakers/ghostbane, etc. Also both styles give more dps than S&B (Thf is very good at low levels with power attack and the cleaves from Knight of the chalice tree, Swf get better once you take the Swf feats that greatly increase your attack speed and still can use the cleaves from Kotc tree and also can combine that with the good defenses of sacred defender tree.)

    Race:
    Human, for extra feature, more heal amplification for self heal, human damage boost and extra skill point.

    Stats: 17 str+ lvl ups, 16 cha, 10 wis, 12 int(for some skill points like heal, intim, umd, concentration, some balance if taking swf feats and maybe combat expertise), 14 con at least for hitpoints.

    Feats: Human Power attack, lvl 1 Swf/Thf, lvl 3 magical training, lvl 6 empower healing, lvl 9 improved critical slashing, lvl 12 ISwf/IThf,
    lvl 15 GSwF/GTHF, lvl 18 quicken spell or bastard sword profic.(if swf), lvl 21 Overwhelming critical, lvl 24 shield mastery(if using swf with orb) or force of personality(if THF), lvl 26 PSwf/PTwf, lvl 27 Improved shield mastery or cleave(for momentum swing twist), lvl 28 (elusive target, epic spellpower positive or first blood)

    Enhancements: Main tree Knight of the chalice at least 41 pt for champion of good, heal amplification, cleaves, energy drain immunity, etc; Sacred defender 30 pt for greater stances and 10% meele speed, redemption, bonus to ac and saves, Human for damage boost, heal amplification and stats.
    Last edited by elcagador; 11-14-2014 at 09:38 PM.

  15. #2635
    Community Member Caprice's Avatar
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    I strongly recommend against creating a character that takes the Shield Mastery feats to use with an orb as this is being changed in U24. Orbs will no longer qualify as shields for the SM feats. You may still want both SWF and Shield Mastery so you can gain SWF benefits with an orb and separately gain Shield Mastery benefits while using a shield so that you have offensive and defensive options, but the option to stack both sets of benefits will be gone.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  16. #2636
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    I'm wanting to make a 32-point Purple Dragon Knight to solo F2P Favor Quests up to level 15, possibly further if the character levels enough during the lower level stuff.

    Aside from default F2P stuff I have the Standard Digital editions of the Expansions. I plan on making one on each server. All but 3 of them will be "1 per server" characters as far as the bonus items from the expansions go.

    NOTE: Multiclassing is available but Level 1 is stuck as Fighter.

  17. #2637
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by GamerGoddessDin View Post
    I'm wanting to make a 32-point Purple Dragon Knight to solo F2P Favor Quests up to level 15, possibly further if the character levels enough during the lower level stuff.
    All Iconics start with enough XP for level 15 and are subject to the usual XP-save cap; which means you won't gain any XP until you take lvl 14. So while you can level-save to run lower-lvl quests if you want, you don't gain any XP; although you may prep your Bravery Bonus that way, I've actually never tested to confirm. You also don't get your PDK starter gear until you take lvl 15; but since it's all ML:15 anyway, that's not really an issue.

    In any case, if you're looking for a build with no twink-gear requirements which you can run using just the PDK starter gear, pally Vanguard would be my choice: pal 14 / ftr 1 to start. The longsword isn't ideal, but it can be easily replaced with a b.sword, khopesh, or what-have-you as soon as you acquire one.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #2638
    Community Member Caprice's Avatar
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    Paladin Vanguard is probably ideal for the default gear that comes with the PDK. If you're willing to try something a little different, I can recommend this PDK Swashbuckler build. or you can adapt the Avalanche/Icebreaker concept. For favor farming any of them will do just fine, but I like the added runspeed from the Bard and Barbarian levels over the Vanguard. The main issue is gear: the default armor doesn't work for the latter pair, and none of the armor, shield, or weapon works for the Swashbuckler. Run a few Korthos quests and pick up trash items there, and you can use those to clear the house easily.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  19. #2639
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    Default For low-mid levels: Barbarian thf or swashbuckler swf , for epics Paladin.

    Quote Originally Posted by GamerGoddessDin View Post
    I'm wanting to make a 32-point Purple Dragon Knight to solo F2P Favor Quests up to level 15, possibly further if the character levels enough during the lower level stuff.

    Aside from default F2P stuff I have the Standard Digital editions of the Expansions. I plan on making one on each server. All but 3 of them will be "1 per server" characters as far as the bonus items from the expansions go.

    NOTE: Multiclassing is available but Level 1 is stuck as Fighter.
    For low-mid levels: Barbarian or swashbuckler, for epics Paladin.

    I have played with first life Pdk builds and of course Paladin, Barbarian and Bard (wolf druid too but is not wai) are the most powerful classes to splash with the fighter level of pdk.

    I have a Pdk Paladin 18/fighter 2 (Paladin 14/fighter 1 at level 15) and is very good for a first lifer. I went with Bastard sword and shield, strength based with some charisma and constitution, taking two handed fighting feats, shield feats, Ic slashing, power attack, etc; Using Kotc tree mainly for cleaves, light dmg, energy drain immunity and heal amp, with some sacred defender for swift defense, +25prr/mrr,+6 str, +20% hitpoints, and even some vanguard for +5% attack speed and stunning shield, kensai for haste boost. This toon gets more powerful from level 14, where you get holy sword spell, and then zeal spell. Epic destinies Divine crusader, legendary dreadnought and Sentinel, cheap twists: Legendary shield mastery, cocoon, hail of blows or brace of impact or if have more fate points sense of weakness or grim precision.

    But if you want to play on lower levels and mainly heroic levels, I recommend a THf Barbarian 14/Fighter 1 (Barbarian 18/fighter 2 at level 20), probably the most powerful meele at low levels. With power attack, cleave, great cleave, and supreme cleave, THF feats, Ic slash, heavy armor, Ravager tree for blood strength an frenzied berserker for death frenzy, kensai for haste boost, occult slayer for ear smash/knockout. Can use Cure srius wounds pots until you get blood str from ravager to keep healed.

    The third Option is a swashbuckler 12 bard/6 Fighter/2 rogue, Single weapon fighter with light weapon and buckler shield, stalwart stance, shield mastery feats, haste+ displascement+ evasion+dodge but light armor, also very good for low levels.

  20. #2640
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    Default An Acrobat, Henshin Mystic, Eldritch Knight 32pt

    An Acrobat, Henshin Mystic, Eldritch Knight 32pt

    Just seems like there is a lot of synergy here, but trying to figured out the best muti-class build makes my head hurt, so hoping someone smarter than me has thought this thru some... Was thinking of something like a Halfling 3 acrobat, 6 Henshin Mystic, and 11 Eldritch Knight. Str 8, Dex 16, Con 15, Int 14, Wis 16, Cha 8. (I have +2 tomes) Not really looking to solo epics or anything, just a fun efficient build.

    Thanks in advance to any replies.

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