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  1. #2341
    Build Constructionist unbongwah's Avatar
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    Default <insert clever nickname here>

    Someone asked me to help come up with an LR for a 36-pt HE rog/monk/ftr using staves & bows. Basically I took one of my staff builds and used the extra feats to invest in ranged DPS. Since this is an LR +0 of a lvl 15 char, I'm constrained in where I can put feats etc., hence the less than optimal leveling order.

    Regardless, here she is, the <some pun on sticks & arrows>!
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Half-Elf Female
    (2 Fighter \ 6 Monk \ 12 Rogue \ 8 Epic) 
    Hit Points: 372
    Spell Points: 25 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 18
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    27
    Dexterity            16                    21
    Constitution         16                    19
    Intelligence         11                    14
    Wisdom               11                    14
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 23
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Improved Sunder
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 9 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Barbarian) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Arcanum (Rank 1)
    Enhancement: Half-Elf - Arcane Archer (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Subtlety (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Improved Sneak Attack
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: First Blood
    Typical Master Earth stance monk hybrid. To be honest, I can't decide which HE dilly feat is actually useful to this build; I took barb b/c, well, more HPs is more HPs. Normally I prefer a rog 13 / monk 6 / <splash> 1 split for an extra rog feat & +d6 SA, but the extra feat from ftr 2 is the only way to squeeze in Bow STR by lvl 18 w/out losing something else. [Rgr splash instead of ftr would be good to get Bow STR free, but like I said, not an option for this LR.]
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #2342
    Community Member
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    Nov 2013
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    4

    Default Need a pure Drow Sorcerer build

    I would like a pure Drow sorcerer build using Ice. I am new to casters so spell recomendations would also be useful.

    Thanx

  3. #2343
    Community Member Thoom's Avatar
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    Jun 2010
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    Default looking for self sufficient healing TWF'er

    I once made a morninglord 8fighter/6monk/6ranger twf'er with Balizardes before I realized I need a self sufficient healer like a Bladeforged or some other class/race. I have a fresh level 20 monk with 2 raider reward boxes so I prefer either twf Balizardes or to THF with Sireth. I need self sufficient healing without a healer hire for times we man on teams. I have a True Heart of Wood, 2 +1' lessers, even a +20 lesser. (don't ask why I made a morninglord setup like this, I don't know either)

    I loved the 6 monk splash for the Shadow Veil, I find myself in Wind Stance 99% of the time but would switch to Earth Stance if the setup called for it. But the overall build you suggest will determine classes.
    I love Balizardes because of the monk enhancements to do Dex to attack and Damage to further buff my Monk AC.

    My main concern is having a mana pool sufficient for self healing or fueling a Bladeforged between shrines and my go first into the mob playstyle.

    I would need a brief description of a lvl 15 class progression cause I'll have to play it to 23 to get the "super weapons". I have a few weapons laying around I can use.

    Any premade custom build link or a helpful suggestion will be greatly appreciated and will save my guildies from constant pestering.

  4. #2344
    Community Member Munkenmo's Avatar
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    Default

    Quote Originally Posted by Thoom View Post
    I once made a morninglord 8fighter/6monk/6ranger twf'er with Balizardes before I realized I need a self sufficient healer like a Bladeforged or some other class/race. I have a fresh level 20 monk with 2 raider reward boxes so I prefer either twf Balizardes or to THF with Sireth. I need self sufficient healing without a healer hire for times we man on teams. I have a True Heart of Wood, 2 +1' lessers, even a +20 lesser. (don't ask why I made a morninglord setup like this, I don't know either
    If you still have that 8/6/6 twist rejuvenation cocoon from the primal avatar tree.

    Try it out before you TR, It's sufficient self healing even in EE.

  5. #2345
    Community Member Thoom's Avatar
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    Default

    Quote Originally Posted by fTdOmen View Post
    If you still have that 8/6/6 twist rejuvenation cocoon from the primal avatar tree.

    Try it out before you TR, It's sufficient self healing even in EE.
    I have it at lvl 26 currently with just Grandmaster of Flowers. I would have to level up many paths to jump over that far but willing to do so.

    I kinda wanted to make this new one cause of a few guildies having some level 15's to play with but we also have plenty of Epics running around.

    Will try for Cocoon as time permits.

  6. #2346
    Community Member Munkenmo's Avatar
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    https://www.ddo.com/forums/showthrea...highlight=zeus

    I don't know what your sp resources are like, but I find having the best sp augment crystal available @ level has always been enough self healing on my bladeforged characters.

    That build has fairly good defenses, so if you make use of them your SP should go a long way.

  7. #2347
    Community Member Caprice's Avatar
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    Default

    Quote Originally Posted by Thoom View Post
    I have it at lvl 26 currently with just Grandmaster of Flowers. I would have to level up many paths to jump over that far but willing to do so.

    I kinda wanted to make this new one cause of a few guildies having some level 15's to play with but we also have plenty of Epics running around.

    Will try for Cocoon as time permits.
    This is not a help for your pure Monk, but if you revisit your Morninglord 8/6/6 then you can pair the decent self-healing of Rejuvenation Cocoon with a bottomless SP pool. With 6 ranger levels, you can invest 4 AP into the Arcane Archer enhancement tree to pick up 3/3 of "Energy of the Wild"; the 3rd point there gives you the Echoes of Power SP regeneration effect* (as well as 100 SP). For 4 AP total cost that's a nice bargain. Echoes of Power cuts off when you reach or exceed 12 SP, but always gives you at least 12 SP, and 12 is exactly what Primal Avatar's Rejuvenation Cocoon costs to cast. Echoes of Power gives 4 SP per 6 seconds, so it takes 18 seconds to charge up for a Cocoon if you are out of SP. Since Cocoon has a 12 second cooldown, that is probably sufficient. If not then you might also consider going into the Divine sphere to pick up Endless Faith from the Exalted Angel ED as that increases both your base SP pool and increases the cutoff for Echoes of Power to 30 SP, which is enough for 2 casts of Cocoon. The recharge rate remains 4 SP per 6 seconds, but you can let it recover between battles for a bit more safety margin.

    You can also take the Magical Training feat on any character as one of your leveling feats (e.g. on your Monk), which will grant 80 SP and the Echoes effect regardless of your class. However that is usually not necessary and a bit of a waste of a feat on most builds so I do not recommend it.

    * The enhancement tree mouseover text says that it grants you the Magical Training Feat, but this is misleading. For instance you do not get the extra 80 SP that the feat grants, you only get the 100 SP total that the enhancement tree lists. I am not sure about the other perks (spell crit, orb proficiency) but neither is likely to be that useful to you anyway.

  8. #2348
    Community Member skorpeon's Avatar
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    Mar 2012
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    Default Build request for 3rd life

    I have been following this thread a long time and now need your help.

    I have just got to lvl 20 on my cleric life and want to TR (heroic again) as i am finding without evasion I am still dying way too easily.

    Things I am looking for if possible THW (great axe) build with Bow (many shot option) (I have invested a fair amount into bows and axes so want to keep them and its kinda my line on this toon, so a bit of flavor) but I am not completely fixed on this. I have two raiders boxes for when I reach lvl 23.

    Previous lives 1x Barb (tried redsonya build more or less, did not work so well for me) 1x cleric (pure) finding no evasion low saves a bit tough

    Have +5 tome str, 2's and 3's elsewhere (prob can have 3's mostly as I have a few cards so hope to get a couple of tomes there).

    I would like this build to be able to take me into epics (does not need to be EE but if I turned up I hopefully would be accepted into a group)

    I prefer to pug than solo but as I am EU based sometimes run solo or with one guild mate.

    I do have Monk and shortly will have FVS unlocked, do not have iconics, artificer or robots (I am a very old style D&D player)

    I am thinking of using a stone to get the 2 mill xp and help get to upper levels quicker (I am a bit confused but do ship buffs and xp pots boost this 2 mil?)

    Looking forward to your feedback
    Skorp
    G-Land
    Last edited by skorpeon; 04-04-2014 at 05:41 AM. Reason: added tomes

  9. #2349
    Community Member Caprice's Avatar
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    Quote Originally Posted by skorpeon View Post
    I have been following this thread a long time and now need your help.

    I have just got to lvl 20 on my cleric life and want to TR (heroic again) as i am finding without evasion I am still dying way too easily.

    Things I am looking for if possible THW (great axe) build with Bow (many shot option) (I have invested a fair amount into bows and axes so want to keep them and its kinda my line on this toon, so a bit of flavor) but I am not completely fixed on this. I have two raiders boxes for when I reach lvl 23.
    [....]
    I would like this build to be able to take me into epics (does not need to be EE but if I turned up I hopefully would be accepted into a group)
    [...]
    I am thinking of using a stone to get the 2 mill xp and help get to upper levels quicker (I am a bit confused but do ship buffs and xp pots boost this 2 mil?)
    I am a little curious about your current build and why you are missing Evasion so much? My main focus these days is on a Cleric running in EHs and while things can be dicey at times, spell damage is rarely what kills me. Spells cause the largest damage spikes but I can Quickened Heal/Cure or Burst to survive those, and most of my deaths are due to physical damage - and mostly when CC'd (e.g. knockdowns). I am caster-based rather than melee but I take a lot of aggro when questing.

    My first question is: do you want to play a Cleric still, just with more survivability, or do you not care what sort of class you play? When you combine melee and ranged DPS you are going to need a lot of feats, which usually means either some sort of Ranger splash and going TWF (/6 and /3 both have merits), or going deep Fighter for lots of bonus feats. Either choice will hurt your casting (e.g heals) substantially.

    If you still want to be an effective divine caster and are willing to drop the bow use to focus on your Greataxes with strong healing and utility, then sirgog's Radiant Titan is an excellent EE-capable Cleric-based meleer. It does not have Evasion but will have extremely high Saves, and IMO saving for half damage consistently is better than saving for zero erratically.

    If you don't care about your class pick anymore then... TBH I feel a little dirty for suggesting it, but... you probably want something like Yet Another Monk 12/Fighter 8 Centered Kensai with Axes focus, using the Keen Edge and One With the Blade tier 5 Kensai enhancements to be centered while using your greataxes, and then picking up Zen Archery to be centered with your bows too. You get the base 7 heroic feats for heroic levels, 5 more from Fighter levels, and 3 more from Monk levels, for 15 at level 20. You want PA, Cleave, GCleave, IC:Slash, and the full THF/ITHF/GTHF feat line for meleeing. You also need Weapon Focus:Slash and Greater Weapon Focus:Slash to qualify for the tier 5 Kensai enhancements. You want at least PBS, Rapid Shot, Manyshot, Bow Strength, and Zen Archery for ranged. The Monk bonus feats are from a limited list so PA and THF should be your first 2 Monk feats and you should take those levels early, and you probably want to grab Ten Thousand Stars as well, so you need to take either Zen Archery or 10k Stars as your level 6 Monk feat pick. If you play as a Human then Dodge seems like a good additional feat to pick, or you can use it to grab Cleave and free up a later feat for Grandmaster of Forms. This is going to be a bit MAD since you need DEX 17 for Manyshot and WIS 13 for Zen Archery, plus as much STR as you can fit (aiming for STR 23 at level 21 for OC), but with a 36-pt build, +3 tomes, and a +5 STR tome you should be able to manage. The self-healing is limited until you get Rejuvenation Cocoon, but hopefully you have that unlocked from your Barbarian PL and if you are skipping to 16+ then you'll avoid a lot of the nuisance. Holoing through the rest of the heroic levels shouldn't be too painful.

    I have never used an Otto's Box myself, but my understanding is that ship and pot XP buffs do in fact increase the 2 mil XP ... but I have also seen a few complaints about it bugging out and not granting the extra XP.

  10. #2350
    Community Member skorpeon's Avatar
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    Default

    If you don't care about your class pick anymore then... TBH I feel a little dirty for suggesting it, but... you probably want something like Yet Another Monk 12/Fighter 8 Centered Kensai with Axes focus, using the Keen Edge and One With the Blade tier 5 Kensai enhancements to be centered while using your greataxes, and then picking up Zen Archery to be centered with your bows too. You get the base 7 heroic feats for heroic levels, 5 more from Fighter levels, and 3 more from Monk levels, for 15 at level 20. You want PA, Cleave, GCleave, IC:Slash, and the full THF/ITHF/GTHF feat line for meleeing. You also need Weapon Focus:Slash and Greater Weapon Focus:Slash to qualify for the tier 5 Kensai enhancements. You want at least PBS, Rapid Shot, Manyshot, Bow Strength, and Zen Archery for ranged. The Monk bonus feats are from a limited list so PA and THF should be your first 2 Monk feats and you should take those levels early, and you probably want to grab Ten Thousand Stars as well, so you need to take either Zen Archery or 10k Stars as your level 6 Monk feat pick. If you play as a Human then Dodge seems like a good additional feat to pick, or you can use it to grab Cleave and free up a later feat for Grandmaster of Forms. This is going to be a bit MAD since you need DEX 17 for Manyshot and WIS 13 for Zen Archery, plus as much STR as you can fit (aiming for STR 23 at level 21 for OC), but with a 36-pt build, +3 tomes, and a +5 STR tome you should be able to manage. The self-healing is limited until you get Rejuvenation Cocoon, but hopefully you have that unlocked from your Barbarian PL and if you are skipping to 16+ then you'll avoid a lot of the nuisance. Holoing through the rest of the heroic levels shouldn't be too painful.

    I have never used an Otto's Box myself, but my understanding is that ship and pot XP buffs do in fact increase the 2 mil XP ... but I have also seen a few complaints about it bugging out and not granting the extra XP.[/QUOTE]

    Thanks this helps a lot, I am happy to drop cleric and go fighter. I did not know I could get many shot and 10k stars on this build. I will have a go at building this in a planner to see how it goes. Your help is much appreciated. I think I just wanted a wee push in this direction and was kinda what I was thinking but thought I would need ranger for it (and thus waste all the two weapon feats).

    On my current cleric, not fancy gear, templars armor +6 resistance item, Mainly str and Con based with fair Wis and low dex. My light spells don't do so much (Shamanic trinket) but what I use for range.

    Question, what armor should I be looking for in General for this build?

  11. #2351
    Community Member Cardtrick's Avatar
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    Default

    Quote Originally Posted by skorpeon View Post
    Things I am looking for if possible THW (great axe) build with Bow (many shot option) (I have invested a fair amount into bows and axes so want to keep them and its kinda my line on this toon, so a bit of flavor) but I am not completely fixed on this. I have two raiders boxes for when I reach lvl 23.
    Quote Originally Posted by skorpeon View Post
    I would like this build to be able to take me into epics (does not need to be EE but if I turned up I hopefully would be accepted into a group)
    This sounds a lot like you're looking for something very similar to the Cetus build. THF Centered Kensai with tactics, survivability, and a ranged option. Unlike Cetus, you won't have excellent self-healing, since you're not a bladeforged -- but you didn't mention that as a requirement, and Cocoon can be plenty outside of EE.

    Here are two possibilities, both centered kensais. The first is as close as you can get to the Cetus build -- same class split, so you'll have the same or better saves. But because you're not Bladeforged, you won't have the Reconstruct option (or some other nice things). And unfortunately, there's no way to take Empower Healing, so your Cocoon is going to be a bit weak. I went human for healing amp. There's some flexibility with enhancements since you don't need to invest in the Bladeforged tree -- I put enough into human for tier 2 improved recovery and some into Stalwart for the defensive stance (with the PRR and Saves enhancements to improve it), but you can make other choices. Like Cetus, you take the Divine Might enhancement in the Paladin tree, but you won't innately have any Turn Undead uses to actually use it; so you need to twist in Bane of Undeath to power the ability. You also need to twist in Cocoon for healing. Assuming you don't have Epic Completionist, that only leaves one twist free, to use probably for Dance of Flowers (which unfortunately means losing out on Sense Weakness).

    The second drops the 2 paladin levels in favor of 2 favored soul levels. This is a major decrease in saves. If your goal is survivability in difficult EE content in a party with a dedicated healer, this is a significantly worse choice! But if soloability in EH or easier EE content is more important to you, you may find that Empower Healing and Quicken for Cocoon are more valuable. (There's also a Cure Light Wounds spell, which with sufficient investment in Positive Spellpower and Healing Amp can actually be useful as a supplement.) Note that one other advantage of this build is that you'll be able to use Divine Might without having to twist in Bane of Undeath from Unyielding Sentinel. This version drops the THF line -- taking Empower Healing and Quicken makes it impossible to get Greater Two Handed Fighting and the other feats aren't worthwhile without gTHF (freeing up THF from a monk feat allows taking Precision, though, which is really nice against undead). In general, this version will be lower DPS for most content due to greatly reduced glancing blows, although it will be better against undead and high fortification enemies due to Precision. It will have better self healing but considerably worse saves. Somewhat better physical defense from Warpriest's 10 PRR. Somewhat better ranged damage from Warpriest's stacking +2 to enhancement of all longbows. It does free up a twist, since divine might can now be powered by SP rather than requiring you to twist in turns; what you use that twist for will have a lot to do with which of these builds you prefer. (One good defensive option is Unearthly Reactions, which would earn you back 6 of the missing reflex saves and give 3% dodge; the offensive alternative is Sense Weakness, which is a huge DPS boost on helpless enemies.)


    Paladin Splash (Cetus variant):

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Male
    (12 Fighter \ 2 Paladin \ 6 Monk \ 8 Epic) 
    Hit Points: 437
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 25
    Reflex: 20
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             16                 28                   32
    Dexterity            15                 18                   18
    Constitution         15                 18                   18
    Intelligence          8                 11                   11
    Wisdom               10                 13                   13
    Charisma             15                 18                   19
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +5 Tome of Strength used at level 18
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               6                 12                   22
    Bluff                 2                  4                   12
    Concentration         6                 22                   32
    Diplomacy             2                  4                   12
    Disable Device       n/a                n/a                   n/a
    Haggle                2                  4                   12
    Heal                  2                 17                   25
    Hide                  2                  4                   12
    Intimidate            2                  4                   12
    Jump                  3                 11                   21
    Listen                0                  1                    9
    Move Silently         2                  4                   12
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair               -1                  0                    8
    Search               -1                  0                    8
    Spellcraft           -1                  0                    8
    Spot                  0                  1                    9
    Swim                  3                 11                   19
    Tumble                n/a               n/a                  n/a
    Use Magic Device      4                 15                   23
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Cleric
    Feat: (Monk Bonus) Power Attack
    Feat: (Human Bonus) Stunning Blow
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 5 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Monk)
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 13 (Monk)
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 15 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Bow Strength
    
    
    Level 17 (Paladin)
    Skill: Heal (+3)
    Feat: (Deity) Follower of the Silver Flame
    
    
    Level 18 (Paladin)
    Skill: Heal (+3)
    Feat: (Selected) Master of Forms
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Charisma (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Action Surge: Strength (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Favored Soul Splash

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (12 Fighter \ 6 Monk \ 2 Favored Soul) 
    Hit Points: 325
    Spell Points: 274 
    BAB: 17\17\22\27\27
    Fortitude: 20
    Reflex: 18
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 26                   29
    Dexterity            15                 18                   18
    Constitution         15                 18                   18
    Intelligence          8                 11                   11
    Wisdom               10                 13                   13
    Charisma             15                 18                   19
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +5 Tome of Strength used at level 18
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 11                   13
    Bluff                 2                  4                    4
    Concentration         6                 21                   23
    Diplomacy             2                  4                    4
    Disable Device       n/a                n/a                   n/a
    Haggle                2                  4                    4
    Heal                  2                 19                   19
    Hide                  2                  4                    4
    Intimidate            2                  4                    4
    Jump                  3                  9                   11
    Listen                0                  1                    1
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spellcraft           -1                  0                    0
    Spot                  0                  1                    1
    Swim                  3                  9                    9
    Tumble                n/a               n/a                   n/a
    Use Magic Device      4                 15                   15
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Cleric
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Blow
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Precision
    
    
    Level 3 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 5 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Monk)
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 13 (Monk)
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 15 (Favored Soul)
    Skill: Heal (+3)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Follower of the Silver Flame
    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Heal (+3)
    Spell (1): Protection from Evil
    
    
    Level 17 (Fighter)
    Skill: Use Magic Device (+1.5)
    
    
    Level 18 (Fighter)
    Skill: Heal (+1.5)
    Feat: (Fighter Bonus) Bow Strength
    Feat: (Selected) Master of Forms
    
    
    Level 19 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1.5)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Charisma (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
    Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Last edited by Cardtrick; 04-04-2014 at 12:56 PM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  12. #2352
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by skorpeon View Post
    Question, what armor should I be looking for in General for this build?
    That depends a lot on what other gear you have. It has to be a robe or outfit for any kind of centered build -- no light/medium/heavy. The heroic Black Dragonscale Robe is good in the mid-to-upper heroics, and also the epic version of it is very good in the mid-to-late epics.

    In heroics I also like a robe from Reaver's Refuge crafted with 10%/20%/30% healing amp -- but it can be a pain to craft, since there's a lot of luck involved, flagging is annoying, and the quests aren't run much for loot anymore. Note that healing amp stacks multiplicatively. If you've got 10/20/30 on a robe, along with two tiers of human improved recovery (10% each), 1 Shintao core (5%), and a ship buff (10%), you're looking at healing amp of 1.1 * 1.2 * 1.3 * 1.1 * 1.1 * 1.05 * 1.1 = 2.398, or about a 240% increase in incoming healing. So a heal scroll would hit you for 240 points instead of 100. (Using the jidz-tet'ka bracers in fire stance gives an additional 25% on top of that, for a total of almost exactly 300% healing amp, but you would probably be running in mountain stance almost full time.)
    Last edited by Cardtrick; 04-04-2014 at 01:04 PM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  13. #2353
    Community Member Caprice's Avatar
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    Aug 2009
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    I don't know why I blanked on Cetus - that is indeed an optimal build if you can live with the limitations of leveling it (e.g. no DM until Epics) and needing +5 tomes on multiple stats (WIS & DEX required). As usual Cardtrick has some good variants to share there. I'm not sure that I would recommend it, but you could mix the two ideas by going with the FvS splash variant but pick Half Elf rather than Human. You lose Precision (no human bonus feat), but can keep the Healing Amp and get a few points of extra saves via the Half-Elf Paladin dilly. I don't recommend it because the AP cost in Half-Elf is rather steep for the benefits, but it could work.

  14. #2354
    Community Member
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    Question Build update?

    Regarding this old build you have below; I believe it's close to what I was looking for in my first (failed) attempt at a build that was more than just a pure rogue or monk.

    I'm trying to take my old helf 3x rogue and resurrect her with some ranged DPS that's better than what I had with her repeaters, and I've decided I'd like to avoid monk levels (just because).

    Would it be possible to get your advice on what would be optimal for today's modern rogue? Is finesse still the way to go with high DEX and INT? Which dilly is best: still Arti, maybe cleric? What would the enhancements look like?

    Thanks for any time you have.

    Quote Originally Posted by wax_on_wax_off View Post
    I've looked into to this.

    The short answer is; No, it isn't possible.

    The medium answer is that; while it is possible a build with less rogue is probably better.

    Long answer:

    (18 Rogue / 1 Fighter / 1 Wizard)

    Goals: Most optimal example of an Arcane Archer/Assassin III build that I can think of.

    Multiclass progression: Level 1 as a rogue, level 2 as fighter, level 3 to 8 as rogue, level 9 as wizard, level 10 to 20 as rogue.
    Alignment: Lawful Neutral

    Stats and Race (32pt build):
    Half-elf
    Str: 26 (14 base + 2 tome + 6 item +2 rage +2 yugo)
    Dex: 27 (16 base + 5 levels + 6 item)
    Con: 22 (16 base + 6 item)
    Int: 14 (14 base +6 item)
    Wis: 16 (8 base +6 item)
    Cha: 16 (8 base +6 item)
    Ability increase every 4 levels: All in dexterity

    Skills: 23 ranks in UMD, search, disable, spot, move silently. 10 ranks in Hide and Open Lock. 23 ranks in Diplomacy and Bluff. 1 rank in tumble. 5 ranks in jump. Rest wherever you like ...

    Feats (by level): Point Blank Shot (1), Fighter Bonus Feat: Rapid Shot (2), Toughness (3), Weapon Focus: Ranged (6), Manyshot (9), Wizard Bonus Feat: Extend (10), Improved Critical: Ranged (12), Precise Shot (15), Improved Precise Shot (18).

    Enanchments:
    Code:
    Assassin III			8
    - SA Accuracy IV		10
    - SA Training IV			10
    - Damage Boost II		3
    - Improved Hide II		2
    - Improved MS II		2
    - Subtle Backstab I 		1
    Arcane Archer I			4
    - Conjure Arrows		4
    - Energy of the Scholar I	1
    - Imbue Arrows			6
    Haste Boost IV			10
    Extra AB II				6
    Toughness II			3
    Versatility II			3
    Improved Dilettante III	6
    Total: 79
    Seriously tight.

    Details: The intention with the strength score is to hit exactly 26 to maximise the strength shot that is available to you. Adjust it according to your gear/resources/patience to maximise it. 1 monk or 1 fighter are both good options but fighter gives more HP and access to martial weapons to twitch an eSoS if desired.

    Can definitely expect some of the highest DPS numbers possible in the game for that 20 seconds of manyshot along with 11d6+20 sneak attack (assuming Tharne's).

  15. #2355
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Caprice View Post
    I don't know why I blanked on Cetus - that is indeed an optimal build if you can live with the limitations of leveling it (e.g. no DM until Epics) and needing +5 tomes on multiple stats (WIS & DEX required). As usual Cardtrick has some good variants to share there. I'm not sure that I would recommend it, but you could mix the two ideas by going with the FvS splash variant but pick Half Elf rather than Human. You lose Precision (no human bonus feat), but can keep the Healing Amp and get a few points of extra saves via the Half-Elf Paladin dilly. I don't recommend it because the AP cost in Half-Elf is rather steep for the benefits, but it could work.
    Just to clarify a couple of things -- I didn't assume +5 tomes in the builds I posted. I used the tomes the OP said he had -- +5 to Strength and +3 elsewhere. +3 tomes are pretty easily achievable for anyone who's got a 36 point build, especially right now with the anniversary cards.

    It's easy enough to make it fit by dropping 2 points of strength, which frees up 6 build points. Yeah, it's not quite min-maxed, but you're talking about a loss of a single point of base damage and 1 tactics DC. It does matter, but realistically, gear matters a lot more, and it's always possible to LR or epic TR once +5 tomes to other stats are obtained.

    Half Elf with Paladin dilettante is a really interesting idea, but I can't see a way to make it work well. The problem isn't so much the APs, although those are hard -- it's the fact that I'm using a Monk bonus slot for Precision, and there's nothing else we're already taking that could fit in that slot. So you'd have to drop one of the real feats, but most of them are prerequisites for various important things. The only real option, I think, would be to drop Quicken, push Overwhelming Critical back to level 24, and push either Master of Forms or Empower Healing to level 21. I think that's losing too much, but it's worth thinking about -- there are definitely times when +3 to all saves would be more important than being able to Quicken your Cocoon or CLW.

    EDIT: If you have them unlocked and don't mind not being able to do a normal heroic TR, Purple Dragon Knight makes a very good alternative race for either build. It gets all the benefits of human, plus an easily accessible enhancement for a stacking +2 to all saves for both you and your party members.
    Last edited by Cardtrick; 04-04-2014 at 02:01 PM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  16. #2356
    Community Member Caprice's Avatar
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    Quote Originally Posted by Cardtrick View Post
    Just to clarify a couple of things -- I didn't assume +5 tomes in the builds I posted. I used the tomes the OP said he had -- +5 to Strength and +3 elsewhere. +3 tomes are pretty easily achievable for anyone who's got a 36 point build, especially right now with the anniversary cards.
    Yes, I didn't mean to sound like I was putting down your builds at all. They are excellent adaptations of the Cetus template to Skorpeon's situation (e.g. 36-pt w/ +3s & the +5) and both are superior to what I was suggesting*. And I'm not putting Cetus down either - it is an extremely powerful build - but I contemplate it from a theorycrafting viewpoint rather than a "yeah, I'm totally making one!" one.

    I'd also forgotten that Bow Strength requires Weapon Focus: Ranged, which puts me a feat behind where I thought this should be.

    * Except insofar as Abundant Step has its merits.

  17. #2357
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Caprice View Post
    And I'm not putting Cetus down either - it is an extremely powerful build - but I contemplate it from a theorycrafting viewpoint rather than a "yeah, I'm totally making one!" one.
    Yeah, same. I mostly stick to sorcerers and my various gimpy quarterstaff builds for actually playing. But there's no denying that the Cetus build does what it tries to do really, really well.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  18. #2358
    Community Member Caprice's Avatar
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    Quote Originally Posted by Cardtrick View Post
    That depends a lot on what other gear you have. It has to be a robe or outfit for any kind of centered build -- no light/medium/heavy. The heroic Black Dragonscale Robe is good in the mid-to-upper heroics, and also the epic version of it is very good in the mid-to-late epics.

    In heroics I also like a robe from Reaver's Refuge crafted with 10%/20%/30% healing amp -- but it can be a pain to craft, since there's a lot of luck involved, flagging is annoying, and the quests aren't run much for loot anymore. Note that healing amp stacks multiplicatively. If you've got 10/20/30 on a robe, along with two tiers of human improved recovery (10% each), 1 Shintao core (5%), and a ship buff (10%), you're looking at healing amp of 1.1 * 1.2 * 1.3 * 1.1 * 1.1 * 1.05 * 1.1 = 2.398, or about a 240% increase in incoming healing. So a heal scroll would hit you for 240 points instead of 100. (Using the jidz-tet'ka bracers in fire stance gives an additional 25% on top of that, for a total of almost exactly 300% healing amp, but you would probably be running in mountain stance almost full time.)
    As far as gearing, I'd say that actually being Centered (Robes & Ki weapons only) is useful but not necessary until you have either Monk 6 or the tier 5 Kensai "One With The Blade" enhancement, which requires character level 12 and Fighter level 8 for Greater Weapon Focus. Once you have that first Fighter level you can do fine playing as an Evasion Fighter with either Robes or Light armor and swinging an axe or whatever, or even wearing Heavy armor for a bit more physical mitigation (but losing Evasion). E.g. If you've farmed up a Carnifex from Delera's already and want to use that, by all means level using that rather than do anything Monk-ish.

    I might suggest a slightly different leveling order than Cardtrick's: take Monk for levels 1-3 to get access to Fist of Light for better self-healing (and lots of extra dmg vs Undead) and then switch to the Fighter levels. However this requires playing with robes & monk ki weapons - probably handwraps most of the time, and kamas for zombies - so it may not feel like you want it to. So that order would be Monk 1-3 / Fighter 1-8 / Monk 4-6 / Other 1-2 / Fighter 9-12. It would be nice if I could take Monk 6 sooner to get access to Shadow Veil - one of the best mitigation abilities in the game - but I do not like the sacrifices that would require.

    For robes I'd suggest looking at some combination of:
    - Quicksilver Cassok [ML 8, BtA Sorrowdusk end reward] - I think that 10% melee alacrity is almost unique for non-epic items - and it can be slotted with Heavy Fortification
    - Giantcraft Robe [ML 10, BtCoA on turn-in of unbound Gianthold relics]
    - Black Dragonscale Robe [ML 14, BtCoA on turn-in of unbound dragonscales]

    You should farm for anything you want on your current life while it's relatively easy (but potentially tedious). If you are going to use an Otto's Box to get to 16 then skip straight to Black Dragonscale, of course, and that will last you to 20.

    Personally I wouldn't spend the time farming up one of the Dragontouched Robes [ML16, BtCoA, Reaver's Refuge hellfarm] that Cardtrick mentioned unless I planned to TR through a few more lives that can use it. The time investment tends to be fairly extreme. However if you are TRing enough times through robe-based lives then it may pay off over time, and there is some long term value even in epics since you can swap between robes freely and that could help you maximize healing as needed.

    When you hit 20 you can get a jumpstart into the epics with the Commendation gear from the Eveningstar factions. My suggested list for this kind of build:
    Villagers: Vestments, Bracers, and Belt (Total: Resistance +6, WIS +7, WIS +2 Insight, CON +7, CON +2 Insight, Parrying VIII (=Saves +4 Insight), Set Bonus; 20 Villager comms)
    Purple Dragon Knights: Gauntlets (STR+7, CON +2 Insight, 30% Healing Amp; 5 PDK comms); the helm gives STR +2 Insight and may be worth using too
    Clerics of Amaunator: Ring (CHA +7, WIS +2 Insight, Healing Lore VI; 5 CoA comms)

    There are repeats on some stats but everything is worthwhile overall.

    In fact you should farm those commendations now since you get offered 3 of each commendation type for each chain completion of The Druid's Deep quest chain, and your level 20 should be able to steamroll easily through the chain on Heroic Casual. Just be careful to kill the end boss in the final quest slowly and kill his adds every time they spawn, or you may end up bugging him into an invulnerable state. The above will take 11 runs of the chain, which isn't lovely, but at least it is a guaranteed result. You can keep the Commendations in an Ingredient Bag until you hit 20 on your next life and save yourself the TR bank space for now.

    You said that you already have a collection of axes and bows so I won't make any suggestions for those.
    Last edited by Caprice; 04-04-2014 at 05:13 PM.

  19. #2359
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    Hi!

    I am looking for a simple Staffmonk build!



    - full monk or with a few rogue splashes

    - 32 points

    - no Horc or Warforged

    - solofriendly (but not looking for UMD)

    - not aimed for endgame



    Thanks for all answers

  20. #2360
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    I figured I really like Monks class, so i'm looking for such 36 points build that'd have high DPS, but also some nice defense and survivability.

    I also really like Warforged-type characters, and since Bladeforged characters also get self-heal, i'd rather make that one, I can always do a Half-Orc build, but Bladeforged look so much cooler, if you guys could give me a Half-Orc / Bladeforged Monk builds, that'd be great, but still if one of these isn't getting the best of results, I have all races and classes that currently are in the game.

    I want high DPS, so I recommend adding 3 Arti levels for Elemental Weapons, or 1 Druid lvl for Ram's Might, I would like at least 16 Monk levels, maybe you could put some Fighter in there, and if it's a Bladeforged, i'd rather not have to use a +1 LR to swap out Pally level, so if you could include that, no fixed build needed, ideas and suggestions mainly, I want to fight Unarmed, thanks to all helpers!

    My past lives are 1 Monk, 1 Pally, 2 Sorc, 1 Barb.

    Tomes: +5 STR, +4 DEX, +3 CON, +2 INT(can get more), +3 WIS, +3 CHA.

    Going end-game, hoping to be EE capable.

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