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  1. #2301
    Community Member Nodoze's Avatar
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    Jul 2006
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    1,005

    Default

    Quote Originally Posted by Liquid0xygen View Post
    Clueless player here, returning after more than 2 years of being away. I'm looking for a solo friendly build, since I will mostly be playing alone. I own all races and all classes except for FvS, I also have the 32 point build. I'd prefer a melee centered build, but honestly anything is fine. A bonus would be if I could be my own trapper.

    Thanks in advance!
    Quote Originally Posted by Corwynn_Maelstrom View Post
    https://www.ddo.com/forums/showthread.php/423116

    This is a melee (TWF) ranger with trapping designed to be f2p accessible. I can't say how good it is as I have not played it, but I can say that the build I am playing (also designed to be f2p) was posted by the same person (EllisDee37) and is working just fine for me as a 28 point build on a fresh server running nothing but Heroic Elites.
    If you have all races & classes (except FvS) and you want something very solo-able that can get traps then you may also want to look an Artificer in addition to the ranger/rogue (which is a good build). If you are interested in Artificers you can review this thread and in Post #46 you can find recommended 32 point build variants and in post #51 you can see the 32 point build I went with:

    https://www.ddo.com/forums/showthrea...used-artificer

    Very soloable and can do pretty much everything including all traps and UMD almost anything without special gear. I have solo'ed most everything on EH with minimal grinding. I personally like to solo in Shadow-Dancer for the Evasion with Insightful reflexes and 25% Incorporeal. You have great quickened self-heals and Improved-Percise-Shot (IPS) & Blade-Barrier tear though lots of EH mobs at once.

    Note that I usually solo on Epic Hard with up to 5 "piker" toons at the entrance (I multi-box up to 6 accounts at once but can effectively only play 1 at a time) and this 1st Life 32-point toon handles full party scaling on Epic Hard and below better than any other toon I have (including multi-TRs)... I think this is because it kites well and can grind up a mob of mobs chasing it via Blade Barrier or by targeting the last mob in a train and shooting them all of them at once (via IPS) or ideally both... if things get too hot you can effectively Crowd-control on EH and below & slow things down with both 'Tactical Detonation' & 'Prismatic Strike'.

    If that isn't an option for you or you are not interested then the TWF Ranger/rogue splash is pretty classic and should be good.

  2. #2302
    Community Member Nodoze's Avatar
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    Jul 2006
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    Default

    Quote Originally Posted by krontan View Post
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Sunnsett 
    Level 28 Lawful Good Human Female
    (8 Fighter \ 6 Monk \ 6 Ranger \ 8 Epic) 
    Level 1 (Fighter)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Level 12 (Fighter)
    Feat: (Selected) Adept of Forms
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Monk)
    Feat: (Monk Bonus) Ten Thousand Stars
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 20 (Ranger)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Great Strength
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: First Blood
    I applaud you for putting a lot of thought into things in advance and trying to build first in a planner... Not my area of expertise but a few comments:

    • - It would be helpful to know what your goals are & any assumptions (like you plan to use certain weapons/etc).
    • - Since it looks like you are using the Planner it would really help if you put what Enhancements you planned on using to see where you were trying to go.
    • -If going 6 Ranger, did you consider going TWF instead of THF (you get 2 TWF feats "for free" by Ranger 6)?
    • -If going 6 Ranger you should get ManyShot "for free" at Ranger 6;
    • -The Epic Destiny Feat "Perfect TWF" is good for both THF & TWF and likely better than First Blood;
    • -Generally not a fan of a feat for a +1 stat as you generally could get more for your investment;
    • I don't know about Ruin on a melee build with no metas.


    Overall it looks like you are going towards a Monker so maybe someone should link to some proven builds and you could look closer at their choices and compare them to yours.

    Hope that helps and hopefully someone with more experience can chime in.
    Last edited by Nodoze; 02-08-2014 at 03:38 PM.

  3. #2303
    Community Member Goregnash's Avatar
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    Jan 2010
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    16

    Default Returning Player

    Hello, Im a returning player and I am on a 32 point build. I would like to play a half elf arcane archer artificer with either UMD or sufficient Cleric Dil to self heal and solo. I prefer the playstyle and weapons/feel of a Ranger so if a ranger splash is the way to go please include it.
    \
    artificer levels need to be sufficient to qualify it as an arti past life.

    Traps and Locks as well if they will fit.


    Thanks!

  4. #2304
    Community Member UtherSRG's Avatar
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    Apr 2006
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    643

    Default Ultimate Undead Turning Cleric w/ Pally splash

    I'm looking to match a specific build.

    Half-elf Cleric with Paladin splash, specializing in turning undead. I've seen a character that can run through the orchard gathering the vampires in to an area then turning them. I want to do that. I believe they also had Sorc dilettante. I know the forums say turning undead doesn't work. I call BS. I've seen it. Now please build it for me. You build it, I'll play it through at least lvl 20 as a first life character and post my experience in various quests.



    UPDATE:
    Here's my first whack at this....
    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Azmawu 
    Level 20 Lawful Good Half-Elf Male
    (2 Paladin \ 18 Cleric) 
    Hit Points: 244
    Spell Points: 1229 
    BAB: 15\15\20\25\25
    Fortitude: 25
    Reflex: 15
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               16                    18
    Charisma             16                    23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 3                     6
    Concentration         6                    24
    Diplomacy             3                     8
    Disable Device        n/a                   n/a
    Haggle                3                     6
    Heal                  3                     4
    Hide                  0                     0
    Intimidate            3                     6
    Jump                  0                     0
    Listen                3                     4
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spellcraft            4                    21
    Spot                  3                     4
    Swim                  0                     0
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   6.5
    
    Level 1 (Cleric)
    Feat: (Selected) Extra Turning
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Improved Turning
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 2)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Fire (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Fire (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Fire (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 3)
    Last edited by UtherSRG; 02-09-2014 at 12:00 PM. Reason: Add possible build

  5. #2305
    Community Member
    Join Date
    Jun 2013
    Posts
    11

    Default Light based damage SUNLORD

    So I looked around at a bunch of builds and got an idea from them (big thanks to Nodoze, Ancient, for general ideas and direction and Hellyzebeth for his build "Ghostriker" that helped me with ideas for feats.) and i came up with this. It's most likely horrible but I was very attached to the idea of the SUNLORD build the devs threw out in a thread. So please feel free to rip my build apart if it's bad.


    First life, 32point build, no tomes.

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Male
    (6 Cleric \ 14 Favored Soul \ 8 Epic) 
    Hit Points: 366
    Spell Points: 2677 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 13
    Will: 23
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                  8                    8
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         14                 14                   14
    Wisdom               10                 10                   13
    Charisma             18                 25                   25
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               0                  0                    8
    Bluff                 4                  7                   15
    Concentration         6                 25                   33
    Diplomacy             8                 30                   38
    Disable Device        n/a               n/a                  n/a
    Haggle                4                  7                   15
    Heal                  4                 24                   32
    Hide                  0                  0                    8
    Intimidate            4                  7                   15
    Jump                 -1                 10                   18
    Listen                0                  1                    9
    Move Silently         0                  0                    8
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                  n/a
    Repair                2                  2                   10
    Search                2                  2                   13
    Spellcraft            6                 25                   33
    Spot                  0                  1                    9
    Swim                 -1                 -1                    7
    Tumble                1                  1                    9
    Use Magic Device      5                 12                   20
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Heal (+4)
    Skill: Spellcraft (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Human Bonus) Least Dragonmark of Finding
    Feat: (Selected) Toughness
    Spell (1): Nimbus of Light
    Spell (1): Nightshield
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Obscuring Mist
    Spell (1): Protection from Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    Spell (2): Deific Vengeance
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Eagle's Splendor
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (3): Searing Light
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (3): Magic Circle Against Evil
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Order's Wrath
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (4): Freedom of Movement
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Aid, Mass
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Prayer
    Spell (3): Protection from Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Divine Punishment
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (5): Raise Dead
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Force of Personality
    Spell (6): Cure Moderate Wounds, Mass
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Blade Barrier
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Destruction
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Light
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Tharashk Dragonmark Focus (Rank 1)
    Enhancement: Human - Tharashk Dragonmark Focus (Rank 2)
    Enhancement: Human - Tharashk Dragonmark Focus (Rank 3)
    Enhancement: Human - Action Surge: Wisdom (Rank 1)
    Enhancement: Human - Action Surge: Wisdom (Rank 2)
    Enhancement: Human - Action Surge: Wisdom (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Lesser Dragonmark of Finding (Rank 1)
    Enhancement: Human - Greater Dragonmark of Finding (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Crown of Retribution (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    This is

  6. #2306
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by UtherSRG View Post
    I know the forums say turning undead doesn't work. I call BS. I've seen it.
    It's not that it can't work, it's...well, why bother when radiant bursts can destroy most undead mobs outright? But if you're committed to this idea, then consider Morninglord instead for Bane of the Restless (adds light dmg & boosts caster lvl for turning).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #2307
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Goregnash View Post
    I would like to play a half elf arcane archer artificer with either UMD or sufficient Cleric Dil to self heal and solo. I prefer the playstyle and weapons/feel of a Ranger so if a ranger splash is the way to go please include it.

    artificer levels need to be sufficient to qualify it as an arti past life.
    For TRing purposes, monk 6 / rgr 6 / <TR class> 8 is a pretty solid combo for everything except barb or bard (alignment restrictions). Monk & rgr provide most of your melee & ranged DPS as well as a bit of extra survivability (heal amp, Shadow Form); then you just use your TR class to round things out.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #2308
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    Yes, they can be turned, however without 3 Cleric Past Lives it is hard but not impossible to do so. The DC and Hit Die are both important to increase a lot for turn undead, otherwise they will not turn. Also most clerics don't have the build points to invest so heavily into Charisma, so you need to find an item with a lot to +charisma. So basically it just takes a lot of work and not worth the time invested to do so imo.

  9. #2309
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by unbongwah View Post
    It's not that it can't work, it's...well, why bother when radiant bursts can destroy most undead mobs outright? But if you're committed to this idea, then consider Morninglord instead for Bane of the Restless (adds light dmg & boosts caster lvl for turning).
    I don't have Morninglord, and neither did the build I'm attempting to replicate.

  10. #2310
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Maddock View Post
    So I looked around at a bunch of builds and got an idea from them (big thanks to Nodoze, Ancient, for general ideas and direction and Hellyzebeth for his build "Ghostriker" that helped me with ideas for feats.) and i came up with this. It's most likely horrible but I was very attached to the idea of the SUNLORD build the devs threw out in a thread. So please feel free to rip my build apart if it's bad.


    First life, 32point build, no tomes.

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Male
    (6 Cleric \ 14 Favored Soul \ 8 Epic) 
    Hit Points: 366
    Spell Points: 2677 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 13
    Will: 23
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                  8                    8
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         14                 14                   14
    Wisdom               10                 10                   13
    Charisma             18                 25                   25
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               0                  0                    8
    Bluff                 4                  7                   15
    Concentration         6                 25                   33
    Diplomacy             8                 30                   38
    Disable Device        n/a               n/a                  n/a
    Haggle                4                  7                   15
    Heal                  4                 24                   32
    Hide                  0                  0                    8
    Intimidate            4                  7                   15
    Jump                 -1                 10                   18
    Listen                0                  1                    9
    Move Silently         0                  0                    8
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                  n/a
    Repair                2                  2                   10
    Search                2                  2                   13
    Spellcraft            6                 25                   33
    Spot                  0                  1                    9
    Swim                 -1                 -1                    7
    Tumble                1                  1                    9
    Use Magic Device      5                 12                   20
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Heal (+4)
    Skill: Spellcraft (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Human Bonus) Least Dragonmark of Finding
    Feat: (Selected) Toughness
    Spell (1): Nimbus of Light
    Spell (1): Nightshield
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Obscuring Mist
    Spell (1): Protection from Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    Spell (2): Deific Vengeance
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Eagle's Splendor
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (3): Searing Light
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (3): Magic Circle Against Evil
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Order's Wrath
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (4): Freedom of Movement
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Aid, Mass
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Prayer
    Spell (3): Protection from Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Divine Punishment
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Spell (5): Raise Dead
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Force of Personality
    Spell (6): Cure Moderate Wounds, Mass
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Blade Barrier
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Destruction
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Light
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Tharashk Dragonmark Focus (Rank 1)
    Enhancement: Human - Tharashk Dragonmark Focus (Rank 2)
    Enhancement: Human - Tharashk Dragonmark Focus (Rank 3)
    Enhancement: Human - Action Surge: Wisdom (Rank 1)
    Enhancement: Human - Action Surge: Wisdom (Rank 2)
    Enhancement: Human - Action Surge: Wisdom (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Lesser Dragonmark of Finding (Rank 1)
    Enhancement: Human - Greater Dragonmark of Finding (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Crown of Retribution (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    This is
    Overall I think it sounds like a blast and you may have a ton of fun with the Light damage focus (I personally have). Some observations:

    • - FvS 12 if a big benchmark as you get the Archon and true Heal spell. You may be OK as is on EH and below but even on EH and below you may be better served with dropping from FvS-14 to FvS-12 and adding 2-Monk splash for Evasion and at least basic stances & it may be worth it to swap some feats for advanced stances.
    • - In your enhancements I see the DD SLA: Prophetic Zenith: Holy Smite but not the Prophetic Zenith: Nimbus of Light nor Prophetic Zenith: Searing Light. To me the main draw of the DD is that you can spam-cast the SLAs very cheap with full Meta's on for no additional cost plus it will be interesting how Divine caster levels are calculated with dual divine splash and enhancements. Regarding the SLAs, on my caster Cleric I have all metas & the DD SLAs and all the DD light side spells... In the Epic Levels I mainly use ED:EA's Divine Wrath and Avenging Light and the two DD Light SLAs (though the Nimbus spell nor SLA help build up charges for Divine Wrath & Rebuke Foe). Due to their in-efficiency I don't use the DD spells much thought the one that stands out is the Sun-Burst AoE for multiple charges and blindness on EH and below. With only a 6-cleric splash you won't get Sun-Burst but Sun-Bolt is an OK AoE-Line substitute though it is more touchy with targeting than Sun-Burst... Of the fully-meta'ed DD SLAs I like both light ones for pew/pew light damage though I didn't use the Holy Smite nor Flame Strike as much as they weren't light based (and I don't think I have the Flame Strike any more as after testing it I reset and took a T5 elsewhere (Radiant Aura?)). The above being said you should have the Archon which is great and helps with pew/pew & charges if you need them...
    • - Regarding the feats Toughness may not be worth it these days and you may want to add the Empower Healing meta (sorry if it is in there and I missed it).
    • - Statwise Intelligence may be high. I personally go higher than most for skills but that is even higher than I go (but then again to get what I want skill-wise I usually allocate a +1/+2/ or oven +3 Int Tome depending on my starting stats).
    • - Have you thought about which Epic Destiny you plan to be your primary? I can see either Exalted Angel or Shiradi Champion having potential but curious what you were planning.


    Whatever you go with feel free to keep me updated on your progress. You may not want to put too much into this thread but you can post in one of my existing light based damage threads or start a new thread (though if you start a new thread please PM me the thread link so I can bookmark it otherwise I will likely miss it).
    Last edited by Nodoze; 02-10-2014 at 10:27 AM.

  11. #2311
    Build Constructionist unbongwah's Avatar
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    The problem with light-based caster builds is your DPS doesn't scale well into epics. You might want to have a look at Ghoststriker's build, which does some clever things, I think.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #2312
    Community Member Nodoze's Avatar
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    Quote Originally Posted by unbongwah View Post
    The problem with light-based caster builds is your DPS doesn't scale well into epics. You might want to have a look at Ghoststriker's build, which does some clever things, I think.
    I am pretty sure Maddock reviewed the GhostStriker 16FvS/2P/2M thread and even posted questions in it... The main things Maddock's 14FvS/6C build lacks compared to GhS for EE is the saves & survivability from the Paladin-2 & Monk-2 splashes. IF EE is Maddock's eventual goal (I don't remember him staying that) he could could still keep the dual Divine splashes by adding 2-Monk and shore up Saves by going Half-Elf with Paladin-Dilletante instead of Human.

    Bottom line the Ghoststriker build "ain't an heoric character boosted by a destiny, it's a destiny ehnanced by heoric abilities" and one of his focuses is on SLAs which Maddock's build will have additional SLA options... Maddock can have the same ED options as GS does which is where most of his punch comes from...

    Your caution is well advised in general and especially if Maddock wants his build to be EE-solo viable (if that is one of his eventual goals). I suspect with 2-monk and HE he could at least be EE-group viable and keep his dual-divine concept and have fun but have strong doubts about EE-solo but in the end that is just speculation while I believe Ghoststriker has shown itself to be EE-solo viable. In the end if he does go with the dual-divine splashes it will be interesting what caster levels he is getting on the various spells & SLAs....

  13. #2313
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    Default New player, looking for build

    Hey all,

    I'm new to DDO and pretty confused about how to level my character without inadvertently gimping it. I'm currently a level 3 dwarven cleric playing with a small group of friends, my role is intended to be healer and backup melee damage. I wouldn't mind a little bit of offensive spellcasting as well. If someone who knows what they are doing could help me out with a build that would be fantastic. So far I've just taken the "level me up automatically" option at the cleric trainer.

  14. #2314
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    Hey guys,
    I am looking for some more info on 13/6/1 Rogue/Monk/Druid quatersatff build. What base stats? What feats?

    Was trying to find it on forums but looks like the searchtab doesn't like me.

    Would be possible to make this build with helf? If so, what dilly should I take?

    Is 11/6/3 Rogue/Monk/Druid splash better?

  15. #2315
    Community Member Thoom's Avatar
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    lookin to TR a build into an Iconic Bladeforged with the Breach falchion as the eventual focus weapon. I was thinking some sorcerer to fuel the Communion of Scribing heals and fighter for kensai plus possibly monk for evasion. open to any ideas, just wanting a self healing Bladeforged THF ginsu machine.

  16. #2316
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Thoom View Post
    lookin to TR a build into an Iconic Bladeforged with the Breach falchion as the eventual focus weapon. I was thinking some sorcerer to fuel the Communion of Scribing heals and fighter for kensai plus possibly monk for evasion. open to any ideas, just wanting a self healing Bladeforged THF ginsu machine.
    I would take a look at both of the following threads:

    https://www.ddo.com/forums/showthrea...er-Build-Cetus

    The BF version of Cetus's build is discussed later in the thread and better than the human version (both are very powerful). I have leveled it up to 26 so far and the biggest problem I have with Cetus's build is that it takes so long to bloom as you have to grind out Legendary Dreadnaught (and I also did Fury early) and then also grind over to Unyielding Sentinel to get your turns to power Divine Might. Since I don't like grinding I don't have Green Steel and I don't like having such a small mana pool to power the reconstruct SLA. It is worth it in the long run as it is very powerful but it takes awhile to fully come into it's own...

    In hindsight, were I to do it all over again, I personally would likely start with something with the turns to power Divine Might early and a more forgiving mana-pool:

    https://www.ddo.com/forums/showthrea...atsword-Kensei

    Later once core grinding is complete you could then LR to a full Cetus-type build. Maybe someone else will have some thoughts but those are what came to my mind when I read your post.

  17. #2317
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by DirtyHarry View Post
    I'm currently a level 3 dwarven cleric playing with a small group of friends, my role is intended to be healer and backup melee damage. I wouldn't mind a little bit of offensive spellcasting as well. If someone who knows what they are doing could help me out with a build that would be fantastic. So far I've just taken the "level me up automatically" option at the cleric trainer.
    The bad news is the pre-built paths aren't very good; although now that I think about it, I haven't checked to see if they've been updated / improved for the new Enhancement system. The good news is all characters should get one free Lesser Heart of Wood, which would let you redo any shortcomings in your build. At level 4 or below, feat swaps with Fred are still pretty cheap, so that's an option too.

    Typically you'll see two types of cleric builds on the forums: STR-based melee-focused battleclerics such as the Radiant Titan, which uses divine magic solely for buffs & heals; and WIS-based caster clerics such as EllisDee37's Necro cleric, which is focused on offensive spells & Divine Disciple PrE. Both builds make excellent healers, because really all you need is Quicken, Empower Heal, and a decent investment in Radiant Servant; it's what they do with the rest of their stats, feats & APs which distinguish them. There are more complicated or unusual builds out there, of course, but as a newbie I recommend you decide which "pole" of the might / magic axis you wish to focus on and go from there.
    Quote Originally Posted by XBuX View Post
    I am looking for some more info on 13/6/1 Rogue/Monk/Druid quatersatff build. What base stats? What feats?
    I really need to get around to updating my builds for the new Enhancements, but have a look at my Three Ring Circus thread. The main things to note since I originally posted those builds: you no longer need to be a dark monk to access Shadow Form from the Ninja PrE (so consider switching to light path for the buffs); you no longer need Dodge to take the Ninja PrE (though you might want it anyway for the extra Dodge bonus); and Toughness isn't the must-have it once was, since Turbine got rid of most of the Toughness enhs and all chars get extra HPs compared to pre-U19. For base stats, it's largely a question of which feat pre-req(s) you need to meet. Ideally you have both Overwhelming Crit (base STR 23) and Imp Sneak Atk (base DEX 21); if you wanted, say, epic Toughness as well, that req's CON 21. Obviously, that gonna strain your stats, esp. if playing, say, a first-lifer w/out tomes.
    Is 11/6/3 Rogue/Monk/Druid splash better?
    It's a trade-off: you lose 1D6 sneak atk, knockdown immunity from Acro PrE, one of your rog bonus feats, and some skill pts; and gain lvl 2 spells, Vengeful Hunter, Doublestrike action boost, and Fatal Harrier.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #2318
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    Quote Originally Posted by unbongwah View Post
    I really need to get around to updating my builds for the new Enhancements, but have a look at my Three Ring Circus thread. The main things to note since I originally posted those builds: you no longer need to be a dark monk to access Shadow Form from the Ninja PrE (so consider switching to light path for the buffs); you no longer need Dodge to take the Ninja PrE (though you might want it anyway for the extra Dodge bonus); and Toughness isn't the must-have it once was, since Turbine got rid of most of the Toughness enhs and all chars get extra HPs compared to pre-U19. For base stats, it's largely a question of which feat pre-req(s) you need to meet. Ideally you have both Overwhelming Crit (base STR 23) and Imp Sneak Atk (base DEX 21); if you wanted, say, epic Toughness as well, that req's CON 21. Obviously, that gonna strain your stats, esp. if playing, say, a first-lifer w/out tomes.

    It's a trade-off: you lose 1D6 sneak atk, knockdown immunity from Acro PrE, one of your rog bonus feats, and some skill pts; and gain lvl 2 spells, Vengeful Hunter, Doublestrike action boost, and Fatal Harrier.
    Thanks for advices! Will look at your builds when I get time

  19. #2319
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    Default Deathknight feasible?

    I've been trying to work on a sort of Deathknight build, a mix of Cleric and Wizard for negative damage, Undead control and the PM pet, but each time I try it out, I'm never happy with what I end up with... Mind giving it a shot?

  20. #2320
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    Quote Originally Posted by AielloAA View Post
    I've been trying to work on a sort of Deathknight build, a mix of Cleric and Wizard for negative damage, Undead control and the PM pet, but each time I try it out, I'm never happy with what I end up with... Mind giving it a shot?
    Cleric and wizard are a bad mix because they depend on the class levels for the power of the spells (deathaura or negative energy burst will suffer, not to mention spells dc), if you want to do a Deathknight build with both caster and meele power I think the best is going with mostly a Wizard like for example the one of this post:

    https://www.ddo.com/forums/showthrea...=1#post5127339

    but keep in mind that it need both caster and meele gear and is intense on stats because need high Int and str while keeping decent con.

    Another option is forgeting spell casting dc going with a Wizard 12 and splash with dps classes like monk/rogue/fighter, and go in wraith form with haste boost and meele weapons. (A wizard 12/ranger 6/ 2 monk or rogue or fighter could be a good splash for twf and bow dmg with manyshot)

    But I still prefer Wizard 18 at least focusing mainly on spell casting and high dc and decent spell pen (could be evoc and necro/enchant spec) while having secondary str and tensers with good weapons for meele damage combined with a powerful deathaura for sustained dmg.
    Last edited by elcagador; 02-20-2014 at 04:48 PM.

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