loot.
That is all.
loot.
That is all.
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
This happens to me every time I go into any new quest. For some reason I cannot fathom as soon as those quests hit DDO live everyone knows every knook and cranny of the buggers and can run throo it at a gazillion miles an hour. And dont tell me they learn em on Risia, there isnt anyone on Risia. I think people have a built in zergbutton. They hit that and they automatically know everything there is to know about finishing quests as fast an effitiently/efficiently as possible.
*Spelling mistakes left for my own amusement.
Last edited by Beherit_Baphomar; 08-07-2007 at 04:30 PM.
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
The problem is the human brain. We naturally remember things that we have done, so even if you have done the quest just once, you automatically remember at least parts of it. And after a few times of running it, it just isn't "fun" to run it anymore, disable the same trap, fight the same mobs in the same place, etc. Stormcleave comes to mind for this.
I had someone ask me the other day what's a zerg? and what does it mean to zerg? lol
Long story cut short, Starcraft a game, had a Race called Zergs, where you bum rush your enemies with overwhelming numbers of weak units.
http://en.wikipedia.org/wiki/Zerg
Hi Oronisi,
That's a good idea and this is exactly what I do, put together my own groups with messages in the LFM for what I'm looking for. However the reason I bring up the suggestion for listing the speed that the quest will be run is for a couple of reasons in addition to what I mentioned originally.
1) When the developers put in a checkbox that indicates what difficult the quest will be run at, the other changes to the LFM, and even the server merge it seems obvious that Turbine wants to make it easier to find a group so you can have fun playing DDO. I'm sure this was to keep their customers happy so they stay and continue to play. Granted, you could send a tell to the leader asking what speed the quest will be run at, or join the group and find out for yourself. However, the checkbox idea is just a suggestion to make it easier to find a group you would enjoy running a quest with. It by no means will solve every problem, but perhaps help a bit.
2) In my experience the speed at which a quest is run at is a huge impact on whether I am having fun or not. I've spoken to other people about this and have had similar experiences to my own, such as some comments that some other people have already made. If I'm doing everything I can to keep up on a quest because I don't know it well, I honestly don't have fun at all. As Cupcake mentioned you feel like you're not helping the group out at all, and if anything are a bit of a liability to the group. However, DDO is absolutely a ton of fun if you are in a group that is running around at the same speed! That's what I want in DDO, is to have a ton of fun and these times are what really keeps me coming back.
3) Lastly, upon taking a look through the available groups, a lot of times people just list the quest they are doing and that's it. I rarely see anyone put in comments like, "first time through", "no rushin" and "zerging through this one", etc. So an automatic checkbox that needs to be checked off would then list what the speed will be at.
What does everyone else think?
Wouldn't work, really.
I usually spend the time to spell out what I want when I run a quest and, invariably, get someone who wants or needs the exact opposite...the party is new and wants to take it smooth "Teamplayers only; no zergers" gets zergers..."Chains blitz in progress; know how to get here solo" gets first timers who don't even know where the desert entrance is, let alone how to get to the quest...I don't even want to talk about "No cleric; be self-sufficient".
I still *try* to spell out the group style, but so few people actually have the courtesy to read what's already there that I think spending development time on a special setting really wouldn't be worth it.
Now, adding additional characters in the lfm text, there's an idea I could get behind...that lets a group that knows what it wants to spell it out in no uncertain terms without being limited by the interface. Folks still wouldn't read it, but, hey...maybe more words would make folks less likely to either ignore or misunderstand the type of group they're joining.
Last edited by SableShadow; 08-07-2007 at 10:55 PM.
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
that's a good point, the different perspective. i'd been on the game for six months and done von 3 countless times before i ever saw the big beholder room because i was finally not playing the rezer. man was that fun
but yeah just a simple box to click wouldn't suck, but i think it'd be easier just for ppl to put in the lfm the kind of group they're looking for than code something new into the game *shrug*