MTThere've been a lot of good ideas on how to improve the new system that have been tossed around. I thought I'd collect some of them in a quick summary. If I've missed anything, point it out, but I do want to limit it to ideas that work within the context of the new system as opposed to ideas that completely alter it. So no "token systems," no "leave it the way it was," etc.
1) Increase the chance that raid loot will drop on Hard and Elite difficulties. Something like 1:6 for normal, 1:5 for Hard and 1:4 for Elite. (Yes, I know Graal already said he wants to do this one.)
2) Increase the "level" of the loot in the raid chest when you don't get raid loot. Let's be honest, "maximum level loot for the quest" isn't really worth the effort of a raid, especially since you can get more and better loot of the same level in other quests. Increasing the level of the raid loot chest by 1 or 2 would make a pretty significant difference (a la ML 14 weapons and armor out of Stormreaver Elite).
3) Make raid loot bind to account, instead of bind on acquire. This would make it so that the new system brings the raid loot more in line with all other chests. If it drops for you, it's yours, and you can pass it off to an alt if you want. (This adjustment would require that all raid loot get real and appropriate MLs to reduce/eliminate Raid Loot Twinking. The MLs should pretty much be at a level where you could theoretically go and actually be a help in completing the raid. Perhaps even at the level of the Raid Quest itself.)
4) Some kind of trading interface is required to allow for fair (and grief-free) reassignment of binding loot.
(Weird, I feel like there was at least one other suggestion I noticed that I wanted to include here, but I can't remember what it was now.)
there was also a suggestion of 1 guaranteed plus a roll on the others.
/oh and NINJA OP