There've been a lot of good ideas on how to improve the new system that have been tossed around. I thought I'd collect some of them in a quick summary. If I've missed anything, point it out, but I do want to limit it to ideas that work within the context of the new system as opposed to ideas that completely alter it. So no "token systems," no "leave it the way it was," etc.
1) Increase the chance that raid loot will drop on Hard and Elite difficulties. Something like 1:6 for normal, 1:5 for Hard and 1:4 for Elite. (Yes, I know Graal already said he wants to do this one.)
2) Increase the "level" of the loot in the raid chest when you don't get raid loot. Let's be honest, "maximum level loot for the quest" isn't really worth the effort of a raid, especially since you can get more and better loot of the same level in other quests. Increasing the level of the raid loot chest by 1 or 2 would make a pretty significant difference (a la ML 14 weapons and armor out of Stormreaver Elite).
3) Make raid loot bind to account, instead of bind on acquire. This would make it so that the new system brings the raid loot more in line with all other chests. If it drops for you, it's yours, and you can pass it off to an alt if you want. (This adjustment would require that all raid loot get real and appropriate MLs to reduce/eliminate Raid Loot Twinking. The MLs should pretty much be at a level where you could theoretically go and actually be a help in completing the raid. Perhaps even at the level of the Raid Quest itself.)
4) Some kind of trading interface is required to allow for fair (and grief-free) reassignment of binding loot.
5) When someone does receive raid loot in their chest, give them a choice between 2 (or more) of the items on the list (randomly determined, no freaking duplicates
![Stick Out Tongue](/forums/images/smilies/tongue.png)
) instead of only giving them one, single, pre-determined item.
6) Reduce the raid timer to some shorter length of time.
7) Create special tables for non-raid loot from raid chests that excludes "junk modifiers" (i.e. "lesser" anything, stat/skill bonuses below a certain threshold, power V or less)
I'm notably
not including the following
- A requisite minimum number of raid loot items per chest, as this doesn't really work within the new system, but rather returns it to the old one with just an chance for more loot than ever.