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  1. #21
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    It doesn't work on ranged sneak attacks.
    is it supposed to?
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  2. #22
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    Quote Originally Posted by Cowdenicus View Post
    How is crippling strike bugged again?
    It doesn't apply to ranged attacks, even if you are close enough so that you get ranged sneak attacks.

  3. #23

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    Quote Originally Posted by Gimpster View Post
    Second, ranged rogues are underpowered in DDO, so something to increase their ability would be beneficial.
    Well ranged everybodies are underpowered, but it'd be a good place to start.
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  4. #24

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    Quote Originally Posted by Freeman View Post
    Yes, but when you look at how long some of the bugs have been around, it is kind of disheartening.
    I'm curious, (and not in a snarky way) what's the next bug you're going to put in your sig once Crippling Strike is fixed?

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  5. #25
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    Quote Originally Posted by Cowdenicus View Post
    is it supposed to?
    Yes, it should. First, the D&D rules say it should. Second, ranged rogues are underpowered in DDO, so something to increase their ability would be beneficial.

  6. #26
    Community Member NameisToad's Avatar
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    Quote Originally Posted by Quarion View Post
    [*]NEW - It is now possible to trade a feat for a feat which can be aquired multiple times when the player already has one. So players can now aquire Toughness as many times as they like through feet respec.
    I really wanna know how respec'ing my feet can make me tougher.

  7. #27
    Community Member Heathen_Child's Avatar
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    Bah, get closer, as in dagger close, if your ranged weapons don't work.
    Step 1: Steal underpants
    Step 3: Make money

  8. #28

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    Quote Originally Posted by NameisToad View Post
    I really wanna know how respec'ing my feet can make me tougher.
    Calluses.
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  9. #29
    Community Member Oran_Lathor's Avatar
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    Default The new Heighten Spell

    The new metamagic system looks like a huge boon to casters to me, but I'm just a little unclear about the new Improved Heightening.

    Wizard Improved Heightening II is now "Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening."

    I think this means that the lower the base level of the spell you are heightening, the more you will save on SP, correct? So if I throw a heightened web (heightened 5 levels from 2 to 7) I will save 10 SP, but if i throw a heightened disintegrate, I would only save 2?

    If that is indeed how it works, it sounds like a workable system to me, although it's interesting that the enhancement offers more return on spells that gain a larger benefit from it's use... IE. Heightening a web is cheaper than heightening a disintegrate even though web gains 5 points of DC compared to disintegrate's 1.

    In the end though, my casters will love this change

  10. #30

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    Quote Originally Posted by Oran Lathor View Post
    If that is indeed how it works, it sounds like a workable system to me, although it's interesting that the enhancement offers more return on spells that gain a larger benefit from it's use...
    Better than the old system where a heightened disintegrate was actually cheaper to cast than a regular disintegrate.
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  11. #31
    Community Member Oran_Lathor's Avatar
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    Default Haha

    Quote Originally Posted by MysticTheurge View Post
    Better than the old system where a heightened disintegrate was actually cheaper to cast than a regular disintegrate.
    Well, yes, though that was nice while it lasted

  12. #32
    Founder Aesop's Avatar
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    NEW - Monsters that are hiding or invisible can no longer be tab (or `) selected unless a player can detect the monster using their Spot or Listen skills.


    ok this one I like... even though I do tab to an aweful lot... I still welcome this change... now if you could just make it so that the monsters sneak breaks when they cast spells that would be great... as it is those really sneaky Hobgobs still remain invisible after they've cast a couple of spells

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  13. #33
    Community Member Rindalathar's Avatar
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    After reading these notes, I think it's fair to say that the devs are working on things that need fixing for the long term and that's a good sign for DDO's longevity.

    With posts about DOOOOOM, server merges, and the general lack of many options for capped characters contributing to much malaise for many of us, I always get re-invigorated when I see things in the WDA like the TAB tweak for targeting monsters. Not many players really commented on this, but the devs felt it added something to the game and rightly so.

    For me, this means that they're trying to make DDO the best game it can be. That doesn't leave anyone off the hook in any sense from keeping to plug away, but it, at least, gives some sense of direction for the game.

    PS Does anyone know when the next newsletter is sent out, since it usually contains release dates for Mods and Updates? I know all of us and chomping at bit to find out when we can play the new stuff.
    The Leper Squad - Ghallanda

  14. #34
    Community Member Shade's Avatar
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    Quote Originally Posted by Quarion View Post
    • NEW - A Paladin's Aura of Courage will no longer cause various other spell effects to repeat over and over. The Aura of Courage bonus has also been changed to a Sacred Bonus to Will Saves vs. Fear, and as such, will stack with Morale effects.
    Awesome. Thank you. Thank you. Thank you. Been asking for this fix for so long. Horribly annoying bug will soon be gone =)
    Quote Originally Posted by Quarion View Post
    • NEW - Slimes telekinetically controlled by the Sorcerer/Wizard spell Ooze Puppet are now also telekinetically prevented from splitting. As such, you will no longer lose control of the slime due to splitting.
    This is like the one change that made me go.. what?? What dev loves that spell so much they had to spend time tweaking it? lol such a silly spell, who cares if it works well or not. Oh well, what I considered the worst bug is being fixed so i can forgive devs spending time on this heh.

  15. #35
    2015 Players Council Claver's Avatar
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    Thumbs up Big Improvement Turbine

    Quote Originally Posted by Quarion View Post

    NEW - Monsters that are hiding or invisible can no longer be tab (or `) selected unless a player can detect the monster using their Spot or Listen skills.
    This is huge!!! When I played pnp I was never able to use the TAB button to see monsters behind doors, around corners or on ledges behind me. The game will have more suspense (and realism if that's possible for fantasy) if we can be ambushed. Heavens forbid - we might even have to ask rangers and rogues to scout ahead, rather than zerging through dark caverns.

    I'm in favor of this change!

  16. #36
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by NameisToad View Post
    I really wanna know how respec'ing my feet can make me tougher.
    **** you! I wanted to make some snide remark about this first!
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  17. #37
    Founder Freeman's Avatar
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    Quote Originally Posted by JayDubya View Post
    I'm curious, (and not in a snarky way) what's the next bug you're going to put in your sig once Crippling Strike is fixed?
    Well, given the current bugs, it would probably be that the new bard songs are getting dispelled, but I suspect that will be fixed before Crippling Strike. It will probably depend on what we end up with after the next Mod more than anything else. And when they actually fix Crippling Strike.(Song of Freedom was only fixed for one month before the level cap was raised again, giving me a couple of new causes)
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  18. #38
    Community Member Shade's Avatar
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    NEW - Monsters that are hiding or invisible can no longer be tab (or `) selected unless a player can detect the monster using their Spot or Listen skills.

    Oh ya that one is cool too. I purposely didn't put any points in spot on my sorcerer because I knew I didnt have to see them to tab and pk.. So now I will be very surpised by sneaky mobs, which is great.
    And oh well for me being gimped for exploiting a UI flaw, i can fix that a little with items and skil pnts at next lvl cap anyways.

    Oh yea it should be noted that you can't detect hidden mobs with listen currently anyways.. So hopefully that is coded correctly.

  19. #39
    Hatchery Founder
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    Quote Originally Posted by Shade View Post

    Oh yea it should be noted that you can't detect hidden mobs with listen currently anyways.. So hopefully that is coded correctly.
    See below...

    Quote Originally Posted by Quarion View Post

    * The Listen skill now helps you detect hidden monsters.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  20. #40
    Founder Ziggy's Avatar
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    Quote Originally Posted by NameisToad View Post
    I really wanna know how respec'ing my feet can make me tougher.
    cause you would have survived having your feet loped off, and replaced by new better feet.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
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