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  1. #1
    Founder Fallout's Avatar
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    Default Let Elite quest option be available for first time

    Let Elite quest option be available even you have never done the quest before. There's no reason why this option shouldn't be available. Currently just need someone to help unlock the quest to bypass it. This just adds additional hassle. More hassle for chain quests.

    Just allow the elite option to be available to all.
    Fallout, Unforgiven, Skyline, Radient, Tenken, Sagat (first name not Bob).

  2. #2
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    there is a progression system for a reason.


    Beware the Sleepeater

  3. #3
    Founder Stanley_Nicholas's Avatar
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    Originally, elite WAS available the first time. They changed it so people were couldn't go into quests that were harder than they could handle, and then complain it was too hard. It was primarily an issue in harbor/market quests with new players, done to keep them from getting frustrated shortly after starting the game and deciding to quit.

    I don't see why they couldn't at least make elite available the first time for level 8+ quests or so. Honestly, where is the down side to that?
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
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  4. #4
    Community Member Lorien_the_First_One's Avatar
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    I see the point for progression as you are levelling but it would be nice if you could at least jump to elite for quests you are doing for favor only (ie - any time when openning it will result in 0xp due to your level vs quest level)

  5. #5
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    perhaps as soon as a toon hits lvl 14 (or Cap lvl if raised) unlock elite on all quests not completed.
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  6. #6
    Community Member jaitee's Avatar
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    simple

    once u have earn 1750, all quests diff is available to all characters on your account

    1750 i would say shows your work to earning the right to open any quests on any diff, you desire to
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  7. #7
    Founder Fallout's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    there is a progression system for a reason.
    To waste time. That was L10. It is also not too hard to bypass, it just makes it easier for everyone.
    Fallout, Unforgiven, Skyline, Radient, Tenken, Sagat (first name not Bob).

  8. #8
    Founder Paragon's Avatar
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    I agree with this idea. The only thing not making elite available right away does is makes people either find a "guide" who can open it on elite or grind norm/hard.
    Unofficial Dark Wizard of The Hand of the Black Tower

  9. #9
    Community Member Shade's Avatar
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    If you consider doing normal and hard before elite too much, well your grinding the same quest over and over too much.

    Enjoy a quest at least 3 times, almost all are worth that.. And usualy offer slightly different experiences per difficulty level.

    I really don't agree with people being able to just jump into any new quest on elite and never even trying normal or hard. Unlocking the higher difficulties is part of the reward system of the game, why get rid of it?

    I agree you should just automatically have any difficulty unlocked if 1 character on your account has that quest complete on elite.. Would help with the "favor grind" for those who don't want to group with friends to knock out the low lvl quests.

    But honestly if your nax lvl and have 1 good friend you can knock out 500+ favor from low lvl quests in 1 night, so it doesn't take long.

    But not new quests that no one has unlocked, we should not see the new raid beat on normal for a long time, let alone hard or elite.

  10. #10
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    As I have said before, if your lvl is double the quest lvl it should be openable on ellite. There is no reason a high lvl favor seeker shouldn't be able to go through Goodblades on any setting he wants.

  11. #11
    Founder The_Old_Sage's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    there is a progression system for a reason.
    Everyone says that there's a reason for the progression system, but what is it? To punish us with boredom?

    The argument that it prevents people from biting off more than they can chew is ridiculous, in my opinion. Nothing is stopping a level 1 from entering a level 5 or 6 quest in one of the Houses except for 20gp. So why shouldn't they be able to open a quest that's TWO LEVELS higher than what they "supposedly" can handle?

    I realize the reason for this is to prevent people from levelling to quickly... doh.. that worked well... perhaps quests should be made more level-appropriate (read that as MORE DIFFICULT) so a level 1-2 cannot just breeze through quests that are intended for level 4 with little difficulty even when soloing?

    Also, experience needs to be revisited as well. There are so many quests that give such disproportionate experience relative to their difficulty and length that makes it so odious to run them even once, let alone three times.

    The death penalty may also be examined. It doesn't seem right that the experience gained from a quest almost always more than negates the death penalty if you die once (if not twice). Shouldn't death mean something? I'm not out there looking for perma-death or anything like that, but I get more upset at the 20% experience loss when I die in a quest and have to recall and re-enter(usually at lower levels) than I am at the death penalty. That just doesn't make sense to me.

    There is nothing wrong with being able to do a quest immediately at elite level. Take the risk if you dare, just like I take the risk when I move my solo newbie toon from Waterworks directly in quests like Delara's.

    I agree wholeheartedly with the OP. The only excuse that seems to resonate in opposition to this notion is the "I had to grind through normal/medium and hard so everyone should"... well, I have had to run them all as well, and that's the reason I think it should be changed.
    Last edited by The Old Sage; 08-07-2007 at 01:27 PM. Reason: Grammar, etc.
    The Old Sage

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  12. #12
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Fallout View Post
    Let Elite quest option be available even you have never done the quest before. There's no reason why this option shouldn't be available. Currently just need someone to help unlock the quest to bypass it. This just adds additional hassle. More hassle for chain quests.

    Just allow the elite option to be available to all.
    And you think the complaints about lack of content are bad now... I don't even want to think about it.

    I am, however, willing to meet you halfway. Complete once (on Normal or Hard, not Solo) and unlock all. Either make Normal unlock both Hard and Elite, or have Normal/Hard be open from the start and completing Hard unlocks Elite.

  13. #13
    Founder Fallout's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    And you think the complaints about lack of content are bad now... I don't even want to think about it.

    I am, however, willing to meet you halfway. Complete once (on Normal or Hard, not Solo) and unlock all. Either make Normal unlock both Hard and Elite, or have Normal/Hard be open from the start and completing Hard unlocks Elite.
    Or I get a 10 day trial, get on my laptop and unlock quests with my alts who can unlock most quest on elite.

    Or get another person to unlock it for me.

    All this does is just create an additional step. There's always someone who can unlock any quest on elite.

    Seriously if you think doing quest on different difficulties is great 'content' no wonder people are leaving.
    Fallout, Unforgiven, Skyline, Radient, Tenken, Sagat (first name not Bob).

  14. #14
    Community Member Devorpa's Avatar
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    Default Agree - allow experienced players to enter all quests on elite first time

    For some time I have been advocating in these forums that experienced players should be able to open the quests on elite first time.

    I agree that new players should reach a ‘threshold of competency’ so they do not make silly decisions (ie, enter an elite quest that is well beyond their capability) and then complain about the outcome.

    I have (as a project) taken one of my characters through to level 12 (now) by doing each quest (in order from L1 upwards) on elite first time and then moving on to the next quest. There is a group of us taking this approach and we are currently doing the L11 quests on elite, thus making them L13.

    It has been a very rewarding challenge – we have been doing the quests while we have been at the same level of the quest – so when we were L7, we were doing the level 5 quests on elite (which makes them L7). We basically got xp and favour simultaneously.

    Last weekend, three in the group got to 1750 and we got our +2 tomes.

    So I can categorically state from experience that you *do not* have to do each quest three times to reach L14. There is now so much experience available only doing elite that you will get there just doing all the quests.

    In my opinion, doing the quests when you are at the level of the quest is a lot more satisfying than power leveling to L14 then wandering through the quests for favour, getting no (or very little) xp and no challenge or risk.
    Devorppa
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  15. #15
    Community Member Knightrose's Avatar
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    Well even the simple task of asking someone for help to open up a quest on elite or guide you through it means you've bothered to engage with other players to accomplish a goal. Thus D&D lives on.

    Nothing wrong with the difficulty system. No reason they should change it.
    "The proper office of a friend is to side with you when you are in the wrong. Nearly anybody will side with you when you are in the right."

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  16. #16
    Founder Cashiry's Avatar
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    I will most likely get flamed for this, but don't really care.

    Favor is something that should be earned by that character, if he happens to be in a party that can open it on a higher setting, there is nothing wrong with that and I'm cool with it.

    Before the favor system even was even announced, I had ran all the quests normal/hard/elite up to that point. The favor system came out with MOD 2. Favor was not a big deal because there was nothing to work for other than reaching 400 favor for drow(which you could have gotten just by doing all the quests in the Harbor and Market: normal/hard/elite or they had already accumulatedthat much favor becuse their charcters were capped, so no one bothered with doing the little measely quests or worried so much about favor.

    Then the big favor grind came, when the 1750 favor reward was announced. I of course only needed to do the new content that was released with the 1750 favor reward(excluding titan awakes) to reach that magical number. At that point all you would see in the LFM's were the following examples:
    Favor: Catacombs Elite----Need opener
    Favor: Necropolis---Need Opener
    Favor: House K, D, J, P quests---Need opener
    Favor: Three Barrel Cove---Need opener

    Come on now, work for it, How are you going to advertise for a quest that you cant even open on that difficulty. It's cool to advertise for that setting if there is allready a person in your group who could open it via an alt or who had allready done it with that charcter but dont advertise for it if you cant open it.

    I know it's the easy way out and alot of people do it, but the accomplishment of reaching the favor and doing the quests normal/hard/elite is that much sweeter when you do reach the favor plateau your trying to reach.

    /Rant off

    /possible solution

    Now here is where I contradict myself . And maybe more guilds can start doing this, so we don't see so many LFM's looking for Elite openers.

    As the Guild Leader of my guild I do the following for those who are trying to run Favor. What kind of leader would I be if I did not help my guild members out. Once a month, I hold an event called Favor Saturday. Usually me and a couple of my officers run it.

    I pick a saturday and do nothing but open quests(non-chain) for my guild mates. I have 4 favor capped toons so I have 1 of them allready have all the single quests unlocked ahead of time. I tell them to get a 6 man party together and when they are ready to open a quest, to send me a tell(It may take a few mins because im off doing housework or other stuff, but i check my pc on these days every 15 mins or so.) I get invited they open and step into the quest, I drop group they add their 6th person back....

    Anyways just an idea for all those who want an easy way of favor grinding. Other than just allowing it to be unlocked for you after completing it just once. There is no reason to change the current format.

    /Flame on

    Cash
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    Cashery

  17. #17
    Community Member FoxOne's Avatar
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    Default sure

    & then we should start with 6 +3 tomes,vorpals ,paralizers & everything else.I would also like to start with 1750 favor.kthxbye

  18. #18
    Community Member Yvonne_Blacksword's Avatar
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    ahhh...soloing the whole catacombs chain normal to elite on level 10-14 toons...
    <sigh>
    memories...

    have done it 8 times...(account for rerolls)

    Have disrupters, muckbanes, smiters and greater undead banes to the ready!...
    (making the quest uneventful and pointless.)

    Should only take 4 hours each, tops...and that is if you have to explain to your guildies "why" while in the thick of it...Not that you really have any chance of failing to complete the quests.

    Have long been an advocate of removing forced quest repeats...especially if there is no xp rewarded. Characters 5 levels above the quest level should equal no difficult level limits. The only reward for these quests once you have 4 capped characters is favor. and it isn't even worth that.
    Noep

  19. 08-07-2007, 03:51 PM


  20. #20
    Founder The_Old_Sage's Avatar
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    Quote Originally Posted by FoxOne View Post
    & then we should start with 6 +3 tomes,vorpals ,paralizers & everything else.I would also like to start with 1750 favor.kthxbye
    They can easily raise the favor requirement or reduce the favor value of elite quests for all I care.

    There are more quests now than there were when 1750 favor was introduced so I would much rather do DIFFERENT quests to make up the favor rather than repeating the same quests over and over again.

    In all likelihood the number of quest failures on elite would offset the repeating of quests on normal and hard. Players would actually be punishing themselves for doing the quests on elite only since they forgo the experience (plus bonuses) for doing the quests on normal and hard, unless they are doing the quest at high level where they wouldn't get experience anyhow, and in which case they probably have an elite opener anyhow.
    Last edited by The Old Sage; 08-07-2007 at 03:53 PM. Reason: Grammar, etc. (again)
    The Old Sage

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    Thorigar Icerender - Fighter
    Ronin - Ranger
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