Page 1 of 3 123 LastLast
Results 1 to 20 of 46
  1. #1
    Founder FrodoCorleone's Avatar
    Join Date
    Feb 2006
    Posts
    278

    Default Cost of Healer's Friend

    Am I the only one that feels that the 2-4-6 point progression for HF is out of wack? Asking a WF character to invest 12 APs to get 20% more healing comes out to be 3 levels worth of APs. I had to stop after HF I because I can't justify spending 4 APs for only a 5% increase in healing. That's hardly a blip on my barb's health bar. A change would be good for WFs and meatbags alike.

    Devs, how about a 1-2-3 progression?
    Byrd of Prey WF Frenzied Barbarian Mithrill Defender WF Sorcerer Fiddler Human Warchanter
    Kubah Ironfist Dwarf Paladin/Fighter Alchemyst Prime WF Wizard/Rogue

    Khyber... via Riedra

  2. #2
    Founder RemoJr's Avatar
    Join Date
    Feb 2006
    Posts
    1,005

    Talking

    agreed. My belief on cost-V-benefit has been:

    1.) arcaine casters- nothing, use repair
    2.) semi-melee(bard, cleric, rogue, ect.)- HF 1, not worth it for HF2
    3.) melee focused (fighter, barbarian, ect.)- HF2, HF3 isn't worth the cost
    Quote Originally Posted by Sir Lawrence View Post
    Remember to have your kobolds spayed or neutered.

  3. #3
    Community Member wemery73's Avatar
    Join Date
    May 2006
    Posts
    532

    Default

    ya they need to fix the ap cost
    Ghallanda Guild Keepers of the Asylum & Plague -[ Beowulfs 14 fighter/3 pal / 3rog Drow]


  4. #4
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Aye I never go above HF II, just costs too much, rather invest in DR (which also is of dubious usefullness considering how much high level mobs hit for)
    R.I.P. E.G.G. 3/4/08

  5. #5
    Community Member hammerstriker1's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    and i'm right that they dont stack, correct? start at 50%, Healer's I +15%, II +20%, III +25%=75% total.

  6. #6
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by hammerstriker1 View Post
    and i'm right that they dont stack, correct? start at 50%, Healer's I +15%, II +20%, III +25%=75% total.
    Yup you are correct.
    R.I.P. E.G.G. 3/4/08

  7. #7
    Community Member valczir's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default

    Yeah, it seems worthless to go above HF I. With my monk, I'm going WF:HF I and M:IR II, 'cause HF I is way better than IR I, but HF II is the same as IR II. So HF II is a 5% improvement, IR II is a 10% improvement. Just seems natural to follow further ranks of IR and just leave HF at rank one.

    Personally, I think that the bonus from HF should eventually (at tier three) net something close to a 50% bonus, which would leave us near 100% healing effectiveness, due to the high AP cost. Tier one seems about right at 15%, but tier two should be 25% or 30%, and tier three should follow suit. Teir two of HF is about as useful as a pet cricket.
    Disclaimer: I like to ignore the fact that this game is not D&D
    Yay for monks dual wielding their fists! Naysayers: D&D v3.5 FAQ! (bottom of page 19)
    DDO now works on linux! Link to the AppDB page for DDO on wine

  8. #8
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    IMO HF is worthless. Other enhancements are more valuable and arcanes are much more common than clerics. Invest in wands and pots, kindly ask the arcane to top you off after the fights and hit you in a real emergency, drink plenty of pots to try to avoid the emergency and spend the enhancements elsewhere.

    Or, do like many and take an arcane level for wand use and just look after yourself.

    Tell me again, how does Heal work?

  9. #9
    Community Member
    Join Date
    Mar 2006
    Posts
    398

    Default

    wow... you guys give WF a bad name.

    Any WF melee type playing without HF3 is a liability and is IMO disrespectful of the people he/she pugs with (with your guild..perhaps another story). If you are relying on the APs to insure your toon is playable or "good" then you should look at rerolling.

    Look at any high level raids or quests...and take a look at how you are being healed in game...
    Scourge of Xoriat (RIP: Guardians of Light)
    Quote Originally Posted by Gelatinous Cube
    Seriously - I am getting sick of you lot treating each other like poo. Put each other on ignore or face a "time-out."

  10. #10
    Community Member
    Join Date
    Dec 2006
    Posts
    0

    Default

    or you could take Improved Fortification at level 9 and stop those dirty divine casters from dripping their mana pools all over you.... dirty dirty divine casters... dirty...

  11. #11
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by Castlehawk View Post
    wow... you guys give WF a bad name.

    Any WF melee type playing without HF3 is a liability and is IMO disrespectful of the people he/she pugs with (with your guild..perhaps another story). If you are relying on the APs to insure your toon is playable or "good" then you should look at rerolling.

    Look at any high level raids or quests...and take a look at how you are being healed in game...
    If an extra 5% healing is making or breaking the healers it might not be the WF that needs to reroll.......
    R.I.P. E.G.G. 3/4/08

  12. #12
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    WF pots should cost less.
    Other than that, healers can help top off my WF, I can take care of myself. If you play smart, healers just maintain most of the time.
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  13. #13

    Default

    Quote Originally Posted by Castlehawk
    Look at any high level raids or quests...and take a look at how you are being healed in game...
    I did, and the healing tends to come from myself.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  14. #14
    Community Member LOUDRampart's Avatar
    Join Date
    Feb 2006
    Posts
    889

    Default

    Quote Originally Posted by Hvymetal View Post
    If an extra 5% healing is making or breaking the healers it might not be the WF that needs to reroll.......
    Now that's a funny statement.

  15. #15
    Founder Arianrhod's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by MrCow View Post
    I did, and the healing tends to come from myself.
    Yeah that's what I've seen, to be honest - it's fairly rare (at least in my experience) to find any WF over 7th level or so who's not prepared to handle a lot of their own healing (and quicker at it than the group's healer, even if they're trying to keep the WF healed, which can lead to a regrettable amount of "double-healing"). Under those circumstances, I can see where the decision about whether to invest in Healer's Friend is largely a question of how much non-arcane self-healing the WF does (WF clerics and bards might take more than the first level, if they have the enhancement points available).

  16. #16
    Community Member Varr's Avatar
    Join Date
    Apr 2006
    Posts
    1,338

    Default

    Lol, I have two points that argue with themselves so will be hard to say Im on one side of the fence. First point, if I understand correctly warforged are in essance metal plated wooden constructs that have some type of souls (otherplanier?) tied to them. Divine spells being able to repair the damaged souls (?) and maybe heal some of the living wood makes some sence I suppose but a 50% penalty seems more than fair. It should cost a robot alot of creation focus (eps) to become more receptive to the lords good healing ways.

    Point number two, low and mid level clericing for non casting wf is awefull. Sure once clerics get to the heal spell, at level 13.........they can normaly out heal the penalty. But 1-12 it is a total burden to heal warforged and most non wf casters are focused on other things. Proud/good clerics will still heal the wf, and do so without complaining in party, but in the back of their mind that level 6 warforged barb that is not drinking many pots is driving them crazy. And woe to the poor cleric that has two wf to try and heal in a level apporopriate quest before level 13. And I dont know the percent of warforged that are self healing or pot chugging or wand providing to the caster..........it is more than 10% and less than 90%...........

    So........the ap investment makes sence to me as far as a cost side goes...........and it makes sence as far as a player investment to help the support classes heal warforged.
    Last edited by Varr; 07-26-2008 at 10:44 AM.
    Varr's all over. Cannith Varr getting the love currently.

  17. #17
    Community Member jmonty's Avatar
    Join Date
    May 2006
    Posts
    478

    Default

    Quote Originally Posted by Leyoni View Post
    IMO HF is worthless. Other enhancements are more valuable and arcanes are much more common than clerics.
    if you don't take it at all you shouldn't expect the cleric to heal you at lower levels.

  18. #18
    Community Member
    Join Date
    Mar 2006
    Posts
    398

    Default

    Quote Originally Posted by Hvymetal View Post
    If an extra 5% healing is making or breaking the healers it might not be the WF that needs to reroll.......
    has nothing to do with making or breaking... has to do with the sum of all parts and the dynamics that healing has in the new raid content.

    ....healers have enough on their plate with regards to heal scrolls, mana management and overall costs to run a cleric...
    Scourge of Xoriat (RIP: Guardians of Light)
    Quote Originally Posted by Gelatinous Cube
    Seriously - I am getting sick of you lot treating each other like poo. Put each other on ignore or face a "time-out."

  19. #19
    Community Member
    Join Date
    Mar 2006
    Posts
    398

    Default

    Quote Originally Posted by MrCow View Post
    I did, and the healing tends to come from myself.

    so while you are beating down the devil in the shroud... you are spending time to heal yourself? sounds like a great dps dealing...
    Scourge of Xoriat (RIP: Guardians of Light)
    Quote Originally Posted by Gelatinous Cube
    Seriously - I am getting sick of you lot treating each other like poo. Put each other on ignore or face a "time-out."

  20. #20
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Actually apparently a WF is perfered in the new raids to be main tank because the Arcanes can heal them regardless of the Cursed wounds or whatever it is that makes healing impossible. thus requiring fewer Remove Curse castings and not wasting as much Clerical SP

    Just playing devils advocate here mind you and going by what I read


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload