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  1. #21
    Community Member Shima-ra's Avatar
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    Healer's freind 1 is an absolute must. Its too cheap and too good not to have it.
    Unless you are wiz/sorc, its just very disrespectfull not to have it.
    Its also just plain stupid not to get it. Its alot better then having 15% more hit points.
    Getting healed more and faster has alot more advantages for yourself other then just saving your cleric's mana.


    I personally have healer's friend 2, and I wear a +10% item when I go into tank mode with a cleric behind me.
    Healer's friend 3 just costs too much.

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  2. #22
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Castlehawk View Post
    so while you are beating down the devil in the shroud... you are spending time to heal yourself? sounds like a great dps dealing...
    Quote Originally Posted by Castlehawk View Post
    wow... you guys give WF a bad name.

    Any WF melee type playing without HF3 is a liability and is IMO disrespectful of the people he/she pugs with (with your guild..perhaps another story). If you are relying on the APs to insure your toon is playable or "good" then you should look at rerolling.

    Look at any high level raids or quests...and take a look at how you are being healed in game...

    I thought this was a necroed thread and these responses from a while back, took me a second to figure out they were recent.

    So on my warforged, who has healer's friend I and uses the bracers from the hound, bringing his total heal effectiveness to 85% of a fleshy, he's still a liability?
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  3. #23

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    Quote Originally Posted by Castlehawk
    so while you are beating down the devil in the shroud... you are spending time to heal yourself? sounds like a great dps dealing...
    All of my currently played characters are capable of using Repair Critical Wands at a minimum (which can be easily mixed in with repair serious potion for decent healing).

    All of my current characters have Healer's Friend I if they can't self-reconstruct via SP, because its just easier to go with the flow on mass cure spells. Any higher is overall a waste for me and a fair amount of the people I group with (I realize this may be different for other people in other situations).

    If said "devil" hurts me faster than I can heal or am being healed I simply back off until the situation is fixed (or if I somehow am the main point of aggro, I get out a shield and block). No point in needless dying when I know someone can't keep me up or give me attention all the time.
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  4. #24
    Founder Aesop's Avatar
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    what is sad though is that it is "Required" for any race classs or build to have a specific enhancement. a Barb Has to Bave Crit Rage, a Warforged has to have Healers Friend, etc... have to's should not exist in this game imo. People should not have to be cookie cutter building to be viable


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  5. #25

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    Quote Originally Posted by Castlehawk View Post
    Look at any high level raids or quests...and take a look at how you are being healed in game...
    hehe, I like having WF players in my raid 'cause that means they can be healed by arcanes. It has many, many, many advantages.
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  6. #26

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    Quote Originally Posted by Aesop View Post
    what is sad though is that it is "Required" for any race classs or build to have a specific enhancement. a Barb Has to Bave Crit Rage, a Warforged has to have Healers Friend, etc... have to's should not exist in this game imo. People should not have to be cookie cutter building to be viable
    Aesop, whatever you do, there will always be unavoidables... it is, unavoidable.

    I'm with you, but that's the truth.
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  7. #27
    Founder Drider's Avatar
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    Quote Originally Posted by Borror0 View Post
    hehe, I like having WF players in my raid 'cause that means they can be healed by arcanes. It has many, many, many advantages.

    My arcane will not heal wf.. why you ask? Cuz I'm not a healer.

  8. #28

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    Quote Originally Posted by Drider View Post
    My arcane will not heal wf.. why you ask? Cuz I'm not a healer.
    My arcane will. Why? Because if he dies, I might not complete the raid.

    PS: I only scroll them though.
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  9. #29

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    Quote Originally Posted by Varr View Post
    Lol, I have two points that argue with themselves so will be hard to say Im on one side of the fence. First point, if I understand correctly warforged are in essance metal plated wooden constructs that have some type of souls (otherplanier?) tied to them. No, that is how it works for non-living constructs (flesh golems, bone golems, etc). Divine spells being able to repair the damaged souls (?) and maybe heal some of the living wood makes some sence I suppose but a 50% penalty seems more than fair. It should cost a robot alot of creation focus (eps) to become more receptive to the lords good healing ways. Wizards of the Coast has been intentionally very vague about whether warforged have a soul or not. On the one hand, they can't be turned into undead, like other living creatures. But, they can be raised from the dead, unlike golems who have souls of other creatures bound to them. But no warforged brought back from the dead has ever had any memories of an afterlife like some fleshlings who have been raised have had. Also unlike other constructs, warforged do have their own god. And there's also the ghulra thing.

    Point number two, low and mid level clericing for non casting wf is awefull. Sure once clerics get to the heal spell, at level 13.........they can normaly out heal the penalty. But 1-12 it is a total burden to heal warforged and most non wf casters are focused on other things. Proud/good clerics will still heal the wf, and do so without complaining in party, but in the back of their mind that level 6 warforged barb that is not drinking many pots is driving them crazy. And woe to the poor cleric that has two wf to try and heal in a level apporopriate quest before level 13. And I dont know the percent of warforged that are self healing or pot chugging or wand providing to the caster wands for the caster? Is this a joke? I guess you have to have played a warforged to know the universal rule that applies here: "any fleshling caster who accepts a wand and says they'll keep an eye on the warforged's health is lying. The only thing they will use it for is to pick their nose. Even between fights." It's ok though, I do the same thing with my warforged cleric..........it is more than 10% and less than 90%...........

    So........the ap investment makes sence to me as far as a cost side goes...........and it makes sence as far as a player investment to help the support classes heal warforged. Depends on your playstyle and people you group with. There are plenty warforged out there who take care of their own health, or run with casters they know well enough to trust them for repairs. For people looking to play warforged AND want a babysitter, the enhancements are nice. For the rest...meh.
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  10. #30

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    Quote Originally Posted by Drider View Post
    My arcane will not heal wf.. why you ask? Cuz I'm not a healer.
    My warforged pure cleric is also not a healer. That doesn't stop 90% of people in the game from telling me he is.
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  11. #31
    Founder Drider's Avatar
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    Quote Originally Posted by Ghoste View Post
    My warforged pure cleric is also not a healer. That doesn't stop 90% of people in the game from telling me he is.

    I let people that assume my battlecleric is a healing cleric die. I warn them ahead of time that I'm not a healer.

  12. #32
    Founder Hvymetal's Avatar
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    Quote Originally Posted by LOUDRampart View Post
    Now that's a funny statement.
    As in the diference between II & III
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  13. #33

    Cool A little off-topic, but I think I have a point... somewhere...

    So, this is a bit off-topic, buuut....

    Up until recently, I've been playing clerics pretty exclusively. I experimented with a few different builds, but found that it tends to be my favorite to play a "healbot" type, I don't know why (my husband tells me not to question it as he loves to be healed... lol).

    Anyways, my husband decided he wanted to try out a build for a warforged, but it involved him taking that dreaded enhancement line where he wouldn't be able to be healed by divine magics.

    And so, I thought about this long and hard. His character sounded like one that would have trouble being successful, as I know the majority of arcanes don't want to heal, they want to cc or nuke or whatever. But since I love playing the healbot, I decided to give it a try as a sorcerer.

    Okay, she's better called a repairbot, I suppose, but she's a sorc who specializes in repair spells, force spells, and buffing mainly. She has a couple other "must-have" spells, but other than that she is a very unconventional caster, and on her own would have a lot of trouble being successful, herself. Together though, my husband and I, we work very well together and in about a week's time, we got up to level nine.

    Whether I'm on my repairbot or on my clerics, I will heal warforged regardless. I love my warforged buddies, healer's friend or not. It's your business where you spend your action points. I just hope that other arcanes, who may not be specced as I am, find that while it may not be their responsibility to do healing, it IS their responsibility to help the party ensure it's success in any quest or raid. It does indeed put some pressure on a cleric to heal a forged who is not healer friendly, and a couple whips of the wand or scroll to help out really mean a lot.

    And as a final note... if anyone on the Ghallanda server around the levels 9-11ish sees Gwendalyn online, that's my repairbot and I'd love to quest with you. One of these days I have to get an ALL warforged + me party going, that would be such a blast!
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  14. #34

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    Quote Originally Posted by LOUDRampart View Post
    Now that's a funny statement.
    Funny but true. If 5% less isn't getting the job done, I'd definitely question my choice of cleric.
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  15. #35
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    Quote Originally Posted by Ghoste View Post
    I guess you have to have played a warforged to know the universal rule that applies here: "any fleshling caster who accepts a wand and says they'll keep an eye on the warforged's health is lying. The only thing they will use it for is to pick their nose. Even between fights."
    Hmmm Ghoste, interesting "Universal" rule ya got there. I guess my 15 clr / 1 wizzy who buys and uses repair crit wands is only using them as a 4D8+7 backscratcher. Hmmm, come to think of it, unlike fleshies who have tithed to the Church, zero robots wannabees have ever tithed when I have drained that repair wand on them.

  16. #36
    Founder Arianrhod's Avatar
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    Quote Originally Posted by anastasius View Post
    Hmmm Ghoste, interesting "Universal" rule ya got there. I guess my 15 clr / 1 wizzy who buys and uses repair crit wands is only using them as a 4D8+7 backscratcher. Hmmm, come to think of it, unlike fleshies who have tithed to the Church, zero robots wannabees have ever tithed when I have drained that repair wand on them.
    It's not the ones who carry their own wands and accept donations of more, it's the ones who don't carry them in the first place...different mindset

  17. #37

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    Quote Originally Posted by anastasius
    Hmmm Ghoste, interesting "Universal" rule ya got there.
    Its not universal, but I will agree with Ghoste that it happens more often than not. Out of all of the repair wands I have handed out to people (arcanes, bards, rogues, etc.) I have been hit by those wands a cumulative amount of 6 times (with the exception of guild folks, as they have to put up with my Warforgedness of a daily basis). So, about 30 wands handed out, 6 charges expended, and probably 20 returned back. Its often not worth the time or money to hand them out.

    Besides, most people who plan to repair Warforged with wands and/or scrolls are already stocked in some way. I know there have been cases where an arcane has actually said "Oh, a Warforged! This means I can finally use this wand that I got from a chest months ago."

    On average, from observation, there are simply fewer arcanes who care to repair than their are healing-specialized bards. Its just the mindset that the overall populous has learned to adopt.
    Last edited by MrCow; 07-28-2008 at 12:59 PM.
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  18. #38
    Community Member orcbanian's Avatar
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    My first toon is a WF fighter that learned fairly quickly that passing wands to fleshy casters wasn't an economical idea. Tossing some heal or res scrolls to the cleric worked much better (doesn't seem to be much anti-WF racism on Ghallanda). My second toon is a fleshy cleric that heals fleshies and WF alike. The only reason I ask if WF have healer's friend is so I can approximate how big of a heal they'll need based on their red bar. My third toon is a WF sorc that will wand-whip his fellow WF whenever he has the time and will occasionally spend SP to repair them when the situation allows.

    From this, I have played 3 unique perspectives of healing WF and I can say that Healer's Friend is very important. I had HF 3 up until a recent respec when I downsized to a HF 2. Levik's Bracers are also a fantastic addition (+20% to incoming heals). Even if your cleric and arcanes are willing to heal/repair you, you should do everything in your power to minimize this necessity. WF make great tanks, but an inconsiderate WF tank can be a great drain on the party.

    Take Healer's Friend 2, give your clerics some cash/scrolls, and don't expect anything from arcanes. Self-repairing is always a wise choice whether its pots or a splashed level of Wiz for repair and stoneskin wands. These are the best ways to keep your WF running fast and smooth.
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  19. #39
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    Quote Originally Posted by Mhykke View Post
    I thought this was a necroed thread and these responses from a while back, took me a second to figure out they were recent.

    So on my warforged, who has healer's friend I and uses the bracers from the hound, bringing his total heal effectiveness to 85% of a fleshy, he's still a liability?
    I didnt say anything about supplimenting HF with bracers...I have these on all of my WF toons now ...ON TOP OF HF III
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  20. #40

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    Quote Originally Posted by anastasius View Post
    Hmmm Ghoste, interesting "Universal" rule ya got there. I guess my 15 clr / 1 wizzy who buys and uses repair crit wands is only using them as a 4D8+7 backscratcher. Hmmm, come to think of it, unlike fleshies who have tithed to the Church, zero robots wannabees have ever tithed when I have drained that repair wand on them.
    Lol, you talk about a 15clr/1wiz as if it were played at all similarily to how most people play a 16 wiz. Hmmm anastasius. Hmmm. that's very, hmmm, interesting.

    As someone who has pure cleric and pure wizard characters, I have had the opposite of the experience you have expressed as far as who actually shares the cost of their healing.

    Warforged shouldn't be paying tithes to your heretical god anyways.

    Also, learn to spot clear sarcasm and obvious exageration when you see it. Reminds me of the very first post I ever made on the forums. It was a thread I started about how frustrating it was to give a caster arepair wand, be told by the caster that he'd keep an eye on your health, then have to ask him multiple times between fights for repairs beforehe'd relize i was talking to him. I declared a change to repair spells, that they would no longer work on fleshlings, that I would now be letting them die before so much as even whipping a repair wand a them. The very first response was someone calmly and patiently explaining to me, after I'd indicated I already had experience playing a warforged wizard, that repair spells never did work on fleshlings.
    Last edited by Ghoste; 07-28-2008 at 05:56 PM.
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