Ok, with the gutting of the Forums, I can't really see what the current "template" build should be, so I'll ask...

Looking for a melee-oriented Rogue Build. 32 point, with +1 Dex and +1 Cha tome available. Assume the +1 CHA could be traded for WIS or INT if needed.

Needs: Maxxed out OL/DD/Search/Hide/Move Silent/UMD. High Spot. Decent Balance. Mostly Rogue (at least Rogue 10 for Improved Evasion), 2-Weapon Fighting

Preferences: STR-based, Decent AC (35-40 standing & unbuffed & unstanced), +6 Stat Items are ok to factor in, No Raid Loot in base build decisions.

Not Allowed: Raid Loot, More than 2x +1 Tomes and 1750 Favor Tome

Unimportant: Race

Can I get some ideas?

My thoughts are either Human (planning for the newer Human Versatility instead of Rogue Boosts, the extra Feat, and skill point/level) or Drow... halfling would be nice, but I don't think that will work.


Idea #1: Human Rogue 13 / Fighter 1
Code:
Character Plan by DDO Character Planner Version 2.70 
DDO Character Planner Home Page  

Level 14 Lawful Good Human Male 
(2 Fighter / 12 Rogue) 
Hit Points: 140 
Spell Points: 0 

BAB: 11/11/16/21 
Fortitude: 9 
Reflex: 13 
Will: 3 

              Starting      Ending     Feat/Enhancement 
Abilities    Base Stats   Base Stats    Modified Stats 
(32 Point)    (Level 1)    (Level 14)      (Level 14) 
Strength           17             22                22 
Dexterity          16             17                20 
Constitution       14             14                14 
Intelligence       11             12                11 
Wisdom              8              8                 8 
Charisma            8              8                 8 

Tomes Used 
+1 Tome of Dexterity used at level 1 
+1 Tome of Intelligence used at level 1 
+2 Tome of Strength used at level 14 
 
              Starting      Ending    Feat/Enhancement 
             Base Skills  Base Skills  Modified Skills 
Skills       (Level 1)    (Level 14)      (Level 14) 
Balance            7              12               12 
Bluff              -1             9                9 
Concentration      2              2                2 
Diplomacy          -1             -1               -1 
Disable Device     5              18               27 
Haggle             -1             5                5 
Heal               -1             -1               -1 
Hide               7              20               20 
Intimidate         -1             -1               -1 
Jump               6              21               21 
Listen             -1             -1               -1 
Move Silently      7              20               20 
Open Lock          7              20               26 
Perform            n/a            n/a              n/a 
Repair             1              1                3 
Search             5              18               22 
Spot               3              14               16 
Swim               3              6                6 
Tumble             4              6                6 
Use Magic Device   3              16               19 
 
Level 1 (Rogue) 
Skill: Balance (+4) 
Skill: Disable Device (+4) 
Skill: Hide (+4) 
Skill: Jump (+3) 
Skill: Move Silently (+4) 
Skill: Open Lock (+4) 
Skill: Search (+4) 
Skill: Spot (+4) 
Skill: Tumble (+1) 
Skill: Use Magic Device (+4) 
Feat: (Selected) Nimble Fingers 
Feat: (Human Bonus) Two Weapon Fighting 
 
Level 2 (Rogue) 
Skill: Balance (+1) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Jump (+2) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 3 (Rogue) 
Skill: Balance (+1) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device  (+1) 
Feat: (Selected) Skill Focus: Disable Device 
 
Level 4 (Rogue) 
Ability Raise: STR 
Skill: Balance (+1) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 5 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Jump (+2) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 6 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
Feat: (Selected) Skill Focus: Use Magic Device 
 
Level 7 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 8 (Rogue) 
Ability Raise: STR 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 9 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
Feat: (Selected) Dodge 
 
Level 10 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 11 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Jump (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 12 (Fighter) 
Ability Raise: STR 
Skill: Disable Device (+1) 
Skill: Use Magic Device (+1) 
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons 
Feat: (Selected) Improved Two Weapon Fighting 
 
Level 13 (Fighter) 
Skill: Disable Device (+1) 
Skill: Use Magic Devicee (+1) 
 
Level 14 (Rogue) 
Skill: Bluff (+1) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+3) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
Enhancement: Rogue Skill Boost I 
Enhancement: Rogue Skill Boost II 
Enhancement: Rogue Fire Trap Lore I 
Enhancement: Fighter Critical Accuracy I 
Enhancement: Fighter Item Defense I 
Enhancement: Human Adaptability Dexterity I 
Enhancement: Human Versatility I 
Enhancement: Human Versatility II 
Enhancement: Human Versatility III 
Enhancement: Human Versatility IV 
Enhancement: Rogue Subtle Backstabber I 
Enhancement: Rogue Faster Sneaking I 
Enhancement: Rogue Sneak Attack Accuracy I 
Enhancement: Rogue Sneak Attack Training I 
Enhancement: Rogue Sneak Attack Training II 
Enhancement: Way of the Mechanic I 
Enhancement: Rogue Disable Device I 
Enhancement: Rogue Disable Device II 
Enhancement: Rogue Open Lock I 
Enhancement: Rogue Open Lock II 
Enhancement: Rogue Search I 
Enhancement: Rogue Search II 
Enhancement: Rogue Dexterity I 
Enhancement: Rogue Dexterity II 
Enhancement: Rogue Improved Trap Sense I
Idea #2: Drow Rogue 10 / Fighter 2 / Paladin 2

Code:
Character Plan by DDO Character Planner Version 2.70 
DDO Character Planner Home Page  

Level 14 Lawful Good Drow Male 
(2 Fighter / 2 Paladin / 10 Rogue) 
Hit Points: 120 
Spell Points: 0 

BAB: 11/11/16/21 
Fortitude: 10 
Reflex: 13 
Will: 3 

              Starting      Ending     Feat/Enhancement 
             Base Stats   Base Stats    Modified Stats 
Abilities    (Level 1)    (Level 14)      (Level 14) 
Strength           17             22                22 
Dexterity          16             17                20 
Constitution       10             10                10 
Intelligence       14             14                14 
Wisdom              8              8                 8 
Charisma           11             12                12 

Tomes Used 
+1 Tome of Dexterity used at level 1 
+1 Tome of Charisma used at level 1 
+2 Tome of Strength used at level 14 
 
              Starting      Ending    Feat/Enhancement 
             Base Skills  Base Skills  Modified Skills 
Skills       (Level 1)    (Level 14)      (Level 14) 
Balance            7              20               20 
Bluff              1              1                1 
Concentration      0              0                0 
Diplomacy          1              1                1 
Disable Device     6              18               27 
Haggle             1              2                2 
Heal               -1             -1               -1 
Hide               7              21               21 
Intimidate         1              1                1 
Jump               6              9                9 
Listen             -1             -1               1 
Move Silently      7              21               21 
Open Lock          7              22               28 
Perform            n/a            n/a              n/a 
Repair             2              2                4 
Search             6              18               24 
Spot               3              15               19 
Swim               3              6                6 
Tumble             4              6                6 
Use Magic Device   5              18               21 
 
Level 1 (Rogue) 
Skill: Balance (+4) 
Skill: Disable Device (+4) 
Skill: Hide (+4) 
Skill: Jump (+3) 
Skill: Move Silently (+4) 
Skill: Open Lock (+4) 
Skill: Search (+4) 
Skill: Spot (+4) 
Skill: Tumble (+1) 
Skill: Use Magic Device (+4) 
Feat: (Selected) Nimble Fingers 
 
Level 2 (Fighter) 
Skill: Disable Device (+1) 
Skill: Use Magic Device (+1) 
Feat: (Fighter Bonus) Two Weapon Fighting 
 
Level 3 (Paladin) 
Skill: Disable Device (+1) 
Skill: Use Magic Device (+1) 
Feat: (Selected) Skill Focus: Disable Device 
 
Level 4 (Paladin) 
Ability Raise: STR 
Skill: Disable Device (+1) 
Skill: Use Magic Device (+1) 
 
Level 5 (Rogue) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+4) 
Skill: Spot (+1) 
Skill: Use Magic Device  (+1) 
 
Level 6 (Rogue) 
Skill: Disable Device (+1) 
Skill: Hide (+2) 
Skill: Move Silently (+2) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+2) 
Skill: Use Magic Device (+1) 
Feat: (Selected) Skill Focus: Use Magic Device 
 
Level 7 (Rogue) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+3) 
Skill: Search (+1) 
Skill: Spot (+2) 
Skill: Use Magic Device (+1) 
 
Level 8 (Rogue) 
Ability Raise: STR 
Skill: Disable Device (+1) 
Skill: Hide (+2) 
Skill: Move Silently (+2) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+2) 
Skill: Use Magic Device (+1) 
 
Level 9 (Rogue) 
Skill: Disable Device (+1) 
Skill: Hide (+2) 
Skill: Move Silently (+2) 
Skill: Open Lock (+2) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
Feat: (Selected) Improved Two Weapon Fighting 
 
Level 10 (Rogue) 
Skill: Balance (+3) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 11 (Rogue) 
Skill: Balance (+3) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 12 (Rogue) 
Ability Raise: STR 
Skill: Balance (+3) 
Skill: Disable Device (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
Feat: (Selected) Improved Critical: Slashing Weapons 
 
Level 13 (Rogue) 
Skill: Balance (+2) 
Skill: Disable Device (+1) 
Skill: Haggle (+1) 
Skill: Hide (+1) 
Skill: Move Silently (+1) 
Skill: Open Lock (+1) 
Skill: Search (+1) 
Skill: Spot (+1) 
Skill: Use Magic Device (+1) 
 
Level 14 (Fighter) 
Skill: Open Lock (+1) 
Skill: Use Magic Device (+1) 
Feat: (Fighter Bonus) Greater Two Weapon Fighting 
Enhancement: Rogue Skill Boost I 
Enhancement: Rogue Skill Boost II 
Enhancement: Rogue Skill Boost III 
Enhancement: Drow Melee Attack I 
Enhancement: Drow Melee Attack II 
Enhancement: Drow Melee Damage I 
Enhancement: Drow Melee Damage II 
Enhancement: Elven Dexterity I 
Enhancement: Elven Dexterity II 
Enhancement: Rogue Fire Trap Lore I 
Enhancement: Follower of Vulkoor 
Enhancement: Fighter Critical Accuracy I 
Enhancement: Fighter Item Defense I 
Enhancement: Rogue Subtle Backstabber I 
Enhancement: Rogue Subtle Backstabber II 
Enhancement: Rogue Sneak Attack Acccuracy I 
Enhancement: Rogue Sneak Attack Training I 
Enhancement: Rogue Sneak Attack Training II 
Enhancement: Rogue Sneak Attack Training III 
Enhancement: Way of the Mechanic I 
Enhancement: Rogue Disable Device I 
Enhancement: Rogue Disable Device II 
Enhancement: Rogue Open Lock I 
Enhancement: Rogue Open Lock II 
Enhancement: Rogue Search I 
Enhancement: Rogue Search II 
Enhancement: Rogue Dexterity I 
Enhancement: Rogue Improved Trap Sense I

I'm not married to either of these ideas... just some to start


1) I like the idea of Strength-based TWF
2) I was also thinking maybe 2 Rng instead of 2 Pal - To get Favored Enemy, TWF, Rapid Shot for free, instead of Divine Grace (although +4 to all saves would be nice)
3) I also thought of Pal 3 / Fgt 1 for Disease/Fear Immunity... but I don't think it's really worth it.
4) I am not opposed to pure Rogue, but it seems that MC helps get to GTWF by L14
5) I am not stuck on all the feats either... SF: UMD and SF: DD may not be necessary... for a Human Least & Lesser Dragonmark of Passage would also be nice..

Just some thoughts for you all to chew on and help me out with.