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  1. #1
    Community Member kilmior's Avatar
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    Default The Warchanter - Man-At-Arm

    The build balances the benefits of 3 classes to bring a character to life with many skills and diversity Let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Neutral Good Elf Female
    (2 Fighter \ 2 Ranger \ 10 Bard) 
    Hit Points: 151	HP = 151 +42 (con items) = 193
    Spell Points: 321	SP = 321 +60 (cha item) +70 POP7 = 451 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 14
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    20
    Dexterity            16                    19
    Constitution         12                    12
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             14                    16
    
    With +5 items and a tome (extreme with +6 and 2 tome)
    Str = 26 (28)
    Dex = 24 (26)
    Con = 18 (20)
    Cha = 22 (24)
    
    
    Level 1 (Bard)
    Feat: (Selected) Dodge
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Elf Melee Damage I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Mobility
    
    Level 3 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Elven Dexterity I
    Enhancement: Bard Charisma I
    
    Level 4 (Bard)
    Ability Raise: STR
    Enhancement: Bard Inspired Attack I
    Enhancement: Elf Melee Attack I
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Strength I
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Bard Extra Song II
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Elf Melee Damage II
    
    Level 8 (Bard)
    Ability Raise: STR
    Enhancement: Bard Lingering Song II
    
    Level 9 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Damage II
    Enhancement: Warchanter I
    
    Level 10 (Bard)
    Enhancement: Elven Dexterity II
    
    Level 11 (Bard)
    Enhancement: Bard Inspired Attack II
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Toughness
    Enhancement: Elf Melee Attack II
    Enhancement: Fighter Toughness I
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Bard Charisma II
    
    Level 14 (Ranger)
    Enhancement: Bard Lingering Song III
    Enhancement: Fighter Item Defense I
    Enhancement: Bard Song Magic I
    Enhancement: Ranger Dexterity I
    The level progress is based on unlocking spring attack early. Ranger is taken later as with GH xp, those 2 levels come fast.

    Using a long sword, the damage output is good, and although power attack is not ideal for a one handed weapon, the bard buffs and elven bonus negates the "to hit" loss and only increases damage output. (I also think if you have at least a 27 to hit, your good to go) resulting in a decent tank.
    Gross to Hit : 11 BAB + 5 Weapon +5 Song + 7 Str +2 Good Hope+2 Elven = 32 (Easy)

    Extended Rage with Blur and Displacement will also allow you to go with a Two-Hander and Power Attack turning into a more DPS line

    Also with the TWF, feel free to Dual Weld when your feeling frisky.

    As the character levels increase beyond 14, you can choose to stay with Bard, increasing song bonus, duration and spell points. Or focus on the fighter feats to improve slashing or pick up SOTR. In this case you can respec your enchantments for the Elven Range attack/damage bonus.

    The Bard and Ranger skill points also allow for Max UMD for scroll/item use.

    Again this build is one of balance, Master of no one arena but with no weakness either.

    Magara / Maegara / Meghan / Tamera / Maegaera
    Last edited by kilmior; 08-03-2007 at 04:02 PM.

  2. #2
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    I admit I don't get dodge->mobility->spring attack. Maybe for a fighter with a ton of feats to burn but on a Bard? Seems like a waste of three feats to me. TWF without ITWF and GTWF not to mention Improved critical is pretty worthless.

    So this build will do sub par damage, be a sub par caster, and have ok songs? Is the Ranger for actually using a bow? If not I would drop that and just go with a two hander and a level of fighter. I don't know seems like you are trying to do too many things here and end up with nothing even above average.

  3. #3
    Founder Deusxmachina's Avatar
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    Default

    Quote Originally Posted by kilmior View Post
    Again this build is one of balance, Master of no one arena
    I guess that sums it up well. I'm mainly just not digging the mix of fighter and ranger since fighter looks to only be for getting the feats for the mobility line, which is dubious. The elf bonuses are nice since they count on both hands, so ranger and TWF makes sense in that regard, but TWF without the higher TWF feats pales to just a plain ol' two-hander, particularly with power attack, and using a two-hander is free.

    I'd try to weed out the two fighter levels, or ditch the ranger2 and only take fighter1 since it still qualifies for TWF. A TWF ranger/bard would be fun, bards don't cast well with shields anyway, if you want to keep power attack (usually not a great choice for one-handers, as you said) it could be argued it's mainly to punch through things with high DR. Ranger 11 gets good TWF feats, decent spells, evasion, and bard 9 gets a nice bit of songs and decent spells. I'd consider ranger6/bard8 or ranger5/bard9 currently then the rest ranger levels for level 20.

    Ranger 11 is important, and bard 8/9 is important. The other cutoff would be ranger2, but then what to take? The rest bard levels mainly for more song power and some sp? Not bad. Or take just a bunch of fighter levels? eh. Taking one level of fighter and its "free" TWF with your dex sounds better than ranger2. With decent bard levels, UMD will already be maxed, so ranger2 over fighter1 doesn't seem to gain much.

    A main thing is about the TWF. It's just not that great without the entire line of feats, and that's including getting racial bonuses on both hands and bard bonuses on both hands. To make TWF worth it, you have to fully commit to it, and if you do commit, it's your choice whether to do it with fighter levels and high dex or ranger levels.
    I can dodge fireballs, baby!
    "When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."

  4. #4
    Community Member kilmior's Avatar
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    Default Creators Reply

    Excellent feedback. Although I don't agree with being Sub-par. I think "Well rounded" is a better term for the build.

    Spring Attack - I just assumed every fighter based character had spring attack. -4 to hit!! That’s like having a curse or not having Greater Heroism. I asked around and you know what...people DON'T have it. That was an awaking.

    I am lvl10 and looking at a reroll (favor 1200) is tough. I've respec'd my build to TWF/ITWF/GTWF/Toughness. It will require 3 tokens and 9 days (about the same time as a reroll) but i don't have to repeat all those quests again.

    I will maintain 2 Long swords and deal with the -4/-4 vs -2/-2 with a light off hand for RP side. but when needed I’ll have that dagger in my bag.
    To hit - 11 + 5 (weapons) -4 TWF + 8 Str + 2 Good hope + 2 Elf + 5 Song +1 W.focus = 30
    Better if using light hand and greater heroism.

    Again thanks for the perspective and the awaking.
    (the order of feats below are based on doing a respec..i hate having to unlock feats just to get to others)

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Neutral Good Elf Female
    (4 Fighter \ 10 Bard) 
    Hit Points: 165
    Spell Points: 332 
    BAB: 11\11\16\21
    Fortitude: 8
    Reflex: 12
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    20
    Dexterity            16                    19
    Constitution         12                    12
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    
    Level 1 (Bard)
    Feat: (Selected) Toughness
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Elf Melee Damage I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Toughness I
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Elven Dexterity I
    Enhancement: Bard Charisma I
    
    Level 4 (Bard)
    Enhancement: Bard Inspired Attack I
    Enhancement: Elf Melee Attack I
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Strength I
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Bard Extra Song II
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Elf Melee Damage II
    
    Level 8 (Bard)
    Enhancement: Bard Lingering Song II
    Enhancement: Warchanter I
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Bard Inspired Damage II
    
    Level 10 (Bard)
    Enhancement: Bard Inspired Attack II
    
    Level 11 (Bard)
    Enhancement: Elven Dexterity II
    
    Level 12 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Elf Melee Attack II
    
    Level 13 (Bard)
    Enhancement: Bard Lingering Song III
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Bard Charisma II
    Enhancement: Fighter Toughness II
    Last edited by kilmior; 08-04-2007 at 09:08 AM.

  5. #5
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    That looks good and is much better! The thing with spring attack is the mobs it helps the most with, casters who run, have low AC anyway so the -4 doesn't really matter much.

  6. #6
    Community Member kilmior's Avatar
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    Default Who would have guessed

    Thanks.

    I was just looking around and came across your
    "Warchanting Tempest" build..

    Some would say there is a copy-right law in question when looking at my build compared to what you created first. LOL.

  7. #7
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    Quote Originally Posted by kilmior View Post
    Thanks.

    I was just looking around and came across your
    "Warchanting Tempest" build..

    Some would say there is a copy-right law in question when looking at my build compared to what you created first. LOL.
    Ah no worries there. Great minds think a like! Most of the feats and things are all pretty obvious anyway once you decide to make a TWF Bard.
    Last edited by EinarMal; 08-04-2007 at 11:00 AM.

  8. #8
    Community Member nbhs275's Avatar
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    First mock up is very weak. Second is good, but your still blowing way to much for the TWF.

    A well built bard 14 will run circles around you in every aspect. Such as my battle bard.

    HP: yours..165 before items and rage..
    Mine...201 before items and rage..

    SP: yours.. 332
    Mine.. 826 with wizardry III and cha 4 item

    To-hit:

    yours..11 + 5 (weapons) -4 TWF + 8 Str + 2 Good hope + 2 Elf + 5 Song +1 W.focus = 30

    Mine..10+5 (weapon) -5 PA +9 Str + 4 GH +6 Song= 29, 32 with DP scroll

    Damage:

    Your longsword: 1d8+5 weapon+8 str + 6 songs + 2 Elf=1d8+21 17-20/x2
    My Quarterstaff: 1d6+5 weapon+14 str+6 songs+ 10 PA=1d6+35 19-20/x2


    You have no level 5 spells. No devotion to healing. Short haste, and other buffs. Poor saves. Lower hitpoints, spell points, too few spell points to do much or any CC. Please, someone show me the advantage to this build over a pure, well built bard.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  9. #9
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    Quote Originally Posted by nbhs275 View Post
    First mock up is very weak. Second is good, but your still blowing way to much for the TWF.

    A well built bard 14 will run circles around you in every aspect. Such as my battle bard.

    HP: yours..165 before items and rage..
    Mine...201 before items and rage..

    SP: yours.. 332
    Mine.. 826 with wizardry III and cha 4 item

    To-hit:

    yours..11 + 5 (weapons) -4 TWF + 8 Str + 2 Good hope + 2 Elf + 5 Song +1 W.focus = 30

    Mine..10+5 (weapon) -5 PA +9 Str + 4 GH +6 Song= 29, 32 with DP scroll

    Damage:

    Your longsword: 1d8+5 weapon+8 str + 6 songs + 2 Elf=1d8+21 17-20/x2
    My Quarterstaff: 1d6+5 weapon+14 str+6 songs+ 10 PA=1d6+35 19-20/x2


    You have no level 5 spells. No devotion to healing. Short haste, and other buffs. Poor saves. Lower hitpoints, spell points, too few spell points to do much or any CC. Please, someone show me the advantage to this build over a pure, well built bard.
    Didn't we already go through this.....this build will KILL your balance Bard in damage output A_Sheep already showed you the math....

    NEXT

  10. #10
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    Quote Originally Posted by nbhs275 View Post
    First mock up is very weak. Second is good, but your still blowing way to much for the TWF.

    A well built bard 14 will run circles around you in every aspect. Such as my battle bard.

    HP: yours..165 before items and rage..
    Mine...201 before items and rage..

    SP: yours.. 332
    Mine.. 826 with wizardry III and cha 4 item

    To-hit:

    yours..11 + 5 (weapons) -4 TWF + 8 Str + 2 Good hope + 2 Elf + 5 Song +1 W.focus = 30

    Mine..10+5 (weapon) -5 PA +9 Str + 4 GH +6 Song= 29, 32 with DP scroll

    Damage:

    Your longsword: 1d8+5 weapon+8 str + 6 songs + 2 Elf=1d8+21 17-20/x2
    My Quarterstaff: 1d6+5 weapon+14 str+6 songs+ 10 PA=1d6+35 19-20/x2


    You have no level 5 spells. No devotion to healing. Short haste, and other buffs. Poor saves. Lower hitpoints, spell points, too few spell points to do much or any CC. Please, someone show me the advantage to this build over a pure, well built bard.
    Not to mention your sp/hp math is way off...

    Warchanting Tempest

    Goals:
    Basically to be the biggest baddest TWF Bard on the planet. With 4 levels of fighter hit points are closing in on 300 and damage is top notch. At level 15 this build will take weapon spec for an additional +2 damage per swing.

    (Drow Male Neutral Warchanter Bard 10/Fighter 4)

    Stats:
    Str 16 (30 =16 +3 Levels +1 Enh. +2 Tome +6 Item +2 Rage)
    Dex 16 (24 =16 +1 Tome +1 Enh. +6 Item)
    Con 12 (22 =12 +2 Tome +6 Item +2 Rage)
    Int 10 10
    Wis 8 8
    Cha 16 (24 =16 +1 Tome +1 Enh. +6 Item)

    Progression:
    1-Bard
    2-Fighter
    3 thru 5-Bard
    6-Fighter
    7 thru 11-Bard
    12-Figther
    13-Bard
    14-Fighter

    Hit Points @14:
    100(Levels) +20(Heroic) +10(Draconic) +30(GFL) +84(Con) +16 (Toughness) + 15(Fighter Toughness II) =275

    SP:
    275(10 Bard) +114(Cha) +100(Magi) +40(EOM II) = 529

    Feats:
    Extend
    (FB) TWF
    WF Piercing
    (FB)PA
    Toughness
    ITWF
    IC Piercing
    (FB)GTWF

    Enhancements:
    Inspired Attack II
    Inspired Damage II
    Inspired Bravery II
    Warchanter
    Fighter Toughness II
    Drow Melee Attack II
    Drow Melee Damage II
    Fighter Strength I
    Drow Dex I
    Bard EOM II
    Bard Lingering Song III
    Fighter Haste Boost II
    Figther Critical Accuracy I
    Bard Charisma I
    Bard Extra Song III

    To Hit @14
    BAB 11
    Racial 2
    Str 10
    Weapon 5
    Song 7
    WF 1
    Focusing Chant 1
    Haste 1
    TWF -2
    PA -5
    +36 (31 PA)

    Damage @14
    Weapon 5
    Str 10
    Song 6
    PA 5
    Racial 2
    +28

    Weapons:
    +5 Holy Rapier/Shortsword w/ Bloodstone

    DPS:
    Rapier = 1d6 + 28 +2d6(Holy) = 31.5 + 7 (63 + 19 Critical) = 72.78
    Shortsword = 1d6 + 23 +2d6(Holy) = 26.5 + 7 (53 + 19 Critical) = 43.48
    Total = 116.26

  11. #11
    Community Member nbhs275's Avatar
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    havent we already gone over this, your making a bard who CANT: Heal, CC, Cast GREATER HEROISM, Dancing Sphere, cure mass, and who Spends 4 feats on TWF, which doesnt increase DPS a signifigant amount over a THF mock up. I could easily drop mental toughness and Crit/blunt to grab SOS and go all out dps. There is no way rapiers do more then SOS with PA running. Your dps wins out, but your build loses.


    Just because your damage is a ten, and mines a 7 does not equat victory.

    The fact that is your damage is a ten, your healing a zero, your buffing a five, your hitpoint(the same as what my build touts with a con item on), your SP a five, your skills a five, and your songs a ten.

    The fact is my damage is a seven, my healing is a seven, my buffing is a ten, my spell points a 8, my skills a 9, and my sons a ten.

    So your build is on average a FIVE(5), where mine is an EIGHT & HALF(8.5).

    Your bard is a top heavy, ill suited fighter. You lose out on the best bonuses of being a bard, and dont gain the main boosts of being a fighter. And as far as Doing damage, its impossible to do damage when your dead, which is most likely going to happen alot to a ranger like this who cant cast heals without switching to a wand. Or throw out CC to prevent the damage.

    Unbalanced characters suck. Your build is like the barbarian with 600 hp and 22 raged strength.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  12. #12
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    Quote Originally Posted by nbhs275 View Post
    havent we already gone over this, your making a bard who CANT: Heal, CC, Cast GREATER HEROISM, Dancing Sphere, cure mass, and who Spends 4 feats on TWF, which doesnt increase DPS a signifigant amount over a THF mock up. I could easily drop mental toughness and Crit/blunt to grab SOS and go all out dps. There is no way rapiers do more then SOS with PA running. Your dps wins out, but your build loses.


    Just because your damage is a ten, and mines a 7 does not equat victory.

    The fact that is your damage is a ten, your healing a zero, your buffing a five, your hitpoint(the same as what my build touts with a con item on), your SP a five, your skills a five, and your songs a ten.

    The fact is my damage is a seven, my healing is a seven, my buffing is a ten, my spell points a 8, my skills a 9, and my sons a ten.

    So your build is on average a FIVE(5), where mine is an EIGHT & HALF(8.5).

    Your bard is a top heavy, ill suited fighter. You lose out on the best bonuses of being a bard, and dont gain the main boosts of being a fighter. And as far as Doing damage, its impossible to do damage when your dead, which is most likely going to happen alot to a ranger like this who cant cast heals without switching to a wand. Or throw out CC to prevent the damage.

    Unbalanced characters suck. Your build is like the barbarian with 600 hp and 22 raged strength.
    Your build can't CC either, not on elite content and that is WHAT you fail to see.

  13. #13
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    Quote Originally Posted by nbhs275 View Post

    A well built bard 14 will run circles around you in every aspect. Such as my battle bard.
    And would you stop with the running circles garbage. Your build is a sub par caster and sub par damage dealer. The only thing going for it is a lot of spell points which your going to need because your spells will never land and you will kill so slowly your going to have to heal yourself up after every fight.

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    Quote Originally Posted by nbhs275 View Post
    havent we already gone over this, your making a bard who CANT: Heal, CC, Cast GREATER HEROISM, Dancing Sphere, cure mass, and who Spends 4 feats on TWF, which doesnt increase DPS a signifigant amount over a THF mock up. I could easily drop mental toughness and Crit/blunt to grab SOS and go all out dps. There is no way rapiers do more then SOS with PA running. Your dps wins out, but your build loses.


    Just because your damage is a ten, and mines a 7 does not equat victory.

    The fact that is your damage is a ten, your healing a zero, your buffing a five, your hitpoint(the same as what my build touts with a con item on), your SP a five, your skills a five, and your songs a ten.

    The fact is my damage is a seven, my healing is a seven, my buffing is a ten, my spell points a 8, my skills a 9, and my sons a ten.

    So your build is on average a FIVE(5), where mine is an EIGHT & HALF(8.5).

    Your bard is a top heavy, ill suited fighter. You lose out on the best bonuses of being a bard, and dont gain the main boosts of being a fighter. And as far as Doing damage, its impossible to do damage when your dead, which is most likely going to happen alot to a ranger like this who cant cast heals without switching to a wand. Or throw out CC to prevent the damage.

    Unbalanced characters suck. Your build is like the barbarian with 600 hp and 22 raged strength.
    Plus your assuming everyone even cares about healing which many people do not.

    This builds songs are actually almost even with your build which was not a warchanter FYI....

    Averaging things together is just stupid you are MUCH better off doing very well at one thing then spreading yourself and doing nothing well.

    Preventing damage is easy its called fascinate/displacement and not being an idiot. Not to mention diplomacy and TWF is much easier to fight one target and not draw agro from others.
    Last edited by EinarMal; 08-04-2007 at 03:30 PM.

  15. #15
    Community Member nbhs275's Avatar
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    Quote Originally Posted by EinarMal View Post
    Not to mention your sp/hp math is way off...

    Warchanting Tempest

    Goals:
    Basically to be the biggest baddest TWF Bard on the planet. With 4 levels of fighter hit points are closing in on 300 and damage is top notch. At level 15 this build will take weapon spec for an additional +2 damage per swing.

    (Drow Male Neutral Warchanter Bard 10/Fighter 4)

    Stats:
    Str 16 (30 =16 +3 Levels +1 Enh. +2 Tome +6 Item +2 Rage)
    Dex 16 (24 =16 +1 Tome +1 Enh. +6 Item)
    Con 12 (22 =12 +2 Tome +6 Item +2 Rage)
    Int 10 10
    Wis 8 8
    Cha 16 (24 =16 +1 Tome +1 Enh. +6 Item)

    Progression:
    1-Bard
    2-Fighter
    3 thru 5-Bard
    6-Fighter
    7 thru 11-Bard
    12-Figther
    13-Bard
    14-Fighter

    Hit Points @14:
    100(Levels) +20(Heroic) +10(Draconic) +30(GFL) +84(Con) +16 (Toughness) + 15(Fighter Toughness II) =275

    SP:
    275(10 Bard) +114(Cha) +100(Magi) +40(EOM II) = 529

    Feats:
    Extend
    (FB) TWF
    WF Piercing
    (FB)PA
    Toughness
    ITWF
    IC Piercing
    (FB)GTWF

    Enhancements:
    Inspired Attack II
    Inspired Damage II
    Inspired Bravery II
    Warchanter
    Fighter Toughness II
    Drow Melee Attack II
    Drow Melee Damage II
    Fighter Strength I
    Drow Dex I
    Bard EOM II
    Bard Lingering Song III
    Fighter Haste Boost II
    Figther Critical Accuracy I
    Bard Charisma I
    Bard Extra Song III

    To Hit @14
    BAB 11
    Racial 2
    Str 10
    Weapon 5
    Song 7
    WF 1
    Focusing Chant 1
    Haste 1
    TWF -2
    PA -5
    +36 (31 PA)

    Damage @14
    Weapon 5
    Str 10
    Song 6
    PA 5
    Racial 2
    +28

    Weapons:
    +5 Holy Rapier/Shortsword w/ Bloodstone

    DPS:
    Rapier = 1d6 + 28 +2d6(Holy) = 31.5 + 7 (63 + 19 Critical) = 72.78
    Shortsword = 1d6 + 23 +2d6(Holy) = 26.5 + 7 (53 + 19 Critical) = 43.48
    Total = 116.26
    Oh, and BTW, the hitpoint math is before items. So remember to not count in that Greater false life and +6 con item. Where you fitting those? I mean, there is only so many places to put your +6 str, +6 cha, +6 con, +6 Dex, GFL, Heavy Fort. Especially when your trinket will either be a khardins eye or the head. HMMM... thats 7 of 12 slots used already, hope your not planning on using a UMD item, or the DQ Torc, because thats two more spots.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  16. #16
    Community Member nbhs275's Avatar
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    CC not going to land? just how good do you think everythings will saves are? Fear and Hold Monster can take care of about 90% of all melee mobs in game with one casting. And hell, i dont mind them hitting me a little, filling my spell points back up. More healing and CC for the party.

    And how can you say that people dont care about healing? Try soloing without healing. Enjoy your XP debt.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

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    Quote Originally Posted by nbhs275 View Post
    Oh, and BTW, the hitpoint math is before items. So remember to not count in that Greater false life and +6 con item. Where you fitting those? I mean, there is only so many places to put your +6 str, +6 cha, +6 con, +6 Dex, GFL, Heavy Fort. Especially when your trinket will either be a khardins eye or the head. HMMM... thats 7 of 12 slots used already, hope your not planning on using a UMD item, or the DQ Torc, because thats two more spots.
    Dex is entirely optional....personally UMD is mainly just for equiping items which requires no boost (you can switch them out if you really want to). The trinket is a bloodstone (it's all about the DPS baby).

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    Quote Originally Posted by nbhs275 View Post
    CC not going to land? just how good do you think everythings will saves are? Fear and Hold Monster can take care of about 90% of all melee mobs in game with one casting. And hell, i dont mind them hitting me a little, filling my spell points back up. More healing and CC for the party.

    And how can you say that people dont care about healing? Try soloing without healing. Enjoy your XP debt.
    It's called not dieing and using wands after the fight, or drink a pot. Why in the world would you want to waste spell points on healing? You can buy an infinite supply of wands/pots.

  19. #19
    Community Member nbhs275's Avatar
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    Ok, so you cant UMD. Lets see you DPS against anything wearing blur and/or displace. What about enervation and negative levels? Energy resists from wands? Oh, and diplomacy? HAHA. FIRST, there has to be someone else for it to aggro on, which if your alone means it doesnt work. SECOND, it takes longer to use then it lasts. THIRD, its not going to hit anything worth diplomacying during a fight unless you use an item for it.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  20. #20
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    Quote Originally Posted by nbhs275 View Post
    CC not going to land? just how good do you think everythings will saves are? Fear and Hold Monster can take care of about 90% of all melee mobs in game with one casting. And hell, i dont mind them hitting me a little, filling my spell points back up. More healing and CC for the party.

    And how can you say that people dont care about healing? Try soloing without healing. Enjoy your XP debt.
    Keep saying that to yourself as the cap increases if it makes you feel better. You did not have SF Enchantment or Heighten. Good luck landing those spells in the future. Your looking at what a DC in the low to mid 20's? That is not going to cut it....your just lucky current high end content is filled with low will save mobs.

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