The build balances the benefits of 3 classes to bring a character to life with many skills and diversity Let me know what you think.
Code:
Character Plan by DDO Character Planner Version 2.70
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Level 14 Neutral Good Elf Female
(2 Fighter \ 2 Ranger \ 10 Bard)
Hit Points: 151 HP = 151 +42 (con items) = 193
Spell Points: 321 SP = 321 +60 (cha item) +70 POP7 = 451
BAB: 11\11\16\21
Fortitude: 10
Reflex: 14
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 20
Dexterity 16 19
Constitution 12 12
Intelligence 12 12
Wisdom 8 8
Charisma 14 16
With +5 items and a tome (extreme with +6 and 2 tome)
Str = 26 (28)
Dex = 24 (26)
Con = 18 (20)
Cha = 22 (24)
Level 1 (Bard)
Feat: (Selected) Dodge
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Bravery I
Enhancement: Elf Melee Damage I
Level 2 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 3 (Bard)
Feat: (Selected) Power Attack
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Elven Dexterity I
Enhancement: Bard Charisma I
Level 4 (Bard)
Ability Raise: STR
Enhancement: Bard Inspired Attack I
Enhancement: Elf Melee Attack I
Level 5 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Strength I
Level 6 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Bard Extra Song II
Level 7 (Bard)
Enhancement: Bard Inspired Bravery II
Enhancement: Elf Melee Damage II
Level 8 (Bard)
Ability Raise: STR
Enhancement: Bard Lingering Song II
Level 9 (Bard)
Feat: (Selected) Extend Spell
Enhancement: Bard Inspired Damage II
Enhancement: Warchanter I
Level 10 (Bard)
Enhancement: Elven Dexterity II
Level 11 (Bard)
Enhancement: Bard Inspired Attack II
Level 12 (Bard)
Ability Raise: STR
Feat: (Selected) Toughness
Enhancement: Elf Melee Attack II
Enhancement: Fighter Toughness I
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Bard Charisma II
Level 14 (Ranger)
Enhancement: Bard Lingering Song III
Enhancement: Fighter Item Defense I
Enhancement: Bard Song Magic I
Enhancement: Ranger Dexterity I
The level progress is based on unlocking spring attack early. Ranger is taken later as with GH xp, those 2 levels come fast.
Using a long sword, the damage output is good, and although power attack is not ideal for a one handed weapon, the bard buffs and elven bonus negates the "to hit" loss and only increases damage output. (I also think if you have at least a 27 to hit, your good to go) resulting in a decent tank.
Gross to Hit : 11 BAB + 5 Weapon +5 Song + 7 Str +2 Good Hope+2 Elven = 32 (Easy)
Extended Rage with Blur and Displacement will also allow you to go with a Two-Hander and Power Attack turning into a more DPS line
Also with the TWF, feel free to Dual Weld when your feeling frisky.
As the character levels increase beyond 14, you can choose to stay with Bard, increasing song bonus, duration and spell points. Or focus on the fighter feats to improve slashing or pick up SOTR. In this case you can respec your enchantments for the Elven Range attack/damage bonus.
The Bard and Ranger skill points also allow for Max UMD for scroll/item use.
Again this build is one of balance, Master of no one arena but with no weakness either.
Magara / Maegara / Meghan / Tamera / Maegaera