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  1. #1
    Community Member kilmior's Avatar
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    Default The Warchanter - Man-At-Arm

    The build balances the benefits of 3 classes to bring a character to life with many skills and diversity Let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Neutral Good Elf Female
    (2 Fighter \ 2 Ranger \ 10 Bard) 
    Hit Points: 151	HP = 151 +42 (con items) = 193
    Spell Points: 321	SP = 321 +60 (cha item) +70 POP7 = 451 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 14
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    20
    Dexterity            16                    19
    Constitution         12                    12
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             14                    16
    
    With +5 items and a tome (extreme with +6 and 2 tome)
    Str = 26 (28)
    Dex = 24 (26)
    Con = 18 (20)
    Cha = 22 (24)
    
    
    Level 1 (Bard)
    Feat: (Selected) Dodge
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Elf Melee Damage I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Mobility
    
    Level 3 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Elven Dexterity I
    Enhancement: Bard Charisma I
    
    Level 4 (Bard)
    Ability Raise: STR
    Enhancement: Bard Inspired Attack I
    Enhancement: Elf Melee Attack I
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Strength I
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Bard Extra Song II
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Elf Melee Damage II
    
    Level 8 (Bard)
    Ability Raise: STR
    Enhancement: Bard Lingering Song II
    
    Level 9 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Damage II
    Enhancement: Warchanter I
    
    Level 10 (Bard)
    Enhancement: Elven Dexterity II
    
    Level 11 (Bard)
    Enhancement: Bard Inspired Attack II
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Toughness
    Enhancement: Elf Melee Attack II
    Enhancement: Fighter Toughness I
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Bard Charisma II
    
    Level 14 (Ranger)
    Enhancement: Bard Lingering Song III
    Enhancement: Fighter Item Defense I
    Enhancement: Bard Song Magic I
    Enhancement: Ranger Dexterity I
    The level progress is based on unlocking spring attack early. Ranger is taken later as with GH xp, those 2 levels come fast.

    Using a long sword, the damage output is good, and although power attack is not ideal for a one handed weapon, the bard buffs and elven bonus negates the "to hit" loss and only increases damage output. (I also think if you have at least a 27 to hit, your good to go) resulting in a decent tank.
    Gross to Hit : 11 BAB + 5 Weapon +5 Song + 7 Str +2 Good Hope+2 Elven = 32 (Easy)

    Extended Rage with Blur and Displacement will also allow you to go with a Two-Hander and Power Attack turning into a more DPS line

    Also with the TWF, feel free to Dual Weld when your feeling frisky.

    As the character levels increase beyond 14, you can choose to stay with Bard, increasing song bonus, duration and spell points. Or focus on the fighter feats to improve slashing or pick up SOTR. In this case you can respec your enchantments for the Elven Range attack/damage bonus.

    The Bard and Ranger skill points also allow for Max UMD for scroll/item use.

    Again this build is one of balance, Master of no one arena but with no weakness either.

    Magara / Maegara / Meghan / Tamera / Maegaera
    Last edited by kilmior; 08-03-2007 at 04:02 PM.

  2. #2
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    Default

    I admit I don't get dodge->mobility->spring attack. Maybe for a fighter with a ton of feats to burn but on a Bard? Seems like a waste of three feats to me. TWF without ITWF and GTWF not to mention Improved critical is pretty worthless.

    So this build will do sub par damage, be a sub par caster, and have ok songs? Is the Ranger for actually using a bow? If not I would drop that and just go with a two hander and a level of fighter. I don't know seems like you are trying to do too many things here and end up with nothing even above average.

  3. #3
    Founder Deusxmachina's Avatar
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    Default

    Quote Originally Posted by kilmior View Post
    Again this build is one of balance, Master of no one arena
    I guess that sums it up well. I'm mainly just not digging the mix of fighter and ranger since fighter looks to only be for getting the feats for the mobility line, which is dubious. The elf bonuses are nice since they count on both hands, so ranger and TWF makes sense in that regard, but TWF without the higher TWF feats pales to just a plain ol' two-hander, particularly with power attack, and using a two-hander is free.

    I'd try to weed out the two fighter levels, or ditch the ranger2 and only take fighter1 since it still qualifies for TWF. A TWF ranger/bard would be fun, bards don't cast well with shields anyway, if you want to keep power attack (usually not a great choice for one-handers, as you said) it could be argued it's mainly to punch through things with high DR. Ranger 11 gets good TWF feats, decent spells, evasion, and bard 9 gets a nice bit of songs and decent spells. I'd consider ranger6/bard8 or ranger5/bard9 currently then the rest ranger levels for level 20.

    Ranger 11 is important, and bard 8/9 is important. The other cutoff would be ranger2, but then what to take? The rest bard levels mainly for more song power and some sp? Not bad. Or take just a bunch of fighter levels? eh. Taking one level of fighter and its "free" TWF with your dex sounds better than ranger2. With decent bard levels, UMD will already be maxed, so ranger2 over fighter1 doesn't seem to gain much.

    A main thing is about the TWF. It's just not that great without the entire line of feats, and that's including getting racial bonuses on both hands and bard bonuses on both hands. To make TWF worth it, you have to fully commit to it, and if you do commit, it's your choice whether to do it with fighter levels and high dex or ranger levels.
    I can dodge fireballs, baby!
    "When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."

  4. #4
    Community Member kilmior's Avatar
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    Default Creators Reply

    Excellent feedback. Although I don't agree with being Sub-par. I think "Well rounded" is a better term for the build.

    Spring Attack - I just assumed every fighter based character had spring attack. -4 to hit!! That’s like having a curse or not having Greater Heroism. I asked around and you know what...people DON'T have it. That was an awaking.

    I am lvl10 and looking at a reroll (favor 1200) is tough. I've respec'd my build to TWF/ITWF/GTWF/Toughness. It will require 3 tokens and 9 days (about the same time as a reroll) but i don't have to repeat all those quests again.

    I will maintain 2 Long swords and deal with the -4/-4 vs -2/-2 with a light off hand for RP side. but when needed I’ll have that dagger in my bag.
    To hit - 11 + 5 (weapons) -4 TWF + 8 Str + 2 Good hope + 2 Elf + 5 Song +1 W.focus = 30
    Better if using light hand and greater heroism.

    Again thanks for the perspective and the awaking.
    (the order of feats below are based on doing a respec..i hate having to unlock feats just to get to others)

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Neutral Good Elf Female
    (4 Fighter \ 10 Bard) 
    Hit Points: 165
    Spell Points: 332 
    BAB: 11\11\16\21
    Fortitude: 8
    Reflex: 12
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    20
    Dexterity            16                    19
    Constitution         12                    12
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    
    Level 1 (Bard)
    Feat: (Selected) Toughness
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Elf Melee Damage I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Toughness I
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Elven Dexterity I
    Enhancement: Bard Charisma I
    
    Level 4 (Bard)
    Enhancement: Bard Inspired Attack I
    Enhancement: Elf Melee Attack I
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Strength I
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Bard Extra Song II
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Elf Melee Damage II
    
    Level 8 (Bard)
    Enhancement: Bard Lingering Song II
    Enhancement: Warchanter I
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Bard Inspired Damage II
    
    Level 10 (Bard)
    Enhancement: Bard Inspired Attack II
    
    Level 11 (Bard)
    Enhancement: Elven Dexterity II
    
    Level 12 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Elf Melee Attack II
    
    Level 13 (Bard)
    Enhancement: Bard Lingering Song III
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Bard Charisma II
    Enhancement: Fighter Toughness II
    Last edited by kilmior; 08-04-2007 at 09:08 AM.

  5. #5
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    Default

    That looks good and is much better! The thing with spring attack is the mobs it helps the most with, casters who run, have low AC anyway so the -4 doesn't really matter much.

  6. #6
    Community Member kilmior's Avatar
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    Default Who would have guessed

    Thanks.

    I was just looking around and came across your
    "Warchanting Tempest" build..

    Some would say there is a copy-right law in question when looking at my build compared to what you created first. LOL.

  7. #7
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    Default

    Quote Originally Posted by kilmior View Post
    Thanks.

    I was just looking around and came across your
    "Warchanting Tempest" build..

    Some would say there is a copy-right law in question when looking at my build compared to what you created first. LOL.
    Ah no worries there. Great minds think a like! Most of the feats and things are all pretty obvious anyway once you decide to make a TWF Bard.
    Last edited by EinarMal; 08-04-2007 at 11:00 AM.

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