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  1. #41

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    Quote Originally Posted by Uska d'Orien View Post
    NO NO I hate token systems more then the old system even, power gaming junk is what token systems are oooh just thinking about them almost could get me an infraction
    LOL...remind me not to bring that up again

  2. #42
    Founder Aesop's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    NO NO I hate token systems more then the old system even, power gaming junk is what token systems are oooh just thinking about them almost could get me an infraction
    hehe you're silly

    you made me snarf Cherry Juice

    now I look like I have a bloody nose thanks


    Aesop
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  3. #43
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    Quote Originally Posted by Aesop View Post
    ya know thinking about it I think Warded Chests should be a chest where the loot span is broken down to three possibilities

    Raid Loot (say the Turbine 1:6 chance)
    Tomes (say another 1:6 chance)
    +1 Loot (4:6 chance quest level +1 chest so effectively quest level -2 loot or something like that)

    additionally I think the odds should be modified on higher difficulties

    Hard
    Raid Loot (1:5)
    Tome (1:5)
    +2 Loot (3:5 as above but increase it to chest loot =quest level -1)

    Elite






    Raid Loot (1:4)
    Tome (1:4)
    +3 Loot (2:4 as above but chest loot = quest level)


    not sure about the +Loot because on elite it would be loot effectively 4 levels or so higher than on Normal ...so I guess it would promote Elite runs... but still it might make things a little nicer for people.


    Aesop
    Hmm not sure about the tome part as soon no tome would be worth anything to anyone if your talking about them binding as the chests do now


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  4. #44
    Founder Aesop's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    Hmm not sure about the tome part as soon no tome would be worth anything to anyone if your talking about them binding as the chests do now
    I never did like Tomes binding... I understood why but they have recently had Tomes drop in Chests again so I see no harm in them not binding.

    Though even if they did you could still trade it around the group I s'pose

    Aesop
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  5. #45

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    Quote Originally Posted by Uska d'Orien View Post
    First off we dont know if they have the loot tables set right yet also it was short manned(might be hard to get a full group right now on test) also only one run need more runs with more people before we need the naysayers saying DOOOOOOMMMMMMMMMM
    Nah, not really. The truth is the vast majority of what people get out of chests is also what those same people would consider "junk." Especially in a quest that's anything less than max level (which for raids is, to remind you, anything but the Stormreaver on Elite).

    Most of the alternate loot you're going to get out of the formerly-warded chest is going to be "junk" unless (and perhaps even if) they increase the level of that chest above the level of the quest.
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  6. #46

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    Quote Originally Posted by Aesop View Post
    I never did like Tomes binding... I understood why but they have recently had Tomes drop in Chests again so I see no harm in them not binding.

    Though even if they did you could still trade it around the group I s'pose
    Tomes don't need to bind, if they give them MLs.
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  7. #47
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Aesop View Post
    ya know thinking about it I think Warded Chests should be a chest where the loot span is broken down to three possibilities

    Raid Loot (say the Turbine 1:6 chance)
    Tomes (say another 1:6 chance)
    +1 Loot (4:6 chance quest level +1 chest so effectively quest level -2 loot or something like that)

    additionally I think the odds should be modified on higher difficulties

    Hard
    Raid Loot (1:5)
    Tome (1:5)
    +2 Loot (3:5 as above but increase it to chest loot =quest level -1)

    Elite
    Raid Loot (1:4)
    Tome (1:4)
    +3 Loot (2:4 as above but chest loot = quest level)


    not sure about the +Loot because on elite it would be loot effectively 4 levels or so higher than on Normal ...so I guess it would promote Elite runs... but still it might make things a little nicer for people.


    Aesop
    Really really like this idea. Hits the nail on the head, IMO.
    I don't have a zerging problem.

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  8. #48
    Community Member jaitee's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Here's the thing though.

    Anyone who regularly ran in a 12-man raid (i.e. more casual players) can tell you that you don't really raid for raid loot. You raid for "a chance at raid loot." If you didn't get that (and only 2 out of 12 people could get that), then you got what most people would call "junk" (which is to say, loot that would come out of any other chest in a quest of that level). I'd wager a guess that this is actually what the devs intended. They built the old system with the expectation that you'd be running in 12-man groups. Then, of course, everyone got good at them and realized that they got more loot per person if they ran in smaller groups. So they did. And that meant raid loot was making it's way into the system far faster than the devs expected and/or intended.

    The new system puts it back to the way it was originally intended, for everyone, regardless of group size. You're raiding for a chance at raid loot. This is especially hard to accept for people who figured out how to work the old system and were getting as much as 1 piece of raid loot per person.

    Setting aside, of course, the whole "you could just play the game to actually, you know, do quests and have fun" argument, since those same people who are complaining the most about this have, at this point, done all the raids so many times that they don't really have fun doing them any more. Which is a shame, because it means that it ends up just being about the reward and nothing else. And then when the system changes for how that reward is rewarded you become especially unhappy.
    actully raid loot is not making it way into the system faster, 12 man raid = 2 items, 5 man raid = 2 items

    so if your saying its faster because, the small group can make multiple drops with the old system then its impossible to increase the rate of drop?

    i dont understand this

    the new system as you saw the OP, showed how a team of players,worked together, had FUN? yes it was on risia, so they had to of had fun on a dead server, and defeated this big titan war machine, and got armors and a heal kit, and some gold for the reward
    Quote Originally Posted by KindoRaber View Post
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  9. #49
    Community Member DemonMage's Avatar
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    I think they mean more along the lines of a guild run being 2 groups of 6 = 4 items per 3 days, rather than the so-called intended 1 group and therefore 2 raid items per 3 days.
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  10. #50
    Community Member jaitee's Avatar
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    Quote Originally Posted by DemonMage View Post
    I think they mean more along the lines of a guild run being 2 groups of 6 = 4 items per 3 days, rather than the so-called intended 1 group and therefore 2 raid items per 3 days.
    oh ok, so its a guild run thing? not the causal no guild player? so what MT was saying was instead of people running 12 man groups to get 2 items people are running fewer, and raids immediately for raid loot again? w/o the timer

    but if people are running 2 - 6 groups, the other 6 group has nothing to do with their loot though?
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  11. #51
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by jaitee View Post
    actully raid loot is not making it way into the system faster, 12 man raid = 2 items, 5 man raid = 2 items

    so if your saying its faster because, the small group can make multiple drops with the old system then its impossible to increase the rate of drop?

    i dont understand this
    Under current system. 12 people can run the raid, 2 items, or those same 12 people can split into 4 3-man parties and generate 8 items in the same time period.

    Or at least I think that's what being discussed.

    But I was still disappointed to discover that this thread was yet another complaint about somebody's average loot pull in a RANDOM (or random enough for anyone without a PhD in cryptography) loot system.
    Last edited by GeneralDiomedes; 08-03-2007 at 12:09 PM.
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  12. #52
    Founder EightyFour's Avatar
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    I think the token system was a better idea. Collect so many tokens, like if you do 20 raids, shouldn't you get to pick the item you want even if that is a tome? I think so.

    But in this system a 1 in 6 chance I think is to low, at least make it a 1 in 4. If you look at it, you are only getting a 1 in 6 chance of getting a raid item and than on top of that you have to make a second roll to see what you get.

    It's just way to random, I believe that this is making the system worse, not better. Maybe even a 1 in 3 chance.
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  13. #53
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by EightyFour View Post
    I think the token system was a better idea. Collect so many tokens, like if you do 20 raids, shouldn't you get to pick the item you want even if that is a tome? I think so.

    But in this system a 1 in 6 chance I think is to low, at least make it a 1 in 4. If you look at it, you are only getting a 1 in 6 chance of getting a raid item and than on top of that you have to make a second roll to see what you get.

    It's just way to random, I believe that this is making the system worse, not better. Maybe even a 1 in 3 chance.
    Someone suggested that Hard and Elite get better raid loot odds .. and the Devs definately seemed open to it.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  14. #54
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Aspenor View Post
    Look at this garbage

    Can any of you honestly say you'd prefer that garbage over opening up a raid chest with guaranteed two pieces of loot to roll on? OR EVEN JUST ONE!!???
    Yeah, that dude just pulled a pile of **** outta that chest...man, that stuffs not even vendor worthy...thats 'sell to the nearest npc' worthy right there.

    How disappointing must it be to finish a raid and see that come out of the chest?

    Tokens keep on looking more and more attractive every day...
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  15. #55
    Community Member Harbinder's Avatar
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    All posts = **** except #18 #24 #29 #39 #40
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  16. #56
    Founder Aesop's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Tomes don't need to bind, if they give them MLs.
    Agreed.

    +1=lvl 3
    +2= lvl7
    +3=lvl11
    +4=lvl 15
    +5=lvl 19


    How about that

    Aesop
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    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
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  17. #57
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    Quote Originally Posted by MysticTheurge View Post
    I'm not too familiar with raids in other games, but the impression I've gotten in the past is that the numbers you're talking about are more like 100-ish (or more) to start, and then they move down to maybe 20 or 30 people.

    Which is all to say, that even in those cases you're still really only looking at a (pretty small) chance to walk away with an item.

    But, correct me if I'm wrong.
    you are wrong.
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  18. #58
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Aesop View Post
    Agreed.

    +1=lvl 3
    +2= lvl7
    +3=lvl11
    +4=lvl 15
    +5=lvl 19


    How about that

    Aesop

    drop those by 2 and i might agree.
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  19. #59
    Community Member Mindspat's Avatar
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    Quote Originally Posted by Aspenor View Post
    Look at this garbage

    Can any of you honestly say you'd prefer that garbage over opening up a raid chest with guaranteed two pieces of loot to roll on? OR EVEN JUST ONE!!???
    Seems fair to me. Risk Vs. Reward.

    If a 3 man can easily do the Titan the quest must not be too difficult.

    What difficulty was the quest ran on? I am quite pleased with the proposed changes to the raid loot. Obviously there needs to be a little tweaking on the supplemental replacement loot. I want potions and scrolls in higher stacks then 1 or 2; 10+?

    I'm honestly excited about the changes. The current system is bad in more ways then the proposed system. That doesn't mean there's a better way, just that Turbine needs to continue looking at a way to enhance the rewards from completion of Raid quests.
    "Nuke 'm or Die!"

  20. #60
    Community Member jaitee's Avatar
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    HA!!! VANASH try to get rich off that loot!!!!!!! when you do!! send me a postcard

    if you go broke then......then dont send me one
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

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