Good post MT, QFT.Here's the thing though.
Anyone who regularly ran in a 12-man raid (i.e. more casual players) can tell you that you don't really raid for raid loot. You raid for "a chance at raid loot." If you didn't get that (and only 2 out of 12 people could get that), then you got what most people would call "junk" (which is to say, loot that would come out of any other chest in a quest of that level). I'd wager a guess that this is actually what the devs intended. They built the old system with the expectation that you'd be running in 12-man groups. Then, of course, everyone got good at them and realized that they got more loot per person if they ran in smaller groups. So they did. And that meant raid loot was making it's way into the system far faster than the devs expected and/or intended.
The new system puts it back to the way it was originally intended, for everyone, regardless of group size. You're raiding for a chance at raid loot. This is especially hard to accept for people who figured out how to work the old system and were getting as much as 1 piece of raid loot per person.
Setting aside, of course, the whole "you could just play the game to actually, you know, do quests and have fun" argument, since those same people who are complaining the most about this have, at this point, done all the raids so many times that they don't really have fun doing them any more. Which is a shame, because it means that it ends up just being about the reward and nothing else. And then when the system changes for how that reward is rewarded you become especially unhappy.