Let me know what you think about this build please.

I am trying to mix fighter, paladin and rogue. Half will be rogue and the rest will be a mix between fighter and paladin. Fighter for str bonuses, feats, and such. Paladin for additional fort, reflex, and will saves. Also for lay on hands. I do not know how effective lay on hands will be with my chr though.

Code:
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Level 9 Lawful Good Dwarf Male
(2 Fighter \ 2 Paladin \ 5 Rogue) 
Hit Points: 117
Spell Points: 0 
BAB: 7\7\12
Fortitude: 12
Reflex: 9
Will: 4

                  Starting            Ending          Feat/Enhancement
                 Base Stats         Base Stats         Modified Stats
Abilities        (Level 1)          (Level 9)            (Level 9)
Strength             16                 18                   19
Dexterity            14                 14                   16
Constitution         14                 14                   16
Intelligence         12                 12                   12
Wisdom               12                 12                   12
Charisma              6                  6                    6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 9)
Balance               6                    15
Bluff                -2                    -2
Concentration         2                     3
Diplomacy            -2                    -2
Disable Device        5                    14
Haggle               -2                    -2
Heal                  3                     9
Hide                  2                     3
Intimidate            2                     4
Jump                  7                    10
Listen                1                     1
Move Silently         2                     3
Open Lock             6                    15
Perform              n/a                   n/a
Repair                1                     1
Search                5                    16
Spot                  5                    14
Swim                  3                     4
Tumble                4                     5
Use Magic Device      0                     0

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Armor Mastery I

Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Tactics I

Level 3 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Spot (+2)
Feat: (Selected) Power Attack
Feat: (Automatic) Evasion (Rogue)
Enhancement: Dwarven Constitution I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I

Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Search (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Dwarven Giant Dodger I
Enhancement: Fighter Strength I

Level 5 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+3)
Skill: Spot (+2)
Feat: (Automatic) Trap Sense
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Improved Trap Sense I

Level 6 (Paladin)
Skill: Heal (+3)
Feat: (Selected) Power Critical: Slashing Weapons
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Enhancement: Rogue Dexterity II

Level 7 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Spot I

Level 8 (Paladin)
Ability Raise: STR
Skill: Heal (+3)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Dwarven Axe Attack I
Enhancement: Fighter Armor Mastery I

Level 9 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Dwarven Constitution II