Let me know what you think about this build please.
I am trying to mix fighter, paladin and rogue. Half will be rogue and the rest will be a mix between fighter and paladin. Fighter for str bonuses, feats, and such. Paladin for additional fort, reflex, and will saves. Also for lay on hands. I do not know how effective lay on hands will be with my chr though.
Code:Character Plan by DDO Character Planner Version 2.60 DDO Character Planner Home Page Level 9 Lawful Good Dwarf Male (2 Fighter \ 2 Paladin \ 5 Rogue) Hit Points: 117 Spell Points: 0 BAB: 7\7\12 Fortitude: 12 Reflex: 9 Will: 4 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 9) (Level 9) Strength 16 18 19 Dexterity 14 14 16 Constitution 14 14 16 Intelligence 12 12 12 Wisdom 12 12 12 Charisma 6 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 9) Balance 6 15 Bluff -2 -2 Concentration 2 3 Diplomacy -2 -2 Disable Device 5 14 Haggle -2 -2 Heal 3 9 Hide 2 3 Intimidate 2 4 Jump 7 10 Listen 1 1 Move Silently 2 3 Open Lock 6 15 Perform n/a n/a Repair 1 1 Search 5 16 Spot 5 14 Swim 3 4 Tumble 4 5 Use Magic Device 0 0 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Heal (+2) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Selected) Two Handed Fighting Feat: (Automatic) Attack Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Giant Evasion Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Spell Save Bonus (Dwarf) Feat: (Automatic) Trapfinding Feat: (Automatic) Trip Enhancement: Rogue Damage Boost I Enhancement: Rogue Skill Boost I Enhancement: Dwarven Armor Mastery I Level 2 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Feat: (Automatic) Defensive Fighting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Tactics I Level 3 (Rogue) Skill: Balance (+1) Skill: Disable Device (+2) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Open Lock (+2) Skill: Spot (+2) Feat: (Selected) Power Attack Feat: (Automatic) Evasion (Rogue) Enhancement: Dwarven Constitution I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Item Defense I Level 4 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Search (+1) Feat: (Fighter Bonus) Cleave Enhancement: Dwarven Giant Dodger I Enhancement: Fighter Strength I Level 5 (Rogue) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+3) Skill: Spot (+2) Feat: (Automatic) Trap Sense Enhancement: Rogue Disable Device I Enhancement: Rogue Search I Enhancement: Rogue Dexterity I Enhancement: Rogue Improved Trap Sense I Level 6 (Paladin) Skill: Heal (+3) Feat: (Selected) Power Critical: Slashing Weapons Feat: (Automatic) Aura of Good Feat: (Automatic) Smite Evil Enhancement: Rogue Dexterity II Level 7 (Rogue) Skill: Balance (+1) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+2) Skill: Spot (+2) Feat: (Automatic) Uncanny Dodge Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Spot I Level 8 (Paladin) Ability Raise: STR Skill: Heal (+3) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Enhancement: Dwarven Axe Attack I Enhancement: Fighter Armor Mastery I Level 9 (Rogue) Skill: Balance (+1) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Improved Two Handed Fighting Enhancement: Dwarven Constitution II