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Thread: Build Idea

  1. #1
    Community Member
    Join Date
    Apr 2007
    Posts
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    Default Build Idea

    Let me know what you think about this build please.

    I am trying to mix fighter, paladin and rogue. Half will be rogue and the rest will be a mix between fighter and paladin. Fighter for str bonuses, feats, and such. Paladin for additional fort, reflex, and will saves. Also for lay on hands. I do not know how effective lay on hands will be with my chr though.

    Code:
    Character Plan by DDO Character Planner Version 2.60
    DDO Character Planner Home Page
    
    Level 9 Lawful Good Dwarf Male
    (2 Fighter \ 2 Paladin \ 5 Rogue) 
    Hit Points: 117
    Spell Points: 0 
    BAB: 7\7\12
    Fortitude: 12
    Reflex: 9
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 9)            (Level 9)
    Strength             16                 18                   19
    Dexterity            14                 14                   16
    Constitution         14                 14                   16
    Intelligence         12                 12                   12
    Wisdom               12                 12                   12
    Charisma              6                  6                    6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 9)
    Balance               6                    15
    Bluff                -2                    -2
    Concentration         2                     3
    Diplomacy            -2                    -2
    Disable Device        5                    14
    Haggle               -2                    -2
    Heal                  3                     9
    Hide                  2                     3
    Intimidate            2                     4
    Jump                  7                    10
    Listen                1                     1
    Move Silently         2                     3
    Open Lock             6                    15
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    16
    Spot                  5                    14
    Swim                  3                     4
    Tumble                4                     5
    Use Magic Device      0                     0
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus (Dwarf)
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Armor Mastery I
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Tactics I
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+2)
    Skill: Spot (+2)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Evasion (Rogue)
    Enhancement: Dwarven Constitution I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Dwarven Giant Dodger I
    Enhancement: Fighter Strength I
    
    Level 5 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    Skill: Spot (+2)
    Feat: (Automatic) Trap Sense
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Improved Trap Sense I
    
    Level 6 (Paladin)
    Skill: Heal (+3)
    Feat: (Selected) Power Critical: Slashing Weapons
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    Enhancement: Rogue Dexterity II
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Spot I
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Heal (+3)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Dwarven Axe Attack I
    Enhancement: Fighter Armor Mastery I
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Dwarven Constitution II
    Toons: EliteHaxor - Level 10 Sorcerer (Enchanter), MrWiz - Level 8 Mele Wizard, LadiesMan - Level 5 Cleric, KrazeyEyez Killah - Level 1 Rogue/4 Wizard, and GreenDoor Level 6 Rogue

  2. #2
    Founder Roguewiz's Avatar
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    Feb 2006
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    870

    Default

    Unless you have a 12 or higher charisma, Lay on hands will not work. Same with smite. Also, why go Paladin if you plan on having such a low charisma? The bonus to saves for Paladin only applies to Divine Grace, which requires a positive charisma modifier. You gain no benefit for a low charisma, granted, you also incur no negatives.
    Rangers don't die, they just teleport to their bind point.

  3. #3
    Founder Shamguard's Avatar
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    Jan 2006
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    Default

    Ya, why 2 levels of paladin? 1 level lets you use wands, without UMD check, and 3 level gets you fear and disease immunity. 2 levels just gives you a very weak LoH. If it's the wand usage your after 1 level of ranger would be better, more skill points and more inline with rogue skills.
    See you in Stormreach, Shamguard "I am THE Rogue."
    Practice doesn't make Perfect. Practice make Permanent. Patience makes Perfect.

  4. #4
    Community Member Reisei's Avatar
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    Feb 2006
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    Default

    doesnt 2 levels of paladin give him a much better will save or something?

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  5. #5
    Community Member Reisei's Avatar
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    Default

    oh wait nevermind he has a 6 cha

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

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