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  1. #1
    Community Member Rog's Avatar
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    Wink ring slots/cure crit pots

    All toons on ddo have more than one fingue on there hands. It goes to figue that they might be capable of wearing more than one ring on each hand if the doomdayers are right and the game going to the pot might as well let us have say 2 rings on each hand. And while am at it Please bring in cure crit pots it takes me a 100 pots as it is now to get my barb health up and most clerics hate a barb that not drinking his own heal pots.
    Is anyone feeling me on this?
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  2. #2
    Founder Riggs's Avatar
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    yes to cure critical potions

    ..and potions are overly expensive as they go up in level. 90 platinum for one cure serious potion?

  3. #3
    Community Member BlueLightBandit's Avatar
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    Quote Originally Posted by Riggs View Post
    yes to cure critical potions

    ..and potions are overly expensive as they go up in level. 90 platinum for one cure serious potion?
    DnD rules say that potions cannot be created using spells above level 3.

    That being said, the fact that someone can buy thousands of cure <anything> pots probably aggravates the devs. They nerfed firewall, ck and dd scrolls for that very reason.

    Cure critical pots while nice, either SHOULD be extremely expensive, or at least only drop from chests like cure critical wands. Other than that, they shouldn't exist at all.
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  4. #4
    Community Member DemonMage's Avatar
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    Quote Originally Posted by Rog View Post
    All toons on ddo have more than one fingue on there hands. It goes to figue that they might be capable of wearing more than one ring on each hand if the doomdayers are right and the game going to the pot might as well let us have say 2 rings on each hand.
    Believe the PHB or the DMG explains this as the magic interacts funny or cancels each other out when in close proximity like having more than one magic ring per hand.
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  5. #5
    Community Member Ringlord's Avatar
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    No Cure potions should ever be removed from the game until they allow resting and recovery of HP in a dungeon or other instance as well as bring mob HP down to where it should be. Having 100+ potions of cure whatever is not the same thing as 100+ scrolls of Cloud Kill or Fire Wall which people were using to Easy Button their way through quests.

    Wands are the much better way to go for healing in dungeons, but since not every class can use wands and someone should not be forced to take a level in a class they may not want to play just to be able to use wands so potions are needed. As soon as they create NPC clerics you can hire to come along on quests and give the cleric more SP than Sorcerers then I will support removing some potions

  6. #6
    Community Member Riorik's Avatar
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    Isn't there a feat that allows you to wear more than one ring?
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  7. #7
    Founder Creadance's Avatar
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    Quote Originally Posted by Riorik View Post
    Isn't there a feat that allows you to wear more than one ring?
    Yes but it is an epic level feat (min level 21).
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  8. #8
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    Cure critical pots would be nice...But with dwarves having 350-500 hp I"m thinking heal pots might be nicer...
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  9. #9
    Founder Aesop's Avatar
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    Quote Originally Posted by Riorik View Post
    Isn't there a feat that allows you to wear more than one ring?
    Extra Rings is a Feat out of the Eberron CS it has a Prerequisite of Forge Ring

    other than that there is an Epic level Feat that allows more Items


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  10. #10
    Community Member OKCRandy1's Avatar
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    Quote Originally Posted by Aesop View Post
    Extra Rings is a Feat out of the Eberron CS it has a Prerequisite of Forge Ring

    other than that there is an Epic level Feat that allows more Items


    Aesop
    It's always cool when people post who know source information. /thanks

    As to the Cure Critical and Heal pots, I have to agree that it would be a good add to the game given the tremenduous HP our characters can achieve. I don't see it creating a terrible game imbalance. Most healing of that kind is done between battles and not during combat. I enjoy being self sufficient telling the Cleric "Combat healing only please, I'll top off in between battles".
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  11. #11
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    yay for cure serious pots = pots must scale to match our HP needs, much like the clerics spells are slowly scaling (but still being outpaced)

    Nay for >2 rings = I dont thing we should be prepared for everything that may happen to us. besides u can switch rings if u need to. having them all on just means u wade thru battle without fear...knowing almost nothing can hurt you.

  12. #12
    Founder Vi'Aed's Avatar
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    Sigh...

    No on both. Characters with an obscenely high level of HP should feel the burden of having an obscenely high level of HP. They have assumed an "advantage" of more HP. They need to deal with the disadvantage that brings. Unfortunately most of the disadvantages to that build fall on other party members.

    And no. 2 rings. Only two rings. Allowing more items to be used inflates a characters power unless there is a trade off. Power inflation is what kills an MMO.
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  13. #13
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    Quote Originally Posted by DemonMage View Post
    Believe the PHB or the DMG explains this as the magic interacts funny or cancels each other out when in close proximity like having more than one magic ring per hand.
    Aye, only being able to use 2 magical rings has been a staple rule in D&D for a long long time. That does not account for DM's that altered rules on occasion of course, but the core rule on only 2 being usable at once has been around for as long as I can remember. I used to question that and make fun of it as well in some PnP sessions, but the rules and what is in quotes above has always been the response I recieved from many DMs over the years. Personally, I dont think that rule should change.

    On a side note...all fleshie races available would have 10 fingers to use for rings, but WF would only have 6...wouldnt be too fair there...haha

  14. #14
    Community Member JD2134's Avatar
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    D&D rules for items that a toon can wear

    MAGIC ITEMS ON THE BODY
    Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It’s possible for a creature with a humanoid-shaped body to wear as many as twelve magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body.

    A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which place on the body the item is worn.

    One headband, hat, helmet, or phylactery on the head
    One pair of eye lenses or goggles on or over the eyes
    One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
    One vest, vestment, or shirt on the torso
    One robe or suit of armor on the body (over a vest, vestment, or shirt)
    One belt around the waist (over a robe or suit of armor)
    One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
    One pair of bracers or bracelets on the arms or wrists
    One glove, pair of gloves, or pair of gauntlets on the hands
    One ring on each hand (or two rings on one hand)
    One pair of boots or shoes on the feet
    Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those listed above have no effect.

    Some items can be worn or carried without taking up space on a character’s body. The description of an item indicates when an item has this property.

    Thus the devs should give us shirts to wear

  15. #15
    Community Member Twerpp's Avatar
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    Hell yeah! Lets put ten rings on baby! And make Rings of Greater False Life stack! And while we're on topic let talk about magical ear rings, 10 toe rings and belly-button rings! Cap it off at 30 rings though cmon lets be reasonable people.

  16. #16
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    Quote Originally Posted by Twerpp View Post
    Hell yeah! Lets put ten rings on baby! And make Rings of Greater False Life stack! And while we're on topic let talk about magical ear rings, 10 toe rings and belly-button rings! Cap it off at 30 rings though cmon lets be reasonable people.
    I forsee people wanting to get piercings on other - *ahem* - more unique places on their bodies in an attempt to get more rings.

  17. #17
    Founder Alavatar's Avatar
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    Quote Originally Posted by Blazer View Post
    I forsee people wanting to get piercings on other - *ahem* - more unique places on their bodies in an attempt to get more rings.
    +6 CON Prince Albert of Disease Immunity?

    And that list does not contain PANTS! So does that mean there is no magical pants? Or can you use an unlimited amount of magical pants at once? Tight indestructable magical pants covered by shaggy indestructable magical pants!
    Last edited by Alavatar; 08-02-2007 at 09:04 PM.

  18. #18
    Community Member Ithrani's Avatar
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    Quote Originally Posted by Alavatar View Post
    +6 CON Prince Albert of Disease Immunity?
    Well at least you have some serious protection from STD's there. Isn't there a spell in the erotic book that also makes all your zygotes blessed so that no matter what after having relations with a woman she becomes pregnant with a half-celestial. I think it is called Celestial Seed, maybe there is one that does the opposite; that is no chance of pregnancy, not create half-fiends (thats in there too I am sure) call it Blink Seed

    Oh yeah magic pants, hmm Fearsome Trousers of Heavy Fort. Every king should have a pair for their little princesses.
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  19. #19
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    Default healing potions and extra ring slots

    In regards to the extra ring slots my vote would be a NO as D&D has always restricted the use of more than one ring on each hand as it interacts with the other.

    As for healing potions. I would say that there should definantely be cure critical or pots of heal available for purchase. The price would probably be rather steep though.

    In response to the individual who made a statement regarding people running around with potions all over them. I would agree that there should be a limitation to this. However, thats why there are portable holes, bags of holding, etc. Thats how you would store them.

  20. #20
    Community Member barabel's Avatar
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    Smile Master Alchemist

    There is a prestige class from Magic of Faerun p34 (Forgotten Realms), which allows an alchemist of high enough level to create Potions which store up to 9th level spells.

    Granted this source isn't from Eberron, but the concept is out there from a WoTC 3.0 rule book.

    Not advocating more potions per se but thought I'd toss this out there for people to chew on.


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