I made this build as I tend to zerg through quests for loot. The build is focused around healing itself so there is little or no need for a cleric to assist with healing. This is a 32pt build and the focus on high sp is for the many times ill be healing myself with curemod (20sp/cast). I'll be wearing adherant's pendant so besides the +50% to my heals from enhancements I'll also get an additional 50%. When the cap rises I'll also get access to cure serious wounds. Don't pay too much attention to the order of the enhancements as I really didn't care too much in the planner I never plan those out
Suggestions would be appreciated.


Code:
Character Plan by DDO Character Planner Version 2.70
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Level 14 Lawful Good Halfling Female
(1 Paladin \ 12 Ranger \ 1 Cleric) 
Hit Points: 194
Spell Points: 537 
BAB: 13\13\18\23
Fortitude: 16
Reflex: 18
Will: 10

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 14)
Strength             14                    18
Dexterity            16                    20
Constitution         14                    14
Intelligence         12                    12
Wisdom               14                    15
Charisma              8                     8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Wisdom used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 14)
Balance               4                    13
Bluff                -1                    -1
Concentration         6                    19
Diplomacy            -1                    -1
Disable Device        n/a                   n/a
Haggle               -1                     1
Heal                  6                    19
Hide                  7                    22
Intimidate           -1                    -1
Jump                  6                    11
Listen                2                     4
Move Silently         7                    22
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                1                     1
Search                1                     1
Spot                  6                    12
Swim                  4                    14
Tumble                n/a                   6
Use Magic Device     n/a                   n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Toughness

Level 2 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Halfling Luck I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I
Enhancement: Ranger Dexterity I

Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Cleric Life Magic I

Level 4 (Ranger)
Enhancement: Ranger Favored Resistance I

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I

Level 7 (Ranger)
Enhancement: Halfling Luck II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Dexterity II

Level 8 (Ranger)
Enhancement: Halfling Dexterity II
Enhancement: Ranger Favored Defense II

Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Halfling Luck III

Level 10 (Ranger)
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild II

Level 11 (Ranger)

Level 12 (Ranger)
Feat: (Selected) Improved Mental Toughness
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Devotion IV

Level 13 (Paladin)

Level 14 (Ranger)
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Energy of the Wild III