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  1. #1
    Community Member Prinstoni's Avatar
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    Default The truth about the New Raid loot system

    Probability = number of events/number of likely outcomes

    If the probability is already set at 1/6 you have a 16.66% chance of getting raid loot.

    if you have more people the probability of getting raid loot is

    2/12 =16.66%
    3/36 = 16.66%
    4/48 = 16.66%
    5/60 = 16.66%
    6/72 = 16.66%
    7/84 = 16.66%
    8/96 = 16.66%
    9/108 = 16.66%
    10/120 = 16.66%
    11/132 = 16.66%
    12/144 = 16.66%

    So if you have 1 or 12 people in your group the chance for getting raid loot as an individual or group is 16.66%. Alternatively there is an 84% chance you will not get raid loot.

    That is what this new system means.

    Need I say more...
    Last edited by Prinstoni; 08-01-2007 at 02:40 PM.

  2. #2
    Community Member Laith's Avatar
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    Quote Originally Posted by Prinstoni View Post
    Probability = number of events/number of likely outcomes

    If the probability is already set at 1/6 you have a 16.66% chance of getting raid loot.

    if you have more people the probability of getting raid loot is

    2/12 =16.66%
    3/36 = 16.66%
    4/48 = 16.66%
    5/60 = 16.66%
    6/72 = 16.66%
    7/84 = 16.66%
    8/96 = 16.66%
    9/108 = 16.66%
    10/120 = 16.66%
    11/132 = 16.66%
    12/144 = 16.66%

    So if you have 1 or 12 people in your group the chance for getting raid loot as an individual or group is 16.66%. Alternatively there is an 84% chance you will not get raid loot.

    That is what this new system means.

    Need I say more...
    truth is you should check your math.

    ...and this post has no point.

  3. #3
    Community Member Draclaud's Avatar
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    Default The Point is...

    Quote Originally Posted by Laith View Post
    truth is you should check your math.

    ...and this post has no point.
    You should be rewarded is you're good enough to short man raids. Doing it this way is just a way to force us to take putzes along, instead of a solid 4-6 man team. This way is freaking communism.
    ...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another

  4. #4
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Draclaud View Post
    You should be rewarded is you're good enough to short man raids. Doing it this way is just a way to force us to take putzes along, instead of a solid 4-6 man team. This way is freaking communism.
    no. and if i post anything else in response i will earn yet more infraction points.
    Clerics of Fernia
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    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  5. #5
    Founder & Hero
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    Quote Originally Posted by Cowdenicus View Post
    no. and if i post anything else in response i will earn yet more infraction points.
    Thats why I didnt say anything this time


    Beware the Sleepeater

  6. #6
    Community Member Conejo's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    Thats why I didnt say anything this time
    my mouth bleeds far too often due to these forums.

  7. #7
    Community Member Laith's Avatar
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    Quote Originally Posted by Draclaud View Post
    You should be rewarded is you're good enough to short man raids. Doing it this way is just a way to force us to take putzes along, instead of a solid 4-6 man team. This way is freaking communism.
    no other quests in this game promotes forming a smaller team, why should raids be any different?

    fact is raids currently promote exclusion. apparently no one views this as a bad thing in a multiplayer game.

    sure, it seems perfectly fine if you're included in the "chosen elite". If you're new though, currently there is very little incentive for others to let you in on their raids: afterall, you'll just try and roll on their loot.

    The new system doesn't penalize small parties, it just doesn't reward you for it: just like every other quest in DDO.

  8. #8
    Community Member Prinstoni's Avatar
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    Quote Originally Posted by Laith View Post
    no other quests in this game promotes forming a smaller team, why should raids be any different?

    fact is raids currently promote exclusion. apparently no one views this as a bad thing in a multiplayer game.

    sure, it seems perfectly fine if you're included in the "chosen elite". If you're new though, currently there is very little incentive for others to let you in on their raids: afterall, you'll just try and roll on their loot.

    The new system doesn't penalize small parties, it just doesn't reward you for it: just like every other quest in DDO.
    My point is that this system does not positively affect the outcome of loot drops by having more people in the raid. It won't change anything except that people who run the raids now will have no incentive or disincentive for having more or less people.

    If they are going to implement a system like this the probabilities for random loot drops need to go up as more people join the quest. say 1-4 probability is 1-6, 5-8 probability is 1-5, 9-12 probability is 1-4. If Turbine wants us to run 12 man raids that is fine, but a constant probability does not change the fact that with this sytem we will only have a 1-6 chance of getting named loot items from a raid regardless of party size.
    Last edited by Prinstoni; 08-01-2007 at 03:05 PM.

  9. #9
    Community Member Richard_the_Lion's Avatar
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    Default Truth is

    This change hurts the players who play the most and rewards no one. People are still not going to take people along that pose a threat to the completion of the objective.

    There are different levels of players no matter how many loot weekends are thrown out there. There is nothing wrong with there being different levels of players. There are different levels of quests, and different levels of difficulty just for this reason. This game can be played by hardcore, roleplayers, and every of possible mutation of game style there is out there.

    I don't understand the attack or nerf on a set group of people who play this game. Why undermine any of the groups or levels of players? What is gained? I really think that of all the things that have happened this is the most likely to drive out a set group of gamers, and it is not going to have any of the supposed desired results. Casual players are not going to gain. Losing the hardcore will only take away their chance of buying nice things on the Auction House from all the other tougher quests in the game.
    Richard the Lion
    From Adar:Bigcat drow sorceror;Splendor human bard;Angyll dwarven fighter;Luciferas human wizard;Flerica human cleric; Drizzette elven ranger

  10. #10
    Community Member Draclaud's Avatar
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    Default This way promotes mediocrity

    Quote Originally Posted by Laith View Post
    no other quests in this game promotes forming a smaller team, why should raids be any different?

    fact is raids currently promote exclusion. apparently no one views this as a bad thing in a multiplayer game.

    sure, it seems perfectly fine if you're included in the "chosen elite". If you're new though, currently there is very little incentive for others to let you in on their raids: afterall, you'll just try and roll on their loot.

    The new system doesn't penalize exclusion, it just doesn't reward you for it.
    It penalizes excellence and rewards mediocrity. This is class warfare pure and simple. If I work hard and make more money than someone who had 15 kids and was a high school drop-out should I be penalized so that they "feel" better about themselves?

    No. If we're good enough to do it short-handed, then golly gee I SHOULD be able to have a higher rate of pulling stuff.

    You talk about not being in the "chosen elite" are you freaking kidding me? If you're not good enough to be there, then you won't be. This DOES penalize exclusion. On a Dragon raid, we do it 4 man style. I'm **** pround that we are able to, and by all rights our 50% chance of getting raid loot is EARNED by us. This is a flailing attempt to make every one feel "good" about having a better chance...I raise the BS flag. If you need 12 folks to do it, then great you get a 1 in 6 chance of pulling something. If you CAN do it solo, them by golly you SHOULD get them both. Changing the game in midstride isn't good, I don't like it. I'm not leaving (yet). I am a DnD fan not an MMO fan so hopefully they'll have a DDO Faerun sooner rather than later I can bail to.
    Last edited by Draclaud; 08-01-2007 at 03:08 PM.
    ...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another

  11. #11
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    Quote Originally Posted by Draclaud View Post
    It penalizes excellence and rewards mediocrity. This is class warfare pure and simple. If I work hard and make more money than someone who had 15 kids and was a high school drop-out should I be penalized so that they "feel" better about themselves?

    No. If we're good enough to do it short-handed, then golly gee I SHOULD be able to have a higher rate of pulling stuff.

    You talk about not being in the "chosen elite" are you freaking kidding me? If you're not good enough to be there, then you won't be. This DOES penalize exclusion. On a Dragon raid, we do it 4 man style. I'm **** pround that we are able to, and by all rights our 50% chance of getting raid loot is EARNED by us. This is a flailing attempt to make every one feel "good" about having a better chance...I raise the BS flag. If you need 12 folks to do it, then great you get a 1 in 6 chance of pulling something. If you CAN do it solo, them by golly you SHOULD get them both. Changing the game in midstride isn't good, I don't like it. I'm not leaving (yet). I am a DnD fan not an MMO fan so hopefully they'll have a DDO Faerun sooner rather than later I can bail to.
    PLEASE tell me that you are roleplaying. Does anyone really get this upset about a game. Dude, I bow to your uberness.

  12. #12
    Community Member Shmuel's Avatar
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    Default

    I'll agree with the poster here. Sorry if some people have more time to play and hence get "better" enough to short man raids, or do stuff more efficiently. Sorry that you don't have the time to put into this game if you want. But this is a really negative change for those of us who short-man any of the raids.

    Personally, I just spent the summer rebuilding my ranger such that he can hit the rune, lever, and ranged spot on one side of the VON levers by himself to cut down the number of people we bring on that raid as well. I also spent almost an HOUR helping, guiding, and helping again the one random pug person our group decided to invite to help us do POP elite with our new toons. This was helping him GET to the quest. In that time, I died three times and could probably have finished the quest twice. It was not fun for me, and I thought I was supposed to have fun while playing a GAME. So I will factor in a 3X amt of time for raid as well as the odds of getting a raid item as well as the fact that any one of my toons can really only benefit a lot from one or two of the many items my so called "lucky roll" could get me, at random. And I probably still will not be pugging any raids ever.

    I know there will be a bunch of posts saying I'm elitist. I'm not. I'd love to play with you in a year or two after you have put enough time into the game to know where to go and what to do. I'm a schoolteacher during the day. I am not in the mood to spend my play time instructing as well.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  13. #13
    Community Member Prinstoni's Avatar
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    Quote Originally Posted by Shmuel View Post
    I'll agree with the poster here. Sorry if some people have more time to play and hence get "better" enough to short man raids, or do stuff more efficiently. Sorry that you don't have the time to put into this game if you want. But this is a really negative change for those of us who short-man any of the raids.

    Personally, I just spent the summer rebuilding my ranger such that he can hit the rune, lever, and ranged spot on one side of the VON levers by himself to cut down the number of people we bring on that raid as well. I also spent almost an HOUR helping, guiding, and helping again the one random pug person our group decided to invite to help us do POP elite with our new toons. This was helping him GET to the quest. In that time, I died three times and could probably have finished the quest twice. It was not fun for me, and I thought I was supposed to have fun while playing a GAME. So I will factor in a 3X amt of time for raid as well as the odds of getting a raid item as well as the fact that any one of my toons can really only benefit a lot from one or two of the many items my so called "lucky roll" could get me, at random. And I probably still will not be pugging any raids ever.

    I know there will be a bunch of posts saying I'm elitist. I'm not. I'd love to play with you in a year or two after you have put enough time into the game to know where to go and what to do. I'm a schoolteacher during the day. I am not in the mood to spend my play time instructing as well.
    Nice! I almost fell out of my chair on this one______hehehe...

    I would have to add that this new system does nothing but punish everyone. It does not favor anyone. It reduces the raids to simply another quest with named items that drop and are bound (even worse). It makes no difference whether you are in a guild, a pugger, an elitist, a zerger, or whatever.

    The whole thing stinks, and some of these uneducated jack***** don't get it.

  14. #14

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    Quote Originally Posted by Shmuel View Post
    Personally, I just spent the summer rebuilding my ranger such that he can hit the rune, lever, and ranged spot on one side of the VON levers by himself to cut down the number of people we bring on that raid as well. I also spent almost an HOUR helping, guiding, and helping again the one random pug person our group decided to invite to help us do POP elite with our new toons. This was helping him GET to the quest. In that time, I died three times and could probably have finished the quest twice. It was not fun for me, and I thought I was supposed to have fun while playing a GAME. So I will factor in a 3X amt of time for raid as well as the odds of getting a raid item as well as the fact that any one of my toons can really only benefit a lot from one or two of the many items my so called "lucky roll" could get me, at random. And I probably still will not be pugging any raids ever.
    So, when my guild takes the time and extra effort to bring a few new PUG people through a 12-man Dragon Raid for their first time, holding their hands, making sure they don't get lost, making sure we don't spoiling things for them, while at the same time making sure neither ourselves or the newbies get killed. In the process giving these new players one of their best experiances in the game, and most likely increasing the amount and length of time they spend playing the game, thus making Turbine more money on account subscriptions, we should get less loot and compensation for our efforts because, well, I guess because we are MORE LEET than you, who can't even simply guide a newbie to POP without getting killed three times.

    That said, I'm not yet convienced the new system really does benifit casual players, and I'm not convienced that it reduces griefing, it may actually increase it if you are trying to pass/hand out rewards to class appropriate people.
    Last edited by negative; 08-01-2007 at 03:33 PM.
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

  15. #15
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Draclaud View Post
    You should be rewarded is you're good enough to short man raids. Doing it this way is just a way to force us to take putzes along, instead of a solid 4-6 man team. This way is freaking communism.
    LMAO, no the OTHER was was communism. Under communism the community leader has resources at his/her disposal that he/she allocates to best meet the needs of the group. You know...like the guy with the star saying those 3 need this item the most so they can have a shot at it and the 2 others that want it but I don't think need it get no shot.

    Now the new system says everyone has an equal shot and something good happening. If it happens, they can choose to profit by it as they fit. Either by keeping it, or by trading or selling that item. Hm... kinda like a lottery winner in a capitalistic society.

  16. #16
    Community Member Prinstoni's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    LMAO, no the OTHER was was communism. Under communism the community leader has resources at his/her disposal that he/she allocates to best meet the needs of the group. You know...like the guy with the star saying those 3 need this item the most so they can have a shot at it and the 2 others that want it but I don't think need it get no shot.

    Now the new system says everyone has an equal shot and something good happening. If it happens, they can choose to profit by it as they fit. Either by keeping it, or by trading or selling that item. Hm... kinda like a lottery winner in a capitalistic society.
    Communism is defined as mob rule.
    Dictatorship is what you are refering too.

  17. #17
    Community Member Prinstoni's Avatar
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    Quote Originally Posted by Laith View Post
    truth is you should check your math.

    ...and this post has no point.
    Ummmm. The math is laid out for you. If it is wrong prove it to me. Don't come on my post and say stupid bs like this...

  18. #18
    Founder Ziggy's Avatar
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    Quote Originally Posted by Prinstoni View Post
    Probability = number of events/number of likely outcomes

    If the probability is already set at 1/6 you have a 16.66% chance of getting raid loot.

    if you have more people the probability of getting raid loot is

    2/12 =16.66%
    3/36 = 16.66%
    4/48 = 16.66%
    5/60 = 16.66%
    6/72 = 16.66%
    7/84 = 16.66%
    8/96 = 16.66%
    9/108 = 16.66%
    10/120 = 16.66%
    11/132 = 16.66%
    12/144 = 16.66%

    So if you have 1 or 12 people in your group the chance for getting raid loot as an individual or group is 16.66%. Alternatively there is an 84% chance you will not get raid loot.

    That is what this new system means.

    Need I say more...
    Aye the probability of your piece of loot being raid loot is the same.

    however you now have 1-11 other people who also have this chance, and that is not included in your math.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
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  19. #19
    Community Member Prinstoni's Avatar
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    Quote Originally Posted by Ziggy View Post
    Aye the probability of your piece of loot being raid loot is the same.

    however you now have 1-11 other people who also have this chance, and that is not included in your math.
    Who have the same probability or chance of getting loot of 16.66%. It does not change, and does not stack.

  20. #20
    Founder Ziggy's Avatar
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    Quote Originally Posted by Prinstoni View Post
    Who have the same probability or chance of getting loot of 16.66%. It does not change, and does not stack.
    I dont know why i bother. enjoy your perception.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

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