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  1. #1
    Founder Cowdenicus's Avatar
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    Feb 2006
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    Default Raid loots and my thoughts.

    Quarion posted this.....

    Quote Originally Posted by Quarion

    NEW - The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

    Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

    The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

    In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them.
    My only suggestion for this is that you change the normal -3 modifier in regards to quest level vs. chest level to a -2 modifier or a zero modifier so that there is a reason other than favor to go harder difficulties.

    Better yet....

    Normal 1/6 chance of named raid loot....
    Hard 2/9 chance of named raid loot.....
    Elite 1/3 chance of named raid loot.....

    just 2 possibilities to work with, I actually like this new system in theory, just give more (named) loots and higher level non named loots with increased difficulty.

    In this sense the power gamers get something (more named loot or higher level non named loot) and newer or non power raiders get something also.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  2. #2
    Community Member jaitee's Avatar
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    Feb 2007
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    Quote Originally Posted by Cowdenicus View Post
    Quarion posted this.....



    My only suggestion for this is that you change the normal -3 modifier in regards to quest level vs. chest level to a -2 modifier or a zero modifier so that there is a reason other than favor to go harder difficulties.

    Better yet....

    Normal 1/6 chance of named raid loot....
    Hard 2/9 chance of named raid loot.....
    Elite 1/3 chance of named raid loot.....

    just 2 possibilities to work with, I actually like this new system in theory, just give more (named) loots and higher level non named loots with increased difficulty.

    In this sense the power gamers get something (more named loot or higher level non named loot) and newer or non power raiders get something also.
    well, Raids would be of less value to run when their is no raid loot, but owell
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  3. #3
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by jaitee View Post
    well, Raids would be of less value to run when their is no raid loot, but owell
    but there is still raid loot, on a 12 man raid you have a 1/4 chance of getting 3 named items, a 1/4 chance at 2, a 1/5 chance at 1 .... and all the other possibilities are somewhere beneath 12% if memory serves me right.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

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