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  1. #1
    Community Member wiglin's Avatar
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    Default Sorcerer Forums as of July 30 02:25:44 GMT

    http://72.14.253.104/search?q=cache:...y.php%3Ff%3D29

    All it takes is a little web know how and you can find all you wonderful lost forums using the caching functions of various websites.

    Mozilla has a couple of extensions that work well.
    https://addons.mozilla.org/en-US/firefox/addon/2323
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  2. #2
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    Default

    That's nice and all, but the threads that I created on that page are broken.

    IE the sorcerors guide is DELETED. We can search cache all year and it won't be there. Trust me, I ran google cache the day it happened.

  3. #3
    Community Member wiglin's Avatar
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  4. #4
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    Default

    Work your cache magic for me and find part II, please

    *SELF NINJA BWAHAHAHA*

  5. #5
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    Default

    interesting, because the links on the first cache's don't work. howd you do that?

  6. #6
    Community Member wiglin's Avatar
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    Default

    You have to access each cached site individually. I use the mozilla extension I linked to above.

    When you click on a link from the cached main page you get an invalid link, because it is trying to take you to the original site. Using the mozilla extension you can then right click on the site that is dead and tell it to load the thread using any of 6 different cached versions.

    This works best using google, but I am not sure how long google re-captures websites, so make sure you act fast and get the info you need before the cached version of the forums is replaced.
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  7. #7
    Community Member wiglin's Avatar
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    It appears that there is not a valid version of guide 2. I will keep trying though.
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  8. #8
    Community Member wiglin's Avatar
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    Default Rent'z Battlemage

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    Old 07-09-2007, 01:57 PM
    Rentz
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    Default BattleMage: Arcane Avenger
    FORWARD:
    I originally posted this build in the Paladin forums where it evolved from a 4p/8s back in January '07 to it's current incarnation of 2r/2p/10s. Given the rising popularity of BattleMage builds, and the fact that there are now far more Sorcerer levels in this template than melee levels, it seemed appropriate to migrate the Arcane Avenger to the Sorcerer forums.
    The original post and some (mostly) out of date discussion can be found here: http://forums.ddo.com/showthread.php?t=85042

    I've posted non-raid item maximum values.
    The build once assumed +4 items, then +5 items and one or two tomes... It now assumes +6 items and +1 tomes, as these items are quickly becoming the 'norm' for Elite toons, which this build is in it's most effective incarnations. Adjust accordingly for your own gear and/or expectations.

    If you want a build that has something for just about EVERY situation, look no further...


    Evading Arcane Avenger
    The Raging Blurry Strength-based 2handing Flame-throwing Evading Holy Dervish


    Drow
    Lawful Good
    Rogue 2 / Paladin 2 / Sorcerer 10
    (alternate: Rogue 2 / Paladin 3 / Sorcerer 9).
    (alternate: Robe-Wearing Dwarf with massive Hitpoints and Axe Enhancements)


    Ability Point Distribution (adjust however you like, but i'd stay away from Dex/Finesse)
    17 Str (28) +3 ability raise, +6 item, +2 favor tome) Effectively 30 thanks to continuous Rage spell.
    12 Dex (22) +6 item, +2 drow enhancement, +1 rogue enhancement, +1 tome)
    11 Con (18) +6 item, +1 tome) Effectively 20 thanks to continuous Rage spell.
    11 Int (12) +1 tome at LEVEL 1 for additional skill points
    9 Wis (16) +6 item, +1 tome)
    16 cha (26) +6 item, +3 sorc enhancement, +1 tome).



    Feats:
    ------
    Toughness
    Slashing
    Extend
    Maximize/Mental Toughness
    Power Attack

    Power Attack is viable based on availability of Divine Power Clickies (check the jewerly section of AH).
    Also, with this builds UMD score you can scroll Divine Power (32 UMD) without fail.


    Essential Enhancements:

    Paladin Toughness I
    Sorcerer's Charisma III
    Arcane Fluidity III
    Dragon Blood II
    Elven Dex II
    Sorcerer Fire/Cold Enhancement IV
    Drow Spell Resistance III SR18 (optional)
    Rogue Skills Action boost I (+2)
    Paladin Attack Action Boost I (+2)




    Spell selection:
    ---------------
    sorc 1: shield, expiditious retreat, jump, MM Alternatively: Mage Armor
    sorc 4: Blur (use scrolls & wands of stoneskin)
    sorc 5: Scorching Ray (use scrolls & wands of stoneskin)
    sorc 6: Haste (use scrolls & wands of stoneskin)
    sorc 7: Resist Energy (20 point) + Displacement (use scrolls & wands of stoneskin)
    sorc 8: Firewall (use scrolls & wands of stoneskin)
    sorc 9: False Life, Rage, Solid Fog (use scrolls & wands of stoneskin)
    sorc 10: Cloud Kill or Cone of Cold (use scrolls & wands of stoneskin!!!)

    self-buffed UMD
    ------
    8 charisma
    3 golden cartouche
    4 greater heroism
    1 Rabbit Gloves
    17 ranks
    2 rogue action boost
    -----
    35



    AC
    ----
    10 base
    9 - +5 mithral chainshirt
    6 - 22 dex
    2 - chaosgard
    3 - spec optics
    3 - Barkskin potion
    1 - haste
    1 - paladin aura
    4 - shield spell
    -2 - Rage
    37 self-buffed while Raged and 2hand fighting.

    With +5 Mithral Light Shield: 39



    to-hit:
    ------
    8 bab
    9 (28 str)
    4 heroism
    1 haste
    1 Rage
    +5 weapon
    1 slashing
    29

    +2 with paladin action boost running.
    +6 with Divine Power clicky/Scroll

    On a side note, I find +28 to be a decent number for all elite content. You have to boost now and then for tough mobs, but you hit quite well enough overall. you can scorching ray, firewall, or MM impossible-to-hit mobs if necessary.



    Base Damage
    --------
    15 str (28 base + 2 for rage = 10 x 1.5 for 2hand weapon rounded down)
    5 +5 weapon
    20
    With Power Attack running: 30


    Saves with the items outlined below
    ------
    6/6/7 base
    4/6/3 stat bonus with outlined stats
    8/8/8 divine grace
    1/1/1 aura of good
    4/4/4 Resistance +4
    4/4/4 Grtr Heroism
    0/1/0 Haste
    1/0/1 Rage
    -------
    28/30/28
    Needless to say, the saves are great.

    MOD 4.2 Hit Points with toughness feat, enhancements, and Rage: 183
    Add Greater false life item, False life spell, and Giant Hold Favor: 70.
    total: 243


    Mod 4.1 Spell points:
    110 dragon blood III
    705 Level 10 Sorcerer and magical training
    152 +8 charisma modifier
    171 Magi/PoPx/Wizardy IV item with 64% sorcerer level bonus
    -----
    1138



    SKILLS
    DD 36 4 ranks + 4 int + 1 enhancement + 13 item + 7 tools + 2 boost + 4 grtr hero + 1 luck bonus (scroll or gloves)
    OL 38 4 ranks + 6 Dex + 1 enhancement + 13 item + 7 tools + 2 boost + 4 grtr hero + 1 luck bonus
    Search 31 4 ranks + 4 Int + 2 racial + 1 enhancement + 2 boost + 4 grtr hero + 1 luck bonus
    Haggle 29 4 ranks + 8 Cha + 10 item + 2 boost + 4 grtr hero + 1 luck bonus
    UMD 32 (already broken down)
    Balance 14 4 ranks + 6 dex + 4 grtr hero
    Jump 48 +4 ranks + 10 str + 30 jump spell + 4 grtr hero
    Concentration 19 10 ranks + 5 Con + 4 grtr hero



    Leveling Strategy (I opted to take evasion early to enjoy it throughout the character's life)
    1 rogue
    2 paladin
    3 paladin
    4 rogue
    5-14 sorc

    for 2/3/9 build, take 3rd level of Paladin last.


    item payload looks something like this:
    eyes..........Spectacular Optics
    Helm..........+6 Charisma
    trinket........Pearl of power X (no real need for mental toughness)
    necklace.....+6 con
    cloak..........+4 Resistance
    belt............Heavy Fortification *and planar gird(s)
    gloves.........+6 strength
    ring 1..........+6 wisdom
    ring 2..........Grtr. False life ring (+30 hp)
    boots...........+6 dexterity
    gauntlets......chaosgaurd bracers
    armor...........+5 mithral chainshirt
    shield...........OPTIONAL +5 light mithral shield when not 2handing.


    extended Haste and Displacement duration @ 10 lvls of Sorcerer: 2 minutes


    Here's a list of Arcane/Divine scrolls that you can use without fail (highlighted most useful):
    0/28 UMD - no failure
    Prayer (+1 luck bonus)
    Protection from Energy
    Remove Blindness, Curse, Disease
    Searing Light
    Dimension Door
    Enervation
    Stoneskin
    Teleport
    Waves of Fatigue

    32 UMD - no failure depending on equipped items
    Cure Critical Wounds
    Death Ward
    Divine Power
    Freedom of Movement
    Recitation (+2 luck bonus to attack rolls, AC, and saves- short duration)
    Restoration (remove negetive levels and ability dmg)


    36 UMD - little-to-no-failure, depending on items/buffs:
    Raise Dead


    40 UMD/*Caster Check roll - Some failure, but still acceptable between fights:
    Heal
    *True Seeing
    *Greater Heroism


    Synopsis:
    This Rogue Sorcerer Paladin combo allows for Elite-capable levels of to-hit, damage, SP, HP, Saves, moderate AC, Evasion, and wand-whipping/LoH healing, enabling him to be versatile in a multitude of rolls. Backup healing, backup arcane dmg, and off-tank all the while providing solid DPS support.

    Given the reduction in importance of AC, Arcane buffs can have a tremendous impact on survivability, and this build shines by handing out Perma-haste, Stoneskin, Blur, and Displacement.
    He’s a dervish in combat who, while not completely immune to fear, will almost never fail a save against it. He laughs at spells and traps and is often the best suited group member to lead the way. When everyone in the party but him wipes, he can raise the dead on a 1. Also, with but a few points into Open lock and a +10 or better open lock item he can pop open the average door or chest. Traps on normal are usually not a problem if you can equip level-appropriate items. Not that you particularly care about traps with his reflex save, but it's nice to help the clunky tanks through.


    Highlights of the build:
    # Tremendous saves combined with Evasion and SR18. huge survivability vs casters and traps.
    # 1138 spell points to spend on Haste, Displace, and Rage. Groups will love you as you turn your party into a blurry blender of death.
    # 2hand str dmg with solid ac and the best arcane buffs to keep you alive. your UMD score enables you to use Divine Power scrolls and support Power Attack. You will be competing for kill counts.
    # Arcane damage with Firewall, scorching ray and magic missile. you don't have imp. crit yet, but standing in your firewall goes a long way to making up for it.
    # you can scroll just about anything you would want to.
    # has nice balance, jump, open lock, concentration, UMD, diplomacy, bluff, haggle, etc. Very versatile.
    # Evasion with a 30 reflex is just plain fun.


    Downfalls/weakness of the build:
    # 20 point resists
    # Dispel can be annoying, but not as crippling as you may think as you can pretty much re-buff yourself without depending on anyone else. Honestly, it’s more annoying when my Pure paladin gets dispelled!
    # The cost/time involved in equipping him for maximum effectiveness.
    # Scroll costs for stoneskin (though i do loot a lot of SS wands).
    # Relies on (self) buffs for to-hit bonus and dmg reduction/avoidance.


    Tips for levelling:
    # carry around a stack of bulls str until you can A: buy the buff from house P/J. B: wear +4 or better str/dex items
    # carry a stack of heroism potions until you can equip planar gird(s) or reliably scroll Grtr Hero.
    # carry the highest +X weapon you can find for your level for hard-to-hit mobs.
    # get yourself a greater aberration bane weapon for beholders after they dispel you.
    # you can scroll Haste and Rage fairly reliably at level 3 sorcerer. it's only 30 seconds, but still nice.
    # You can scroll stoneskin reliably enough at level 3 sorcerer. though multiple <10's are annoying.
    # map often used spells/abilities to keys like E, F, G, H, V, B, T
    # be sure to rub it in a little when you out-kill the other "pure" melee'rs.


    Going 32 point Dwarf:
    positives:
    # gain about 100 HP putting you into the 300's
    # slightly more to-hit and damage with axe enhancements

    negetives:
    # no built-in SR, if you are utilizing this on the drow build
    # hard to spread action points into fire dmg enhancements - you will lose out on a minor amount of arcane dmg
    # without twilight mithral armor you will have spell failure in armor, so you wear a robe with lower ac, thus you get hit by trash mobs unless you're always displaced - whereas the Drow version can get away with a long-lasting blur most of the time because he has 40 ac. Not needing displacement all the time frees up more mana for offensive spells.

    the 32 point Dwarf HP and Axe enhancements are very nice, but a drow does just fine.
    The most popular Dwarven Wizard Battlemage can be found here:
    http://forums.ddo.com/showthread.php?t=105658

    EDIT BY WIGLIN
    http://72.14.253.104/search?q=cache:...p%3Ft%3D105658


    Cheers~
    The Black Company
    KHYBER
    Berkely: 13 Human Paladin
    Kinlock: Drow 5 Paladin - 8 Sorcerer
    Kinlore: Drow 2 Rogue - 2 Paladin - 10 Sorcerer
    The Arcane Avenger
    Last edited by Rentz : 07-09-2007 at 04:45 PM.
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    Old 07-09-2007, 03:00 PM
    Aspenor
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    Default I have a similar build
    And the OP knows it, I just haven't gotten around to putting everything to text. Anybody interested in this build should know there are many different alternate routes that can be taken.

    My build is drow elf, using rapiers and short swords. I went 2rog/4pali/8sorc. I took 2 more levels of paladin for an extra point of BAB, disease/fear immunity, and divine favor (which I can keep on myself constantly, with my large mana pool.) I will take stoneskin as a spell at 8th sorc level (hes currently 13th lvl).

    I semi screwed up the build, not properly planning my level progression to allow myself to take improved critical piercing. I got too excited about being able to cast displacement from mana to consider my BAB progression. If the second 2 levels of paladin (putting you up to 4) are taken at levels 11 and 12, it should allow an improved critical feat to be taken.

    I currently have power attack in place of improved critical, and am just fine with it. I can take improved critical when the level cap is increased.

    My spell list is essentially the same as Rentz, except with 8 sorc levels I will end up taking stoneskin and forgoing rage. Maybe with the next level cap increase I can squeeze it in. I also have divine favor from mana, which is nice.

    The build is tons of fun to play. Hey, anybody know why the heck I can't swap out a feat for a second toughness?? I have one, I want another
    Aspenor the Beholder Slayer has spoken.

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    Old 07-09-2007, 04:22 PM
    Rentz
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    Default
    i'm not sure if you were being sarcastic or not on that last line, Asp-
    in case you weren't: the inability to respect a 2nd toughness feat is a long-standing bug...I can't remember if it's in the 4.2 release notes or not. ridiculous that it hasn't been fixed yet.

    and as Asp mentions - there's a few ways to skin this cat.
    the best choices, IMO, are these:

    8 sorc / 2 rogue / 4 paladin - divine favor/aura boost
    9 sorc / 2 rogue / 3 paladin - fear immunity/more spells/spell points
    10 sorc / 2 rogue / 2 paladin - more spells/spell points/closer to lvls 11+12 sorc.

    There's 2 reasons I moved away from 8s/2r/4p:
    1. the nerf to divine favor changing it from a +2 bonus at level 4 to +1. The Rage spell gives the same bonus to hit and damage, gives a +2 bonus to con, and an additional bonus to fort and will saves. it also lasts a lot longer than Divine Favor. Having both WOULD be nice, though.

    2. at level cap raise (to 16) the 10/2/2 will go up to level 12 sorcerer: 100% successful Greater Heroism via scroll/spell, and 30 point resists.

    don't get me wrong, 8s/2r/4p IS a great build.

    anyway, thats my reasoning behind 10 sorc. I have to give credit to Jakylpops and EinarMal for helping to bring this reasoning to light.
    The Black Company
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    Kinlock: Drow 5 Paladin - 8 Sorcerer
    Kinlore: Drow 2 Rogue - 2 Paladin - 10 Sorcerer
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    Old 07-10-2007, 10:23 AM
    Aspenor
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    Default
    Quote:
    Originally Posted by Rentz View Post
    i'm not sure if you were being sarcastic or not on that last line, Asp-
    in case you weren't: the inability to respect a 2nd toughness feat is a long-standing bug...I can't remember if it's in the 4.2 release notes or not. ridiculous that it hasn't been fixed yet.

    and as Asp mentions - there's a few ways to skin this cat.
    the best choices, IMO, are these:

    8 sorc / 2 rogue / 4 paladin - divine favor/aura boost
    9 sorc / 2 rogue / 3 paladin - fear immunity/more spells/spell points
    10 sorc / 2 rogue / 2 paladin - more spells/spell points/closer to lvls 11+12 sorc.

    There's 2 reasons I moved away from 8s/2r/4p:
    1. the nerf to divine favor changing it from a +2 bonus at level 4 to +1. The Rage spell gives the same bonus to hit and damage, gives a +2 bonus to con, and an additional bonus to fort and will saves. it also lasts a lot longer than Divine Favor. Having both WOULD be nice, though.

    2. at level cap raise (to 16) the 10/2/2 will go up to level 12 sorcerer: 100% successful Greater Heroism via scroll/spell, and 30 point resists.

    don't get me wrong, 8s/2r/4p IS a great build.

    anyway, thats my reasoning behind 10 sorc. I have to give credit to Jakylpops and EinarMal for helping to bring this reasoning to light.
    I have rage 90% of the time anyway My friend Hypnotik casts it on his battlemage all the time, and we often play together.

    PS I guess I misunderstood the thing about the toughness respec bug. I thought it was bugged such that you couldnt respec OUT of toughness if you took it twice. Oh well. I think I'll swap out that feat for two weapon fighting I'd like to give that a shot.
    Aspenor the Beholder Slayer has spoken.

    Proud Officer and Forum Voice of the Tinted Faces
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    TF Permadeath on Khyber!!
    Treddurlein -- 2sorc/1clr

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    Old 07-10-2007, 11:13 AM
    Rentz
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    Default
    Quote:
    Originally Posted by Aspenor View Post
    I have rage 90% of the time anyway My friend Hypnotik casts it on his battlemage all the time, and we often play together.
    having a friend buff you!? for shame!!
    The Black Company
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    Old 07-10-2007, 12:53 PM
    Aspenor
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    Default
    Quote:
    Originally Posted by Rentz View Post
    having a friend buff you!? for shame!!
    It's not my fault I'm standing next to him when he casts
    Aspenor the Beholder Slayer has spoken.

    Proud Officer and Forum Voice of the Tinted Faces
    Aspenor Breldulin -- lvl 1 Sorceror
    Aerren M'Zert -- lvl 14 thief
    Illusionary Battletactics -- 7sorc/4pali/2rog
    Stryyf Brok -- lvl 14 Necromancer
    Goregarr the Fearless -- lvl 13 fighter
    Treddurlein -- lvl 1 Cleric

    TF Permadeath on Khyber!!
    Treddurlein -- 2sorc/1clr

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    Last edited by wiglin; 08-01-2007 at 06:33 PM.
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  9. #9
    Community Member wiglin's Avatar
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    Default

    Aspenor,

    I Checked every cached site that I know of an none of them have your 2nd guide cached.
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  10. #10
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    Default

    Quote Originally Posted by wiglin View Post
    Aspenor,

    I Checked every cached site that I know of an none of them have your 2nd guide cached.
    Thanks wig I'll work it out.

  11. #11
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    Default

    Aspen have copied and saved the txt format to wordpad. *haven't installed office yet* If you need a copy let me know via pm.

    Tenstar

  12. #12
    Community Member Rentz's Avatar
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    Default

    Thx Wiglin!

    I'll re-create the thread (and eventually get all the purdy colours back up).

    cheers,
    Kinlore the Arcane Avenger: Drow 2 Rogue - 2 Paladin - 10 Sorcerer
    khyber

  13. #13
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    Default

    Quote Originally Posted by blaten22 View Post
    Aspen have copied and saved the txt format to wordpad. *haven't installed office yet* If you need a copy let me know via pm.

    Tenstar
    The first or second edition?? I just reposted the first edition.

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