A lot of people (myself not really included; I'm just posting this as a "what if" idea) are upset one way or another with either the old or the new raid loot systems. A number of those have proposed that we switch to a "token" system in which each time the character goes on that raid, he gets a token, and turning in X number of tokens will get him a/his choice of raid loot.

I'd like to offer a slightly modified version of this, based on the new mechanic that will be coming out soon. In this version, when each player opens the chest to see the items reserved for him, he could choose either to take that loot or to forego it in favor of receiving one of those "loot tokens".

This way, you'd at least have a shot at raid-specific loot, but you could also choose to take the route of patience if you find that the chest is offering you something utterly useless to you.

How does this sound, a combo of the everyone-has-a-chance and the token systems?