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Thread: Curiousity!

  1. #1
    Founder DolfaTrueheart's Avatar
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    Default Curiousity!

    Good Morning !

    I was just curious really with the warded chest changes how do you think it will effect your guild?

    Indago's always been a DKP system with a mixture of NBG...I have an idea of what I want to do with the new chest system but was just curious how other guilds plan on taking the new changes =)

    Thanks!
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    Hi, my name is JelloMold and I'm anacronymly challenged...OMG,what is DKB and NBG...please tell me ASAP!

  3. #3
    Founder DolfaTrueheart's Avatar
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    Quote Originally Posted by JelloMold View Post
    Hi, my name is JelloMold and I'm anacronymly challenged...OMG,what is DKB and NBG...please tell me ASAP!
    HAHAH Thanks for pointing out my spelling error in the one =)

    DKP - Dragon Kill Points (An MMO word mainly..it's a system used for awarding raid loot).

    NBG - Need before Greed (Obviously some items should goto certain classes first type thing).

    Thanks Jello!
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  4. #4
    Community Member Shyver's Avatar
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    We have always been a "roll on it" guild.

    If you want it and can USE IT, go stand over there and roll d100.

    If you THINK you may possibly be able to use it, only roll on it if noonelse WILL use it.

    If noone wants the thing. Everyone roll d100, high roll walks away with the vendor lunch.
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  5. #5
    Community Member Akerue's Avatar
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    Do you have a link to the changes? I must have missed it somewhere.
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  6. #6
    Founder TreknaQudane's Avatar
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    Right now Warded Chests drop a promised two items and anyone can loot them

    They are changing it so that everyone can loot the Warded Chest likes its a regular chest. In doing so they are removing the promised two warded item and making it a 1d6 chance of finding one in there. Also, they are restricting the ability to loot the chest to people that have completed the quest
    [REDACTED]

  7. #7
    Community Member Dorthin_Othortin's Avatar
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    lol so all your old toons have all the stuff you want in those chests and your new toons have it alot harder to obtain that gear

    way to go turbine!

  8. #8
    DDOCast & Hero Theris's Avatar
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    a 1 in 6 (16%) chance of getting a raid item is a better then a 1 in 12 chance on top of whatever chance it takes to drop a particular raid item. Of course your chances get better for any raid item the less people you have in the raid in the old system, then in the new system. In the new system, your chances do not change.

    For my guild, this will be better since we are casual players and don't raid more often then once in two weeks as a guild.
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  9. #9
    Community Member Murgatroyd's Avatar
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    This is probably going to be worse for out guild since we're usually raiding with 6-7 people. We're not a big guild and I don't remember the last time we had 10-11 members on.

    With 6-7 people we'd have about a 1/3 chance to get an item and 2 items were guaranteed. With the new system of everyone having a 1d6 chance to get an item and no guaranteed items, this will make it significantly harder to get a raid item.

    I don't mind this so much for the Reaver (and to a lesser extend the Titan), but for raids with pre-reqs such as the Dragon and Demon Queen, not getting any raid loot would seriously upset me. The chances of not pulling an item is still pretty high.

    The smarter thing would have been a token/relic format (a la Invaders) where everyone gets a random amount (bound on looted, so as not to help the plat farmers, but they can still be assigned to someone else) and you can cash those in for a raid item from the quest giver. To make things random have a random list of 4-6 raid items appear each time you cash in the tokens (that way you need a little luck to get your +6 wis helm).
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    Quote Originally Posted by DolfaTrueheart View Post
    HAHAH Thanks for pointing out my spelling error in the one =)

    DKP - Dragon Kill Points (An MMO word mainly..it's a system used for awarding raid loot).

    NBG - Need before Greed (Obviously some items should goto certain classes first type thing).

    Thanks Jello!
    That's OK, I wouldn't have known DKP from DKB anyway. Thanks for the clarification

  11. #11
    DDOCast & Hero Theris's Avatar
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    Yes, I would agree that this system does lower your chances for raid loot for those who raid often in small numbers. I would say that to off set the balance you could raid more, but then there's that pesky raid timer and the fact that raid items are bound. I hope that DDO's content expands to include difficult quests for six man groups and with rewards to match.

    As I see it, this is a good thing because it promotes larger raid groups and would involve more people in raids. And with the merger, I would assume that the number of larger raid groups would also increase.

    Speaking strictly from a personal perspective: right now, I won't join PUG raid group because I would sometimes get hassled by the raid leader (who's guild members are the majority of the raid) not to roll on the raid loot on the grounds that I wasn't in their guild. Frankly, I feel like I'm being punished for joining a large raid group, just because the chances are better in a small group.
    Last edited by Theris; 08-01-2007 at 05:47 PM.
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    One thing that we might need/want to take into consideration is that with the next module we will most likely be getting another level cap increase (god save Turbine if we don't) and with each one of them so far previous raid items have become less extreme of a value while we are also becoming more and more powerful and able to easily defeat them. A year ago a two and a half hour total von 1-6 run was an exception not a rule and the only place where you could get a +6 wisdom or strength item in game. Now a days that's not a problem at all really.
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  13. #13
    Community Member Jundak's Avatar
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    Quote Originally Posted by Muirtach View Post
    One thing that we might need/want to take into consideration is that with the next module we will most likely be getting another level cap increase (god save Turbine if we don't)...
    At last check, there wasn't supposed to be a cap increase for Mod 5...unless I missed something.

    *looks around with a bit of hope*
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  14. #14
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    You know I was having such a good day until you told me that.
    &*)&*&@#$@Y#
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  15. #15
    Community Member Akerue's Avatar
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    I found the info, thanks.

    I would like to see LVL 15 and 16 new content put in the game before there is a level cap increase. Waita month for the cap increase. It would keep the, I'm Bored, not enough content crowd quiet for a little while as they tried to do LVL 16 quests at LVL 14.
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  16. #16
    Community Member Jundak's Avatar
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    Now there's an idea I like.

    They did that with Titan raid, as I recall. And that was a solid bunch of quests for capped level 10's. And it took forever for someone to kill the tin can for the first time (before the Titan was knocked down in power, I might add). Seriously, that would be a nice challenge.
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  17. #17
    Community Member DDO_Ironwolf's Avatar
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    Default positive move.

    Should eliminate a lot of confusion and the issues that can arise from the old system. We personally are about giving loot to those who need it the most. I gather you can still direct it using the redirect loot feature to other chars before it binds. So win / win situation.

  18. #18
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    The did it with the Titan and with the update that had BAM and invaders in it as well actually. It worked well and since we have been getting loot weekends pretty frequently the tables are already a bit fubared
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
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  19. #19

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    The change doesn't especialy please or displease me. I would have done it somewhat differently myself. I don't care that people two man the raids especialy or that they get a good concnetration of loot that way.

    I think it is probably good they distribute it randomly but still let you re-assign it. If you are in a guild then you can still use a system of trust adn distribution. If you are in a pug or a guild/pug situation its up to the individual ultimately, but you can set ground rules before you start. The default is going to be, what's mine is mine unless you trade me for it since that is the mechanic.

    I think a lot of guilds will just continue to work it the way they always have...

    I would point out something a lot of folks seem to overlook. If you don't get a raid item you will be getting a random item from "the higest treasure table for the quest" whatever that means. I'm hoping it means you get the best possible chest loot. (most chests generate a range of loot from crapola to whatever the cieling is, my impression/hope is this chest alwasy rolls the cieling stuff). If that is true these chests will drop some consistantly decent stuff.
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  20. #20
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    Exclamation

    Quote Originally Posted by Graal View Post
    The raid loot chest spawns when the raid quest is completed. Generally this means when the raid boss is killed, but its up to the raid designer to designate exactly when this happens.

    Increasing the raid item drop percentage on higher difficulty levels is a good idea I don't know, at this time, what the exact increase will be though the proposed 1/6, 1/5, 1/4 for normal, hard and elite is a good starting point. There are no guarantees on this making it for Mod5.
    Finally a possible reason to run raids at higher difficulties for more than just pride.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
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    Please make "Reading Comprehension" a class skill for all forum posters

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