Page 1 of 2 12 LastLast
Results 1 to 20 of 33
  1. #1
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default Halfy Dragonmarks are awesome, post your build

    I have it on my 11fighter/3pal, so I still have plenty of leftover feats for weapon spec/ grtr weapon focus chain, dodge, khopesh,powatk and one toughness (just to access toughness enhancements)and I love it.
    5 full heals at 196 each with the blue dragonplate on and the pally positive heal enhancement for 1 point. CSW are 40-50's, CLW 10-20. Independent timer of my 2 65 pt Lay on hands. A perfect compliment for the halfy AC/Saves survival tank build....not that I've even been using my original build, with the current game its easier to tear through everything with a 2h and power attack.

    Currently Ive got 54AC with tower shield no stance/buffs, 28 STR, 306 HP, great saves from divine grace/pally aura, the only thing I wish I had done differently was take 12 ftr/2 pal so I could access grtr weapon spec, but it can wait for lvl cap I guess.

    Anyone else using the halfy dragonmarks? Anyone got any sick build ideas to have with these? Im thinking about a TWF now.

  2. #2
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    My halfling medic at http://forums.ddo.com/showthread.php?t=116108
    1200 hp heals with no mana cost!

  3. #3
    Community Member Taerdra's Avatar
    Join Date
    Apr 2006
    Posts
    351

    Default

    I am working on something very similar, but with evasion, UMD, etc. So, right now, I'm looking at F12 Rge2 but may change as I think I may want to fit Pally in for slightly better saves.

    My only problem thus far has been how to get my Intimidate up as 3 of your 5 regular feats are used for DMs and you need 1 for toughness. So, my last feat would either be Bullheaded or SF: Intimidate. Ultimately, sounds like we're going to be pretty close.

  4. #4
    Community Member
    Join Date
    May 2006
    Posts
    1,213

    Default

    Quote Originally Posted by Taerdra View Post
    I am working on something very similar, but with evasion, UMD, etc. So, right now, I'm looking at F12 Rge2 but may change as I think I may want to fit Pally in for slightly better saves.

    My only problem thus far has been how to get my Intimidate up as 3 of your 5 regular feats are used for DMs and you need 1 for toughness. So, my last feat would either be Bullheaded or SF: Intimidate. Ultimately, sounds like we're going to be pretty close.
    I have a 12/2 barb/fighter with max intimidate ranks. With a GH buff and wearing a +10 intimidate item, I almost NEVER fail an intimidate, even on elite level 14 quests (note: my cha is 6). Burning a feat on this skill would be completely unnecessary, in my experience. Especially when you consider that there are +15 intimidate items available, and I'm only using a +10 for end-game content.

  5. #5
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Quote Originally Posted by Taerdra View Post
    I am working on something very similar, but with evasion, UMD, etc. So, right now, I'm looking at F12 Rge2 but may change as I think I may want to fit Pally in for slightly better saves.

    My only problem thus far has been how to get my Intimidate up as 3 of your 5 regular feats are used for DMs and you need 1 for toughness. So, my last feat would either be Bullheaded or SF: Intimidate. Ultimately, sounds like we're going to be pretty close.
    Yeah with that build you wouldn't be sacrificing much for the plus to saves, basically one feat and access to some fighter enhacements, and it's an integral part of your build. With a starting CHA of 12 (I prefer 10 though) you can hit 20 (+6 item, Pally CHA enhance 1, +1 tome) for a +5 to saves, the +3 enhancement for halfy, the +1 pally aura, the +1 racial, and you've got a huge headstart over other races. Remember you will be in light armor as well if you really want the evasion, and I dont think fighter saves alone are high enough at high levels for evasion to save you.
    I wouldnt worry about intimidate I put some ranks into it (wish I hadnt bothered) but anyway it's been a situational thing...nice but I rarely think to use it asI pull aggro faster by zerging in with a 2 hander and powatk.

  6. #6
    Community Member
    Join Date
    Apr 2006
    Posts
    476

    Default

    Just for fun I'm trying them out on my Pal14. I don't have a devotion item yet (I don't play him often), but with 2 levels of the Life enhancement they are in the 160s. 4 lay on hands for 200+, and 5 heals for 160+, and all those CSW and CLW are kinda fun. I do have enough shards saved up to bail on them though if I get tired of them. :P

    I tore up Wiz King undead end bosses before they knew what hit them :P

    Mike

  7. #7
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Quote Originally Posted by amysrevenge View Post
    Just for fun I'm trying them out on my Pal14. I don't have a devotion item yet (I don't play him often), but with 2 levels of the Life enhancement they are in the 160s. 4 lay on hands for 200+, and 5 heals for 160+, and all those CSW and CLW are kinda fun. I do have enough shards saved up to bail on them though if I get tired of them. :P

    I tore up Wiz King undead end bosses before they knew what hit them :P

    Mike

    Yeah man, take your devotion pally enhancements to up the heal power. I love how the LOH and Heals timers are separate you can really rattle off some positive damage. Yeah its kind of pricey 3 feats of a pallys 5, maybe not so bad depending on your play style though

  8. #8
    Community Member bandyman1's Avatar
    Join Date
    Mar 2006
    Posts
    454

    Default

    Quote Originally Posted by Strakeln View Post
    I have a 12/2 barb/fighter with max intimidate ranks. With a GH buff and wearing a +10 intimidate item, I almost NEVER fail an intimidate, even on elite level 14 quests (note: my cha is 6). Burning a feat on this skill would be completely unnecessary, in my experience. Especially when you consider that there are +15 intimidate items available, and I'm only using a +10 for end-game content.
    Seriously bro? My Delani build has maxed intim, uses GH, but my item is only +5 ( I use a resistance 4 cloak, but the helm is Wis +4/intim +5, and together they really help with will saves ). So with GH, my intim is 26, and I can only get it to hit about less than half of the time in GH because of the negs I get for being a halfling vs most of the mobs there ( -4 for human-sized, -8 for large, and -12 for giant ). Will an extra +5 really make that much difference?
    THE SEXY of ARGONNESSEN ~
    Now bringing the sexy back to AoK!!!
    Ashamed officer of : My Little PWNY
    Proud officer of :Archmagi

  9. #9
    Community Member
    Join Date
    May 2006
    Posts
    1,213

    Default

    Quote Originally Posted by bandyman1 View Post
    Seriously bro? My Delani build has maxed intim, uses GH, but my item is only +5 ( I use a resistance 4 cloak, but the helm is Wis +4/intim +5, and together they really help with will saves ). So with GH, my intim is 26, and I can only get it to hit about less than half of the time in GH because of the negs I get for being a halfling vs most of the mobs there ( -4 for human-sized, -8 for large, and -12 for giant ). Will an extra +5 really make that much difference?
    In your case, maybe not... that's a pretty nasty size penalty. As with all skills, there is a threshold to cross, and once you do, you simply do not fail. For intimidate, that seems to be around 29 on a dwarf.

    Note that I'm not claiming I land every intim on every mob, but it's a solid 95% or more.

    My dorf barb has max ranks, -2 CHA "bonus", +4 from GH, +10 item. That's 29, I think.

  10. #10
    Community Member Gennerik's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default Sounds about right

    Quote Originally Posted by Strakeln View Post
    In your case, maybe not... that's a pretty nasty size penalty. As with all skills, there is a threshold to cross, and once you do, you simply do not fail. For intimidate, that seems to be around 29 on a dwarf.

    Note that I'm not claiming I land every intim on every mob, but it's a solid 95% or more.

    My dorf barb has max ranks, -2 CHA "bonus", +4 from GH, +10 item. That's 29, I think.
    My Halfling Paladin ends up with about a 39 Intimidate as well (17 Ranks, +7 Charisma, +4 Greater Heroism, +11 Item) which gets reduced depending on the size, but I rarely fail on Intimidate checks. I'd say somewhere around a 30 (after modifiers)means that you Intimidate most of the time.

  11. #11
    Community Member oberon131313's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    got my halfling ranger build. Up to greater mark, with empowered healing, improved crit:ranged, precision, all the ranger given feats, and 34 dex with the +6 dex boots I already have (36 dex with a +3 tome).
    This character will be mostly ranged, but can play healer for a little bit if needed.
    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Halfling Male
    (1 Fighter \ 13 Ranger) 
    Hit Points: 162
    Spell Points: 234 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 20
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             13                    14
    Dexterity            19                    28
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               13                    14
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                     9
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  6                    19
    Hide                  9                    28
    Intimidate           -1                    -1
    Jump                  2                     4
    Listen                2                     4
    Move Silently         9                    27
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                3                    17.5
    Spot                  6                    17
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Notable Equipment
    Helm: Wise Crown
    Longbow: Silver Longbow
    Ring: Chattering Ring
    Ring: Ring of Shadow
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Least Dragonmark of Healing
    Enhancement: Jorasco Healing I
    Enhancement: Halfling Luck I
    Enhancement: Ranger Search I
    Enhancement: Ranger Devotion I
    
    Level 2 (Ranger)
    Enhancement: Extra Dragonmark I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Hero's Companion I
    
    Level 3 (Ranger)
    Feat: (Selected) Precision
    Enhancement: Halfling Dexterity I
    Enhancement: Ranger Dexterity I
    
    Level 4 (Ranger)
    Enhancement: Ranger Energy of the Wild I
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    Level 6 (Ranger)
    Feat: (Selected) Lesser Dragonmark of Healing
    Enhancement: Extra Dragonmark II
    Enhancement: Halfling Luck II
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Dexterity II
    
    Level 7 (Ranger)
    Enhancement: Ranger Search II
    
    Level 8 (Ranger)
    Enhancement: Halfling Dexterity II
    
    Level 9 (Ranger)
    Feat: (Selected) Greater Dragonmark of Healing
    Enhancement: Ranger Energy of the Wild II
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    Enhancement: Ranger Dexterity III
    
    Level 11 (Ranger)
    Enhancement: Extra Dragonmark III
    
    Level 12 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Energy of the Wild III
    
    Level 13 (Ranger)
    Enhancement: Ranger Favored Damage I
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Enhancement: Extra Dragonmark IV
    Enhancement: Ranger Hide I
    Enhancement: Ranger Devotion IV
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  12. #12
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    I like it Oberon, I wouldnt worry about empower healing or maximize feat, you can throw on a super potency item and get a nice bonus just as fast as activating the metamagic...maybe consider weapon finesse your melee to hit will skyrocket.

  13. #13
    Community Member oberon131313's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    meh, I decided to swap out precision for finesse and crit:ranged for crituncturing and turn this into a 2wf build, since I already have my ranged fighter. See you on Ghall Twerrp
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  14. #14
    Community Member Sadus's Avatar
    Join Date
    May 2006
    Posts
    316

    Default

    2 Quests since I don't know anyone personally who has a halfling Mark of Healing Build....

    1. Can Marks be used in Anti-Magic aka in presence of Beholders?
    2. Can Mark be interupted or u need to make a concentration check?

    Current Build I'm working on

    Fighter Levels for Feats, Armor Mastery, and Strength Enhancement
    Pally for LOH, Saves, and Access to Empowered Healing
    Rogue for Skills and Evasion

    Alot of This Build is for Long Term Planning... Assuming to get +3 tomes from Reaver and Mod 5 Raid +6 stat Items for all stats etc...

    My Philosophy is build for the future vs. what u have on hand

    Build:
    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Halfling Female
    (8 Fighter \ 4 Paladin \ 2 Rogue) 
    Hit Points: 226
    Spell Points: 5 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 20
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 14)           (Level 14)
    Strength             16                 22                   24
    Dexterity            16                 19                   22
    Constitution         11                 14                   14
    Intelligence         11                 13                   13
    Wisdom                8                 10                   10
    Charisma             12                 15                   16
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +3 Tome of Dexterity used at level 1
    +3 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +3 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               8                 15                   15
    Bluff                 2                  3                    3
    Concentration         2                  2                    2
    Diplomacy             2                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                6                  7                    7
    Heal                  0                  0                    0
    Hide                  4                  6                    8
    Intimidate            6                 20                   20
    Jump                  8                 11                   13
    Listen                0                  0                    2
    Move Silently         4                  6                    8
    Open Lock             8                 10                   10
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  4                  4                    4
    Swim                  4                  7                    7
    Tumble                8                 10                   10
    Use Magic Device      6                 20                   20
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    Level 2 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    
    Level 3 (Paladin)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    Level 4 (Paladin)
    Ability Raise: STR
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    Level 5 (Paladin)
    Feat: (Automatic) Turn Undead
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Automatic) Tower Shield Proficiency
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    Level 10 (Fighter)
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Empower Healing Spell
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    Level 14 (Rogue)
    Feat: (Automatic) Evasion (Rogue)
    Enhancement: Rogue Skill Boost I
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Extra Dragonmark IV
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Luck I
    Enhancement: Halfling Luck II
    Enhancement: Halfling Luck III
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Weapons:
    People Might notice I'm Pierce Speced in this Build as I'm going to be using Wounding and Puncturing Rapier as Primary Weapon... Treason on Bosses, but since this is a strength based build spec of whatever weapon type your looking to use.

    Also I plan to take the Halfling Luck + Will Save Line when Enhancement Changes go in...

    Stats with Equipment:

    Str 30 (32 @ lvl 16 with Fit Str III and 1 from Levels)
    Dex 28
    Con 20
    Int 13
    Wis 16
    Cha 22

    AC Break Down: Once Again Best This Build can Get...
    (Self Buffed)
    10 Base
    10 Armor (Kunark Derving Suit)
    8 Dex (6 + 2 Armor Mastery)
    1 Size
    6 Dodge (Feat, Chaosguards, Chattering Ring)
    7 Shield (+5 Mithril HSS)
    2 Aura
    3 Bark Potion
    5 Deflection (Lots of Items Out There or When Clerics come lvl 15)
    5 Combat Expertise
    1 Haste

    58 Total (Self Buffed)

    +2 Full Bark
    +2 Full Pally
    +2 Recitation

    64 Total (Best of the Best Buffed)

    Once He gets to 11th Fighter (long way away ^^ +1 Armor Mastery III)
    He'll Also get Uncanny Dodge @ Level 4 Rogue for short term AC boost
    @ Level 20 He should be 12 Fighter / 4 Paladin / 4 Rogue
    Last edited by Sadus; 08-28-2007 at 04:21 AM.
    Former Member of: Organized Confusion - Khyber
    Toonz: Sadus-, Phazer, Peristalsis, Valona, Vazoom

  15. #15
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Hey Sadus
    1. Can Marks be used in Anti-Magic aka in presence of Beholders?
    2. Can Mark be interupted or u need to make a concentration check?

    1.Ive never healed around beholders like in the beholder/flayer room, typically you are alive or dead not much in between and needing to replace hp when fighting these guys..but I would bet you can use them just fine.

    2. I have never been interrupted unless it was by lag issues in which case I didnt get charged for the heal. The casting is instant on all of the marks with a longer cooldown for heal.

    Good luck with your build I have played around with similar ideas a lot...Dont see the need for 4 pally, 3 gets you fearless/disease free is nice and the bulwarkin/save aura up to +2 (I hate that they nerfed this down from +2 to start!) and the 4th of rogue is eh, well the uncanny dodge is negligible remember you can use fighters AC boost or just stick with your already incredible AC...the extra skill points will be nice for UMD/Balance/Intimidate, so there is a trade off there calculate the end BAB and enhancements available and consider that...also there is no need to rely on Wounding of pucturing or treason dont assume you will be just a 2nd hitter this build has potential to be 1st hitter if you go slashing damage.

    All in all no doubt this guy will be the last man standing using res rings or even popping raise dead scrolls on many a day. Great build.

    Also which is better for your dragonmark heals empower healing or maximize? I believe they both work but dont have a feat to buy one I just use super-pot 6 item.

  16. #16
    Community Member Sadus's Avatar
    Join Date
    May 2006
    Posts
    316

    Default

    You need the 4th level of pally to get access to Empowered Healing Since one requirement is that you have to be able to cast spells.

    If u don't mind and your toons are capped maybe you could just run into invaders to the first group of beholders and see if you can pop off a Dragon Mark Would be a simple way to find out and would help me out quite a bit in my grand vision of the build

    Main reason I'm going to be using W/P is just because I don't have a toon that does... I've already got 3 very well equipped melee toons... that use slash weapons... so I wanted to do something different.. if you've never had a w/p rapier you might change your opinion A lot of mobs can be killed in a tenth the time with w/p than raw DPS so add some good strength , bloodstone, etc... and then they really go down fast
    Last edited by Sadus; 08-28-2007 at 07:00 PM.
    Former Member of: Organized Confusion - Khyber
    Toonz: Sadus-, Phazer, Peristalsis, Valona, Vazoom

  17. #17
    Community Member Huebacca's Avatar
    Join Date
    Mar 2006
    Posts
    450

    Default

    You can use the greater mark to get rid of feeblemind on yourself also

  18. #18
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Quote Originally Posted by Sadus View Post
    You need the 4th level of pally to get access to Empowered Healing Since one requirement is that you have to be able to cast spells.

    If u don't mind and your toons are capped maybe you could just run into invaders to the first group of beholders and see if you can pop off a Dragon Mark Would be a simple way to find out and would help me out quite a bit in my grand vision of the build

    Main reason I'm going to be using W/P is just because I don't have a toon that does... I've already got 3 very well equipped melee toons... that use slash weapons... so I wanted to do something different.. if you've never had a w/p rapier you might change your opinion A lot of mobs can be killed in a tenth the time with w/p than raw DPS so add some good strength , bloodstone, etc... and then they really go down fast
    Yeah it works with beholders I tested it, I also noticed a dev saying it will work with the Quell effect in the new mod that nerfs other magic. I'll give W of P a try just as soon as I get a good deal on one.
    I have 3 of pally and I take an enhancement that gives +10% on healing I believe its called Paladin Devotion, also I have a super dev 7 bow, with all that the heals dont really need a feat..It does 224 I think and I only have 311 hp, no greater false life item on. With the halfling saves coming back your saves are gonna be through the roof too.

  19. #19
    Community Member nbhs275's Avatar
    Join Date
    Jun 2006
    Posts
    1,902

    Default

    im making a halfling AC/saves/healing/evasion/UMD/rogueing build lol

    Figuring AC in the 50s

    10 base
    10 armor
    7 dex
    7 shield
    5 protection
    1 size
    2 pally
    3 barkskin
    2 choasguard
    ___________
    47 with basic items, 50 with titan ring, 55 with CE up

    UMD mid 30s

    17 ranks
    5 cha
    3 item
    4 GH
    3 feat
    _______
    32, could hit 37 probably

    2 LoH, the full complement of dragonmarks, and UMD means great healing capability.

    I like it.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  20. #20
    Community Member
    Join Date
    Nov 2006
    Posts
    2,333

    Default My TWF/Self Healing/UMD Halfling w/ Evasion

    Halfling Male Lawful Good Fighter 6/Pally 6/Rogue 2

    Long term the plan is taking Pally to 12 for the resists/casting.

    Stats (28 Point):
    Str 14 (26 =14 +3 Levels +1 Tome +2 Enh. +6 Item)
    Dex 16 (24 =16 +1 Tome +1 Enh. +6 Item)
    Con 12 (20 =12 +2 Favor Tome +6 Item)
    Int 10 10
    Wis 8 (14 =8 +6 Item)
    Cha 14 (22 =14 +2 Enh. +6 Item)

    Level Progression:
    1-Rogue
    2 thru 5-Paladin
    6-Rogue
    7 thru 12-Fighter
    13 thru 14-Paladin

    Skills:
    UMD-17 Ranks
    Balance-9 Ranks
    Jump-6 Ranks

    Feats:
    1-Least Mark of Healing
    3-Toughness
    6-Lesser Mark of Healing
    7-(FB) TWF
    8-(FB) ITWF
    9-Greater Mark of Healing
    10-(FB) IC Piercing
    12-Maximize
    12-(FB) GTWF

    HP:
    132(Levels) +20(Heroic) +10(Draconic) +30(GFL) +70(Con) +16(Toughness) +15(Pally Toughness II)=293

    SP:
    25(6 Paladin) +30(Wis) +100(Magi) +20(EOT I) =175

    Enhancements:
    Fighter Strength II
    Paladin Charisma II
    Halfling Dex I
    Fighter Haste Boost II
    Fighter Critical Accuracy II
    Paladin Toughness II
    Halfling Luck Will III
    Halfling Luck Reflex II
    Paladin Devotion II
    Paladin Resistance of Good I
    Fighter Armor Mastery I
    Paladin Bulwark of Good I
    Extra Dragon Mark IV
    Paladin Extra Lay on Hands I
    Paladin Energy of the Templar I
    Rogue Sneak Attack Damage I
    Halfling Luck Fortitude I

    Saves (Fort/Reflex/Will):
    Base: 10/6/3
    Paladin Aura: 2/2/2
    Divine Grace: 6/6/6
    Attributes: 5/7/2
    Resistance +4: 4/4/4
    Greater Hero: 4/4/4
    Halfling Luck: 2/3/4
    Total: 33/32/25

    To Hit:
    BAB 13
    Str 8
    Weapon 5
    Halfling 1
    Greater Hero 4
    Divine Favor 2
    TWF -2
    31

    Damage:
    Weapon 5
    Str 8
    Divine Favor 2
    15 (11)

    Healing Power:
    Lay on Hands x2 84 168
    Least Mark x9 32 291
    Lesser Mark x7 94 655
    Greater Mark x5 238 1190
    Total:2303

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload