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  1. #1
    Community Member Maldini's Avatar
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    Default Standard Support Cleric Build

    Antithesis the Faith Healer

    Level 14 Human Cleric

    Stats:Strength: 10
    Dexterity: 8
    Constitution: 12 - 32 Point build
    Intelligence: 8
    Wisdom: 18 +3 (Levels) +2 (Cleric Wisdom II) +1 (Human Adaptability Wisdom I) +6 (Dragon Helm) +2 (Tome) = 32 or +11 Mod
    Charisma: 16

    Feats:
    Level 1: Mental Toughness, Empower Healing
    Level 3: Extend Spell
    Level 6: Improved Mental Toughness
    Level 9: Extra Turning
    Level 12: Enlarge Spell (For Buffing)/Empower/Maximize/Heighten - it's up to your preference

    Enhancements (Points):
    Cleric Divine Vitality I (1)
    Cleric Life Magic I (2)
    Cleric Energy of the Zealot I (3)
    Cleric Wisdom I (5)
    Cleric Improved Empower Healing I (7)
    Cleric Prayer of Life I (8)
    Cleric Extra Turning I (9)
    Cleric Wand Mastery I (10)
    Cleric Life Magic II (12)
    Cleric Extra Turning II (14)
    Cleric Divine Vitality II (16)
    Cleric Prayer of Incredible Life I (17)
    Cleric Improved Empower Healing II (21)
    Cleric Life Magic III (24)
    Cleric Energy of the Zealot II (26)
    Cleric Wisdom II (30)
    Cleric Divine Vitality III (33)
    Cleric Prayer of Incredible Life II (35)
    Cleric Prayer of Life II (37)
    Cleric Energy of the Zealot III (40)
    Cleric Life Magic IV (44)
    Human Adaptability Wisdom I (46)
    Cleric Wand Mastery II (48)
    Cleric Energy of the Zealot IV (52)
    Cleric Prayer of Life III (55)
    Cleric Divine Cleansing I (56)

    NOTE: I decided to focus this more on the healing side than the mana pump side. To focus as a mana pump, just grab the Extra Turning enhancement to boost the number of DV's you have per rest shrine.

    Spell Point Capabilities:
    430 Base Level 14
    110 Energy of the Zealot IV
    231 Bonus Points (Level 12 + 9) x Max Wisdom Modifier
    150 Item of Wizadry VI
    110 Mental Toughness + Improved Mental Toughness
    Total: 1031 Max Spell Points

  2. #2
    Community Member Gennerik's Avatar
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    Default A couple of corrections

    Maldini, a 14 Cleric should have 600 base SP now, and also for your Ability Score bonus SP, you only have level 12, not 14 (so you should have 253 instead of 231). For Mental Toughness, you'd have a total of 150 SP (20 + 10 * 13) for Mental Toughness and Improved Mental Toughness. Also, you didn't include Magical Training (which I think is about 80 SP extra for a Cleric), which should put your total up to 1343 SP.

  3. #3
    Community Member arminius's Avatar
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    Default

    Thank you for the repost.

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  4. #4

    Default

    Quote Originally Posted by Gennerik View Post
    Maldini, a 14 Cleric should have 600 base SP now, and also for your Ability Score bonus SP, you only have level 12, not 14 (so you should have 253 instead of 231). For Mental Toughness, you'd have a total of 150 SP (20 + 10 * 13) for Mental Toughness and Improved Mental Toughness. Also, you didn't include Magical Training (which I think is about 80 SP extra for a Cleric), which should put your total up to 1343 SP.
    My Human cleric has pretty much the same spell point adds as this build. With a magi item, he has 1293.

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  5. #5
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    Default

    Quote Originally Posted by DelScorcho View Post
    My Human cleric has pretty much the same spell point adds as this build. With a magi item, he has 1293.
    Same here. 32 WIS cleric (level 14 human) with Magi item, MT, and IMT, and max EOTZ = 1293 SP.

  6. #6
    Community Member Maldini's Avatar
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    Default

    Quote Originally Posted by Gennerik View Post
    Maldini, a 14 Cleric should have 600 base SP now, and also for your Ability Score bonus SP, you only have level 12, not 14 (so you should have 253 instead of 231). For Mental Toughness, you'd have a total of 150 SP (20 + 10 * 13) for Mental Toughness and Improved Mental Toughness. Also, you didn't include Magical Training (which I think is about 80 SP extra for a Cleric), which should put your total up to 1343 SP.

    Oh okay. Need to update.

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