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  1. #1
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    Default The NEW metamagic system

    While everyone wonders what you guys have in store for us, allow me to suggest the following two ideas:

    - Allow metamagic to be saved with the spell when dragged to the hotbar. I'm sure this is a frequent request, so you know what I mean.

    - Convert "Mass" into a free metamagic feat for all casters of appropriate level. This can take the place of some of the existing "Mass" spells that are generally +3 or +4 levels higher than the base spell.

  2. #2
    Community Member Knightrose's Avatar
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    Why don't they just make Metamagic feats action abillities you can bind to a key; like Block. This way you could simply hold down the key for which Metamagic Feat you wish to use and then press the key for the spell you want coupled with it. Once you release the metamagic-feat-key it's no longer active. Just like Block.

    Or perhaps Metamagic Feats could be a screen or a 'layer' that's applied to a specific hotbar that's color coded, letting you know which spells you wish to have used with that Metamagic Feat. Perhaps even multiple layers of different Metamagic Feats could apply to the same hotbar.

    Either way I think Metamagic Feats should be something more easily used and deffinitely quicker in response.

    In pen & paper you decide a head of time which spells you want affected by certain feats. Or some allow you to simply choose on the spot which spells will be affected by the metamagic feats.

    By the way, I've never played a caster in DDO.
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    Quote Originally Posted by Knightrose View Post
    Why don't they just make Metamagic feats action abillities you can bind to a key; like Block. This way you could simply hold down the key for which Metamagic Feat you wish to use and then press the key for the spell you want coupled with it. Once you release the metamagic-feat-key it's no longer active. Just like Block.
    Great Idea.

  4. #4
    Community Member arcane_nite's Avatar
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    Quote Originally Posted by Knightrose View Post
    Why don't they just make Metamagic feats action abillities you can bind to a key; like Block. This way you could simply hold down the key for which Metamagic Feat you wish to use and then press the key for the spell you want coupled with it. Once you release the metamagic-feat-key it's no longer active. Just like Block.
    This idea would be awesome.
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    I think most people would rather not have to use the vulcan death grip to cast a frequently modified spell. And using a modifier key doesn't help for the majority of spells that a caster might ALWAYS want to cast a certain way--if you ALWAYS want to cast haste extended, but your hand slips or you accidentally press the haste button slightly before the modifier? It's better just to have the haste button on your toolbar set to apply Extend Spell and no other metamagic.

    If you tumble a lot like I do--and have ever stood there like an idiot shuffling your feet because the block didn't take for whatever reason, or if you've tumbled into a shield bash, you know what I mean about modifier keys.

    What Gimpster says about Subtle Backstabbing is true--although I imagine there is a short delay before it becomes active, it does so without a character-stopping progress bar. I have always imagined that these progress bars are necessary for lag purposes--to give the server a reasonable amount of time to accept the stance change and make sure that the change goes off before your next action (on the internet, there is no guarantee that a packets sent from your computer arrive in the same order they were sent). But if the metamagic were saved on your hotbar with the spell, you wouldn't need the progress bar, since it would be one action.

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    Quote Originally Posted by Plynx View Post
    I have always imagined that these progress bars are necessary for lag purposes--to give the server a reasonable amount of time to accept the stance change and make sure that the change goes off before your next action
    Maybe that's the reason, but that's bad software design. The choice of whether or not a particular spell casting uses metamagic is a UI issue immaterial to game design, and should be completely processed on the client-side.

    Quote Originally Posted by Plynx View Post
    (on the internet, there is no guarantee that a packets sent from your computer arrive in the same order they were sent).
    There is a guarantee if the programmers want there to be one. One can (and often should) implement a NAK system such that important packets are retransmitted until reliably recieved.

    However, in the case of metamagics that would be overkill. There are only 6 metamagics in DDO, meaning the entire metamagic modification of a spell can be contained in a single byte attached to whatever packet directs the spell to be cast. Packets might be out of order, but you can stick another byte into a packet and feel it's reliable.
    Last edited by Gimpster; 07-30-2007 at 04:48 PM.

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    Quote Originally Posted by Gimpster View Post
    There is a guarantee if the programmers want there to be one. One can (and often should) implement a NAK system such that important packets are retransmitted until reliably recieved.
    I should have said "in online games, it can be difficult to make sure packets are processed in the right order without introducing latency".

    But the progress bars are definitely annoying. When I saw that they were redesigning the metamagic system, naturally I thought that they were scrapping or at least providing an alternative to the toggle-stance-based approach because it's so un-fluid. But then I thought--what if they aren't? I wonder sometimes if there are things people don't post because they seem too obvious (like those Stormreaver DMText messages--maybe there weren't enough posts on the subject and the devs don't know how frequent and annoying they are on a server like Argonnessen?).

  8. #8
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    Quote Originally Posted by Knightrose View Post
    Why don't they just make Metamagic feats action abillities you can bind to a key; like Block. This way you could simply hold down the key for which Metamagic Feat you wish to use and then press the key for the spell you want coupled with it. Once you release the metamagic-feat-key it's no longer active. Just like Block.
    I'd rather hate trying to cast the classic Heightened Maximized Empowered Disintegrate with that- especially while tracking a moving target.

    The A#1 thing they need to change for metamagic is remove the progress bar delay to activate the mode. Get a rogue and test out the Subtle Backstabber enhancement- notice it puts you into a special mode without ANY progress bar?

  9. #9
    Community Member Katianara's Avatar
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    Quote Originally Posted by Gimpster View Post
    I'd rather hate trying to cast the classic Heightened
    The A#1 thing they need to change for metamagic is remove the progress bar delay to activate the mode.
    Yeah, why in the world does that exist? Drives me nutty.

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    Quote Originally Posted by Gimpster View Post
    Get a rogue and test out the Subtle Backstabber enhancement- notice it puts you into a special mode without ANY progress bar?
    Learn something new everyday, I thought that was a passive enhancement.

  11. #11
    Waylander of the Stolen Blade Cambo's Avatar
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    Default Active Feat?

    Sublte Backstab....

    Quote Originally Posted by Snike View Post
    Learn something new everyday, I thought that was a passive enhancement.

    Lol... no wonder I dint notice any difference in Agro...
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  12. #12
    Community Member dameron's Avatar
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    Quote Originally Posted by Gimpster View Post
    I'd rather hate trying to cast the classic Heightened Maximized Empowered Disintegrate with that- especially while tracking a moving target.
    Here's hoping that particular combination is impossible under the new system, since it would be a level 12 spell.

  13. #13
    Community Member TEK's Avatar
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    one way could be to utilize the spells like weapon sets allowing u to combine a spell and a metamagic feat and then drag it to ur hotbar.
    "Watching and Waiting I'm known to strike at a moments notice..."

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    I had another request which is sort of along the same line. It would be great if at the beginning of a mission we could set up a series of buffs (I'm thinking mostly of resists) that we want to cast on the party. For example, how many times have you been on a quest where the baddies throw electric, fire, cold & acid? If we could bundle these before the quest you'd only have to throw one "resist package" on each person rather than 4 resists on each one. In the grand scheme of things it really isn't much of an issue, but it would be nice.

  15. #15
    Community Member Mockduck's Avatar
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    Maybe they could set it up like the weapon slots? Give magic users seven slots that could be pre-programmed, where you'd drag extend and then wall of fire into a slot, and then put the combo into a hot bar? Just a thought. Edit: Oh, and TEK - jinx! Posted at the same time....
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  16. #16
    Community Member TEK's Avatar
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    Quote Originally Posted by courderoyguy View Post
    Maybe they could set it up like the weapon slots? Give magic users seven slots that could be pre-programmed, where you'd drag extend and then wall of fire into a slot, and then put the combo into a hot bar? Just a thought. Edit: Oh, and TEK - jinx! Posted at the same time....
    yeah but my suggestion was better
    "Watching and Waiting I'm known to strike at a moments notice..."

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  17. #17
    Community Member Tavok's Avatar
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    Quote Originally Posted by dameron View Post
    Here's hoping that particular combination is impossible under the new system, since it would be a level 12 spell.
    Hmm... thats kinda funny, because today I went and changed some ENHANCEMENTS.

    This is not PnP, get over yourselves.

  18. #18
    Community Member dameron's Avatar
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    Quote Originally Posted by Tavok View Post
    Hmm... thats kinda funny, because today I went and changed some ENHANCEMENTS.

    This is not PnP, get over yourselves.
    Cool, enjoy your 14th level spells while they last.

  19. #19
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    Quote Originally Posted by dameron View Post
    Here's hoping that particular combination is impossible under the new system, since it would be a level 12 spell.
    That would be somewhat nice, as wizards should not be such powerful "nova" fighters, able to dump 20% of their daily spellpoints into a single mega-blast.

    However, the concept of restricting metamagics to increased spell level wouldn't work in DDO, because level 1 wizards can only cast level 1 spells. Yet they are entitled to a free metamagic feat.

  20. #20
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    As long as we're wishing for things to happen to the metamagic system: I'd love it if still spell was added.

    Feel free to quote me on this: if still spell is added to the game I will take my full-plate wearing wizard and do nothing but /hug people for an hour.

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