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  1. #1
    Community Member cyan027's Avatar
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    Thumbs down Turbine, Stop Exploiting the System Bugs!

    OK I think I didnt make myself clear last time, I will re-post it again.

    The new change of the Pop Boss is actually Turbine's Devs exploiting the system bug.

    Why?

    For now, we players can only target an enemy by hitting tab key to cycle through ALL the enemies in the field through to find out what target we want. That is one of the reason why we want to encircle that Warforge boss and keep him from running around.

    But now he can teleport.

    Teleport is ok, I understand even monsters must have their own right to earn a chance to survive. But Turbine you must understand, when that boss teleport, he can BREAK the TARGET LOCK we put on him! He will disappear from focus orb, hide in plain sight, and launch his vicious attack toward us while our players try to tab through all the minions to find him again! And when we finally target on him again, he teleports away, break the focus orb lock, and we have to tab through all those s**ts on the field to find him again!

    Isn't this Turbine try to exploit the system bug? Try to exploit the bug in system design to gain advantage for their own?

    I demand:

    1. Fix the focus orb bug, make it maintain FOCUS on the selected target until we player hit the tab again to focus on another target.

    or

    2. Remove that stupid warforge's ability to teleport!



    How inspiring, Turbine ask us not to exploit the bugs of system and they exploit the bug themselves!

  2. #2
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    You can't be serious

  3. #3
    Community Member Sue_Dark's Avatar
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    No.... just no
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  4. #4
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    At first I thought the OP was silly, but he has a point. I generally don't target that way, but his point is valid and Turbine should change the way targeting works, so that he shows back up in the orb when he is hittable.

  5. #5
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    Its still not really that hard, just stay in 1 place let him come to you.

    Dont agree with this change.

  6. #6
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    nm, I ninja'ed myself .
    Last edited by Raath; 07-27-2007 at 04:16 PM.
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  7. #7
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    See her other thread, in which the game is too hard and using spells is also an exploit.

    Just because you make more threads doesnt mean more are going to agree with you. Please stop.
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  8. #8

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    Quote Originally Posted by Aspenor View Post
    You can't be serious
    I think it's a perfectly reasonable request that teleporting/phasing/invisible-gaseous-flown-away creatures would remain in the focus orb even while they're not present.

    In D&D, you'd be able to ready an action so that when the appropriate creature reappeared you could immediately act. The lack of such a feature in DDO is partly what makes these kinds of tactics so annoying. Maintaining the focus through these sequences would be a decent replication of the mechanic.
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  9. #9
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    Default odd question, but...

    Wouldn't that ability be a little similar to us casting invis or going back into hiding when aggroed?? I know on my rogue when the giants in the lower cave start to give me their hate when they see me stealling from their treasure chest, if I drink an invis potion or go back into hiding, they have a hard time targeting me.

    It seems to me that if we could keep targeting the creatures when they use their special abilities it would severly weaken the ability.


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  10. #10
    Community Member KiwiJoe's Avatar
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    Yes I too demand you make the quests easier!

    I'm not already mind numbling bored running POP for the 200th time whilst watching TV and holding a conversation with a family member. POP is too difficult, I have to use every drop of my mojo to beat it.

    I'm mojo'd out... Please help!
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  11. #11
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    Default Agreed

    I agree with OP and Mystic.

    Instead of the "default" being you lose the target, the default could be you "stay" with the target. For those who think it is too easy, you could target out the creature and then find him and target him again for greater challenge...

    Quote Originally Posted by MysticTheurge View Post
    I think it's a perfectly reasonable request that teleporting/phasing/invisible-gaseous-flown-away creatures would remain in the focus orb even while they're not present.

    In D&D, you'd be able to ready an action so that when the appropriate creature reappeared you could immediately act. The lack of such a feature in DDO is partly what makes these kinds of tactics so annoying. Maintaining the focus through these sequences would be a decent replication of the mechanic.
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  12. #12
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    Agree with OP. According to the lap dogs on the forums, this would be an "exploit". Maybe the dev(s) should be given an arbitrary 30 day ban from programming for "exploiting" this "bug".

    Reasonable request that will go nowhere. Mostly since "exploit" is determined by the person who enforces the rules (i.e., THEM) and this is not as important as other bugs in the game. By the time they fixed it, we will stop running pop anyway.

  13. #13
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    I stand corrected. Post more and you will get more that agree.

    /shrugs
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  14. #14
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    Quote Originally Posted by MysticTheurge View Post
    I think it's a perfectly reasonable request that teleporting/phasing/invisible-gaseous-flown-away creatures would remain in the focus orb even while they're not present.

    In D&D, you'd be able to ready an action so that when the appropriate creature reappeared you could immediately act. The lack of such a feature in DDO is partly what makes these kinds of tactics so annoying. Maintaining the focus through these sequences would be a decent replication of the mechanic.
    Quote Originally Posted by tmdag4 View Post
    I agree with OP and Mystic.

    Instead of the "default" being you lose the target, the default could be you "stay" with the target. For those who think it is too easy, you could target out the creature and then find him and target him again for greater challenge...
    I believe Asp was talking about the OP complaining this was an exploit.
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  15. #15

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    Quote Originally Posted by Ziggy View Post
    I believe Asp was talking about the OP complaining this was an exploit.
    Oh, yeah. Well that's a little silly. Given that an exploit is generally defined as using something the devs never intended to give yourself an in-game advantage, it's awfully hard for the devs to exploit anything. But there's some truth to the complaint in general and to terming it an exploit. This isn't really a problem that has any basis in D&D rules and merely is a outgrowth in the game interface (tab selecting and/or having to look around for the target again). In some ways they are using non-game factors to give themselves an in-game advantage. That's almost like an exploit.
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  16. #16
    Community Member AEschyl's Avatar
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    you can always set up the hotkey that targets things furthest away from you instead of closest...

    and yes, TELEPORTING 'should' break your lock on him. that's what the spell's supposed to do.. ya know.. get away from you.

    just turn around and mouse click him *shrug*

    it's really not that hard

    quit requesting that turbine spoon feed everything to you

    take a breath... look at how overpowered your equipment is... and then thank turbine for what an amazing job they are doing.
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  17. #17
    Community Member Kolvarg's Avatar
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    Can't you just click on the target with the mouse to select? Then you don't have to tab
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  18. #18
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    Quote Originally Posted by MysticTheurge View Post
    I think it's a perfectly reasonable request that teleporting/phasing/invisible-gaseous-flown-away creatures would remain in the focus orb even while they're not present.

    In D&D, you'd be able to ready an action so that when the appropriate creature reappeared you could immediately act. The lack of such a feature in DDO is partly what makes these kinds of tactics so annoying. Maintaining the focus through these sequences would be a decent replication of the mechanic.
    Yes but this mechanic also replicates the fact that you would have to discover the location of your target. You wouldn't KNOW where they were teleporting to.

  19. #19
    Community Member AEschyl's Avatar
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    Quote Originally Posted by Kolvarg View Post
    Can't you just click on the target with the mouse to select? Then you don't have to tab
    apparently that's too hard for some people

    maybe they're one handed (or they at least 'play' one-handed )
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  20. #20
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    I dont see the lack of a readying your action mechanic in DDO. In fact youre doing it so much you dont even think about it.


    When you ready an action in PnP, you have to declare it. In DDO, you actually do it.

    When something disapears, unless you have on see invisibility, it should dissapear from your focus orb. When I draw my bow waiting for it to reapear, I'm readying my action. When you move your cursor over what spell youre going to cast, youre readying your action. You just dont have to declare that youre doing it.
    Last edited by Raath; 07-27-2007 at 05:31 PM.
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