RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
If you would care to attempt a refutation of that opinion, you can go back and respond to any of the numerous places where I justified it.
Additionally, examples of your own experiences raiding in groups of 6+ would go a long way towards dispelling the impression that your position is grounded in ignorance.
Do show this one as well. Because it seems to me that adding a person really increases the general contention for items at the same rate that it increases the chance that an item will drop.
X number of people means an X in 6 chance of an item dropping and a 1 in X chance that the item will go to any given person.
If you get down to the specifics of different items and not everyone being interested in the same items, then that math varies a lot, but then you get to my previous example.
Last edited by MysticTheurge; 08-01-2007 at 02:58 PM.
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There's nothing to respond to. You simply cannot speak for everyone's opinion of what's fun and what's not, despite you're best attempts to do just that.
You don't like larger groups. Some people do. But raids are meant for larger groups.
Recognizing that your opinion isn't necessarily one that everyone else shares would go a long way towards dispelling the impression that your positions are grounded in elitist selfishness.
Whether I enjoy larger groups either is really irrelevant, but the truth is that every single raid I've ever been on had 12 people. Even when we didn't have 12 guild members to take, we added pug people.
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testing something here.... dont mind me.
R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watchingInformation from devs ______________Member of Cupcake's Muskateers!____/wearing a Jiffy Pop pan tinfoil hat made by shecky
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RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watchingInformation from devs ______________Member of Cupcake's Muskateers!____/wearing a Jiffy Pop pan tinfoil hat made by shecky
That hypocrisy is almost too thick to cut.
Stipulating for the sake of argument that 12-man groups can be as much fun in general as 6-man groups, it is YOU who are trying to be selfish by denying players who enjoy a friendly 6-man party the maximal chance at loot unless they pad it out with lootbots.
1. Each additional player increases the drop rate by a fixed 16% chance. That never changes.
2. Each additional player increases the contention rate by a variable amount depending on which items they need and already have, which can equal but never exceed the amount by which they raise the drop rate.
As time goes by and player characters start to accumulate raid loot, the amount of contention they bring to the group sinks, but they always contribute the same to the drop rate.
Boy Turbine, don't rush in here to say anything... just let everyone go at it.
I suppose we can expect a round of infractions to be dished out at some point, thread locked and closed, and then they just continue with the proposed changes without ever commenting on it.
Wouldn't put it passed ya...
On a side note, at least the thread about Gem / Collectibles gets attention
Well that's because the gem and collectibles bags are awesome!
But really, there's not much more a dev can say here. They already answered all the question that have been asked. And the community seems split about the new mechanic, so don't expect it to change to anything else anytime soon.
Last edited by Coldin; 08-01-2007 at 03:30 PM.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Right, a developer would not be typically advised to get into a discussion like this unless there were questions of fact to be addressed (such as if some people were consistently misunderstanding how the system is intended to function).
Since there is clearly a lot of resistance to the change, the only thing they can do is reconsider their position and announce it, or compose an eloquent justification of why the change would actually be an improvement. Either of those activities would be the work of several days, and nothing would be gained by them rushing into it.
In particular, if they jump in and start defending it but wind up later bowing to unpopularity and changing it to something else, they just look uncertain and pliable. No reason to make that impression.
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan
This were or totaly wrong i will not bring a pug in that does not follow the guild rules of loot. Now that loot can go right into the pugs chest this makes major problem if loot something say like +6 int cloack and he a fighter wants the caster to trade for the item. Sorry no i did not teach a pug was not needed to beat the raid for him take peice loot offer trades to caster. This system is messed up i will never invite pugs under it. I will have to raid with people i know trust worthy to trade loot binds to the classes the need.The change promotes raid pugging. Which means you should be able to get into more of them.
Good news.