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Thread: Such A shame...

  1. #61
    Community Member Levit's Avatar
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    Default Can't Agree more if I typed it myself!

    Quote Originally Posted by Thrudh View Post
    Exactly...

    Take a break dude... You got your money's worth... Think about all the hours you've spent on this game... and all the fun you've had...

    Now go take a break and play something else (or better yet, LEARN something new)... come back in a month or two...

    I can't believe how many people are actually upset because a computer game is unable to keep them entertained for 6+ hours a day, EVERY DAY after a YEAR+ of playing.... Are you all insane? Every computer game has so many hours of playtime in it... Once you've done everything... you're done!!

    Yes, MMOs are dynamic... new content gets added every so often... But NO team of developers can keep up with powergamers... It's impossible...

    Sheesh... go play something else... go DO something else...
    Let's face it leet guys. The game is over for you. No way content can satisfy your appetite. Step away, wait for the level raise, or even a couple of mod updates. You will have a fresh attitude.

    Another thing, when you come back limit your playing time to different level toon. Play your newbies one day, mid levels another and caped guys on another.

    I have a curse in RL. A horrible memory. It is a true blessing in this game. I don't remember a quest even if I run it like 10 times! Too many brain cells killed in college!

    I love this game! I think that Turbine needs to spend more cash on marketing to get new players in. There is soooooo much content for a newbie to do. The problem is all the D and D guys have found this game and are either playing it or found it lacking and moved on. DDO needs to bring in non- D and D players to keep the game alive for the rest of us.

    Let's hope this merger helps. I think we have a wonderful platform for the casual player to enjoy this game for years. Feel bad for you leets. Guess you will have to master something else.

    Will miss ya! You can leave me your vorpals if you wish

  2. #62
    Community Member Raithe's Avatar
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    Quote Originally Posted by Romol[ATF] View Post
    Lets not forget things like this from the development of this game
    I'm aware of the mistaken ideas and concepts Ken Troop and the development team had going in to this venture. They limited their scope in a way that failed to meet the most rudimentary requirements of any first person shooter, let alone a full blown MMO, let alone a full blown MMO based on D&D (that being player interaction). I suspect they were way too overconfident in their programming prowess and thought they could pull off a computer DM.

    I also suspect they know they were wrong now.

  3. #63
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    Quote Originally Posted by MrRotten View Post
    You know what I see in this thread? Well the OP's suggestions were mostly geared to what he/she wants to see this game become.
    .
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    I honestly don't think anyone would have problems with a Crafting system and other things the OP suggested even tho some of the masses hated these ideas. I don't think even those people would have issues with em as long as they are just OPTIONs that each person can make based on playing styles and what they prefer, and these OPTIONs aren't forced upon us!
    /signed

    Good post btw.
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  4. #64
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    Quote Originally Posted by Raithe View Post
    I'm aware of the mistaken ideas and concepts Ken Troop and the development team had going in to this venture. They limited their scope in a way that failed to meet the most rudimentary requirements of any first person shooter, let alone a full blown MMO, let alone a full blown MMO based on D&D (that being player interaction). I suspect they were way too overconfident in their programming prowess and thought they could pull off a computer DM.

    I also suspect they know they were wrong now.
    EDIT: Sigh... must not rise to baiting "Fox News" tactics. Must not rise to baiting.... must not rise to baiting....
    Last edited by Vi'Aed; 07-26-2007 at 08:52 AM.
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  5. #65
    Community Member Allorious's Avatar
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    I'm sorry, I have to address something here because frankly I'm tired of seeing it. Please dont assume that because you can powerlevel and blow through content that someone is somehow missing out on another part of life. This comment is becoming more frequent when a poster wants to silence a power gamer. I have played this game well over a year now and I have completed every quest in the game on one toon or another. Its not my fault you cant, really I'm sorry. Let me tell you why...

    I'm not a kid, I'm 40 years old. I have a wife and 3 younger children and I manage all of my life including this game the way I managed business. I retired at the age of 34, because I could and LIFE was no longer challenging. In a given day I swim, play games with my kids clean the house, cook dinner and spend time with my wife. We take trips, go to ball games and I take my kids to their respective spots games.

    At night I play DDO for hours...why? Because I can. I require about 2 to 3 hours sleep a night. Other than that, I play. I'm sorry you cant, but I can.

    I dont post that you are somehow inferior to me (other than this rant) because you cant, please dont assume my life is lacking or somehow inferior to yours.

    This would be like my saying since you cant run all the content quickly then you're a poor player. Since you have to take time away from the game you are a poor time manager. Sleep less, play more. If you cant its because you are weak and inferior.

    Now, that being said, I love this game. I have taken the time to travel and meet several of the people I play with in person and have dinner to get to know them better. Please, just enjoy the game. I'm bored with it and could use a little random action in the dungeons, but I play for the people.

    I'm done, enough said.

  6. #66
    Community Member MrRotten's Avatar
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    Quote Originally Posted by Allorious View Post
    I'm sorry, I have to address something here because frankly I'm tired of seeing it. Please dont assume that because you can powerlevel and blow through content that someone is somehow missing out on another part of life. This comment is becoming more frequent when a poster wants to silence a power gamer. I have played this game well over a year now and I have completed every quest in the game on one toon or another. Its not my fault you cant, really I'm sorry. Let me tell you why...

    I'm not a kid, I'm 40 years old. I have a wife and 3 younger children and I manage all of my life including this game the way I managed business. I retired at the age of 34, because I could and LIFE was no longer challenging. In a given day I swim, play games with my kids clean the house, cook dinner and spend time with my wife. We take trips, go to ball games and I take my kids to their respective spots games.

    At night I play DDO for hours...why? Because I can. I require about 2 to 3 hours sleep a night. Other than that, I play. I'm sorry you cant, but I can.

    I dont post that you are somehow inferior to me (other than this rant) because you cant, please dont assume my life is lacking or somehow inferior to yours.

    This would be like my saying since you cant run all the content quickly then you're a poor player. Since you have to take time away from the game you are a poor time manager. Sleep less, play more. If you cant its because you are weak and inferior.

    Now, that being said, I love this game. I have taken the time to travel and meet several of the people I play with in person and have dinner to get to know them better. Please, just enjoy the game. I'm bored with it and could use a little random action in the dungeons, but I play for the people.

    I'm done, enough said.
    /signed

    I look at my play style as somewhat a power leveler/gamer, I can admit that. Although I do the favors and I do enjoy every bit of content this game does have to offer. I honestly love DDO, think its great.

    I can admit to being somewhat of a power gamer as the previous poster mentioned and still can agree pretty much 100% what he said.

    Although in another post I said that Turbine could introduce a few more content pieces to give power gamers or even casual gamers more options. Thats all i'm saying.. You have to keep in mind when you're developing an MMO that you want to appeal to the masses and also maybe even entice people to try things they would normally not try in your game.

    I for one would warn turbine to not go overboard with any new implamentation of some additional content/options for if you do, then you bring in all the farmers and kiddies. One reason I really enjoy DDO is the maturity (Atleast on Sarlona) that this game seems to bring to the table. You don't find alot of ignorant little kids and immature mentality people in this game.

    So any additional things that are added, keep it simple, don't take anything away from the core part of the game.. Don't change how quests are setup, don't change how you travel. And god, don't change the combat system. Just add something like a small crafting engine, maybe using those useless gems or even those collectables. Or shoot, even make it more rewarding to collect collectables. That would maybe even work. Just something that is basically never ending, something thats going to take alot of time to finish. So you can cap a toon in a week or a year, but wether your capped or not, you're still progessing in something.

    So power levelers, power gamers, casual players or not... All i'm asking is stick more OPTIONs in the game to appease everyone. Don't force us to make decisions that we NEED to craft (IE: Some games do crafting, and to get some of the best items in game you have to craft. DUMB) i'm sure there someone out there thats getting payed to come up with ideas that could introduce something thats not going to change the game, but give us some new options and things to do that both power gamers and casual people can enjoy and get satisfaction out of.

  7. #67
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    Well you arent ever going to find yourself a game that will occupy you the way you desire. The worst thing thats come out of the mmorpg evolution is the hardcore gamers who live their games. Yes this is a criticism of powergamers. Your demands are unreasonable and unreachable. Im even a little shocked for you coming out of SWG where the game had almost no creative content whatsoever. DDO is jammed with it and more is added regularly. Yes its spread out over levels but thats the curse of a game that has levels. I used to think different playstyles didn't matter much but powergamers really are grief for any game and any non powergamer. They make the game a lot less fun when you find yourself in their groups, and jam the forums with laughable ranting and whining. In the end its great for a game to lose as many as possible.
    Hey I get bored sometimes but its not the games fault it's mine for running PoP too many times in a day. I sit back shut off the comp and go for a run. Take a day off hang with the wife and bam its fun again.

  8. #68
    Community Member Tallyn's Avatar
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    I cant believe someone even speaks SWG and DDO in the same breath. SWG BETRAYED their customers, seemingly intentionally. Changing the game mechanics SO radically without even consulting their player base, alienated so many players. I know MMO players who will not support any SOE endeavor from now on because of SWG. Also SWG seemingly betrayed some of their employees who left their employ.



    DDO's team is way better than SWG's team, the only fault they may have is not having enough content out there for us, but it's improving all the time. Add in crafting and guild housing and I will continue to play DDO for a LONG time.

  9. #69
    Community Member Muravi's Avatar
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    Quote Originally Posted by LogannX View Post
    Well you arent ever going to find yourself a game that will occupy you the way you desire. The worst thing thats come out of the mmorpg evolution is the hardcore gamers who live their games. Yes this is a criticism of powergamers. Your demands are unreasonable and unreachable. Im even a little shocked for you coming out of SWG where the game had almost no creative content whatsoever. DDO is jammed with it and more is added regularly. Yes its spread out over levels but thats the curse of a game that has levels. I used to think different playstyles didn't matter much but powergamers really are grief for any game and any non powergamer. They make the game a lot less fun when you find yourself in their groups, and jam the forums with laughable ranting and whining. In the end its great for a game to lose as many as possible. Hey I get bored sometimes but its not the games fault it's mine for running PoP too many times in a day. I sit back shut off the comp and go for a run. Take a day off hang with the wife and bam its fun again.
    OMG. The thread had been running relatively well before this little number. So let me get this straight...the problems in the mmorpg world stem from power-gamers? By which you mean those of us able, willing and skilled players who expect the games we pay for to be a product we can enjoy playing? That comment was ignorant and laughable. Power gamers are the butter for the MMO bread.

    As far as the SWG remarks: The origional SWG (for all its faults) at least had 30+ proffessions which could be mixed and matched for truelly origional, unique, and effective characters. Want to craft? then c raft. Want to be a bounty hunter? go for it. Want to ,mix a bit of Bounty hunter with crafter with dancer? knock yourself out. Want to be a Jedi? forget it. And we were happy with that.

    As far as MMOs being better off without power-gamers...let's just take a little stroll back to reality. Development teams and production companies would have no clue what to do with there products if they didn't have a large segment of there paying population pushing the envelope for creative solutions to there challenges and demanding a better more fullfilling emersive experience.

    To the turbine Devs: I am not in any way throughout any of this thread making suggestions that you guys and the SOE dev team are in any way alike.
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  10. #70
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    I would like to see crafting.

    I wouldn't mind some travel.

    I don't need time-sinks.

    If the travel is a perilous wagon ride where you randomly get attacked (spawning a new dungeon in which the carts are set) then that's great.

    I have capped characters. I have some good stuff. I haven't been playing since before December. However, I play to have fun, not to get the items or the levels. I tried 3 times, max, for a mummified bat before I said "to heck with this, I have better things to do."

    Enjoy the journey, and the destination will be more rewarding.
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  11. #71
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    [QUOTE=Lorien the First One;1258390]Timesinks are bad. Collections are bad. Travel is bad. We have enough of that garbage in the game now. The more this looks like other MMOs, the more likely players like me leave. I'm willing to bet at least some other players are here because we don't need to do that garbage.[/QUOTE

    i disagree, but thats my opinion. doing nothing but questing gets boring after awhile]

  12. #72
    Community Member MrRotten's Avatar
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    Quote Originally Posted by LogannX View Post
    Well you arent ever going to find yourself a game that will occupy you the way you desire. The worst thing thats come out of the mmorpg evolution is the hardcore gamers who live their games. Yes this is a criticism of powergamers. Your demands are unreasonable and unreachable.
    .
    .
    I used to think different playstyles didn't matter much but powergamers really are grief for any game and any non powergamer. They make the game a lot less fun when you find yourself in their groups, and jam the forums with laughable ranting and whining. In the end its great for a game to lose as many as possible.
    First things first... You say that its unreasonable and unreachable to just add a few extra tid bits of content and options to the game IE: Crafting? Well I think its retarted that you don't want to get more out of a game that you pay a monthly subscription for. With the technology today, and all the other MMOs out there that are running tons of content, all i'm merely asking, and the OP is asking, is to introduce something and keep it simple. A crafting system that doesn't over take the game, or even take a feature thats already in game like the COLLECTABLEs and make it somehow more rewarding to do it.. It certainly isn't unreasonable that i'd like to see Turbine introduce something more to the game that i'm paying a monthly fee over. I love DDO, and just want to continue to see them improve on the decent product that they've got here. Unreasonable and unreachable?? Now that is laughable.. Makes ya wonder.........

    And about your little rant about power gamers.. First of all... Usually you won't see to many constantly active, "Power Gamming" people ranting on the forums a whole lot. WHY? Because they are power gamming.. It never stops.. LOL Those are the people that are enjoying the game enough usually to stay in game, and not waste time on the forums. And heres another thing... No one is forcing you to group up with a power gammer.. Thats your choice and yours alone to make. Get a casual guild or something and group with them. Fact is, those power gammers know the content, and keep your butts alive. And I haven't met a single power gammer that isn't willing to shut up and take it slow if asked to do so.

    [QUOTE=DBELVIN;1266184]
    Quote Originally Posted by Lorien the First One View Post
    Timesinks are bad. Collections are bad. Travel is bad. We have enough of that garbage in the game now. The more this looks like other MMOs, the more likely players like me leave. I'm willing to bet at least some other players are here because we don't need to do that garbage.
    Whoever wrote that, seriously needs to evaluate wether they should be playing this game or not. OPTIONs and having additional content so people have tons of stuff to decide to do is not a bad thing. And this person here may seriously need to find maybe a free download/free to play MMO where there isn't that many flashy features. Maybe you'll get more enjoyment from those.. After all, a BIG MMO has to appease the masses, not just you. If you're not enjoying yourself in any game, stop paying and move to a diff one. *shrug*

  13. #73
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    Default time sinks

    Maybe getting to build a guild hall, or settle a wilderness, would be fun, but in my opinion, crafting bites, it detracts from the game.

    Thank goodness for separate instance adventures, when I tried Wow saw many of the same hassles listed above. With everybody running around every where, all the time, the whole world was boring; actually fishing, weaving and harvesting were more fun than the rest of the game; and that was the problem.

    Saw it in vanguard and lotr too, so never wasted the money on those. otherwise if need a time sink the RP'ers have it right hang in a tavern and dance. Maybe they could open a casino, or horse track. Unfortunately other DnD diversions may tend to be to risqué for the games rating. Raising little adventurers, or drinking, carousing, and revelry, Oh my!

    Allowing more characters so you can adventure from a different perspective, is a better solution. You get the sense of progress even if it is down the same old road.
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  14. #74
    Community Member KristovK's Avatar
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    There's a post here that quotes the development ideals for DDO, and if you'll look at that and then look at the game, they followed it. Turbine knows how to make an MMO in the traditional mold, they've done it before with AC and they've redone it with LoTR:O. DDO wasn't meant to be a traditional MMO from the ground up, and it shows.

    Now, the biggest problem is we've got people who WANT the traditional MMO experience but they want it set in the D&D frame, and that isn't what DDO is. Raithe summed it up great, saying the devs clearly had no idea what they were doing and that they did it all wrong. Nevermind that they followed their vision and made the game they said they were going to make, it's wrong because it's not what Raithe wants.

    We don't need time sinks added to DDO, we already have them, the very ones the devs stated would be the only time sinks in the game, quests.

    Some of you say we need crafting, that it will give us something to do besides questing, and to a very limited extend, you are correct. Problem is, it would seem you don't understand how crafting in D&D works at all. Joe the Fighter can't go and make that vorpal or paralyzer or greater whatever bane weapon he wants. Jill the Rogue can't either, nor can Krushem the Barbarian. Crafting magical items in D&D is a very different thing then you are used to in other MMOs, you don't just walk up to a trainer and learn the basics then go off and gather materials and then work your way through the crafting tree. First off, you don't generally make the base items used to make magical items, you buy them or have someone else provide them to you for enchanting. Then you spend time(days at least), money and XP to enchant the item. In PnP this is very simple and quick and mostly painless, except for the XP loss, you simply get with the DM, tell him what you are doing, he makes sure you spend the proper money, makes a roll or two, then says 'ok, it's done' and it's done. Now, in DDO, how exactly would you like this to work? You go to create something that's going to require 10 days, does that mean you can't play the character for 10 days? 10 hours? 10 minutes? What time frame is used? Oh..and did I forget to mention that you can't just learn how to craft by talking to a trainer..no..I did mention that..but I wasn't clear on what that means. It requires FEATS to craft magical items in D&D, oh, and the ability to cast the magical spell/s required for the enchantments going into the items. Brew Potions, Craft Magical Arms and Armors, Craft Rods, Craft Staffs, Craft Wands, Craft Wonderous Items, Forge Rings, and Scribe Scroll...which is already ingame in an altered(mutilated) form. And like I said, you must be able to cast the spell/s required on top of having the feat required so it's only casters who'll be crafting magical items.

    Now it's true there are things like weapon and armor forging, tailor, cook and so on in D&D but those are skills you put points into, not feats, and you can't make anything magical with those skills, just normal, masterwork and special material(mithral, adamantine), that's it. That's a time sink people will be willing to ignore, being able to make mundane items they can buy cheaply!

    Myself, won't have any characters currently who'd take up crafting, having to give up feats to take the crafting feats...meh.

    DDO could use more social aspects, there's little if any of that ingame now. Personally I'd love to see the music system they did for LoTR:O put into DDO, I loved that in the closed beta, it was a lot of fun and a great social interaction tool. Also made some coppers off it by playing tunes in areas where people gathered for various reason...even got a gold piece(HUGE money in LoTR:O) to STOP playing once...critics...shesh. Some sort of games of chance that require multiple players to get going, actual drinks that make you drunk(that was a blast in LoTR:O), more emotes, dances, things that let us actually socialize and give us a reason to do so.

    As for immersion...sorry, everytime I read that in regards to an MMO I just crack up. HOW you can be immersed in a video game where you are constantly staring at the BACK of your avatar is beyond me. Immersion requires that I actually look at the world as my avatar sees it, limited field of view and all, be able to hear in 3 dimensions so I can tell if something is behind me, left or right or above or below me, moving towards or away. I play FPS games for the immersion factor, like Battlefield. I can hear bullets whizzing by me, tell where they came from, which direction they are going, even what sort of weapon fired the bullet. I can hear tanks coming over a hill before I can see them, a jet flying by, helo's off in the distance, all while only being able to see in the direction I'm actually looking, same as in the real world. THAT is immersion, THAT makes me feel like I'm inside the game world, I can close my eyes and just listen to the world and be aware of what's around me. I can't do that in DDO, sounds are good, but the accoustics aren't anywhere near good enough and there's not enough variation in the sounds to make it immersive. Not to mention that I'm constantly staring at my own ass, unless I pan the camera around...oh yeah...THAT'S immersive... Now, if Turbine would change it to a First Person View and do some work on the accoustics, I could get immersed in DDO, but until that happens..it's a video game that I'll never feel like I'm part of.

  15. #75
    Community Member Neferi's Avatar
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    I'm very much against anything that requires tedium in order to gain an advantage. I don't see a way that crafting can be made fun or interesting in this game's context, and I don't want any part of it. The game already has problems when it comes to inventory management and the huge number of items everyone needs to keep around. I sincerely hope crafting and other WoW type time sinks aren't implemented. One of the biggest reasons I quit WoW and came to DDO was to get away from mindless grinding and farming.

    I love DDO. I get to just log in and play. Unlike WoW, you don't need the best gear just to be able to get anything done. Unlike WoW you don't go on quests to farm for a billion bear butts to craft a special bear butt breastplate. Unlike WoW, you don't have to wait years to find a group and then even longer until everyone shows up at the quest site. The minute I see this game turning into a clone of WoW or any other unimaginative grind MMO out there, I'll be out the door. In my experience, this game rewards people who want to have fun, and that's why I'm here. If realism involves tedium, then realism should take a back seat. This is one of the few games that is actually FUN to play pretty much all the time, and I don't want it contaminated by other backward MMOs that are all about effort, time, and repetition.

  16. #76

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    Quote Originally Posted by Neferi View Post
    I love DDO. I get to just log in and play. Unlike WoW, you don't need the best gear just to be able to get anything done. Unlike WoW you don't go on quests to farm for a billion bear butts to craft a special bear butt breastplate. Unlike WoW, you don't have to wait years to find a group and then even longer until everyone shows up at the quest site. The minute I see this game turning into a clone of WoW or any other unimaginative grind MMO out there, I'll be out the door. In my experience, this game rewards people who want to have fun, and that's why I'm here. If realism involves tedium, then realism should take a back seat. This is one of the few games that is actually FUN to play pretty much all the time, and I don't want it contaminated by other backward MMOs that are all about effort, time, and repetition.
    /signed

    I've no interest in travel, only a passing interest in crafting. I'd rather get a few well-thought-out quests than a bunch of stupid busywork quests. DDO respects your time and desire for rapid gratification like no other game I've played.

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  17. #77
    Community Member nabrendel's Avatar
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    I personally can't wait to see crafting implemented.. the main reason is that currently there is nothing that drives the player economy at all other than ransacking PoP and other quests at various levels and selling the useless stuff to the vendor and auctioning the nice stuff... or just hording it for another character.. to that end being able to make cure moderate pot's, resist energy 30 pots, haste pots would be a great boon in addition to being able to make a particular item that you really want but just can't find due to the silly amount of combinations you can get in the loot generator. I am not saying it will be easy, they probably have been working on it since inception, but I am saying it is an important part of gameplay that again, you can choose to do it or not!, sure it excludes your barbarian or rogue, or fighter, but hey a wizard has to have customers
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  18. #78
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    Timesinks tend to be things done by yourself when the whole "dealing with other folks" is just not on your to do list.

    DDO has lots of those now but most people don't see them as conventional timesinks.

    Wandering the Desert collecting Coins could be seen as a time sink, except it is actually quite dangerous. So apparently timesinks can't be dangerous.

    Ok then, how about killing 200 Kobolds, over and over. It certainly takes a fair chunk of time to do. ****, it is dangerous as well. doh!

    Why not go to Kobold Island then. Not so many, they aren't really all that dangerous but wait for it, the loot sucks. Well that is another issue all togethor. How can you want something to do that simply wastes time but still should be lucritive?

    How can they make Crafting not boring as well as lucrative? Sounds like a challenge to me. If killing poor hapless Kobolds isn't fun and not lucrative enough, but one could certainly SINK alot of time into doing it if one chose to, how are they going to make Crafting any better than that?

    I pay $15.00 like everyone else. I am also a big fan of OPTIONS. DDO currently has many many options. Apparently it doesn't have every option for everyone but I suspect it is not the only game that has that issue, just check the other games Forums, proof is plentiful there.

    Only time will fix the woes of those with woes. Until then, build a character, give them a backround, a history, a purpose, a promise made, a mission, then sail into Stormreach Harbour and fullfill that promise, that mission, put that purpose into action.

    If the above isn't your idea of an DnD based MMO and if all you really want to do is be able to Fish off the end of a wharf, well then write add post on here about how you can't Fish currently and see if the Dev's will add it.

    P.S. Collectibles are also a great waste of time. Umm I mean Timesink.

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    Quote Originally Posted by JayDubya View Post
    DDO respects your time and desire for rapid gratification like no other game I've played.
    I disagree, in fact think it quite opposite. Since there are only quests to do in DDO, you have to make the time to do them. I dont feel DDO respects your time in that aspect. You have to commit to it.

    In some games that have "timesinks", it's esay to log in for 5, 10, 15 minutes and do something. I feel that's alot more respectful for your time. If you cant commit to play for any lenght of time due to whatever, there's still something for you to do.
    Exodus


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    Quote Originally Posted by KristovK View Post
    There's a post here that quotes the development ideals for DDO, and if you'll look at that and then look at the game, they followed it. Turbine knows how to make an MMO in the traditional mold, they've done it before with AC and they've redone it with LoTR:O. DDO wasn't meant to be a traditional MMO from the ground up, and it shows.
    I totally agree with both points on this. DDO wasn't meant to be traditional, and IMO isn't right now. However adding a few small things that I outlined in my posts wouldn't change it either. It would give us more options, but still not make it like the traditional MMOs that are out there.

    Quote Originally Posted by KristovK View Post
    Some of you say we need crafting, that it will give us something to do besides questing, and to a very limited extend, you are correct. Problem is, it would seem you don't understand how crafting in D&D works at all. Joe the Fighter can't go and make that vorpal or paralyzer or greater whatever bane weapon he wants. Jill the Rogue can't either, nor can Krushem the Barbarian. Crafting magical items in D&D is a very different thing then you are used to in other MMOs, you don't just walk up to a trainer and learn the basics then go off and gather materials and then work your way through the crafting tree. First off, you don't generally make the base items used to make magical items, you buy them or have someone else provide them to you for enchanting. Then you spend time(days at least), money and XP to enchant the item. In PnP this is very simple and quick and mostly painless, except for the XP loss, you simply get with the DM, tell him what you are doing, he makes sure you spend the proper money, makes a roll or two, then says 'ok, it's done' and it's done. Now, in DDO, how exactly would you like this to work? You go to create something that's going to require 10 days, does that mean you can't play the character for 10 days? 10 hours? 10 minutes? What time frame is used? Oh..and did I forget to mention that you can't just learn how to craft by talking to a trainer..no..I did mention that..but I wasn't clear on what that means. It requires FEATS to craft magical items in D&D, oh, and the ability to cast the magical spell/s required for the enchantments going into the items. Brew Potions, Craft Magical Arms and Armors, Craft Rods, Craft Staffs, Craft Wands, Craft Wonderous Items, Forge Rings, and Scribe Scroll...which is already ingame in an altered(mutilated) form. And like I said, you must be able to cast the spell/s required on top of having the feat required so it's only casters who'll be crafting magical items.
    I've PnP DnD for a long while, so I am familure with how crafting works in PnP in that you need to select the Feat and put points in certain skills etc. etc.. The fact that somethings take days to successfuly make. DragonMarks were implamented and just like PnP were feats, forcing us to choose to drop more important feats for DragonMarks. Funny thing is, people still picked DragonMarks. As I said in alot of my posts in this thread, all we really want are OPTIONs. Would I pick up a crafting feat? Well let me think about this.. The items it crafts are hardly goddly basically, and hardly something that I truly doubt i'd even use. So would I drop an important feat to pick up a crafting feat? Probably not, but hey, its an OPTION that I could choose. There WILL BE someone out there that will do it. The PnP crafting system should be a part of the DDO expierance wether you think so or not. Its in DnD/PnP and should have some sort of play in DDO plain and simple. As I said, it shouldn't be the focus of the game, it shouldn't be so hard either that its dumb to do. But again, as I think you even said. You shouldn't be able to make Vorpals and Paralyzers. Quite honestly, it'd be an option again for the more RPGers like DragonMarks. I'm sure the masterminds at Turbine can figure out how to adjust the 10days to make a piece of armor to a more of a MMO time frame. I for one would like to see it happen, even if I most likely wouldn't pick the feats on any of my toons.

    Quote Originally Posted by KristovK View Post
    DDO could use more social aspects, there's little if any of that ingame now. Personally I'd love to see the music system they did for LoTR:O put into DDO, I loved that in the closed beta, it was a lot of fun and a great social interaction tool. Also made some coppers off it by playing tunes in areas where people gathered for various reason...even got a gold piece(HUGE money in LoTR:O) to STOP playing once...critics...shesh. Some sort of games of chance that require multiple players to get going, actual drinks that make you drunk(that was a blast in LoTR:O), more emotes, dances, things that let us actually socialize and give us a reason to do so.
    I couldn't agree more with this point you made as well. First of all PnP DnD is alot about socializing in the RPG game. I mean how often did PnP players expierance a moment where they found themselves in a tavern drinking, bar fighting, and talking to people to get some sort of work? Some of our campains started like that. So yea, I think more EMOTEs, a decent music system, and even the drinking in the tavern could add to the RPG parts of DDO.

    Again, my point was in a earlier post was to add things such as this without taking away from the CORE of the game. The game is great the way it is, but adding small things to this game that don't powerfuly overtake the game, but add to the game even more..


    On another note, I still think that changing the "Collectables System" to be a bit more rewarding and maybe easier to track.. This also could be one way to add something to the game without changing really anything.

    What do you guys think?

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