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Thread: Such A shame...

  1. #21
    Community Member WestiesMA's Avatar
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    I would like to see guild halls where we can have a guild bank and "park" our toons, gather for raids etc. I really am not interested in crafting, and I DEFINITELY don't want traveling. I can't stand getting to the desert quests let alone traveling 30 minutes ot each dungeon. The way TR/GH did it is perfect - run it the first time, then after that you can teleport!

    Aylianna * Aylamarran * Callwynn * Sellia

  2. #22
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    One thing that hasn't been brought into this thread, but has been discussed many times that I think would do wonders. Randomization of things in the quests. Random trap placement, random chests, random mobs, etc.

    Not that everything should just be completely random because then you break the quest designers vision of the quest, but some random elements in all new quests could go a long way towards making them more interesting to repeat.

  3. #23
    Hero BurnerD's Avatar
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    Any additions for "timesinks" should be considered add-ons, and not required to necessarily advance in this game. There is nothing wrong with adding this type of content and it would help keep some players happy. I agree that a certain percentage of the population will NEVER have enough content so while new high level content is definitely important, I believe that fleshing out the world is equally important. I think the dev time should be a 50/50 split of high level content and non-quest activities like crafting. Leave low level alone until level 20 is attained.

    I also believe that the XP required for levels 14-20 should increase dramatically if the quests are going to yield XP like the GH quests. Personally I think 500,000+ XP should be required per level. I think alot of people became disenchanted with the fact that they were able to level to 14 in a few hours. I don't play all that much and was able to cap my main in less than a week.


    Still love the game...
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  4. #24
    Founder Deusxmachina's Avatar
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    Quote Originally Posted by Muravi View Post
    Hence my extreme boredom now. I was a hardcore player. I have well over 2000 favor. I have much uber loot, I have played on risia, I have rolled and re-rolled toons, and I am a member of a fairly large and active guild.
    Congratulations. You have beaten DDO.

    I will say this: I don't play MMOs to solo things since it is the groups and people who help keep things interesting, and it's still usually easier to get a group together here than it is on the high-population WoW servers I've played on. Plus, real quests there are few and far between. A typical quest there is often only like one decent fight in DDO.

    Still waiting for Turbine to do a package monthly deal on DDO and LoTRO. When people want big timesinks and to run around in a world, they can play LoTRO, when they want faster action, they can play DDO. Each game would help publicize the other, and with the games having different playstyles, they might wind up with a big piece of the market.
    I can dodge fireballs, baby!
    "When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."

  5. #25
    Community Member Kolvarg's Avatar
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    Quote Originally Posted by Cupcake View Post
    mmmm Haste....
    Haste CupCakes? How yummmy. And you burn off all the calories really fast!!!
    Kolvarg Grimwulf - Dwarf, Barbarian - Jester's Court - Khyber - Formerly of Aundair
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  6. #26
    Community Member Invalid_25's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Right. And regardless of how WE feel this IS an MMO and it needs to cater and appeal to people who play MMO's to survive....its very simple.
    I have read this game can survive on 35k subscriptions. So no really they don't.

  7. #27
    Community Member Invalid_25's Avatar
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    Quote Originally Posted by Mirta View Post
    So, by your definition: Logging in and wandering around DDO for 6-8 hours waiting for something interesting to happen is a time sink. We've got plenty of those and it's the reason for the merger. You want to talk about grind? HA! Last I checked 1750 favor and 14 levels is a nice little grind in itself. There's really not much else to do than grind.

    The timesinks I would like to see are just alternatives (just like I said, please read first). Crafting is a wonderful timesink because it's not needed, so people who don't want to can just avoid it.
    This reply makes absolutely no sense to what I said. Or maybe it does and I'm just reading it wrong.

    Yes grinding to 1750 faction is a time-sink but its the only time sink in DDO.

    I'm curious do you want time sinks like Vanguard where you need to not only wait for a group to form but also wait for up to 45 min for your group mates to get there because they are on a entirely different continent? That is a time sink in the truest sense of the word. It forces you to be on for a longer amount of time doing nothing but waiting.

    Should DDO add corpse runs so everyone wastes a ton of time getting back their bodies before trying to take on a dungeon again?

    Crafting isn't a time-sink its something to do. Time sinks are things that are put into a game that make people stay on longer through unnecessary means.

    You grind 1750 faction because all of your toons get a boost in stats. Grinding faction for 5 days just to start a quest that has even more grinding all so you get a mount that's 5% faster than the mount you currently have is a time sink.

  8. #28
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Deusxmachina View Post
    Congratulations. You have beaten DDO.

    Exactly...

    Take a break dude... You got your money's worth... Think about all the hours you've spent on this game... and all the fun you've had...

    Now go take a break and play something else (or better yet, LEARN something new)... come back in a month or two...

    I can't believe how many people are actually upset because a computer game is unable to keep them entertained for 6+ hours a day, EVERY DAY after a YEAR+ of playing.... Are you all insane? Every computer game has so many hours of playtime in it... Once you've done everything... you're done!!

    Yes, MMOs are dynamic... new content gets added every so often... But NO team of developers can keep up with powergamers... It's impossible...

    Sheesh... go play something else... go DO something else...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #29
    Community Member Raithe's Avatar
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    Clearly, some people's time sinks are other's content.
    Some people's travel are other's exploration and immersion.

    Personally I find it hilarious that someone would complain about the travel time to get to "Chains of Flames" but not complain about the travel time through "Chains of Flames." What the heck is the freakin difference?

    I totally aggree with Beherit, DDO needs more immersion and realism (excellent post btw).

    I started posting in April 2006 (forum join date), only a month and a half after I started playing because I could tell there wasn't enough immersion or realism. If there had been, I probably would have never bothered joining.

  10. #30
    Founder jeffdnd's Avatar
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    As a former SWG vet (and hopefully a new Emu player when they come out) I don't see a CUNGE coming. This isn't SOE, the evil empire that hates it's player base and caters to children. Quite the opposite the team and CSR's here seem to be helpful for the most part.

    If you are so bored of the game why don't you try something else, talking to friends, taking a walk/drive, reading, even playing another MMO, anything. I mean seriously get a job/life/girlfriend or whatever it is that you're missing that leaves you with so much time that you can burn out on this game so easily. You know real life has a lot more content than a game, and it's more rewarding too.

    But even if the devs did cater to your every desire (like the rest of us who apparently must not pay as much as you for this game), what would that accomplish. If you're complaining about being able to shoot from lvl12 to 14 in a few hours, what difference is it going to make to make the level cap ANY higher. You'll just hit it in a few hours and be right back here complaining again. What good has that done?

    For a former SWG player I'm surprised you can ask so much of a game. Now granted if the devs all of a sudden deleted this game and inserted a clone of WOW I'd have your back all the way, but Turbine isn't the Evil Empire of SOE. They have tried to stay true, as much as they can in a MMO, to PnP. It's not always exact, but they couldn't possibly claim that if they took this game away and replaced it with something entirely and completely different.

    Therefore your calls of a NGE-like Doom are extremely exxagerated and show little faith in Turbine. If you really feel Turbine could possibly even fathom doing what SOE did to us I think you may be far too paranoid. I believe SWG stands as an example to the entire world of MMO's as exactly how NOT to run a game.

    Sorry about the heavy SWG-related tone, but that game has left a terrible scar on all of us ex-SWG players.

  11. #31
    Community Member Raithe's Avatar
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    Quote Originally Posted by jeffdnd View Post
    If you are so bored of the game why don't you try something else, talking to friends, taking a walk/drive, reading, even playing another MMO, anything.
    Sounds like most of the stuff you can do in the game. I think some of us want to play a first person fantasy role-playing game that isn't about power leveling and loot grinding, and provides interest outside of those things that we can already do without paying DDO a dime.

    I've been asking for that since April of 2006.

  12. #32
    Community Member Tavok's Avatar
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    Quote Originally Posted by Ironik View Post
    I totally agree with people having and voicing their opinions.

    In my opinion the DDO community can do without the negative gloom and doom that you bring about. The server merge is a good thing, you will see.
    Obviously not all opinions then, so your first sentence is moot.

  13. #33
    Community Member Tavok's Avatar
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    Quote Originally Posted by Romol[ATF] View Post
    I have read this game can survive on 35k subscriptions. So no really they don't.
    Aren't we at like 25k subs?

  14. #34
    Community Member Invalid_25's Avatar
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    Quote Originally Posted by Tavok View Post
    Aren't we at like 25k subs?
    Well if thats the case I dont think they need to start turning the game into a WoW vanguard EQ clone to get another 10k subs.

    Offer a DDO LOTR subscription for 22.95 a month for both games. That would probably get the sub numbers back to 35K if not more.

    This game is over a year old now and with the way most people play the game its no surprise to me they are bored out of their minds. When I first stated this game in Beta I tried to play it like a normal MMO meaning 3 to 6 hours a night in PUGs. Yes that got boring fast as most people only wanted to do the same dungeon (that rewarded the best EXP and the best Loot) over and over and over again. Then I said to myself self this is D&D and its obvious that the design team is trying to create a persistent world based on a D&D campaign setting. How would me and my D&D friends go about playing such a thing? Would we play every day for 3 to 6 hours a day or would we get together once a week and adventure? Once I did that the game became a ton more fun and the boredom quickly went away.

    Now I know a lot of people will say I wont pay 15 a month for a game I only play once a week. That's cool then don't All of my friends would pay more than that for the awesome service Turbine has provided for us. We get to play D&D again as a group of friends who could no longer do what we did in high school and college because life has changed for each of us.

  15. #35
    Community Member Muravi's Avatar
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    Default Lots of good input here

    And then some not so much. But I will try to address a few things that I was perhaps not quite clear on in my origional post.

    Congratulations. You have beaten DDO.

    Exactly...

    Take a break dude... You got your money's worth... Think about all the hours you've spent on this game... and all the fun you've had...

    Now go take a break and play something else (or better yet, LEARN something new)... come back in a month or two...

    I can't believe how many people are actually upset because a computer game is unable to keep them entertained for 6+ hours a day, EVERY DAY after a YEAR+ of playing.... Are you all insane? Every computer game has so many hours of playtime in it... Once you've done everything... you're done!!

    Sheesh... go play something else... go DO something else...



    I am currently taking a break. I have been on said break since not long after Mod4. As far as aspersions (sp) towards a lack of a fullfilling social and intellectual life, well unless you get to know me in RL all I can really say is *&%# off without it sounding like bragging.

    In regards to "Beating" the game. This goes hand in hand with what a few of you have mentioned. Is it so terrible to want the ability to explore Ebberon for the sake of exploration? I do enjoy this world and the subject matter but DDO seems less of a persistant, emmersive world than a large grouping of persistant, static quests with an AH thrown in.

    Now I will state (and I'm sure I will catch hell for this) that I don't give a pair of dingos kidneys about PnP. My D&D experience is entirely through video games such as BG and NWN, and forgotten realms books. My monthly subscription goes towards a video game, not pizza and dice. I'm sure some of you enjoy the hell out of that, ity's just not for me.

    And yes, perhaps my pronouncement of DOOM regarding the server merge may be a bit premature but again, the severed limb still hurts at times.
    "What in the nine hells ever made you think I would fight fair?"--The Big D

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    Muravi Drak'Corviir--Sorcerer of Khyber
    Wytchblade--Ranger of Khyber

  16. #36
    Founder Drider's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Timesinks are bad. Collections are bad. Travel is bad. We have enough of that garbage in the game now. The more this looks like other MMOs, the more likely players like me leave. I'm willing to bet at least some other players are here because we don't need to do that garbage.
    QFT

    I like this game cuz of the lack of timesinks.

  17. #37
    Founder Aesop's Avatar
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    I agree optional time sinks would be a good thing for some people ... but one that I hate is the HArvest/Gather/Mining that is associated with standard issue MMO Crafting. I pray to what ever entity that governs such things that Turbine does not go that route with Crafting in DDO. I have made multiple threads and posts that give some (imo) pretty darn good ideas for crafting implementation and other than for certain uber level effects none of them involve gathering of any kind and the ones that do only involve a Schematic like item to create said uber item.

    I think the addition of Housing, Guild Housing, Guild vs Guild batttles. PvP Zones, War Zones, Faction (not Favor but more like choosing a side), Guild Favor, Guild Alliances, etc could make things fun over all. I myself have never been a big guild/pvp/housing person but I know some people would have a ball with it. You could have rewards for War Zones and Faction that don't involve XP. Titles could be earned. All sorts of things

    Aesop

  18. #38
    Community Member jaitee's Avatar
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    Quote Originally Posted by Aesop View Post
    I agree optional time sinks would be a good thing for some people ... but one that I hate is the HArvest/Gather/Mining that is associated with standard issue MMO Crafting. I pray to what ever entity that governs such things that Turbine does not go that route with Crafting in DDO. I have made multiple threads and posts that give some (imo) pretty darn good ideas for crafting implementation and other than for certain uber level effects none of them involve gathering of any kind and the ones that do only involve a Schematic like item to create said uber item.

    I think the addition of Housing, Guild Housing, Guild vs Guild batttles. PvP Zones, War Zones, Faction (not Favor but more like choosing a side), Guild Favor, Guild Alliances, etc could make things fun over all. I myself have never been a big guild/pvp/housing person but I know some people would have a ball with it. You could have rewards for War Zones and Faction that don't involve XP. Titles could be earned. All sorts of things

    Aesop
    last paragraph, in guildwars its just like that guild housing, guild vs guild, PVP zones, war zones, Faction(not favor), guild favor, guild alliances,
    -ive only been playing on and off a few days but, it makes a guild worth being in, something to do in a guild, they also have a slogan as a cape for their guild, guild wars, with alliances, battles that takes place almost everday between guilds for cash/fraction/ranks/names
    -not saying copy them, but still when i 1st realize what a guild could really do in their, i kinda thought whats a DDO guild got to do, chat in guild chat? recruit a few friends for close connection? and thats all i could think of
    Quote Originally Posted by KindoRaber View Post
    - What bothers me about buffer types and patient characters can be summed up like this... Nothing. It's their style but I am usually on a strict time limit and need to complete as much in as little a time as possible. Don't hate me because I'm beautiful. Hate me because I am better than you.

  19. #39
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Aesop View Post
    I agree optional time sinks would be a good thing for some people ... but one that I hate is the HArvest/Gather/Mining that is associated with standard issue MMO Crafting.

    Aesop


    Why not have quest-related items (such as Relics) be used as the basis for crafting? IMO that makes it much less of a grind if you are running quests and can run a variety of different ones.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #40

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    Quote Originally Posted by sirgog View Post
    Why not have quest-related items (such as Relics) be used as the basis for crafting? IMO that makes it much less of a grind if you are running quests and can run a variety of different ones.
    Or gems.

    Or MW items.

    Or plat, time and XP as in the PnP rules. Especially the XP part. You want to make something, give up some of your level. Want to make something really cool? Give up multiple levels.

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